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[PROPOSAL] Remove Jump-Bridges

First post
Author
Dipluz
Notorious Legion
#1 - 2014-02-26 16:35:39 UTC
They make defending space way to easy, with any fleet can hop regions in minutes.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#2 - 2014-02-27 17:14:15 UTC
Dipluz wrote:
They make defending space way to easy, with any fleet can hop regions in minutes.


I personally think jump bridges are a good thing. I think the ability to take "alternative" routes to encircle your enemy is awesome.

What needs to happen is a mechanic that limits how much jump travel you can make in an hour or a day.
Endovior
PFU Consortium
#3 - 2014-02-27 20:18:51 UTC
Jump bridges really don't take all that much off normal travel times. As I mentioned in Marlona Sky's teleportation thread, if you're trying to cross from one end of the universe to the other, even the best JB network in the game will only save you 1/3 of your time.

Also, since JBs are fixed in place, they aren't nearly as disruptive as, say, Titan bridges. They're also a lot softer targets than Titans, and can be disabled with a lot less effort than it'd take to eliminate a Titan (much less multiple Titans)... or, better yet, camped, and thus rendered temporarily nonusable, in the same sense as any other gate could be.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#4 - 2014-03-02 07:52:36 UTC
Gizznitt Malikite wrote:
Dipluz wrote:
They make defending space way to easy, with any fleet can hop regions in minutes.


I personally think jump bridges are a good thing. I think the ability to take "alternative" routes to encircle your enemy is awesome.

What needs to happen is a mechanic that limits how much jump travel you can make in an hour or a day.

Or limit ability to use to alliance that owns the jump bridge.

CEO of Lanate Industries

Citizen of Solitude

Psianh Auvyander
Hedion University
Amarr Empire
#5 - 2014-03-02 15:53:21 UTC
Jump bridges in and of themselves aren't really the issue. Removing them is a lazy way to add a partial band aid on a much larger issue.

Instead, we need to focus on giving null sec organiations organic incentives for focusing more on their local geography and organic disincentives for owning huge areas of space and easily maintaining control over it all.

This is a very hot topic right now, and it's important we stand united when telling CCP that we want real, solid, and lasting changes rather than relatively simple, quick, and ineffective tweaks.

My Blog

@wsethbrown

Thorien Greenwood
Federal Navy Academy
Gallente Federation
#6 - 2014-03-03 05:40:17 UTC
Thanks to your prodigious amounts of evidence, you sure have me convinced!!!
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#7 - 2014-03-03 17:23:43 UTC
Psianh Auvyander wrote:
Instead, we need to focus on giving null sec organiations organic incentives for focusing more on their local geography and organic disincentives for owning huge areas of space and easily maintaining control over it all.

What you want to kill is not jump bridges but jump freighters. Trust me, that's a step in the right direction.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Soltys
Brutor Tribe
Minmatar Republic
#8 - 2014-03-04 00:12:16 UTC  |  Edited by: Soltys
Perhaps not complete removal of whole teleportation thing (whether it's about bridges or jump drives), but proper constraints / limits in place, for example:

- mass vs. distance limitation (similar to wormholes, but with added distance constraint)
- proper cooldown per mass limit

Essentially only certain amount of mass is allowed per one light year (and it's set to sensible number). Once the limit is depleted, the bridge has to go into extended cooldown before it can be used again

This would limit overusage of teleportation over nonsensical distances - but - wouldn't cripple relatively small (as they should be) fleet movements or normal daily usage.

This sould apply to all kinds of bridges as well as regular jumpdrive->cyno jumps (where jumpdrive has analogous constraints as pos bridge and goes into extended cooldown after using up mass/distance limit).


Which in essence leads to: local tactical movements ? certainly yes - but bypassing 3/4 of the starmap quickly ? Impossible.

Jita Flipping Inc.: Kovl & Kuvl

Lakotnik
TSOE Po1ice
TSOE Consortium
#9 - 2014-03-10 11:18:18 UTC
This wouldn't be a problem if there would be a certain amount of lightyears you can travel with a full lightyear bank which empties on traveling and recharges over 18 hours.

Jump Bridges are fine the way they are. They only cover what, 5 Light years of distance? And you can have 1 per system, so you can still blockade them just fine.
Angry Mustache
KarmaFleet
Goonswarm Federation
#10 - 2014-03-10 16:14:26 UTC
I like the fact that none of you actually live in sov null, and are proposing changes that would only directly negatively impact those who do live in sov null.

An official Member of the Goonswarm Federation Complaints Department.

Dipluz
Notorious Legion
#11 - 2014-03-11 17:23:28 UTC
Angry Mustache wrote:
I like the fact that none of you actually live in sov null, and are proposing changes that would only directly negatively impact those who do live in sov null.


Ive lived in nullsec for many years. was enough now I just fly there to kill people =)
Malcanis
Vanishing Point.
The Initiative.
#12 - 2014-03-13 11:26:32 UTC
Dipluz wrote:
They make defending space way to easy, with any fleet can hop regions in minutes.


Fleets use titan bridges, not jump bridges.

JBs are primarily used by the people who live in the space as they go about their day to day activities, and they're one of the few reasons to actually bother owning space.

Since the JB nerf a couple of years ago, you need to make at least 1 gate jump to cross to the next bridge, which gives ample opportunity for interdiction and interference (not to mention that you can temporarily disable a bridge with bubbles, IIRC?)

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

SmilingVagrant
Doomheim
#13 - 2014-03-14 00:40:08 UTC  |  Edited by: SmilingVagrant
Malcanis wrote:
Dipluz wrote:
They make defending space way to easy, with any fleet can hop regions in minutes.


Fleets use titan bridges, not jump bridges.

JBs are primarily used by the people who live in the space as they go about their day to day activities, and they're one of the few reasons to actually bother owning space.

Since the JB nerf a couple of years ago, you need to make at least 1 gate jump to cross to the next bridge, which gives ample opportunity for interdiction and interference (not to mention that you can temporarily disable a bridge with bubbles, IIRC?)


Jump bridges are great places to kill people. One of my most entertaining days in Eve involved a full bomber wing, a ton of suicide dictors and someone elses jump bridge.

EDIT: The PL fleet pushing them through the other side of the JB helped :v:

EDIT: IN fact I'd say fully jb'd nullsec is far better hunting than non-upgraded nullsec, people get a lot more predictable when they think there is a little bit of safety.
Malcanis
Vanishing Point.
The Initiative.
#14 - 2014-03-14 13:29:32 UTC
And careless...

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tau Cabalander
Retirement Retreat
Working Stiffs
#15 - 2014-03-19 05:35:18 UTC
Dipluz wrote:
They make defending space way to easy, with any fleet can hop regions in minutes.

In their place, what do you propose to make holding sov worthwhile?
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#16 - 2014-03-30 10:57:07 UTC
I don't think removing them is the right thing to do. I think putting additional restrictions on them to make them less desirable to put in every system is a much better solution. If you go into map and have a look at how many there are it is pretty stupid - warning: wear sunglasses when you do, its a pretty potent light show.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)