These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

nm found the solutions

Author
dadar
The Scope
Gallente Federation
#1 - 2014-03-11 09:43:16 UTC  |  Edited by: dadar
nm found the solution
Cannibal Kane
Viziam
Amarr Empire
#2 - 2014-03-11 09:54:16 UTC
dadar wrote:
am wondering if there is some hidden downside to being remote repaired

been testing some builds on singularity with my mallar and my inddy toon flying an logistic cruiser


works great can tank a bs at point blank all day except my maller keeps losing cap for no reason the build is cap stable according to fitting but when I am being remote repaired my cap constantly runs out when it shouldn't

and I was not being energy vamped or neut cap just won't regen right on singularity.

is this a bug or some mechanic I am not aware of or what


This is where more info is needed. Is the BS by any chance nueting you?

"Kane is the End Boss of Highsec." -Psychotic Monk

Samoth Egnoled
Caldari Provisions
#3 - 2014-03-11 09:55:55 UTC
I am not 100% certain, but it sounds as if your cap is only stable when you're at peak regen. so if your cap was below that when you started then you wouldnt be cap stable and are likely to run out. I believe peak regen is somewhere around 33%
dadar
The Scope
Gallente Federation
#4 - 2014-03-11 10:08:20 UTC  |  Edited by: dadar
as I stated in the op

the bs was not neuting or using energy vampire.

mallar started out full cap only running disruptor web and 5 guns in fitting its listed as stable yet when actualy using thos mods it runs out of cap in about 4 min. full to none.


it should not run out at all when cap stable I should be able to sit there and plug away at the bs all day long and never run out but that's not the case.

if this is a bug and it goes live today its could be serious

the bs was a friend who helped me test this to try and solve the cap problem which we could not figure out what was eating up the cap
Storm Novah
Yada Industries
#5 - 2014-03-11 10:10:17 UTC  |  Edited by: Storm Novah
Samoth Egnoled wrote:
I am not 100% certain, but it sounds as if your cap is only stable when you're at peak regen. so if your cap was below that when you started then you wouldnt be cap stable and are likely to run out. I believe peak regen is somewhere around 33%

Umm... I was never aware of any "peak regen" for capacitor... passive shield fit ships yes. But if I am flying a ship that is cap stable in the fitting window with everything active that needs to be active while in combat it doesn't change because of not being at 33%. I think you have this mixed up.

To the OP: It sounds like you were being neuted by the ship(s) you were fighting. I have never known remote repping to drain my ships and I fly mostly Amarr ships. So it was either a rare freak glitch in the system or you were being neuted by the npcs you were trying to kill. If you were flying in Amarr space and you were flying against Blood Raiders that is a very high possibility that you were being neuted as it is actually the battleships that do most of the neuting.
dadar
The Scope
Gallente Federation
#6 - 2014-03-11 10:15:26 UTC  |  Edited by: dadar
Storm Novah wrote:
Samoth Egnoled wrote:
I am not 100% certain, but it sounds as if your cap is only stable when you're at peak regen. so if your cap was below that when you started then you wouldnt be cap stable and are likely to run out. I believe peak regen is somewhere around 33%

Umm... I was never aware of any "peak regen" for capacitor... passive shield fit ships yes. But if I am flying a ship that is cap stable in the fitting window with everything active that needs to be active while in combat it doesn't change because of not being at 33%. I think you have this mixed up.

To the OP: It sounds like you were being neuted by the ship(s) you were fighting. I have never known remote repping to drain my ships and I fly mostly Amarr ships. So it was either a rare freak glitch in the system or you were being neuted by the npcs you were trying to kill. If you were flying in Amarr space and you were flying against Blood Raiders that is a very high possibility that you were being neuted. And it is actually the battleships that do the most of the neuting.



it was a player bs in pvp combat he had no neut fited or energy vampire he was helping me test to see if could figure out what was drawing the power. there was no npc around nor any other player ships
Icarus Able
Refuse.Resist
#7 - 2014-03-11 10:16:37 UTC  |  Edited by: Icarus Able
Storm Novah wrote:
Samoth Egnoled wrote:
I am not 100% certain, but it sounds as if your cap is only stable when you're at peak regen. so if your cap was below that when you started then you wouldnt be cap stable and are likely to run out. I believe peak regen is somewhere around 33%

Umm... I was never aware of any "peak regen" for capacitor... passive shield fit ships yes. But if I am flying a ship that is cap stable in the fitting window with everything active that needs to be active while in combat it doesn't change because of not being at 33%. I think you have this mixed up.
.


There is a peak regen for capacitor he doesnt have it mixed up.


To OP. Did your cap actually go to Zero? If it didnt its because stable doesnt mean you stay at full cap it means you will never run to zero even if thats at 5%
dadar
The Scope
Gallente Federation
#8 - 2014-03-11 10:18:43 UTC  |  Edited by: dadar
Icarus Able wrote:
Storm Novah wrote:
Samoth Egnoled wrote:
I am not 100% certain, but it sounds as if your cap is only stable when you're at peak regen. so if your cap was below that when you started then you wouldnt be cap stable and are likely to run out. I believe peak regen is somewhere around 33%

Umm... I was never aware of any "peak regen" for capacitor... passive shield fit ships yes. But if I am flying a ship that is cap stable in the fitting window with everything active that needs to be active while in combat it doesn't change because of not being at 33%. I think you have this mixed up.
.


There is a peak regen for capacitor he doesnt have it mixed up.


To OP. Did your cap actually go to Zero? If it didnt its because stable doesnt mean you stay at full cap it means you will never run to zero even if thats at 5%


cap goes full zero it calls out your capisitor is empty and guns turn off

this evening when have time I will make a video showing whats happening maybe then will make more sense
Icarus Able
Refuse.Resist
#9 - 2014-03-11 10:20:13 UTC
That is really really odd. Were you overheating anything? As overheating causes faster cycle time which means you wont be capstable even if the fitting window says so
dadar
The Scope
Gallente Federation
#10 - 2014-03-11 10:24:41 UTC  |  Edited by: dadar
Icarus Able wrote:
That is really really odd. Were you overheating anything? As overheating causes faster cycle time which means you wont be capstable even if the fitting window says so



we found the problem the build calls for an 10mn afterburner ii and I fited a 10mn microwarpdrive ii by mistake which lowered cap by 19% causeing it to no longer be stable
Icarus Able
Refuse.Resist
#11 - 2014-03-11 10:27:08 UTC
lol.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#12 - 2014-03-11 10:27:22 UTC  |  Edited by: Aralyn Cormallen
What does the fitting window claim you are cap stable at? This is important, because as people have said, you have a peak recharge point, and the fitting window doesn't account for this, so if it claims you are cap stable at say 20%, you actually aren't cap stable as you haven't got the recharge rate the fitting window thinks you have, and if the peak recharge point cant stabilise you, anything under wont.

Likewise, if it claims you are cap stable at the peak recharge point, you are likely still screwed, as this doesn't take account of when your modules are activating - it assumes a uniform cap use, but if all your mods are cycling at around the same time, your cap use is far spikier than the fitting window understands, and you might use a big spike of cap that carries you past the peak recharge, and then sends you into a spiral down to 0 cap.

EDIT:
dadar wrote:

we found the problem the build calls for an 10mn afterburner ii and I fited a 10mn microwarpdrive ii by mistake which lowered cap by 19% causeing it to no longer be stable


Derp. Well, that kinda answers it, but i'll leave my answer as it is so others can see it.
Serene Repose
#13 - 2014-03-11 17:55:40 UTC
Solutions available for reasonable rates. Bring your own bottle, or container.

We must accommodate the idiocracy.