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Player Features and Ideas Discussion

 
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Missile implant overhaul

Author
Minnie Ryder
Flippin DaBird Corporation 2
#1 - 2014-03-09 16:47:18 UTC
For guns, there're one implant per size of a gun. For missiles, each type has an implant, making it less than optimal to swittch between HAM/heavies or cruise/torps.

I'd suggest an overhaul, where missile implants more closely follow gun implants:

SM-60x for small missiles, lights and rockets
MM-80x for medium missiles, HAM and heavies
LM-100x for large missiles, cruise/torps

GP-70x for guided missile precision
MB-70x for missile bombardment
TN-70x for target navigation prediction
RL-90x for rapid launch
MP-90x for missile projection

The x above of course stands for the percentage, same percentages available as today. The various sizes would include support for that size's FoF missiles, if available.

In my opinion this would make the system a bit more manageable.
Anhenka
The New Federation
Sigma Grindset
#2 - 2014-03-09 16:56:29 UTC
I'd support it under a few guidelines.

1. That missile implants give the same % boost as gun implants. I assume this is true, but I don't fly any missile ships.
2. That the missile implants occupy similar slots/stats as gun implants so that you cannot plug in a better spread of missile implants than gun ones.

If we are going to try and standardize missile implants with regards to size like gun implants, we really should make sure they are standardized to slots/%'s as well.
stoicfaux
#3 - 2014-03-09 17:02:13 UTC
+1 for overhauling missile implants.

Currently, the warp speed implant and cruise/torpedo damage implants share the same slot, whereas there is no overlap with large guns and the warp speed implant. Given how slowly battleships warp post Rubicon 1.1, it's a bit of a big deal for PvE.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Arthur Aihaken
CODE.d
#4 - 2014-03-09 18:59:04 UTC
Minnie Ryder wrote:
For guns, there're one implant per size of a gun. For missiles, each type has an implant, making it less than optimal to swittch between HAM/heavies or cruise/torps.

I'd suggest an overhaul, where missile implants more closely follow gun implants:

SM-60x for small missiles, lights and rockets
MM-80x for medium missiles, HAM and heavies
LM-100x for large missiles, cruise/torps

GP-70x for guided missile precision
MB-70x for missile bombardment
TN-70x for target navigation prediction
RL-90x for rapid launch
MP-90x for missile projection

The x above of course stands for the percentage, same percentages available as today. The various sizes would include support for that size's FoF missiles, if available.

In my opinion this would make the system a bit more manageable.

A few things to consider…

• Moving small missiles to slot #6 conflicts with CPU, capacitor and speed
• Moving medium missiles to slot #8 conflicts with capacitor and speed (Zor)
• Since missiles benefit from both guided missile precision and target navigation, placing both in slot #7 eliminates the possibility of being able to use both

Just based on the last point I'd have to nix this suggestion.

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#5 - 2014-03-09 20:11:48 UTC
Here is an alternate suggestion:

• Move light missiles and cruise missiles with heavy missiles in slot #7
• Move rockets and heavy assault missiles with torpedoes in slot #6
• Leave everything else as is

Now one can utilize warp speed, CPU or Omega implants with cruise missiles, and light missiles can now benefit from guided navigation prediction.

I am currently away, traveling through time and will be returning last week.

Minnie Ryder
Flippin DaBird Corporation 2
#6 - 2014-03-10 06:49:04 UTC
Arthur Aihaken wrote:
Here is an alternate suggestion:

• Move light missiles and cruise missiles with heavy missiles in slot #7
• Move rockets and heavy assault missiles with torpedoes in slot #6
• Leave everything else as is

Now one can utilize warp speed, CPU or Omega implants with cruise missiles, and light missiles can now benefit from guided navigation prediction.


Slot layouts weren't meant to be set in stone, so yes, that'd be one solution.
Kenrailae
Center for Advanced Studies
Gallente Federation
#7 - 2014-03-10 07:01:30 UTC
Not sure moving all the damage imp's to slot six is a good idea, given slot 6 is the Omega and fitting implant slot. At present only the small turrets damage implants are in Slot 6 for gunnery implants. Granted, I try to avoid using missiles whenever possible lol. All I know is my alt's mission-Gu would be sad, losing either his HAM damage imp or Crystal Omega.

The Law is a point of View

The NPE IS a big deal

Zan Shiro
Doomheim
#8 - 2014-03-10 07:27:00 UTC
can't comment on slot locations but more generics would be nice to have like for turrets. It is a nice feature on my say projectile clone I don't have to pick arty over ac for a sized gun. Its pick 1 size and run with it. Missiles however on the missile clone....its one or the other for just the one class.
Arthur Aihaken
CODE.d
#9 - 2014-03-10 17:38:37 UTC
Zan Shiro wrote:
can't comment on slot locations but more generics would be nice to have like for turrets. It is a nice feature on my say projectile clone I don't have to pick arty over ac for a sized gun. Its pick 1 size and run with it. Missiles however on the missile clone....its one or the other for just the one class.

Yes, there are a few more generics with turrets - but if you look at the missile-based hull bonuses that shouldn't really come as a surprise. We don't get a "large missile" bonus - it's always broken out into cruise, torpedo and now rapid heavy.

I am currently away, traveling through time and will be returning last week.