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Question: Why is travel from Amarr to Minmatar space so many jumps?

Author
Ole Volan
Deep Core Mining Inc.
Caldari State
#1 - 2014-03-09 00:10:33 UTC
Why do you need to travel through Gallente space and Caldari space to get from Amarr to Minmatar space? Is there a reason there is not a direct jump gate between them? There is a gate between Gallente and Caldari space and they are enemies as well. Why couldn't we have jump gates connecting all 4 factions' space directly?
Adrie Atticus
Caldari Provisions
Caldari State
#2 - 2014-03-09 00:19:17 UTC
Kuormonen to Auga is a single jump from Amarr to Minmatar space.
Tetsuo Tsukaya
Perkone
Caldari State
#3 - 2014-03-09 00:22:19 UTC
Ole Volan wrote:
Why do you need to travel through Gallente space and Caldari space to get from Amarr to Minmatar space? Is there a reason there is not a direct jump gate between them? There is a gate between Gallente and Caldari space and they are enemies as well. Why couldn't we have jump gates connecting all 4 factions' space directly?


Low sec.

And honestly, it would probably be more interesting if all the empires were separated by low sec rather than all of them being connected via high sec routes
Ole Volan
Deep Core Mining Inc.
Caldari State
#4 - 2014-03-09 00:31:59 UTC
Tetsuo Tsukaya wrote:


Low sec.

And honestly, it would probably be more interesting if all the empires were separated by low sec rather than all of them being connected via high sec routes



More interesting for some (pirates/gankers) less interesting for others (HiSec Incursion Runners). I always got the impression that CCP's goal was to provide an unbiased environment for all who like to play in the sand. I understand it hasn't been achieved, but the goal remains.
Ptraci
3 R Corporation
#5 - 2014-03-09 00:38:14 UTC  |  Edited by: Ptraci
Ole Volan wrote:
[quote=Tetsuo Tsukaya]
I always got the impression that CCP's goal was to provide an unbiased environment for all who like to play in the sand.


Your impression is wrong.

Also, the map was changed a long time ago (2005-ish) precisely to tempt players into taking short cuts through low sec rather than going the long way around. Some of us remember when Yulai not Jita was the center of the universe.

You might not like having to make 20+ jump trips but this is just CCP's way of making sure you don't forget to pack anything when you do it. It makes you have skin in the game. Time invested. Which will result in an emotional response if said time ends up wasted (by another player's actions), or results in extraordinary opportunity. Insta-jumping everywhere is bad, bad game design.
Nicolai Serkanner
Incredible.
Brave Collective
#6 - 2014-03-09 00:44:32 UTC
Tetsuo Tsukaya wrote:
Ole Volan wrote:
Why do you need to travel through Gallente space and Caldari space to get from Amarr to Minmatar space? Is there a reason there is not a direct jump gate between them? There is a gate between Gallente and Caldari space and they are enemies as well. Why couldn't we have jump gates connecting all 4 factions' space directly?


Low sec.

And honestly, it would probably be more interesting if all the empires were separated by low sec rather than all of them being connected via high sec routes


It would be more interesting if there was no High sec at all. High sec is soooo 2004.
Mara Pahrdi
The Order of Anoyia
#7 - 2014-03-09 00:48:47 UTC
Ole Volan wrote:
Why do you need to travel through Gallente space and Caldari space to get from Amarr to Minmatar space?

You don't have to. You can go right from Domain through Devoid and Derelik to Rens in Heimatar. All HS.

Remove standings and insurance.

Tetsuo Tsukaya
Perkone
Caldari State
#8 - 2014-03-09 00:55:29 UTC
Ole Volan wrote:
Tetsuo Tsukaya wrote:


Low sec.

And honestly, it would probably be more interesting if all the empires were separated by low sec rather than all of them being connected via high sec routes



More interesting for some (pirates/gankers) less interesting for others (HiSec Incursion Runners). I always got the impression that CCP's goal was to provide an unbiased environment for all who like to play in the sand. I understand it hasn't been achieved, but the goal remains.


Eh, or if you didn't want to take your incursion running blingship into low sec you would see distinct incursion communities pop up in each of the four empires. Or maybe you'd try crossing low sec in less expensive T2 battleships that you can afford to lose and you experience low risk PVP and find that you like it.

For sure the different empires would have distinct flavour from each other as opposed to just slightly different coloured nebula. Gal/Cal lowsec and Min/Amarr low sec have very different atmospheres because the space separating them is meaningful enough that you don't cross back and forth at a whim.
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#9 - 2014-03-09 01:30:51 UTC
You might be starting in genesis which takes you through the concord assembly and gallente space. The amarr mainland is connected to minmatar through the ammatar mandate. You will never have to travel through caldari to get to minmatar through afaik, unless you start in one or the other, as they are the two with no hs connected between them
baltec1
Bat Country
Pandemic Horde
#10 - 2014-03-09 02:20:53 UTC
Space is big.
Miriya Zakalwe
World Wide Welp
#11 - 2014-03-09 06:27:09 UTC
Tetsuo Tsukaya wrote:
Ole Volan wrote:
Why do you need to travel through Gallente space and Caldari space to get from Amarr to Minmatar space? Is there a reason there is not a direct jump gate between them? There is a gate between Gallente and Caldari space and they are enemies as well. Why couldn't we have jump gates connecting all 4 factions' space directly?


Low sec.

And honestly, it would probably be more interesting if all the empires were separated by low sec rather than all of them being connected via high sec routes


Not just more interesting but it would make more sense for the opposing empires.
Herzog Wolfhammer
Sigma Special Tactics Group
#12 - 2014-03-09 06:30:31 UTC
It's a lot of jumps because the Minmatar were only able to establish their republic in the hinterlands and take advantage of diminishing power projection of the Amarr.

Bring back DEEEEP Space!

Lfod Shi
Lfod's Ratting and Salvage
#13 - 2014-03-09 06:50:40 UTC
Mara Pahrdi wrote:
Ole Volan wrote:
Why do you need to travel through Gallente space and Caldari space to get from Amarr to Minmatar space?

You don't have to. You can go right from Domain through Devoid and Derelik to Rens in Heimatar. All HS.



Shhhhh.

♪ They'll always be bloodclaws to me ♫

Miriya Zakalwe
World Wide Welp
#14 - 2014-03-09 07:06:16 UTC
Lfod Shi wrote:
Mara Pahrdi wrote:
Ole Volan wrote:
Why do you need to travel through Gallente space and Caldari space to get from Amarr to Minmatar space?

You don't have to. You can go right from Domain through Devoid and Derelik to Rens in Heimatar. All HS.



Shhhhh.


The funny thing is this route is one that you naturally get in the middle of the SoE epic arc.
Beekeeper Bob
Beekeepers Anonymous
#15 - 2014-03-09 07:43:07 UTC
Miriya Zakalwe wrote:
Tetsuo Tsukaya wrote:
Ole Volan wrote:
Why do you need to travel through Gallente space and Caldari space to get from Amarr to Minmatar space? Is there a reason there is not a direct jump gate between them? There is a gate between Gallente and Caldari space and they are enemies as well. Why couldn't we have jump gates connecting all 4 factions' space directly?


Low sec.

And honestly, it would probably be more interesting if all the empires were separated by low sec rather than all of them being connected via high sec routes


Not just more interesting but it would make more sense for the opposing empires.


Not to mention it would give FW an opportunity to be involved in controlling routes between empires, instead of being a sideshow.

Signature removed - CCP Eterne

Liafcipe9000
Critically Preposterous
#16 - 2014-03-09 09:26:43 UTC
Beekeeper Bob wrote:
Miriya Zakalwe wrote:
Tetsuo Tsukaya wrote:
Low sec.

And honestly, it would probably be more interesting if all the empires were separated by low sec rather than all of them being connected via high sec routes


Not just more interesting but it would make more sense for the opposing empires.


Not to mention it would give FW an opportunity to be involved in controlling routes between empires, instead of being a sideshow.

a good point, although there are a lot of traders who will have to adapt which means they will carry smaller amounts of cargo and will have to do more runs since freighters are too big a risk in lowsec.
Dave Stark
#17 - 2014-03-09 09:37:44 UTC
Tetsuo Tsukaya wrote:
And honestly, it would probably be more interesting if all the empires were separated by low sec rather than all of them being connected via high sec routes


the only "interesting" thing about it would be setting up jump clones and duplicate ships in other areas of space for incursions, and having caldari space massively overpopulated as nobody leaves because they're surrounded by low sec.

although i guess mass overpopulation and ignoring low sec because of the awesomeness of jump clones could be "interesting"
Kithran
#18 - 2014-03-09 09:50:09 UTC
Dave Stark wrote:
Tetsuo Tsukaya wrote:
And honestly, it would probably be more interesting if all the empires were separated by low sec rather than all of them being connected via high sec routes


the only "interesting" thing about it would be setting up jump clones and duplicate ships in other areas of space for incursions, and having caldari space massively overpopulated as nobody leaves because they're surrounded by low sec.

although i guess mass overpopulation and ignoring low sec because of the awesomeness of jump clones could be "interesting"


This is a prime example why I see the oft-requested 'Each Empire should be seperated by lowsec' is not likely to be implemented.

Those players who have been playing for a while have numerous ways around it (jump clones in different Empires, cloaky ships, knowledge about scanning to find wormholes, isk to use black frog, isk to actually buy ships in each empire etc).

As a result the only players hurt by this change are the truely new players (i.e. not alts) who lack those abilities.
Josef Djugashvilis
#19 - 2014-03-09 10:26:52 UTC
Nicolai Serkanner wrote:
Tetsuo Tsukaya wrote:
Ole Volan wrote:
Why do you need to travel through Gallente space and Caldari space to get from Amarr to Minmatar space? Is there a reason there is not a direct jump gate between them? There is a gate between Gallente and Caldari space and they are enemies as well. Why couldn't we have jump gates connecting all 4 factions' space directly?


Low sec.

And honestly, it would probably be more interesting if all the empires were separated by low sec rather than all of them being connected via high sec routes


It would be more interesting if there was no High sec at all. High sec is soooo 2004.


If hi-sec was to be removed from the game completely, I hope you and the relatively few remaining players can keep CCP afloat financially. Smile

This is not a signature.

Gregor Parud
Imperial Academy
#20 - 2014-03-09 11:51:56 UTC
I'm still very much in favour of the idea to have all high sec faction space being an island of their own, surrounded by a small band of low sec. This would create a lot more interesting stuff, trading would actually become a valid profession, less super pop trade hubs, more active ones. More "roleplay" faction stuff, tons more interesting dynamics.
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