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Viability of Vanguard Incursions

Author
FisherNab
Federal Navy Academy
Gallente Federation
#1 - 2014-03-07 11:17:28 UTC
I have never looked at incursioning before and have read a lot about it on google and watched several youtube videos

Now My question is

Would 7 nightmares and 2 logi pilots be capable of competing in the sites? My corp are looking at doing more corp based activities now we have left c5 wormhole space however we are only 9 members and were wondering if 7 nightmares could do it or would it be quicker to have machs and vindis too.

The expense and training times for t2 guns on both means im reluctant to just try it with t1 guns and see if we die. It's not lie c5's where we can just remote rep tengus to survive most things with the cost only being 400M a ship compared to like 1.5B.

I know a lot of you will troll (yes its allowed) but any advice would be appreciated.

We were looking at T2 fitted
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#2 - 2014-03-07 11:46:20 UTC
I can't see why you shouldn't be able to do VG's with that setup. Vanguards are a cake once you know what to do, and the damage.. well, Vanguards are kinda boring for a logi with proper skills (Logi IV atleast).

An OGB would be kinda usefull though, and it might be possible that you won't get the full payout with 9 peeps (sry - not sure on that one, please wait for someone who knows that one better ;)).

Batelle
Federal Navy Academy
#3 - 2014-03-07 14:52:41 UTC
you'll probably need 1-2 more just because you'll have low-ish dps with also a lower payout otherwise. You will also want a few vindicators.

I would also get an OGB.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Goldiiee
Bureau of Astronomical Anomalies
#4 - 2014-03-07 15:13:19 UTC
5 to 10 member fleet is required for max pay-out in VG, your 7 nightmares would be able to do the site as long as you bring plenty of webs, the high number of frigate spawns will be the deciding factor as to how good you do. nightmares do well on Cruiser and Battleship sized targets but need the web to take down fast orbiting frigs.

I would advise running with a known VG community to get the hang of it before jumping in with both feet a 20 billion worth of ships and modules.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#5 - 2014-03-07 16:05:41 UTC
9 (7dps/2logi) man fleet should be able to do it easily with proper fits but u wont be able to compete with sophisticated 11 to 12 man fleets with boosters which should be the current standard. That means when u r in a site alone u get your isk and lp if 2 fleets compete the highest damaging will get the payout which u probably wont be.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#6 - 2014-03-07 18:47:06 UTC

Since your corpies are covering logistics, you could simply pickup pilots in the incursion area. Advertise that you want shield dps in the incursion chat window, and you should be able to pick up a shield ship or two. Alternatively, join one of the shield community channels and recruit out of there (although they might boot you from channel if they find out your recruiting).
Ireland VonVicious
Vicious Trading Company
#7 - 2014-03-07 21:12:30 UTC
Answer to you question is: Yes.

It can be done. Not much of an issue.

Can it be done better?
Answer is also yes.

You want a mix of ships.
Mainly because different NPC's stay at different ranges.


My dream VG group:

3 vindi's
2 NM's
2 Mach's
2 Baslisk
1 RS

I find that 2 logi ships really suck for D/C's.
Most don't count the ship losses into the isk/hr ratio from what I've seen.
Three Logi's is over kill and you lose dps and hurts isk/hr too.
That is why I like the RS as the anchor/utility ship with DPS that goes any range.
It can back up any other weak spot and make the dreaded logi D/C much better without needing a 3rd logi.

It will not be the highest dps possible but it will be the highest steady income with least amount of hiccups and issues.
Run each vidi with a web. The machs with TP's. NM's only ones with tracking comps instead.
RS with ecm/nos to help **** off the NPC's for a little extra attention to help your logi's from going mad.

Also makes for an easy group to expand on when you go into assaults on days where the VG's are just flooded with pilots.
Sweaty Bear Father
Bear Sanctuary 05
#8 - 2014-03-07 22:30:15 UTC  |  Edited by: Sweaty Bear Father
Actually I find that pure nightmare fleets are definitely the best way to go.

My fleet
FisherNab
Federal Navy Academy
Gallente Federation
#9 - 2014-03-08 17:48:42 UTC
That looks awesome.

Would you mind sharing the fit you run?
Garak n00biachi
The Scope
Gallente Federation
#10 - 2014-03-08 20:43:43 UTC
Sweaty Bear Father wrote:
Actually I find that pure nightmare fleets are definitely the best way to go.

My fleet



Jesus,and they say eve is not a singleplayer game....
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#11 - 2014-03-09 16:43:50 UTC
You can do that easy as long as 1 is a booster. I'm an fc in kops, we are an armor group and have run sites easily with 5 nightmares, a solo logi, and 1 off grid booster. On avg we run 11 on grid for best payout and times

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Sweaty Bear Father
Bear Sanctuary 05
#12 - 2014-03-09 17:19:22 UTC
FisherNab wrote:
That looks awesome.

Would you mind sharing the fit you run?


Not in the habit of giving out the fits for the fleet but its nothing special.
FisherNab
Federal Navy Academy
Gallente Federation
#13 - 2014-03-10 11:43:54 UTC
This is what i have guessed at

High
Tach 2 x 4
Remote shield repper
passive targeting computer

Mids
Adaptive Invun
2 sebos
3 Tc's

Lows
4 x heat sinks
1 damage control

Rigs

This is where im lost, every fit seems to use different ones

+OGB

The tank just seems small tbh
The Djego
Hellequin Inc.
#14 - 2014-03-10 12:05:12 UTC
Rig setup for VG focused NMs is normally a mix of 1 Locus(optimal range) + 1 Metastasis(tracking) or 2 Locus rigs, keeping all TCs to tracking. Another option would be the T2 ROF rig(it needs very good cap skills and switching the invu off if you don't have agro to run a setup like this with T2 guns outside of cap chaining). The 3. rig slot is nearly in all fittings a anti EM rig, to patch up the resistance hole.

Fittings with discharge and extender rigs, like all the big shield channels give out are designed for HQ sites, where a bit more buffer and longer shooting is required.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

James Baboli
Warp to Pharmacy
#15 - 2014-03-10 17:49:53 UTC
FisherNab wrote:

*TRIMMED*

Lows
4 x heat sinks
1 damage control

Rigs

This is where im lost, every fit seems to use different ones

+OGB

The tank just seems small tbh


If running pith b / Gist A invuln with medium good or better logi, the DCU is not needed and can be run as a tracking enhancer, letting you swap a TC to a paint to apply more to the primary. As for the tank:, its possible to keep a NM alive with the invuln off the entire site with two t2 rep fit logi and an OGB.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Sweaty Bear Father
Bear Sanctuary 05
#16 - 2014-03-10 20:46:54 UTC
Well of course a lot of the fit depends on if your in a real fleet (non-solo) or a solo fleet and how many your running. One 6-0 basi makes the incoming dps laughable, and if your wondering who reps the basi the answer is no one, everything dies so fast it doesn't need reps. I suppose depending on what you want to spend you could shift things around like putting a really good invul on to dump the dcu or whatever. Personally, I wouldn't put a painter on them as it would be totally useless especially against frigates as you alpha them off anyways. If you wanted to do anything with the DCU slot I would honestly probably put a inertial stab in there as dumb as that sounds to help get into sites faster/bump less, the extra tracking and range from a TE would be pretty negligible.
I Riven I
Hedion University
Amarr Empire
#17 - 2014-03-11 10:13:51 UTC
Best vanguards fleet= 9x legions

or even 9x enyos

no matter what anyone here says, 99% of these forums are complete illiterate.