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Player Features and Ideas Discussion

 
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my view and first impressions and ideas on fw

Author
dadar
The Scope
Gallente Federation
#1 - 2014-03-07 19:52:21 UTC
just a fw noobs ideas after couple days of trying it out.

it should be a requirement to be enlisted for a side to enter the faction warfare systems.

being forced to take security hits from neutrals popping into outpost they have no business in is annoying of the few days I have been trying fw all I have encountered is neutrals and roaming pirate gangs

you can't immerse yourself in trying to do faction warfare cause its really just faction players against the neutrals.

if not going to keep them out of the fw areas then at least don't allow them to see the outpost beacons in overview make them scan them out like a pirate in normal low sec system

I thought faction warfare would be cool but the reality is its a badly thought out system designed to cater to pirates. I thought it would capture systems fight enemy faction I didn't enlist to fight pirates who don't even take the risks of being attacked by enemy's anywhere they go

sure most can't leave low sec due to there status but if they turn in few tags they can fix that with few tags and there free to go anywere. fw players can to by leaveing the milita.

which makes no sense is no reason to stay in the ranks do nothing and you don't even lose them if you leave and come back,

ranks should mean something and if you leave you should lose them and have to start over

anyway just my view of the system after just few days of it
Gigan Amilupar
Viziam
Amarr Empire
#2 - 2014-03-07 20:20:04 UTC
Yeah, no. No one should ever be arbitrarily locked out of space. Why shouldn't pirates have the ability to roam around FW lowsec? And what do you mean they don't take any risks? Anyone flying around in lowsec is experiencing a degree of risk. And if you joined FW to PvP and make money while your doing it, why do you care if someone you fight is affiliated with the other faction or not? A fight is a fight either way.

As for ranks, I can't speak to that. I would like to think that there should be more to having a rank in a militia then simply having the rank itself. However as someone who has never aligned himself to a faction for FW (I'm one of the pirates you want to lock out) I really don't know much about it.
Abrazzar
Vardaugas Family
#3 - 2014-03-07 20:37:56 UTC
I wish CCP would create a complex system for sovereignty and then apply the same principles to Incursions and Factional Warfare.

In incursions you would only defend empire sovereignty and all infrastructure construction and destruction is NPC controlled. Players learn how to defend space against a NPC controlled enemy.

In Factional Warfare you would attack and defend sovereignty. Infrastructure would be build by NPCs but the players can destroy it as needed for attacking sovereignty. Players learn how to fight over sovereignty.

In null-sec, everything is open sandbox. Fighting and infrastructure is fully player controlled.


This would give the whole design coherency and a clear progress through gameplay from high-sec to low-sec to null-sec.
dadar
The Scope
Gallente Federation
#4 - 2014-03-07 20:38:03 UTC  |  Edited by: dadar
Gigan Amilupar wrote:
Yeah, no. No one should ever be arbitrarily locked out of space. Why shouldn't pirates have the ability to roam around FW lowsec? And what do you mean they don't take any risks? Anyone flying around in lowsec is experiencing a degree of risk. And if you joined FW to PvP and make money while your doing it, why do you care if someone you fight is affiliated with the other faction or not? A fight is a fight either way.

As for ranks, I can't speak to that. I would like to think that there should be more to having a rank in a militia then simply having the rank itself. However as someone who has never aligned himself to a faction for FW (I'm one of the pirates you want to lock out) I really don't know much about it.


first let me say I don't have anything against pirates what I have a problem with is the uneven playing field with the whole security status system the you can't dock here crap that fw people have to put up with that neuts don't.

and by don't take the risks if I go to jita to buy and sell there is a good chance I can and will be killed by oposeing faction you as a neutral don't have to worrie about that as long as you turn in few tags ever now and then to keep up your security.

because the whole point is faction warfare not lets go to low security and pvp if that's all it was then just take the whole system out. go back to just low security pvp way it was pirates sit around all day hoping some carebear strolls thru and they can gank him.

its suppose to be about capturing and controlling space not about join the militia to go in low sec fight pirates lose all your hard won sec status.

or sit thre and watch the pirate while he stares at you waiting on his 3 buddies to get there so your forced to kill him first and take a security hit

neutrals have all the pvp benefits with non of the downsides and its not a fair way to do it. they get warp to beacons to fw targets they can dock anywere any time buy from any station they chose regardless of who owns it.

were the fw guy has to pick and chose as if you don't own that system you cant even dock
Anhenka
The New Federation
Sigma Grindset
#5 - 2014-03-07 21:15:19 UTC  |  Edited by: Anhenka
dadar wrote:
its not fair.


My bad, I was under the impression you volunteered to join your factions militia, accepting the risks and benefits that came along with it.

As for pirates getting all the benefits, I was unaware that they were now able to make mad isk by sitting on a beacon for a while and were rewarded with LP for killing their targets. It's so good to know that the forward thinking progressives at CCP now permit evil pirates to access the full isk making and WT fighting options available to a militia member without being in the militia.

Oh wait, you say they cannot do such things?

Well what a shame, I guess they are just lowsec pirates like everywhere else.

As to the plexes being open and broadcasted to everyone, that was done to make sure that they don't become massive Farmville LP spawners even worse than they are under the current system. This is one aspect of FW that won't be changing.

Neither ofc will non FW members suddenly be locked out of significant portions of entire regions.
Members Only Instancing is something that 99.9% of eve players will fight tooth and claw to prevent from being introduced into the game.
Alvatore DiMarco
Capricious Endeavours Ltd
#6 - 2014-03-07 21:51:13 UTC  |  Edited by: Alvatore DiMarco
As much as I agree that there shouldn't be a sec status penalty for defending yourself in a situation where the only real defense is to kill the other guy first, I don't have a good suggestion to make. So I'll simply say that pirates aren't the only ones who can use those tags to clean up their sec status.

You make a lot of money in FW, no? You should be able to afford keeping yourself above -5 without much trouble.

In regards to Jita, though.. well.. that's a risk you take. Train up a neutral hauler/market alt on your account if you absolutely need Jita and can't do your shopping at Amarr Oris.
Phaade
LowKey Ops
Snuffed Out
#7 - 2014-03-07 22:21:11 UTC
The faction warfare system was indeed very poorly thought out, equivalent to the creativity of a door nail.

Your idea, however, is terrible.

What's the difference between a pirate trying to kill you and a FW WT trying to kill you? You only take a sec status hit if you aggress first.
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#8 - 2014-03-07 22:23:25 UTC
dadar wrote:
first let me say I don't have anything against pirates what I have a problem with is the uneven playing field with the whole security status system the you can't dock here crap that fw people have to put up with that neuts don't.

Thats why they pay you the big bucks to FW

dadar wrote:
and by don't take the risks if I go to jita to buy and sell there is a good chance I can and will be killed by oposeing faction you as a neutral don't have to worrie about that as long as you turn in few tags ever now and then to keep up your security.
Go to Amarr, get all your FW buddies to go with you. Use OOC hauler. Kill them first, turn in your own tags.

dadar wrote:
because the whole point is faction warfare not lets go to low security and pvp if that's all it was then just take the whole system out. go back to just low security pvp way it was pirates sit around all day hoping some carebear strolls thru and they can gank him.

its suppose to be about capturing and controlling space not about join the militia to go in low sec fight pirates lose all your hard won sec status.

or sit thre and watch the pirate while he stares at you waiting on his 3 buddies to get there so your forced to kill him first and take a security hit
I understand you. The current ROE of my corp does not allow attacking neutrals. So getting the fights that I want to take solo can be real hard, as only the guys who can take me attack first. But I deal with it, because I like the corp for now, and try to catch the fast flashies. You dont have to deal with it. The sec status hit is small, very small. and you can always align out and warp at the first sign of trouble, if you suspect someone of waiting for backup.

dadar wrote:
neutrals have all the pvp benefits with non of the downsides and its not a fair way to do it. they get warp to beacons to fw targets they can dock anywere any time buy from any station they chose regardless of who owns it.

were the fw guy has to pick and chose as if you don't own that system you cant even dock

Just dont try to tell everyone else to change the game to fit your style of play. Change your style of play to fit the game.
Gigan Amilupar
Viziam
Amarr Empire
#9 - 2014-03-07 23:25:12 UTC
Alvatore DiMarco wrote:
As much as I agree that there shouldn't be a sec status penalty for defending yourself in a situation where the only real defense is to kill the other guy first, I don't have a good suggestion to make. So I'll simply say that pirates aren't the only ones who can use those tags to clean up their sec status.


I actually wouldn't mind it if FW militia didn't lose sec status for engaging neutrals like me in FW plexes. I mean, I'm obviously there to shoot at them. Also if militia members don't lose sec for shooting at neutrals they may be more likely to engage, and that means more fights for everyone \o/.
Abrazzar
Vardaugas Family
#10 - 2014-03-07 23:29:41 UTC
Gigan Amilupar wrote:
I actually wouldn't mind it if FW militia didn't lose sec status for engaging neutrals like me in FW plexes. I mean, I'm obviously there to shoot at them. Also if militia members don't lose sec for shooting at neutrals they may be more likely to engage, and that means more fights for everyone \o/.

It could probably be put into the FW plex location script to give anyone entering it a suspect flag.
Alvatore DiMarco
Capricious Endeavours Ltd
#11 - 2014-03-08 02:51:15 UTC
To be quite honest, coming up with a suitable solution to let FW pilots attack neutrals while in plexes doesn't exactly hurt anyone. I can't see a reason why anyone would legitimately be opposed to such a thing. It just means more fights, right?
dadar
The Scope
Gallente Federation
#12 - 2014-03-08 02:53:16 UTC
JetStream Drenard wrote:
[quote=dadar]


Just dont try to tell everyone else to change the game to fit your style of play. Change your style of play to fit the game.


I am not telling anyone to change the game I am making suggestions people don't have to agree its what makes the world great everyone is entitled to there opinion

and as I have stated I have nothing against pirates I just think the system is not balanced out properly a neutral coming to a fw site is clearly looking for a fight and should be flag same as a fw target when they enter or don't let them enter people go fw cause they don't like losing the security status.

that's why before fw there was very little action in low security back in the day when I played before just a few pirate corps trying to snag the carebears who got careless and took short cuts

if they removed the security hits for folks inside a dungeon complex then who cares who comes in then its a fair fight and it would be really easy to code for novice small and med as could make using the gate tag you as suspect.

the large ones are more tricky as there is no gate

NOT EVERYONE IN FW IS THERE JUST TO MAKE ISK I for one only care enough about isk that I break even on my losses which as of yet is all I seem to do as I am new to it and still learning who to fight and who to run from and good tactics each loss I do better and better lol.

WHAT I DO CARE ABOUT IS FIGHTS FOR A REASON I don't risk ships for nothing I like to have an end goal same as those in null claiming sov I like to capture areas get benefits for doing it something that matters.

if I wanted to fight just to fight I would just go roam not be trying to actualy cap systems.

one of the best aspects I have found with fw is its not like out in null who ever brings the biggest ships usually wins. Its actually fun fights in t1 smaller ships which is what I love t1 cruiser combat is so much more engaging then the bigger stuff and it doesn't break your wallet to lose them.
The Lobsters
Viziam
Amarr Empire
#13 - 2014-03-08 11:50:26 UTC
The sec hit for engaging first is very very small. It's only podding that drops sec fast. With all due respect, if you joined FW for pvp (you'd be in the minority with that) taking the fight should be more important than a -1% sec hit for shooting first. Just don't pod. as long as you don't let sec hits get out of hand it is easy to repair.

Do you want to pvp or not?

That man is the noblest creature may be inferred from the fact that no other creature has contested his claim.

JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#14 - 2014-03-08 13:22:08 UTC
Gigan Amilupar wrote:
Alvatore DiMarco wrote:
As much as I agree that there shouldn't be a sec status penalty for defending yourself in a situation where the only real defense is to kill the other guy first, I don't have a good suggestion to make. So I'll simply say that pirates aren't the only ones who can use those tags to clean up their sec status.


I actually wouldn't mind it if FW militia didn't lose sec status for engaging neutrals like me in FW plexes. I mean, I'm obviously there to shoot at them. Also if militia members don't lose sec for shooting at neutrals they may be more likely to engage, and that means more fights for everyone \o/.

This is a good idea. Now how to deal with the cloaky stab farmers... FW Plex does not have any sec status penalties for attacking neutrals AND cloaking devices are not functional too. Now we are getting somewhere.
Silvetica Dian
Imperial Shipment
Amarr Empire
#15 - 2014-03-08 13:56:57 UTC
Alvatore DiMarco wrote:
To be quite honest, coming up with a suitable solution to let FW pilots attack neutrals while in plexes doesn't exactly hurt anyone. I can't see a reason why anyone would legitimately be opposed to such a thing. It just means more fights, right?


This specific change is something i see no problems with (unlike rest of OP).

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85