These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Siege/Triage Disruptor

Author
Swiftstrike1
Swiftstrike Incorporated
#1 - 2014-03-06 15:41:03 UTC
This module is aimed at providing some anti-capital functionality for small gang warfare.

It should have a negligible impact on large scale capital ship fights where there is enough DPS and alpha on field to render the benefits of Siege and Triage modes obsolete (or close to it).

Here's the basic concept:
  • Siege and Triage modules would gain "Strength" attributes.
  • Tech 1 modules would have strength of 5 and T2 modules would have strength of 7.
  • The "Strength" of an active Siege/Triage module can be reduced by 1 point by the Siege/Triage Disruptor.
  • When strength is reduced to zero or below, that Siege/Triage module instantly deactivates.

  • This is the same mechanic used with warp disruptors and warp core stabs to determine if a ship may enter warp or not, so it shouldn't be too difficult to implement.

    The primary advantage of this approach over other "anti-capital" ideas is quite simply that it's not just a big gun on a small ship. It largely mitigates the threat posed by the target capital ship without actually destroying it.

    Currently, the only ways for sub-capitals to counter Siege/Triage modes are straight DPS and energy neuts. Both of those have the advantage of flexibility in that they can also be used against sub-capital targets. This module would be limited to use against capital ships and should therefore be more effective against them than DPS or neuts due to it's niche role.

    Closing thoughts
    Module needs a better name.
    Should it work against Bastion modules as well?

    Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    Batelle
    Federal Navy Academy
    #2 - 2014-03-06 15:50:21 UTC
    Pretty sure people would use it to rescue their own ships from siege and triage.

    People use siege and triage in large scale capital fights all the time, so... you're a bit off base there.

    you have not justified why this is necessary at all

    -1

    "**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

    Never forget.

    Swiftstrike1
    Swiftstrike Incorporated
    #3 - 2014-03-06 16:00:36 UTC  |  Edited by: Swiftstrike1
    Batelle wrote:
    Pretty sure people would use it to rescue their own ships from siege and triage.

    People use siege and triage in large scale capital fights all the time, so... you're a bit off base there.

    you have not justified why this is necessary at all

    -1

  • People using it to rescue their own ships did occur to me. So what? I don't see a problem with that.
  • I am aware that Siege/Triage is used all the time in big capital fights. I probably didn't make my point clearly so...
  • My point was that Siege/Triage mode is much more significant in small fights and therefore needs a better small scale counter than currently exists.
  • Why do I need to justify anything? It's just an idea, not a strategy for the invasion of Ukraine P

  • Thanks for posting.

    Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    Ines Tegator
    Serious Business Inc. Ltd. LLC. etc.
    #4 - 2014-03-06 17:26:41 UTC
    Because siege mode doesn't have enough disadvantages already.

    This change is obviously targeted at triage carriers. It would be better to adjust Triage and/or carriers directly then to also affect dreads, which are balanced entirely around their siege mode.
    Juan Thang
    Optimistic Wasteland Inc.
    Fraternity.
    #5 - 2014-03-06 17:34:15 UTC
    Ines Tegator wrote:
    Because siege mode doesn't have enough disadvantages already.

    This change is obviously targeted at triage carriers. It would be better to adjust Triage and/or carriers directly then to also affect dreads, which are balanced entirely around their siege mode.


    Well the instant it comes out of siege/triage you would have to click warp scram, otherwise they could just jump out.
    bit of a 50/50 moment.
    Syrias Bizniz
    some random local shitlords
    #6 - 2014-03-06 18:00:25 UTC
    I don't like the idea.

    Triage and Siege have a commitment. If you want to utilize the bonuses (and Dreads certainly want to), you do so by crippling your own mobility for 5 minutes.
    Having the ability to bring your corpmembers and just nuke your Triage/Siege-Cycle would remove the weakness that goes with it.
    Especially with carriers offering refitting capabilities to it's allies, you could bring a Carrier, hit Triage, and if you realize that this was probably a bad idea, you just pull it out of Triage and bring it to safety.

    Against Dreadnoughts it would be too powerful, since a Dreadnought can ONLY do things that are worth mentioning while sieged up.
    During smallscale Capital Brawls, it would also be a way of saving your Dreads reliably by pulling them out of Siege, have a Triage Carrier rep em up, pull the Carrier out of Triage and put the Dread back into Siege.


    ...


    imagine what RnK would do with this.
    Anhenka
    The New Federation
    Sigma Grindset
    #7 - 2014-03-06 18:08:24 UTC  |  Edited by: Anhenka
    Swiftstrike1 wrote:
    This module is aimed at providing some anti-capital functionality for small gang warfare.

    No demonstrated need for a handful of supcaps to be able to knock a capital out of it's siege/triage cycle.

    Easily abusable by a single ship with a large number of whatever slots this takes dropping a mobile depot and refitting a half dozen of the scramblers on.

    As I have said before, someones unwillingness or inability to counter a strategy or ship does not by definition mean that there needs to be another easier way for them to use.

    -1 for trying to solve a problem that does not exist and "fixing" it in a manner than a blackbird with a midrack full of these mods can counter a triage carrier.
    Alvatore DiMarco
    Capricious Endeavours Ltd
    #8 - 2014-03-06 18:17:57 UTC
    This is what happens when you eat dried Fedo instead of things that are actually safe for consumption.

    No, OP. Just no.

    -1.
    Batelle
    Federal Navy Academy
    #9 - 2014-03-06 18:21:54 UTC
    Swiftstrike1 wrote:
    Batelle wrote:
    Pretty sure people would use it to rescue their own ships from siege and triage.

    People use siege and triage in large scale capital fights all the time, so... you're a bit off base there.

    you have not justified why this is necessary at all

    -1

  • People using it to rescue their own ships did occur to me. So what? I don't see a problem with that.
  • I am aware that Siege/Triage is used all the time in big capital fights. I probably didn't make my point clearly so...
  • My point was that Siege/Triage mode is much more significant in small fights and therefore needs a better small scale counter than currently exists.
  • Why do I need to justify anything? It's just an idea, not a strategy for the invasion of Ukraine P

  • Thanks for posting.


    Point 3, you're saying there's a need for a counter, but most would disagree with that premise.

    "**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

    Never forget.

    Blodhgarm Dethahal
    8 Sins of Man
    Stray Dogs.
    #10 - 2014-03-06 18:51:03 UTC
    There is already a counter to capitals used in small gang... bring energy neuts... capacitor is life.. no cap.. no life.. death follows..

    This module would be abused to remove the commitment factor that capital ships should have. If you want to take down capitals small gang I recommend joining a wormhole corporation who lives with a C5 static and get shown and taught how its done.