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New dev blog: Anomalies revisited

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RubyPorto
RubysRhymes
#301 - 2011-11-28 11:22:16 UTC  |  Edited by: RubyPorto
Sigras wrote:
what exactly is a "regular fit"? T2 rigs? short range weapons? Long range weapons? how many damage mods? shield tanked or armor tanked? what about an ishtar against the guristas? cap boosted or passive?

please link the standard fit that everyone uses for all anomalies everywhere . . .


For buffing isk/hr of a site, you wouldn't necessarily need to know the dps of a ratting ship, just the tank. You can figure that out by looking at the current DPS output of the site and try to not make that peak higher than it currently does. You can figure out if a ratter is going to need to spend more resources (slots, fitting, isk, etc) on tank, he's going to have a lower isk/hr than if he didn't.

For most people, the time it takes to warp between sites is a small part of the isk/hr equation, so the distribution of rats between high isk bc/bs and low isk cruisers/frigs and the amount of damage you need to tank are the dominant factors. CCP's "buff" reduced the time spent between sites and adjusted the distribution towards high isk rats, but the incoming damage was increased and that will be the dominant factor in almost any subcapital PvE ship.

EDIT: I'm sleepy, and I may be missing a piece or two in my argument against needing to know ratting fits to adjust (not set) isk/hr so bear with me for 8-20 hours or so.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Asyrdin Harate
Sebiestor Tribe
Minmatar Republic
#302 - 2011-11-28 17:55:29 UTC  |  Edited by: Asyrdin Harate
Sigras wrote:
what exactly is a "regular fit"? T2 rigs? short range weapons? Long range weapons? how many damage mods? shield tanked or armor tanked? what about an ishtar against the guristas? cap boosted or passive?

please link the standard fit that everyone uses for all anomalies everywhere . . .



regular t2 fit is the one that works optimal for what you are trying to do. you can figure it out i'm sure...
hint: as much DPS with as little tank as you can possibly manage, that is cap stable.

and since when is an ishtar a regular t2 fit BS?

*edit* i never meant to say the fit was regular per se, meant regular t2 fittings as in non-faction.
RaZor Flash
Imperial Shipment
Amarr Empire
#303 - 2011-11-28 19:44:29 UTC
RubyPorto wrote:
Sigras wrote:
what exactly is a "regular fit"? T2 rigs? short range weapons? Long range weapons? how many damage mods? shield tanked or armor tanked? what about an ishtar against the guristas? cap boosted or passive?

please link the standard fit that everyone uses for all anomalies everywhere . . .


For buffing isk/hr of a site, you wouldn't necessarily need to know the dps of a ratting ship, just the tank. You can figure that out by looking at the current DPS output of the site and try to not make that peak higher than it currently does. You can figure out if a ratter is going to need to spend more resources (slots, fitting, isk, etc) on tank, he's going to have a lower isk/hr than if he didn't.

For most people, the time it takes to warp between sites is a small part of the isk/hr equation, so the distribution of rats between high isk bc/bs and low isk cruisers/frigs and the amount of damage you need to tank are the dominant factors. CCP's "buff" reduced the time spent between sites and adjusted the distribution towards high isk rats, but the incoming damage was increased and that will be the dominant factor in almost any subcapital PvE ship.

EDIT: I'm sleepy, and I may be missing a piece or two in my argument against needing to know ratting fits to adjust (not set) isk/hr so bear with me for 8-20 hours or so.



This.

TBH, it doesn't really matter greyscale said he was going to change it, so I just need to wait for a mirror on sisi.

Bottom line: The incoming damage was increased which offsets the ISK:EHP ratio buff therefore you make less isk/hour. This primarily affects the setups that the majority of 0.0 users run, aka, sub-capital ships.


Ulstan
State Protectorate
Caldari State
#304 - 2011-11-28 20:53:38 UTC
Greyscale thank you for engaging in this thread.

I haven't seen this question answered yet:

have low sec cosmic anomalies been boosted?

Because up till now, they have generally been completely worthless to run O.o
RaZor Flash
Imperial Shipment
Amarr Empire
#305 - 2011-11-28 21:03:31 UTC
Ulstan wrote:
Greyscale thank you for engaging in this thread.

I haven't seen this question answered yet:

have low sec cosmic anomalies been boosted?

Because up till now, they have generally been completely worthless to run O.o


Get on SISI, test them, figure out if what he did is worth your praise.

Be...proactive. All he might respond with is "Yes". How does that help you? He said he boosted the other anomalies and now he has a high priority fix because of the feedback given.

He is listening to us now, this your golden opportunity, do not squander it with questions that you can figure out yourself. Do some testing and provide your feedback.





Eurologist
School of Applied Knowledge
Caldari State
#306 - 2011-11-28 21:12:18 UTC
DON'T TOUCH MY HORDE
Desert Ice78
Gryphons of the Western Wind
#307 - 2011-11-28 22:56:07 UTC
I just did a run through of all the Angel Forsaken Hubs and Havens, i.e. what will be the standard ratting fodder post-expansion.

Well Greyscale, I think you can prepare yourself for yet another forum ****-storm when the wider player base finds out about your latest **** up with the anomilies.

Took my standard T2 fit Golem into each one, and got WTFPWN'ed by every first wave, normally within 2 minutes. At this point I consider it a waste to my time to even bother engaging with anyone who constantly is making changes but who cannot see beyond the end of their nose in terms of outcome.

Could you please tell me exacly how hard it was to simple leave the number and type of rats in any one site as they were, and simple increase their respective bounties?

I'm guessing its going to be time for you to take another extended leave from the forums and start

CCP Greyscale wrote:
....looking for reasoned critiques to appreciate the significance of the huge outburst that it generated


Do you know that I still have no idea wtf this is susposed to mean?


I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

RubyPorto
RubysRhymes
#308 - 2011-11-28 23:16:56 UTC
Desert Ice78 wrote:
I just did a run through of all the Angel Forsaken Hubs and Havens, i.e. what will be the standard ratting fodder post-expansion.

Well Greyscale, I think you can prepare yourself for yet another forum ****-storm when the wider player base finds out about your latest **** up with the anomilies.

Took my standard T2 fit Golem into each one, and got WTFPWN'ed by every first wave, normally within 2 minutes. At this point I consider it a waste to my time to even bother engaging with anyone who constantly is making changes but who cannot see beyond the end of their nose in terms of outcome.

Could you please tell me exacly how hard it was to simple leave the number and type of rats in any one site as they were, and simple increase their respective bounties?

I'm guessing its going to be time for you to take another extended leave from the forums and start

CCP Greyscale wrote:
....looking for reasoned critiques to appreciate the significance of the huge outburst that it generated


Do you know that I still have no idea wtf this is susposed to mean?




Welcome to the party. CCP Greyscale's already said that they recognize that the anoms are a bit too Murderey, esp with the first wave. They plan to adjust them after the patch. They were unable to do it in the patch because it was too close to patch day.

The quote means that he was having a hard time finding well thought out reasons the nerf was unfortunate because of all the screaming going on. At the same time, he failed to take into account the possibility that the tonnage of screaming was significant for it's mass if not coherent in its message.
Way to take an apology poorly.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

CCP Greyscale
C C P
C C P Alliance
#309 - 2011-11-28 23:42:26 UTC
Tiger's Spirit wrote:
Still not got answer.
What about with faction spawns, and ridicuolus low faction drop rate ?


Nothing's changed with faction spawn and faction item drop rates, AFAIK. Bettik is planning to adjust the faction spawn rates so the spawn chance scales in a more linear manner, but it's likely not going to result in an aggregate increase in spawn chances. The actual drops from faction spawns (the "tags'n'ammo" issue) isn't something we were looking at in this release.

myFORUMalt alts wrote:
I think the real question is
bounties on rogue drones, YES NO WHEN


We've not made a firm decision on this one way or the other yet.

Ulstan wrote:
Greyscale thank you for engaging in this thread.

I haven't seen this question answered yet:

have low sec cosmic anomalies been boosted?

Because up till now, they have generally been completely worthless to run O.o


I think a lot of the lowsec anoms are used in nullsec too, so where that's the case, they'll have had a buff.

Desert Ice78 wrote:
Could you please tell me exacly how hard it was to simple leave the number and type of rats in any one site as they were, and simple increase their respective bounties?


Hugely hard, because the rats used in anoms are used in all deadspace areas, including missions. Buffing bounties by say 50% would result in a ~40% (rough guess) payout increase for level 4 missions, which is not something we want to do right now.

(Changing all the anoms to use entirely new rats would probably have taken Bettik ~3 months, rather than the ~3 weeks needed for this change.)
Desert Ice78
Gryphons of the Western Wind
#310 - 2011-11-28 23:51:35 UTC
CCP Greyscale wrote:


Hugely hard, because the rats used in anoms are used in all deadspace areas, including missions. Buffing bounties by say 50% would result in a ~40% (rough guess) payout increase for level 4 missions, which is not something we want to do right now.

(Changing all the anoms to use entirely new rats would probably have taken Bettik ~3 months, rather than the ~3 weeks needed for this change.)


Then why are the bounties for the rats in the belts worth more then the bounties for the same rats in the anomilies?

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

RubyPorto
RubysRhymes
#311 - 2011-11-28 23:56:18 UTC
Desert Ice78 wrote:
CCP Greyscale wrote:


Hugely hard, because the rats used in anoms are used in all deadspace areas, including missions. Buffing bounties by say 50% would result in a ~40% (rough guess) payout increase for level 4 missions, which is not something we want to do right now.

(Changing all the anoms to use entirely new rats would probably have taken Bettik ~3 months, rather than the ~3 weeks needed for this change.)


Then why are the bounties for the rats in the belts worth more then the bounties for the same rats in the anomilies?


Belts aren't a deadspace area.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Desert Ice78
Gryphons of the Western Wind
#312 - 2011-11-29 00:01:09 UTC
RubyPorto wrote:
Desert Ice78 wrote:
CCP Greyscale wrote:


Hugely hard, because the rats used in anoms are used in all deadspace areas, including missions. Buffing bounties by say 50% would result in a ~40% (rough guess) payout increase for level 4 missions, which is not something we want to do right now.

(Changing all the anoms to use entirely new rats would probably have taken Bettik ~3 months, rather than the ~3 weeks needed for this change.)


Then why are the bounties for the rats in the belts worth more then the bounties for the same rats in the anomilies?


Belts aren't a deadspace area.


I never said they were, but however it is that CCP is indexing the rats, they're doing it wrong.

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

CCP Greyscale
C C P
C C P Alliance
#313 - 2011-11-29 00:03:51 UTC
Desert Ice78 wrote:
CCP Greyscale wrote:


Hugely hard, because the rats used in anoms are used in all deadspace areas, including missions. Buffing bounties by say 50% would result in a ~40% (rough guess) payout increase for level 4 missions, which is not something we want to do right now.

(Changing all the anoms to use entirely new rats would probably have taken Bettik ~3 months, rather than the ~3 weeks needed for this change.)


Then why are the bounties for the rats in the belts worth more then the bounties for the same rats in the anomilies?


Belt rats are totally different ingame entities with different names (all that pith/gist/etc stuff). That's just the way it is, and changing it would be a pretty monumental task right now.
RubyPorto
RubysRhymes
#314 - 2011-11-29 00:04:29 UTC  |  Edited by: RubyPorto
Desert Ice78 wrote:
RubyPorto wrote:
Desert Ice78 wrote:
CCP Greyscale wrote:


Hugely hard, because the rats used in anoms are used in all deadspace areas, including missions. Buffing bounties by say 50% would result in a ~40% (rough guess) payout increase for level 4 missions, which is not something we want to do right now.

(Changing all the anoms to use entirely new rats would probably have taken Bettik ~3 months, rather than the ~3 weeks needed for this change.)


Then why are the bounties for the rats in the belts worth more then the bounties for the same rats in the anomilies?


Belts aren't a deadspace area.


I never said they were, but however it is that CCP is indexing the rats, they're doing it wrong.


He said that the rats used in anoms are the same as all deadspace areas. You asked why the belt rats aren't the same as the anom rats.
The answer is that they're not the same because they're not deadspace rats, they're belt rats. CCP Greyscale never said otherwise.

EDIT: Ninja'd by CCP Greyscale

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Desert Ice78
Gryphons of the Western Wind
#315 - 2011-11-29 00:12:23 UTC
CCP Greyscale wrote:
Desert Ice78 wrote:
CCP Greyscale wrote:


Hugely hard, because the rats used in anoms are used in all deadspace areas, including missions. Buffing bounties by say 50% would result in a ~40% (rough guess) payout increase for level 4 missions, which is not something we want to do right now.

(Changing all the anoms to use entirely new rats would probably have taken Bettik ~3 months, rather than the ~3 weeks needed for this change.)


Then why are the bounties for the rats in the belts worth more then the bounties for the same rats in the anomilies?


Belt rats are totally different ingame entities with different names (all that pith/gist/etc stuff). That's just the way it is, and changing it would be a pretty monumental task right now.


*groan, grumble, grumble, grumble*

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

EI Digin
irc.zulusquad.org
#316 - 2011-11-29 04:32:46 UTC
CCP Greyscale wrote:
Desert Ice78 wrote:
CCP Greyscale wrote:


Hugely hard, because the rats used in anoms are used in all deadspace areas, including missions. Buffing bounties by say 50% would result in a ~40% (rough guess) payout increase for level 4 missions, which is not something we want to do right now.

(Changing all the anoms to use entirely new rats would probably have taken Bettik ~3 months, rather than the ~3 weeks needed for this change.)


Then why are the bounties for the rats in the belts worth more then the bounties for the same rats in the anomilies?


Belt rats are totally different ingame entities with different names (all that pith/gist/etc stuff). That's just the way it is, and changing it would be a pretty monumental task right now.


It needs to be done, or a system needs to be created to allow for bounty adjustment or scaling based on the type of deadspace area or anomaly you're in. Yeah, it's going to suck but it's absolutely vital in order to fix anomalies.
Etheoma
Brutor Tribe
Minmatar Republic
#317 - 2011-11-29 07:25:22 UTC
does this only apply to normal space or WH space as well?
CCP Greyscale
C C P
C C P Alliance
#318 - 2011-11-29 16:39:19 UTC
EI Digin wrote:
CCP Greyscale wrote:
Desert Ice78 wrote:
CCP Greyscale wrote:


Hugely hard, because the rats used in anoms are used in all deadspace areas, including missions. Buffing bounties by say 50% would result in a ~40% (rough guess) payout increase for level 4 missions, which is not something we want to do right now.

(Changing all the anoms to use entirely new rats would probably have taken Bettik ~3 months, rather than the ~3 weeks needed for this change.)


Then why are the bounties for the rats in the belts worth more then the bounties for the same rats in the anomilies?


Belt rats are totally different ingame entities with different names (all that pith/gist/etc stuff). That's just the way it is, and changing it would be a pretty monumental task right now.


It needs to be done, or a system needs to be created to allow for bounty adjustment or scaling based on the type of deadspace area or anomaly you're in. Yeah, it's going to suck but it's absolutely vital in order to fix anomalies.


Sure, it's on our to-do list, and it'll get done "at some point" beyond my current planning horizon (which is not very far). In the meantime, these changes (with the Forsaken Hub fix, when it arrives) should improve the situation in the interim.

Etheoma wrote:
does this only apply to normal space or WH space as well?


W-space is not affected.
RaZor Flash
Imperial Shipment
Amarr Empire
#319 - 2011-11-29 20:06:42 UTC  |  Edited by: RaZor Flash
Sorry for my long posts ... :)

If you have the time, making that initial wave for forsaken rally points a little easier would definitely help the lower SP run anomalies in 0.0 as well.

After running them today (rally points), I can pretty much gank tank them because I have max skills. I did have to warp out a few times but investing 300 mil in deadspace mods will fix that.

Anyways, maybe you like them (forsaken rally points) the way they are (its whatever to me), but if you are going for tiers, i.e. Hardest-> Easier: Sanctum -> Haven -> Hub->Rally point. Then it might be a good idea to ease up on the initial spawn in them as well (this will allow lower SP people a chance to run them effectively).


Edit:

Cleaned up/changed my post a bit.

I really am not trying to be greedy here Greyscale, I am sure you realize that the income in 0.0 (except tech moons...) is blown out of the water compared to high sec incursions (still). That's why (big surprise) a lot of 0.0 players have high sec incursion alts, or jump clone up there to make isk. Whether or not that's even intended is irrelevant, that's just the simple truth.

The only advantage to ratting in 0.0 is that I am closer to pvp. If a roam or an OP, or a fleet happens, I can stop ratting and join it with minutes instead of being delayed by a JC. That's why I haven't been pushing for more isk/hour, just the same. If you feel the need to give us more, great, but its irrelevant unless significantly boosted when comparing to incursions. This patch was a change with numbers, and actually a nerf. I got my ship setup and my implants in but I am still unable to achieve the numbers I did before patch. Here's hoping that forsaken hub fix does something.


Side note:

This is sort of irrelevant but figure I might bring it up since you are listening:
You actually unintentionally nerfed the faction spawn rate with this patch. Since the anomalies take longer to complete about 18-20 minutes vs about 8-10 pre-patch. You are effectively cutting the chance for a faction spawn in half, or more. Granted this is pretty irrelevant and why I never brought it up, because the faction spawn chance is around 1 out of every 100 anomalies completed and I dont even calculate it into my isk/hour, cause the loot is more often than not, terrible.
RaZor Flash
Imperial Shipment
Amarr Empire
#320 - 2011-11-29 20:46:58 UTC  |  Edited by: RaZor Flash
Deleted