These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Module rebalance ideas - Capacitor Batteries

Author
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#1 - 2014-03-04 23:48:06 UTC
I was thinking about less used modules and why they are less used. The capacitor battery jumped into my head and it's a tough module to use in the confines it wants to be used.

As for the module, it boosts total cap amount AND it protects slightly against nuets and nos. The downside, this thing has the fitting requirements of a weapon giving it very little space in most fits.

How could it be changed to be more useful? I imagine that PvPers would like the affect of reduced neut pressure, plus a few extra seconds of capacitor on those more cap hungry fits and PvEers could enjoy the additional cap recharge that could be gained by coupling with other cap modules similar to passive shield tanking.

Both give interesting options to pilots, but limited by it's fitting requirements. I feel that splitting them into two separate modules could be a possible solution.

A nuet/nos resist module (probably giving a small amount of cap recharge bonus in place of the + cap amount). With lighter bonus would come a lighter fitting cost allowing a much lighter bonus to capacitor while still providing protection from neut/nos pressure.

Meanwhile keeping the typical cap battery around without the neut nos bonus could allow for lighter fitting requirements. This could also allow for a third module that boosted both cap amount and recharge. This would be given the old fitting requirements making it harder to fit, but it also takes up less slots, so if you have pg/cpu to spare but you need that extra slot you have a go to module.

The overall tone of the topic is how we could rebalance cap batteries, not necessarily my way of doing it.
Discuss.
Arthur Aihaken
CODE.d
#2 - 2014-03-05 00:01:07 UTC
For starters, they could remove the stacking penalties from these.

I am currently away, traveling through time and will be returning last week.

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#3 - 2014-03-05 01:23:37 UTC
Why bother making new modules as you suggest when the easy solution iz fit an undersized battery
Last Wolf
Umbra Wing
#4 - 2014-03-05 01:39:30 UTC
The problem is that a cap injector is easier to fit, and is far more effective.

Lower the fittings, and make the cap gain "protected" meaning that only YOUR modules can lower your cap below that amount. The cap gained from equipping the mod can not be nueted or sucked away from a nos

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

Crazy KSK
Tsunami Cartel
#5 - 2014-03-05 03:09:07 UTC
they definitely need a buff
a reduction in fitting is definitely a good start but I think that their general stats need to be boosted to be worth a mid slot in a pvp ship
I very much like the idea of the cap amount being protected from neuts
but still I think the cap amount given needs to be higher adding just 1/4th more cap to a ship just isn't better then a cap booster in pretty much all cases

Quote CCP Fozzie: ... The days of balance and forget are over.

Daichi Yamato
Jabbersnarks and Wonderglass
#6 - 2014-03-05 04:50:08 UTC
Arthur Aihaken wrote:
For starters, they could remove the stacking penalties from these.


if they had one...

yeah wouldnt mind a slightly lowered grid requirement so u can sort of fit an oversized one for a decent cap recharge boost as well as anti-neut defence. but i dnt think they should compare with a cap booster, something thats more grid hungry and requires big fat charges ti run

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Lephia DeGrande
Luxembourg Space Union
#7 - 2014-03-05 08:31:40 UTC
It would be cool if we could overcharge them with remote Cap transfer modules, so you can gain 125% Cap or something.

I would prefer something unique over a classic rebalance.
Swiftstrike1
Swiftstrike Incorporated
#8 - 2014-03-05 10:00:36 UTC  |  Edited by: Swiftstrike1
Lephia DeGrande wrote:
I would prefer something unique over a classic rebalance.

I 100% agree. Here is my suggestion for a unique capacitor battery ability:
wrote:
Capacitor batteries can be "activated" once every 60s and inject a certain amount of capacitor into the cap reservoir. While they are "reloading" they do not provide a bonus to maximum capacitor capacity or Energy Neutralizer resistances

So in effect, they would have some cap booster functionality for emergencies. I think it would make them much more attractive fitting options without breaking them.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.