These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

INTERCEPTORS TOO STRONG?

First post
Author
claytis
VEN0M0US.
Out of the Blue.
#21 - 2014-03-04 07:17:05 UTC  |  Edited by: ISD Ezwal
Domanique Altares wrote:
*Snip* Please refrain from personal attacks. ISD Ezwal.

Interestingly enough, we don't have bubbles in lowsec. So we don't get to bubble anything. And yet many things, including inties, still die daily. They're caught using skill, wits, and the proper ships and fittings designed to do so.

*Snip* Please refrain from personal attacks. ISD Ezwal.



You need to read up and look at what I said.... I said not ALL kinds of interdiction bubbles JUST HICS! Also because you live in low sec then you would not need to worry about how OP a interceptor is, as if it engages you 9/10 its going to die as they are vey weak tanked. My point is the fact that they can run around almost un-catchable and go wherever they like, its like having a fly immune to all kinds of fly spray or insect replant.

Again please read before you post as you would also see I was talking about 0.0 NOT LOW Sec as that's where my experience lies.

keep them coming.

regards
clay
GKFC
Quis Leget Haec
#22 - 2014-03-04 08:01:20 UTC
Your argument is all over the place. You complain about them being uncatchable, but also say they can't really do anything because they have a very weak tank.

What is the big deal with Inties being able to fly around like you said? What exactly is your objection other than you don't like the changes?
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#23 - 2014-03-04 14:10:45 UTC
I don't think that inceptors are completely broken, they just need a small tweak to the Bubble Immunity.
Change Bubble immunity to Bubble resistance :)
Bubble resistance - Drag Bubbles and block bubbles still pull them out of warp at the usual location that any other ship would be pulled out of warp, however the inceptor is not prevented from warping out of a bubble :)
bubble trout
Brutor Tribe
Minmatar Republic
#24 - 2014-03-04 16:08:11 UTC
Honestly, the ceptors getting stuck in a HIC bubbled would be nice. Not being able to bubble them at all is kinda stupid.
Angelina Joliee
Malakim Zealots
Angel Cartel
#25 - 2014-03-04 16:16:59 UTC
Imho CCP should remove the bubble-immunity from interceptors.
Bubble-immunity is too good compared to the price of an interceptor.
You want super-cool bubble-immunity? Pay for it! (T3)

Gizznitt Malikite
Agony Unleashed
Agony Empire
#26 - 2014-03-04 17:27:24 UTC

Personally, I think the interdiction nullification mechanic itself is too strong, and that is what needs to change.

Several years ago, CCP had a patch that "accidentallied" the Interdiction Nullified subsystem of T3's. The nerf made it so Nullified ships could warp OUT of a bubble without issue, but if there was a drag/catch bubble at their warp destination, they'd get pulled into it.

I think that was an excellent balance for the interdiction nullification mechanic, and I wish they'd make such a change permanent!

Petrus Blackshell
Rifterlings
#27 - 2014-03-04 18:03:23 UTC  |  Edited by: Petrus Blackshell
Gizznitt Malikite wrote:

Personally, I think the interdiction nullification mechanic itself is too strong, and that is what needs to change.

Several years ago, CCP had a patch that "accidentallied" the Interdiction Nullified subsystem of T3's. The nerf made it so Nullified ships could warp OUT of a bubble without issue, but if there was a drag/catch bubble at their warp destination, they'd get pulled into it.

I think that was an excellent balance for the interdiction nullification mechanic, and I wish they'd make such a change permanent!


I'd be good with this, on both T3s and interceptors. Penalize warping to gates stupidly, and re-enable ceptor-trapping bubble campers, but do not limit the mobility of either T3s or interceptors.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Adrie Atticus
Caldari Provisions
Caldari State
#28 - 2014-03-04 18:13:14 UTC
Angelina Joliee wrote:
Imho CCP should remove the bubble-immunity from interceptors.
Bubble-immunity is too good compared to the price of an interceptor.
You want super-cool bubble-immunity? Pay for it! (T3)



12M for nullifier + 6M for cloak is exactly the same as an inty.
Eaphod
Amalgamated Co-Operative Enterprise
EDENCOM DEFENSIVE INITIATIVE
#29 - 2014-03-04 18:31:01 UTC
Adrie Atticus wrote:
Angelina Joliee wrote:
Imho CCP should remove the bubble-immunity from interceptors.
Bubble-immunity is too good compared to the price of an interceptor.
You want super-cool bubble-immunity? Pay for it! (T3)



12M for nullifier + 6M for cloak is exactly the same as an inty.


His point is that you have the have it on a ~400M hull (with other subsystems).
Pew Terror
All of it
#30 - 2014-03-04 18:37:29 UTC
"Confirming game is unplayable without catching things in bubbles" -Lowsec McLowsecson
Dr Cedric
Science and Trade Institute
Caldari State
#31 - 2014-03-04 19:06:07 UTC
Possibly a better way to put this:

Folks are saying Interceptors are unbalanced because they can (almost) always dictate the engagement. They can choose their target, choose their approach, and for the most part, can choose when to disengage. On the other hand, if some other group of ships comes in, there are plenty of options to turn the tide in my favor. I'm not the most seasoned of PvPers in the game, so take this with a grain of salt. I'm not sure I can think of any other ship class that can so easily dictate most of the elements of (dis)engagement.

On the other hand, a dedicated fleet of "anti-ceptors" (do you like that... I'd like to coin that phrase please) can engage and at least run them off, but again, as soon as the Interceptor fleet wants to leave, they will leave. In 0.0, its not always good enough to just run them off, because they will most of the time come back. So then you're stuck with a few options: stop doing what you're trying to do PvE-wise and wait around in your anti-ceptor, stick to what you're doing and wait for the swarm to arrive, or log in your high-sec mission alt and try to stay busy.

How close to the mark am I on this?

Cedric

Batelle
Federal Navy Academy
#32 - 2014-03-04 19:19:05 UTC
I will say not its not nearly so hard to put a cyno on a ceptor as fozzie first led us to believe.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#33 - 2014-03-04 21:53:34 UTC
Petrus Blackshell wrote:
Gizznitt Malikite wrote:

Personally, I think the interdiction nullification mechanic itself is too strong, and that is what needs to change.

Several years ago, CCP had a patch that "accidentallied" the Interdiction Nullified subsystem of T3's. The nerf made it so Nullified ships could warp OUT of a bubble without issue, but if there was a drag/catch bubble at their warp destination, they'd get pulled into it.

I think that was an excellent balance for the interdiction nullification mechanic, and I wish they'd make such a change permanent!


I'd be good with this, on both T3s and interceptors. Penalize warping to gates stupidly, and re-enable ceptor-trapping bubble campers, but do not limit the mobility of either T3s or interceptors.


This is exactly what I was aiming for.
ElCholo
Brutor Tribe
Minmatar Republic
#34 - 2014-03-05 01:37:33 UTC  |  Edited by: ISD Ezwal
I don't think HICs should be the one ship to counter them. However, an interesting idea *Snip* Please refrain from personal attacks. ISD Ezwal. came to me. How about the light dictor that can load the regular inter. bubble or one that only disrupts inties? And maybe a script for the hic that only disrupts inties? That way they both have their choice. Makes it harder to travel safely in the lone inty but makes a gate camp decide what to go for when a fleet of mixed ships comes in. Of course, then the campers can just have 2 HICs, one with each script, or the same with the light d. *shrug* Personally, I think it would be fun for the HIC to have a heavy webbing script. But that's just me.
claytis
VEN0M0US.
Out of the Blue.
#35 - 2014-03-05 14:43:18 UTC  |  Edited by: ISD Ezwal
ElCholo wrote:
I don't think HICs should be the one ship to counter them. However, an interesting idea *Snip* Please refrain from personal attacks. ISD Ezwal. came to me. How about the light dictor that can load the regular inter. bubble or one that only disrupts inties? And maybe a script for the hic that only disrupts inties? That way they both have their choice. Makes it harder to travel safely in the lone inty but makes a gate camp decide what to go for when a fleet of mixed ships comes in. Of course, then the campers can just have 2 HICs, one with each script, or the same with the light d. *shrug* Personally, I think it would be fun for the HIC to have a heavy webbing script. But that's just me.



I do like your suggestion of a script and very easy fix that would not take much to implement, much like the script fitted to HIC'S in order for them to point supers in low sec.

nice idea

regards
clay
Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#36 - 2014-03-05 20:13:41 UTC
Interceptors are hard to initially catch however once caught or locked on to they die.. fast.. unless you are in a missile ship.. then you are just screwed..
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#37 - 2014-03-06 05:42:49 UTC
Praxis Ginimic wrote:
YOUR CAPS LOCK IS ON


But in all seriousness, there's no need to nerf the intie's. Just adjust your tactics. As a solo pilot you should always have some sort of anti-tackle equipped. Use it... then leave before their friends show up.

Also, anything that reduces an interceptor's ability to perform in its roll, such as reduced lock time or range, is a terrible idea.

Except bubbles never really did interfere in their role. Other than T3 with interdiction nullified sub everything that an inty would chase would also be caught in the bubble so it'd still be caught by the inty.

Changing the warp speed would have been sufficient for an inty to chase down and catch any ship even a nullified T3.

The correct way to make changes is gradually IMO. Adding the warp speed changes and then the nullified changes would have allowed proper evaluation of the changes.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Ejderdisi
Rogue Inferno.
Pandemic Horde
#38 - 2014-03-06 12:29:10 UTC

Please be serious.. You are missing interceptor kills in your camps in 0.0 because interceptors are the only vessels that travel around 0.0 now. If you kill their immunity your empty 0.0 will be again a desert of no ships.
Gregor Parud
Imperial Academy
#39 - 2014-03-06 14:28:43 UTC
Ejderdisi wrote:

Please be serious.. You are missing interceptor kills in your camps in 0.0 because interceptors are the only vessels that travel around 0.0 now. If you kill their immunity your empty 0.0 will be again a desert of no ships.


"Overpowered is good because then overpowered ships fly around a lot". Yeah that makes sense.
GKFC
Quis Leget Haec
#40 - 2014-03-06 20:44:06 UTC
As opposed to "overpowered is bad because then overpowered ships fly around a lot" which is all the OP really said?

Yeah that makes sense.