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How to utterly demolish bot mining easily

Author
Dan Rae
The Scope
Gallente Federation
#81 - 2014-03-03 20:35:30 UTC  |  Edited by: Dan Rae
I could be wrong, but isn't there an entire corp or maybe even alliance that is dedicated to making the lives of hi-sec miners completely miserable, including those that bot? something to do with a CODE and a guy called James or some such, I hear anyway.

The OP should join that corp, problem solved!
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#82 - 2014-03-03 21:23:43 UTC  |  Edited by: Barbara Nichole
Reaver Glitterstim wrote:
Bot mining is extremely common.
How would you know? ...prove your case first. I contend that it's not common. In fact, I contend that 90% of the time those who you claim are bots are not bots at all. Why don't you define what you mean by "bot" in the first place.. because if I have to go by this thread it means different things to different people.
Quote:
Solution: Make highsec mining not profitable enough to sustain an account all by itself.
Already been tried. High sec has been nerfed ad infinite with the result that many just step up their game to work harder and smarter. You say that people will just stop trying to make a profit? There is no proof that this is the case but lets say for the sake of this paragraph that your unlikely hypothesis that mining in high sec is out of control rampant and the only reason is because of cheap plexing and huge profits in high sec. Still the cost of plex has more than doubled over the last two years and is still rising and that hasn't slowed the envy or bigotry from those in null sec, causing them to claim everyone in high sec is a bot. Some years ago, before PLEX was a thing, low end minerals were less than half what they are now.. complaints about "botting" were just as prevalent. So lets fix that by reducing all high sec industry to a zero gain state; no one can make any isk at all in high sec. There are many players who have no place in null sec..at all; they cannot and do not want to compete there nor do they wish to become a conglomerate slave - what happens to them under this draconian plan? They leave the game because they no longer have time or money to even partially pay for it and why pay for a game that is no longer fun at all because you have no place.
Face it, there are many corps that run high sec industry without botting; they have a niche..you would kill it.
Quote:
Economic reaction: Nearly all highsec bot mining operations will disappear; the majority of remaining highsec bot miners will be characters that are used for other things as well.
No, all high sec mining will disappear altogether. Normal high sec players already do many things to make money including mining, manufacture, incursion, missions, PI (less than they used to thanks to ungodly nerfs and POCO over taxation), and trade. The average high sec player is smart when it comes to scraping even the smallest margin out of a high sec processes. At the point that high sec mining is no longer cost effective they will purchase null sec basic ores for a higher rate.. and just jack up the prices on everything they make that you buy. There will be no sucking sound of players rushing to live in null sec; there will just be a lot of unmined material. Again, you could end high sec completely and players will just quit.
Quote:
How to accomplish this: Reduce the demand for highsec minerals. Dramatically increase the prevalence of minerals tritanium, pyerite, mexallon, and isogen.
Really? belts of low end ore are already so plentiful that they are not all completely mined by any stretch of the imagination. There are belts in anomalies, there are signature belts, there are belts in missions.. plus there are normal belts.. then too, there are reprocessing minerals that come from unneeded loot - much of this goes unmined. Still, most of the value in manufacturing does not come from the prices on low end minerals. it's the skill of the mid-level indy corp that makes it profitable. These high sec corps will still mine like crazy and make a profit. You could completely do away with all manufacturing materials in game and the result would be people leaving the game in droves. Do not forget that most eve players play in high sec.
Quote:
If normal players could mine in highsec enough for their own ships in their off time, then high-sec mineral income would plummet. The economy could not sustain lots of bot miners because there simply wouldn't be enough demand for those minerals.
You just said that most people would just mine what they need.. which is not true. As I've already pointed out the minerals exist and are not mined now. Creating more minerals would not spur more pilots to mine for their own ships unless the mining became faster, reducing the time they need to spend to gain the minerals; they do not want to mine even the currently available minerals nor would they want to on principle.

Bots are really not the problem they once were...at least not in high sec. I know this because I am a stay at home mom who mines many hours a day in high sec.. I know these people that you call bots. They multi box...they mine long hours. but they do not use any third party support software to gain an advantage. You seek to punish them because you are jealous, because you think you are doing something to make the game better, because you are greedy and see profit in doing away with high sec. The bottom line is your suggestion would be bad for the game and the majority of the players who do not bot. I vote "no" on this idea.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Dave Stark
#83 - 2014-03-03 22:43:23 UTC
Pew Terror wrote:
Mining Minigame on par with hacking.
Mining fixed.


i look forward to the mini game you have to complete every time your guns cycle, that will be a fun one.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#84 - 2014-03-03 22:57:14 UTC  |  Edited by: Barbara Nichole
Quote:
Pew Terror wrote:
Mining Minigame on par with hacking.
Mining fixed.

...and how would that work out for multi-boxers? or is your purpose to make multi-boxing impossible even though it is not against the EULA and is even encouraged by CCP?

I'm all in favor of new types of valuable ore with new types of mining that incorporate mini-games but not such that they replace all current mining.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

GetSirrus
Imperial Academy
Amarr Empire
#85 - 2014-03-04 02:59:30 UTC
The solution appears to be elusive yet simple. Disable auto cycle from mining lasers including strips. means all miners must at the keyboard. ergo anybody not at the keyboard is a bot - then kill with antimatter. Problem solved. And this can be done by dev in a heartbeat. Why waste devs time with extravagance for mere miners when they would not appreciate it? There are better and more worthy things in this game deserving attention.
Kaarous Aldurald
Black Hydra Consortium.
#86 - 2014-03-04 03:13:26 UTC
Dave Stark wrote:
Pew Terror wrote:
Mining Minigame on par with hacking.
Mining fixed.


i look forward to the mini game you have to complete every time your guns cycle, that will be a fun one.


Keep on defending botting, bro.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rowells
Blackwater USA Inc.
Pandemic Horde
#87 - 2014-03-04 03:48:44 UTC
GetSirrus wrote:
The solution appears to be elusive yet simple. Disable auto cycle from mining lasers including strips. means all miners must at the keyboard. ergo anybody not at the keyboard is a bot - then kill with antimatter. Problem solved. And this can be done by dev in a heartbeat. Why waste devs time with extravagance for mere miners when they would not appreciate it? There are better and more worthy things in this game deserving attention.

So bots can't be programmed to re activate the strips similar to how they can lick and mine an asteroid under normal circumstances? You've solved nothing.
Sentamon
Imperial Academy
Amarr Empire
#88 - 2014-03-04 04:42:39 UTC
How about a 5 minute minigame to make a forum post? Idea

~ Professional Forum Alt  ~

Rivr Luzade
Coreli Corporation
Pandemic Legion
#89 - 2014-03-04 05:18:36 UTC  |  Edited by: Rivr Luzade
GetSirrus wrote:
The solution appears to be elusive yet simple. Disable auto cycle from mining lasers including strips. means all miners must at the keyboard. ergo anybody not at the keyboard is a bot - then kill with antimatter. Problem solved. And this can be done by dev in a heartbeat. Why waste devs time with extravagance for mere miners when they would not appreciate it? There are better and more worthy things in this game deserving attention.


Mere miners? You Mam deserve the Darwin Award for being so dense and ignorant, even Black Holes go green with envy. I hope you never ever fly a real ship again and do all your business from now on in a Pod or a Rookie ship with its included fitting and nothing more, because your "mere miners" make everything else possible for you and you don't deserve anything they create.

But then again, I probably should thank you for being the person who openly admits what a sizable portion of the players think about those other players, who make all their lifestyle and fantasies in the game possible. Bravo.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Oxide Ammar
#90 - 2014-03-04 06:12:46 UTC
Sentinel zx wrote:
no reducing Highsec Minerals would solve nothing, Bots are everywhere

Instead of reducing Highsec Minerals i would rather

-replacing all static belts with small Veldspar asteroids and not mining able Rocks with some Ship wrecks in it
- putting more random Grave sites
-they will respawn every 3h after they are depleted
-making Belts smaller (bigger and fewer Asteroids)
-turning miners to Nomads, moving from system to system scanning for sites for mining



Good luck buying Raven hull at 1 bill.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Catherine Laartii
Doomheim
#91 - 2014-03-04 10:27:09 UTC
I agree with the intention behind the post, but the solution needs a little work.

1. Part of the reason why bot miners are a big issue is because of market inflation; Mining is bigger business now than it was simply for the fact that once they make the initial investment, it's basically free money for the amount of time plugged in. Ship and mineral prices skyrocketing after getting rid of drone minerals was a big part of it (and a rather myopic one on CCP's part, I'd like to think), so adding alternative methods of getting minerals would be an appropriate way to go about fixing botting.

2. Divvy up belt types and difficulty a bit. An interesting way of fixing botting would be to have the asteroids actually do damage when you bump into them, and make it so they're spaced out a LOT more like in real space, and moving around. That plus a barge buff to speed would be an excellent route to go as it would promote such necessities as manual piloting and possible active tanking to make it a more involved process, and fun for those miners who actually do it. It would also spice up PVP a bit since you could have the mechanic of being chased by a pirate, doing a quick calculation of asteroid trajectory in your head, then maneuvering in such a way the unwary pilot doesn't make the maneuver and slams into an asteroid, exploding violently. The lore justification for this mechanic would be the every ship has anti-collision fields installed to prevent catastrophic impacts, and it would be its own EXTREMELY fun industry mini-game instead of just...sitting there. Firing your laser into a rock.

3. Change ALL belts to scannable locations. Currently you have specific locations with specific quantities that pop up specifically on your overview. This is a hilarious misrepresentation of real life astronomy, in which the asteroid belts in solar systems are either in the orbital path of planetary bodies or in deep space between the orbits. The more difficult you make the process to automate, the fewer bots you have and the more enjoyable the mechanic is as a minigame.

4. Failing at these changes, integrating in-game watch mechanics to penalize botters would be an appropriate route to take, much as how Retribution's new aggression mechanic made evading concord a bannable offense. The tech and programming should be fairly simple, and even failing at that, making pirate rat spawns more frequent and deadly would be another appropriate route to take.


While I generally pvp, I've had a lot of fun over the years trying everything from hard industry to the wonder and joy that is exploration. I am astounded at how...flat...mining is as a mechanic compared to the other remarkably enjoyable, flexible and thoughtful aspects of this game. PI is more interesting, and even moon mining to a certain degree.

Imagine greater.
Cathy Mikakka
Caldari Provisions
Caldari State
#92 - 2014-03-04 10:41:22 UTC
OP, why do you care about bots anyways? The economy is stable with minor inflation, bots get cracked down by CCP when they find them, what is the deal?
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#93 - 2014-03-04 11:33:43 UTC
Arthur Aihaken wrote:
If we want to eliminate or at least heavily discourage bot mining we need to come up with some interactive methods to improve and reward "human" mining that can't easily be replicated by programs.



There is nothing a bot could not do. If you find something current bots can't do, someone will invent a better bot to make up for it (it's just an arms-race, really).

Instead, by forcing players to more interaction, you would remove actually legit multibox-mining which would increase the prices in return. The good thing with mining is that the number of accounts you bring scales pretty nicely with your income (as it's a semi-afk activity). If you remove this, players would actually mine way less and this would be bad for the economy.


Bad move, baaad move.


TLDR: you can't change mining easily.



DSpite Culhach
#94 - 2014-03-04 11:38:27 UTC  |  Edited by: DSpite Culhach
Koffin Nail wrote:
wrong, wrong and wrong...

want to remove the bots or at least lower the amount of them, increase the difficulty. Take rats from null, put them in empire. Deep null, BS rats that hit like a freight train, eat hammerheads like munchies.

Win/Win miners learn how to tank, and defend, have backup to kill rats. Can't afk without risking loss of ship to rats.


I'm sure more balancing issues would then come into play, but I'd love to see the playing focus shifting more in such a direction, ie basically players helping each other.

I apparently have no idea what I'm doing.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#95 - 2014-03-04 11:40:48 UTC
Am I missing something? Single miners can make reasonable small scale income, that scales nicely with a group of miners co-operating (real or multi-box). The bots aren't greatly affecting this and CCP will take them out when they find them anyway. Where is the problem that the OP is suggesting solving?
Nevyn Auscent
Broke Sauce
#96 - 2014-03-04 11:59:16 UTC
Corraidhin Farsaidh wrote:
Am I missing something? Single miners can make reasonable small scale income, that scales nicely with a group of miners co-operating (real or multi-box). The bots aren't greatly affecting this and CCP will take them out when they find them anyway. Where is the problem that the OP is suggesting solving?

You missed the part where the Op admitted this was simply an attempt to Nerf Highsec.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#97 - 2014-03-04 12:03:44 UTC  |  Edited by: Corraidhin Farsaidh
Ahhh right, thanks for pointing that out :D Must have mentally skipped over it...
Nevyn Auscent
Broke Sauce
#98 - 2014-03-04 12:06:44 UTC
DSpite Culhach wrote:
Koffin Nail wrote:
wrong, wrong and wrong...

want to remove the bots or at least lower the amount of them, increase the difficulty. Take rats from null, put them in empire. Deep null, BS rats that hit like a freight train, eat hammerheads like munchies.

Win/Win miners learn how to tank, and defend, have backup to kill rats. Can't afk without risking loss of ship to rats.


I'm sure more balancing issues would then come into play, but I'd love to see the mining focus shifting more in such a direction.

Without any officer or deadspace spawns, I'm not sure there would be major income issues in basic null BS's in High sec thinking about it. Of course, BS rats in Empire space in the main belts is just a weird thing. Since supposedly they patrol it.
DSpite Culhach
#99 - 2014-03-04 12:14:49 UTC
Nevyn Auscent wrote:
DSpite Culhach wrote:
Koffin Nail wrote:
wrong, wrong and wrong...

want to remove the bots or at least lower the amount of them, increase the difficulty. Take rats from null, put them in empire. Deep null, BS rats that hit like a freight train, eat hammerheads like munchies.

Win/Win miners learn how to tank, and defend, have backup to kill rats. Can't afk without risking loss of ship to rats.


I'm sure more balancing issues would then come into play, but I'd love to see the mining focus shifting more in such a direction.

Without any officer or deadspace spawns, I'm not sure there would be major income issues in basic null BS's in High sec thinking about it. Of course, BS rats in Empire space in the main belts is just a weird thing. Since supposedly they patrol it.


I edited that post slightly. I simply meant that any game mechanics changes that actually get players to get together and cooperate would be welcome.

I apparently have no idea what I'm doing.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#100 - 2014-03-04 12:39:36 UTC
Cooperate? You train for a simple cruiser and murder the rat and come back in your barge. Or you just tank your ship accordingly. Or you have your alt in an Ishtar in the belt and mine undisturbed. Cooperation through better rats? Don't make me laugh. Roll

Moreover, better rat spawns in highsec just undermines the 00 income even more. Roll Why should I go to 00, when I can rat BS spawns in high sec or low sec. To be frank, that sounds like an awesome idea. I like Domain and Aridia more than any of the dull 00 regions, so I can live there and rat there for my income. Big smile

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.