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12 months for a remap little long?

First post
Author
Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#1 - 2014-03-04 10:19:21 UTC
Hi guys not a whine thread.

do you guys think that 12 months between remaps is a little to long. ?

I would think 6 months would be more realistic.

what do you think?
Entilarza
HS Holdings
#2 - 2014-03-04 10:31:50 UTC
how's this not whine?
Get yourself Eve-Mon and HTFU
Tippia
Sunshine and Lollipops
#3 - 2014-03-04 10:31:51 UTC
I think infinite months would be more realistic.

And no, there's no particular reason to reduce it to 6 months either. Remaps are there to fix errors and to specialise. Doing it to often means you're not specialising or you're doing an awful lot wrong… in which case, in good EVE tradition, you have to live with it.

12 months is pretty spot on.
Kimmi Chan
Tastes Like Purple
#4 - 2014-03-04 10:33:14 UTC
Lord LazyGhost wrote:
Hi guys not a whine thread.

do you guys think that 12 months between remaps is a little to long. ?

I would think 6 months would be more realistic.

what do you think?


lol, no.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

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Samillian
Angry Mustellid
#5 - 2014-03-04 10:36:49 UTC
Remaps are fine as is.

I honestly haven't had a skill plan that is less than a minimum of 18 months long. In the five years I've been playing I've only remapped twice, once six months into the game and once at the beginning of this year.

NBSI shall be the whole of the Law

Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#6 - 2014-03-04 10:42:06 UTC
Entilarza wrote:
how's this not whine?
Get yourself Eve-Mon and HTFU


well because iam not crying O no I made a mistake i need a remap boo hoo.

it was my just a question to the community.

for your info i still have 2 bonus remaps and a normal one. but thanx for the constructive comment.

Salvos Rhoska
#7 - 2014-03-04 10:45:50 UTC
Lord LazyGhost wrote:
Hi guys not a whine thread.

do you guys think that 12 months between remaps is a little to long. ?

I would think 6 months would be more realistic.

what do you think?


Explain the bold/highlighted part, please.
Especially regarding it being "realistic".
Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#8 - 2014-03-04 10:56:12 UTC
Salvos Rhoska wrote:
Lord LazyGhost wrote:
Hi guys not a whine thread.

do you guys think that 12 months between remaps is a little to long. ?

I would think 6 months would be more realistic.

what do you think?


Explain the bold/highlighted part, please.
Especially regarding it being "realistic".


my opinion....

i think in my own opinion that 6 months would be a better time span.

lot of things change in 6 months ships, mods new things added to game sites maybe new skills. ect
so being able to change a little quicker to adjust to a changing game could be good.

Like i said that is my opinion.
Victor Andall
#9 - 2014-03-04 10:56:42 UTC
You should only use Remaps once you start making skill plans for several long (10+ days per) skills that all share the same attributes.

Skill plans that take roughly a year.

I just undocked for the first time and someone challenged me to a duel. Wat do?

19.08.2014 - Dinsdale gets slammed by CCP Falcon. Never forget.

Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#10 - 2014-03-04 11:04:33 UTC
Victor Andall wrote:
You should only use Remaps once you start making skill plans for several long (10+ days per) skills that all share the same attributes.

Skill plans that take roughly a year.


I agree but what happens 6 months down the line when you go ooo X has been changed or o that looks good the new Y ships seem kewl i may train for them.
which makes my end goal not really what i would like to do anymore.

You stuck training that skill set for 6 more months because of something you chose 6 months ago when viewing the game in how it used to be before the Hyperthetical changes that happened.

Yes you can change your skills que when ever you like it i and just train at a much lower speed then you would at a correct remap.
Em arr Roids
Imperial Academy
Amarr Empire
#11 - 2014-03-04 11:05:34 UTC  |  Edited by: ISD Ezwal
*Snip* Please refrain from personal attacks. ISD Ezwal.

12 months is too long. Your stuck specced for a whole year for a certain set of skills and when your done with said skill type it means you have train other types at a slower speed because your not specced and cannot switch attribute specifications.

It's fckin stupid imo. 12 month is indeed too long.
Hasikan Miallok
Republic University
Minmatar Republic
#12 - 2014-03-04 11:14:01 UTC  |  Edited by: Hasikan Miallok
I was due for a 12 month remap last month and when I did a evemon attribute check it suggested the exact same perception int focussed remap i did a year ago.

I still have the bonus remaps for my original character and have not used those up either.

Must say, people on this forum seem rather SP obsessed. Eve the game of micromanaging skill queues :D

People should just play the game and be a bit less obsessed with training.
Tippia
Sunshine and Lollipops
#13 - 2014-03-04 11:14:44 UTC
Lord LazyGhost wrote:
I agree but what happens 6 months down the line when you go ooo X has been changed or o that looks good the new Y ships seem kewl i may train for them.
What happens is that you'll know 6 months in advance that it'll happen and can thus choose not to make the switch. What also happens is that the new stuff will be just like the old stuff with the same attribute combos, so chances are that you won't have to adjust at all.

Quote:
You stuck training that skill set for 6 more months because of something you chose 6 months ago when viewing the game in how it used to be before the Hyperthetical changes that happened.
No, you're not stuck. You're never stuck. You just train slightly slower. If it's just a module or a ship that has been changed or added, it's such a short diversion that you're hardly going to notice the difference.

Em arr Roids wrote:
Your stuck specced for a whole year for a certain set of skills
…which doesn't preclude you from training something else that might come up or that you might have forgotten.
Hasikan Miallok
Republic University
Minmatar Republic
#14 - 2014-03-04 11:17:18 UTC  |  Edited by: Hasikan Miallok
Tippia wrote:
Lord LazyGhost wrote:
I agree but what happens 6 months down the line when you go ooo X has been changed or o that looks good the new Y ships seem kewl i may train for them.
What happens is that you'll know 6 months in advance that it'll happen and can thus choose not to make the switch. What also happens is that the new stuff will be just like the old stuff with the same attribute combos, so chances are that you won't have to adjust at all.

Quote:
You stuck training that skill set for 6 more months because of something you chose 6 months ago when viewing the game in how it used to be before the Hyperthetical changes that happened.
No, you're not stuck. You're never stuck. You just train slightly slower. If it's just a module or a ship that has been changed or added, it's such a short diversion that you're hardly going to notice the difference.

Em arr Roids wrote:
Your stuck specced for a whole year for a certain set of skills
…which doesn't preclude you from training something else that might come up or that you might have forgotten.


yep

unless for some insane reason you decide to convert your PvP character into an indy/trader the skills you need bonused do not really change much.

Plus in the end a remap saves maybe 10 days over a year ... seriously ... who cares if takes a week longer to get into that carrier after two years training ?.
Miomeifeng Alduin
Lithonauts Inc.
#15 - 2014-03-04 11:22:41 UTC  |  Edited by: ISD Ezwal
Em arr Roids wrote:
*Snip* Please refrain from personal attacks. ISD Ezwal.

12 months is too long. Your stuck specced for a whole year for a certain set of skills and when your done with said skill type it means you have train other types at a slower speed because your not specced and cannot switch attribute specifications.

It's fckin stupid imo. 12 month is indeed too long.



so, what i get from this is: i want to train several skills faster, and then remap and train other skills faster, and then remap and do that again, and all of that without the downside of having other skills train slower. so you just want a constant skilltraining "boost".
Em arr Roids
Imperial Academy
Amarr Empire
#16 - 2014-03-04 11:37:19 UTC  |  Edited by: ISD Ezwal
Miomeifeng Alduin wrote:
Em arr Roids wrote:
*Snip* Please refrain from personal attacks. ISD Ezwal.

12 months is too long. Your stuck specced for a whole year for a certain set of skills and when your done with said skill type it means you have train other types at a slower speed because your not specced and cannot switch attribute specifications.

It's fckin stupid imo. 12 month is indeed too long.



so, what i get from this is: i want to train several skills faster, and then remap and train other skills faster, and then remap and do that again, and all of that without the downside of having other skills train slower. so you just want a constant skilltraining "boost".



Why not ?
Tippia
Sunshine and Lollipops
#17 - 2014-03-04 11:44:24 UTC  |  Edited by: Tippia
Em arr Roids wrote:
Why not ?
Because it makes the concept of a boost pointless to begin with.
The remaps are there specifically to make you train some stuff slower. If you can just get around that trivially or at will, you might as well remove the remaps entirely since they serve no purpose.

Quote:
nobody is presenting a good case as to why it is a bad idea.
That's wrong to begin with, not that it matters: they don't have to provide a case for the status quo — you have to provide a good case for altering it.

Quote:
The people who benefit the most are the new players and low end sp players.
They already have that benefit.
Inquisitor Kitchner
The Executives
#18 - 2014-03-04 11:45:05 UTC
Don't newbies get a couple of free remaps?

If they don't I think they should, they are the only ones I'm worried about as they are the only ones who have an excuse if they make a mistake and then have to live with it for 12 months.

If you start out with say 2 bonus remaps and your standard one, you can essentially remap 3 times in less then 12 months.

On the other hand, if you want to train something like leadership for combat ships there isn't even 12 months worth of skills that are worth training. After you've got FCV and all the boosting skills for combat ships that's about 8 months of skill training.

I also think the amount of choice is pointless. Why can I spread the attributes individually when the optimal remap is nearly always just skewed in favour of one or two statistics?

I'd actually be in favour of speeding up all skill training a little bit and cutting remaps all together and if people want to boost their stats they can buy the implants to do it. Maybe introduce some "officer" implants that give more then +5 too.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#19 - 2014-03-04 11:45:40 UTC
Em arr Roids wrote:
Miomeifeng Alduin wrote:
Em arr Roids wrote:
Eveyone is this thread is "letsmakeeveeasierphobic"

12 months is too long. Your stuck specced for a whole year for a certain set of skills and when your done with said skill type it means you have train other types at a slower speed because your not specced and cannot switch attribute specifications.

It's fckin stupid imo. 12 month is indeed too long.



so, what i get from this is: i want to train several skills faster, and then remap and train other skills faster, and then remap and do that again, and all of that without the downside of having other skills train slower. so you just want a constant skilltraining "boost".



Why not ?



if you make it to easy to change between them people do it all the time. there still needs to be some though and planning going into it.

I would be for removing them the ability to adjust them all together and just having them fixed across the board. or even god forbid have them provided by bloodline to make picking a race and bloodline mean something again.

Like in the passed it determined what skills you started with. these days it just makes no real difference at all.

maybe the answer would be to have them all the same so you train any skill at the same pace. and the only way to increase the speed is with implants. or bring back the learning skills :) (puts on flame proof jacket)

Matarella
Incognito Mode
Brotherhood of Spacers
#20 - 2014-03-04 11:48:20 UTC  |  Edited by: Matarella
I can remember we had learning skills. you had to devote months to training to 5. And there was no remap, the atributes you took at the start of the game. was what you were stuck with.

What I am trying to say. Be ******* grateful they added a system where you can switch every 12 months.


Inquisitor Kitchner wrote:
Don't newbies get a couple of free remaps?




New characters receive 2 free remaps when they start playing.
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