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Player Features and Ideas Discussion

 
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Constellation Wide Trade Hubs

First post
Author
Anthar Thebess
#1 - 2014-03-03 08:31:29 UTC  |  Edited by: Anthar Thebess
The idea is very simple - i will explain it using Jita as example.
Jita is overloaded , have to be on a separate node , and it is still blocked in most of the TZ.

Instead of putting more server power to maintain Jita, lets just make main trade hubs constellation wide.

How this constellation wide trade hub works:
- 1 designated station in each system.
- everything you place on the market can be bought in the whole constellation trade hub , and will be instantly delivered to buyers hangar.

What this will change?
- instead of 1 overloaded system 2k local will be split to multiple systems.
There will be no need to keep jita on separate node.

Jita is located in this constellation :
http://evemaps.dotlan.net/map/The_Forge/Kimotoro
We can limit the range of this Constellation trade hub to 1j from Jita .
Nariya Kentaya
Ministry of War
Amarr Empire
#2 - 2014-03-03 08:55:23 UTC
Anthar Thebess wrote:
The idea is very simple - i will explain it using Jita as example.
Jita is overloaded , have to be on a separate node , and it is still blocked in most of the TZ.

Instead of putting more server power to maintain Jita, lets just make main trade hubs constellation wide.

How this constellation wide trade hub works:
- 1 designated station in each system.
- everything you place on the market can be bought in the whole constellation trade hub , and will be instantly delivered to buyers hangar.

What this will change?
- instead of 1 overloaded system 2k local will be split to multiple systems.
There will be no need to keep jita on separate node.

Jita is located in this constellation :
http://evemaps.dotlan.net/map/The_Forge/Kimotoro
We can limit the range of this Constellation trade hub to 1j from Jita .

or, something even easier that cant be used to avoid ganks and conflict with high-value goods, aswell as avoid wasting valuable dev resources, people for once can get off their ass and shop somewhere other than jita.

like seriously.

you are like people who only shop at wal-mart, theyll keep swearing that wal-mart has the best prices, beause wal-mart says so, but if you actually compare prices there are plenty of other stores that can compete if not outright destroy their prices.
Anthar Thebess
#3 - 2014-03-03 09:28:44 UTC
In case of ganking this will not change much.
People will just move 1 jump from those systems.
Most of the ganking along routes will be not affected at all - for example : content creators hunting in all 0.5 systems.

I don't like the idea of trade hubs - but most of the players do.
That's why those trade hubs exist.
CCP didn't create them - they are player made , and maintained by players.

I prefer that high end nodes running trade hubs - especially jita.
Will be dedicated to some more important tasks.

If CCP decides to split this to multiple systems, and place each of those systems on a separate node ( with other systems) then most of the issues connected to jita will be gone.

Including less spam on local , as scamers will be also split by 5 systems.


Rivr Luzade
Coreli Corporation
Pandemic Legion
#4 - 2014-03-03 10:15:49 UTC
Whether you like it or not does not matter, capital always tends to concentrate in few locations where it can be traded easily and with little effort. It's human nature and a fact that can't be changed. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#5 - 2014-03-03 10:49:16 UTC
And what about people who trained skills for region trading?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#6 - 2014-03-03 11:07:18 UTC
What about them? They can create and maintain orders throughout an entire region/within range of several jumps. That doesn't change my fact.
Actually, these skills, in combination with concentrated capital accumulations as we have it, make it very easy to maintain orders in Amarr and Jita with only 5 jumps to travel. It is thus in their interest to have things in one place.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Medalyn Isis
Doomheim
#7 - 2014-03-03 11:16:03 UTC
Anthar Thebess wrote:
The idea is very simple - i will explain it using Jita as example.
Jita is overloaded , have to be on a separate node , and it is still blocked in most of the TZ.

Instead of putting more server power to maintain Jita, lets just make main trade hubs constellation wide.

How this constellation wide trade hub works:
- 1 designated station in each system.
- everything you place on the market can be bought in the whole constellation trade hub , and will be instantly delivered to buyers hangar.

What this will change?
- instead of 1 overloaded system 2k local will be split to multiple systems.
There will be no need to keep jita on separate node.

Jita is located in this constellation :
http://evemaps.dotlan.net/map/The_Forge/Kimotoro
We can limit the range of this Constellation trade hub to 1j from Jita .

I was thinking this same thing, it is a pretty simple solution. In fact I think it is probably inevitable that CCP will somehow try to split the server load using some such method as the game continues to grow.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#8 - 2014-03-03 11:29:02 UTC  |  Edited by: Riot Girl
Rivr Luzade wrote:
What about them? They can create and maintain orders throughout an entire region/within range of several jumps. That doesn't change my fact.
Actually, these skills, in combination with concentrated capital accumulations as we have it, make it very easy to maintain orders in Amarr and Jita with only 5 jumps to travel. It is thus in their interest to have things in one place.

Just because it's easier for them, doesn't mean it's better. Personally the idea of mission runners hanging around in Caldari space, selling all their loot and getting all their ammo instantly with no effort makes me feel a little nauseous.

Medalyn Isis wrote:
I think it is probably inevitable

Sure.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#9 - 2014-03-03 12:27:08 UTC
There's not much you can do about it. Except for overhauling the ancient code to make processes more parallelized and multithreaded and changed the mission system so that CN and shield is not the top of the hill anymore.

Apart from that: If stuff is stored in Jita and you buy it in Marausi, as an example, how do you get your stuff to Marausi? NPC Magic? I don't think that will sit well with all those Player-over-everything extremists in the forum. Player hauling? Expensive (or ridiculous couriers) and then where's the point of splitting Jita up?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Batelle
Federal Navy Academy
#10 - 2014-03-03 16:38:28 UTC
The "magic mailbox" idea keeps coming up more and more frequently.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Anhenka
The New Federation
Sigma Grindset
#11 - 2014-03-03 22:22:11 UTC
Rivr Luzade wrote:
There's not much you can do about it. Except for overhauling the ancient code to make processes more parallelized and multithreaded and changed the mission system so that CN and shield is not the top of the hill anymore.

Apart from that: If stuff is stored in Jita and you buy it in Marausi, as an example, how do you get your stuff to Marausi? NPC Magic? I don't think that will sit well with all those Player-over-everything extremists in the forum. Player hauling? Expensive (or ridiculous couriers) and then where's the point of splitting Jita up?


Eve not having had any sort of NPC magic transportation of player items since the start afaik, I would really not say that people who think that players need to do all the in game hauling of items to be "extremists"

And unless you are a very new player, player hauling services are extremely cheap. It's around a mil for a pickup, then 5-700k a jump. A person running missions can pay for a back and forth trip from Jita to Rens and back for an entire freighter haul for 25 Milish, 30 minutes of running missions or ratting in exchange for someone making 30+ jumps in a freighter with the agility of a whale on land that takes a couple hours if on manual, or quite a few hours if on AP.
Anthar Thebess
#12 - 2014-03-04 08:20:18 UTC
My suggestion is to increase trade hubs up to 1 constellation not region.
In case of the Jita im also suggesting to decreasing it size by 2 system - this will result in this trade hub to be limited to 1j from Jita.

So for example Jita Trade hub , will be 5 systems wide.
If CCP place each system on different node , the one running Jita will be free, and can be put for some real tasks.

How those items will be transported - this is a game, every thing here is "magic box".
If you want some background ?

"Caldari state stocked up on each station tremendous amounts of goods used for trade, allowing for at least 3 days of safe trade.
Each day those items are restocked between the stations - to keep those transports safe , caldari state asked CCP kick all players from server for 30min each day. "


And you also have the explanation for the DT Twisted
Centurax
CSR Engineering Solutions
Citizen's Star Republic
#13 - 2014-03-04 10:39:31 UTC
Ok if this was to be done then maybe the following delivery methods could be used:

Idea Interbus or Prompt Delivery style NPC corps fly around space in freighters that can be attacked with consequences (pilot is suspect flagged) which mean your delivery is just a vulnerable to ganks as it would be if a player was flying the ship, maybe take out transport insurance Lol. To possibly save server load with this method the cargo ship only delivers on a scheduled say once per hour.

Idea The Jovians did experiment with long range transporters back when Cloaking devices were introduced, didn't work out well for the Ambassador involve but, they could have left that technology sitting around to be found, so you could have an instant delivery, just might not end up where you want it.
Nevyn Auscent
Broke Sauce
#14 - 2014-03-04 10:43:40 UTC
Trade Hubs are not a CCP driven initiative. They are a player creation so should have a player solution if there are issues.

CCP creating any actual game mechanic difference for a trade hub removes the sand box nature of the Trade Hub.

So, No, Hell No, and GTFO.
Anthar Thebess
#15 - 2014-03-04 12:41:16 UTC
Nevyn Auscent wrote:
Trade Hubs are not a CCP driven initiative. They are a player creation so should have a player solution if there are issues.
CCP creating any actual game mechanic difference for a trade hub removes the sand box nature of the Trade Hub.
So, No, Hell No, and GTFO.


Yes they are, and they didn't changed for the last years.
There cannot be a player solution, as the current limitation is not from the player side , but from CCP side.

Like i stated, 1 additional ( or designated ) station in those systems.
When you trade on it - all stuff is put, or pulled from all those systems.

I don't want all trade hubs to be connected, just split the raw 'server power' needed to run jita.
So we will have separate trade hubs , just split between few systems and nodes.


Alvatore DiMarco
Capricious Endeavours Ltd
#16 - 2014-03-04 13:15:28 UTC  |  Edited by: Alvatore DiMarco
The player-side solution is to stop piling into Jita.

If you want goods available 1j from Jita, then list them for sale 1j from jita. Perimeter and New Caldari get plenty of traffic.

Additionally, there is an active thread already existing for this topic (with Dev participation and everything), so I am requesting an ISD lock on this one.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#17 - 2014-03-05 21:12:32 UTC
As there already is a quite extensive thread on Jita, including multiple Dev posts and a wide variety of solution proposals, this thread gets a lock.

The rules:
16. Redundant and re-posted threads will be locked.

As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.


ISD Ezwal Community Communication Liaisons (CCLs)