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Player Features and Ideas Discussion

 
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more navy ships (?)

Author
Silivar Karkun
Doomheim
#1 - 2014-03-01 17:23:21 UTC  |  Edited by: Silivar Karkun
never understood the navy line, 1 frigate, 2 cruisers, 2 BSs and now we have 1 BC hull.....wouldnt be more logical to finish the cycle?

2 frigates, 2 destroyers, 2 cruisers, 2 BCs, 2 BS.....

this means adding 16 new hulls to the game:

frigates:

the frigates could be based in the logistic ones, pretty much like its done with the cruiser line

-imperial navy Inquisitor: missile damage +drone damage and hitpoints (this time reminiscent of the old inquisitor along with the new drone doctrine)
-federation navy navitas: hybrid damage + drone damage and hitpoints
-caldari navy bantam: hybrid optimal + damage
-republic fleet burst: missile damage + projectile rate of fire , can fit either missiles or turrets

destroyers:

this time the idea is to make it similar to the navy BC line. some of the ships still carry the pattern of the nav frigates mentiones before while others dont get a real change or just get a mix of the two, the talwar for example, gets a range bonus to both projectiles and missiles while keeping a damage bonus (at the cost of the microwarpdrive bonus)

-imperial navy coercer: laser damage + tracking, keeps role bonus
-imperial navy dragoon: drone damage and hitpoints + missile damage, keeps role bonus
-federation navy catalyst: same bonuses (no need to change TBH, its similar to the navy brutix)
-federation navy algos: drone damage and hitpoints + hybrid damage, keeps role bonus
-caldari navy cormorant: hybrid optimal + damage, keeps role bonus
-caldari navy corax: missile damage + explosion radius, keeps role bonus
-republic fleet thrasher: projectile damage + rate of fire, keeps role bonus
-republic fleet talwar: missile max velocity + projectile falloff range, bonus changed to 25% bonus to missile and projectile damage, can fit turrets or missiles

Battlecruisers:

the navy BCs follow the last pattern and are based in the Tier 2 variations for all of them it keeps the role bonus

-imperial navy Prophecy: drone damage and hitpoints + missile damage
-federation navy Myrmidon: drone damage and hitpoints + hybrid damage
-caldari navy Ferox: hybrid damage + optimal
-republic fleet Cyclone: missile damage + projectile rate of fire (same number of turrets and launchers no split)

as for the issue of a no drone platform in imperial battleships, well, we could add a third BS for this and even put more battleships in the navy field:

Battleships:

-imperial navy abaddon: drone damage and hitpoints + missile damage
-federation navy hyperion: hybrid damage + falloff range
-caldari navy rokh: hybrid damage + optimal range
-republic fleet maelstrom: projectile damage + falloff range

is that or just allow the navy geddon and the navy augoror to use missiles too, unbonused of course, or change them to use missiles+drones

in total that sums up 20 hulls, and the line would be 2 frigs, 2 destros, 2 cruisers, 2 BCs, 3 BS.....that's pretty much an army in terms of unit variety...

from the lore standpoint the thing is pretty much like this:

-the Amarr Imperial Navy is in process of expanding their doctrines, as they are the lest actualized of the 4 empires, with what they have learned from Khanid technology along with their new drone doctrine the Amarr have create a mix of drone boat + missile

-the Gallente Federal Fleet have had a good emphasis in hybrid ships, strange taking in account their drone doctrine, as their only droneboat is an old war horse of the gallente/caldari war, they have decided to expand the drone doctrine in their military fleet

-the Caldari having a long history of military performance are always trying to be at the front in terms of military advances, their doctrine has always been about missiles but as an aditional doctrine they have started to put in test the weapons of their gallentean enemies, with an emphasis in long range hybrids

-the Minmatar are always improving their nascent nation along with keeping their Amarrian enemies in check, the Minmatar have always been about versatility something that its only noted in 2 of their hulls, in order to extend their changing tactics on the battlefield the republic navy has added more versatile ships to the mix, inspired by the popularity of the Fleet Typhoon and the Fleet Scythe.....

open to criticism.....
Anhenka
Native Freshfood
Minmatar Republic
#2 - 2014-03-01 18:42:01 UTC  |  Edited by: Anhenka
We are currently in the middle of a rebalancing cycle on all the ships. Having already done the passes for t1/2 frigs, t1/2 cruisers, t1 BS, and Marauders, what still remains is t3 cruisers, Black Ops, and Capitals. I can almost certainly promise you that no significant number of ships will be added until the rebalance pass is finished at the very earliest. There is likely also be some form of a module tieracide in there somewhere as well.

And frankly, people have been crying out for changes on POS systems, Sov Systems, Nullsec Industry, Farms and Fields, etc, a lot more than people have been asking for more ships.

CCP also has to deal with making sure the new potential ships do not overly overlap with the existing cruisers niches.

TLDR: I cannot see the massive time, effort, and labor required to add 16 new hulls to the game being anywhere near CCP's priority list for years to come.
Silivar Karkun
Doomheim
#3 - 2014-03-01 18:59:25 UTC
well that's to be taken in account yes.......just wanted to make the suggestion....
Electrique Wizard
Mutually Lucrative Business Proposals
#4 - 2014-03-01 19:07:41 UTC
Boring. Add pirate destroyers / bcs and more meta types first. Plenty of unused (pirate rat) models

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Damien White
Deep Core Mining Inc.
Caldari State
#5 - 2014-03-01 19:11:30 UTC
I always viewed the Navys as more cost orientet so they only createt special hulls for ship worth keeping.

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