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EVE New Citizens Q&A

 
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Forming a new corp

Author
Ole Gato
ABCone Corp
#1 - 2014-02-28 04:21:34 UTC
Forming a new corporation seems straight forward enough but I have a few questions:

There is a mention of rent - is this daily, weekly, monthly or what. Also is rent different depending on location? What would the average rent be?

I think you would want one which supplied a full line of service but what about strategic location. Near a major trading hub or not? Or a quitter location without much traffic?

Appreciate all thought and opinions on this.

Ole Gato
Del Monkan
Azure Nomads
#2 - 2014-02-28 05:37:58 UTC
There is no right or wrong answer to any of your questions... It all depends on what your corp does as well as personal preferences.
Seraph Essael
Air
The Initiative.
#3 - 2014-02-28 05:44:02 UTC  |  Edited by: Seraph Essael
Firstly, take a look at this.

From what I believe rent is for the Headquarters and Offices (I believe) and is taken monthly. Rent amount is dependent on the demand of the location.

As for near a trade hub or not: If you have a great logistics department it wont matter if you're close or far. However bare in mind that the closer you are to one the more people there are, which may mean more wardecs etc.

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Elena Thiesant
The Scope
Gallente Federation
#4 - 2014-02-28 05:59:00 UTC
Rent is for offices at stations. Offices give you corp hangers. Rent is monthly, the amount depends on how busy the station is in terms of rented offices. To give you an idea, my rent last month for one office was 78 million ISK, for a second 20 million.

Starting a corp is easy. Running a corp is hard.
It's part manager, part school teacher, part inspirational leader, part book keeper. What do you, as a 17 day old character, have to offer your members. Why would they join you and not a more established corp? Will you be able to answer their questions about the game? Will you be able to offer them useful advice when you get wardecced (when, not if). Will you be able to offer them corp activities, goals, reasons to be in the corp and not playing solo?
Galaxy Pig
New Order Logistics
CODE.
#5 - 2014-02-28 06:13:31 UTC
Elena raises good questions, have you considered the possibility that you should be more experienced before even undertaking such a thing?

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Ole Gato
ABCone Corp
#6 - 2014-02-28 06:20:41 UTC
Seraph Essael wrote:
Firstly, take a look at this.

From what I believe rent is for the Headquarters and Offices (I believe) and is taken monthly. Rent amount is dependent on the demand of the location.

As for near a trade hub or not: If you have a great logistics department it wont matter if you're close or far. However bare in mind that the closer you are to one the more people there are, which may mean more wardecs etc.



Great link - thanks
Ole Gato
ABCone Corp
#7 - 2014-02-28 06:26:20 UTC
Elena Thiesant wrote:
Rent is for offices at stations. Offices give you corp hangers. Rent is monthly, the amount depends on how busy the station is in terms of rented offices. To give you an idea, my rent last month for one office was 78 million ISK, for a second 20 million.

Starting a corp is easy. Running a corp is hard.
It's part manager, part school teacher, part inspirational leader, part book keeper. What do you, as a 17 day old character, have to offer your members. Why would they join you and not a more established corp? Will you be able to answer their questions about the game? Will you be able to offer them useful advice when you get wardecced (when, not if). Will you be able to offer them corp activities, goals, reasons to be in the corp and not playing solo?



No, what I was thinking about was a 2nd account to train an industrial.

And a Corp would be an easier method to share things - like wallet or ships, etc.

Thanks for this input - there is a wealth of info in these forums - if the search function worked a little better!

Ole Gato
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#8 - 2014-02-28 11:23:34 UTC  |  Edited by: Solai
This is a tangent, I suppose, but I'll do it anyways: My unsolicited advice is to not form a new corporation.

If you have leadership ambitions, then the best way toward this aspiration is to join a successful existing corp. The reasons are many:

A) Learn the game faster, learn about Eve gamer organization management and politics faster.
B) Gain more resources faster, in game and out of game.
C) Gain more followers faster, by inheriting pre-existing power and infrastructure instead of building it yourself over time.
D) Gain more allies faster by allowing others to make diplomatic agreements for you, prior to your taking charge.
E) Gain a reputation faster, a reputation that already existed, and will now belong to your group.
F) Decreased likelihood of being afflicted by inexperienced/terrible leaders, by inheriting a vetting process and a larger pool of potential leadership-team members.
G) Gain personal power/reputation/glory/etc faster, because established entities have such a massive leg up on their competition. It is extremely rare for a newcomer organization to take a seat at the tables of Eve power; in nearly all cases, the powers that rise and fall are just recycled old powers. So why not take over one of the old powers?

There is always, ALWAYS an un-filled demand for proactive, rigorous, and smart potential leaders in skilled corporations and alliances. It requires many such, and most decide they don't want to do it once they realize what's involved. If you possess those qualities and the desire to gain responsibility, and then leadership.... Then you will get leadership.

If your ambitions are not simply to wear a space-crown, but rather for utility and potency, then you should still join a pre-existing corp. The reasons are many, but I'll only name the most important factor: They've been growing, organizing, and refining their organization since before you were playing. In other words, they're strictly better than what you could offer on your own, even after you've had time to ascend the toughest parts of the learning curve.

If your ambition is to fulfil an otherwise un-represented purpose then... hm.... Well, then keep looking, because it's probably filled by someone you haven't found yet. And if I'm wrong on that... Well, my bad, but the odds were in my favor!
DannyMoe
4S Corporation
The Initiative.
#9 - 2014-02-28 12:47:48 UTC
We started our first corp many years ago with an initial rental of about 30mil per month. My first thought was "WOW!" that is expensive. However I had set aside several hundred mil for the purpose so thought "Let's see what happens and if it is still viable in a few months time..."
We ran missions for the station faction regularly - I guess this helped with standings.. either way the rental got less each month until by the end of that year we were only paying about 300,000 a month.

Point is if it sounds expensive now - it prolly wont be after 6-12 months. :)

As for whether you should start a corp?

Only you can decide. If it's what you really want to do - then go for it. If you get war-decced - suck it up - great learning opportunities can be had.

As a new player/corp don't expect lots of players to flock to join. If it's just as a base of operations for yourself and a few friends - then go for it.
Qalix
Long Jump.
#10 - 2014-02-28 15:33:16 UTC
Ole Gato wrote:
No, what I was thinking about was a 2nd account to train an industrial.

And a Corp would be an easier method to share things - like wallet or ships, etc.

Thanks for this input - there is a wealth of info in these forums - if the search function worked a little better!

Ole Gato

You don't have to have an office, so there's no rent that you HAVE to pay, just to have a corp. yes, having a corp allows you to make use of the corp wallet and other features to more efficiently operate your set of characters.

Ask and ye shall receive: http://wiki.eveuniversity.org/Corporation_(Corp_Mechanics)
Radius Prime
Tax Evading Ass.
#11 - 2014-02-28 19:39:15 UTC  |  Edited by: Radius Prime
Ole Gato wrote:
Elena Thiesant wrote:
Rent is for offices at stations. Offices give you corp hangers. Rent is monthly, the amount depends on how busy the station is in terms of rented offices. To give you an idea, my rent last month for one office was 78 million ISK, for a second 20 million.

Starting a corp is easy. Running a corp is hard.
It's part manager, part school teacher, part inspirational leader, part book keeper. What do you, as a 17 day old character, have to offer your members. Why would they join you and not a more established corp? Will you be able to answer their questions about the game? Will you be able to offer them useful advice when you get wardecced (when, not if). Will you be able to offer them corp activities, goals, reasons to be in the corp and not playing solo?



No, what I was thinking about was a 2nd account to train an industrial.

And a Corp would be an easier method to share things - like wallet or ships, etc.

Thanks for this input - there is a wealth of info in these forums - if the search function worked a little better!

Ole Gato


You pay a one time fee for setting up the corp. The amount is negligible. Other then that you don't have any expenses until you are ready expand and want an HQ, offices, hangars, POSes,... . A corp just for your main and alts is thus perfectly doable and quite cheap.

Reopen the EVE gate so we can invade Serenity. Goons can go first.

DaReaper
Net 7
Cannon.Fodder
#12 - 2014-02-28 19:54:18 UTC
My advice, and I have run 2 corps and 2 alliances.

Join an existing corp if you have not already and get a feel for how things work. If you dive right in you will most likely fail. But join one that is active, and participate, see how they do things like mining ops, fleet ops, roles, pos, diplomacy etc. Because its really really hard if you have no experience. However, if you are not going to recruit and its just you and your alt, don't make a corp. It will make it easier for people to grief you with war decs that way. And its better to join an existing corp with both char's.

However, if you just want to dive in, be prepared for a ton of work. Most of your time will be spent recruiting and dealing with issues until you find someone you trust enough to make a director.

As said before, offices are no longer required. It used to be that you needed one for applications, but that changed. All an office will give you is a mutual storage place, and this is only worth wile once you are established and have a 'home'

You pay monthly and in empire the cost varies depending on the popularity of the station. If say you try to rent an office in jita, you are looking at prolly a few hundred million a month. compared to an out of the say system at about 2-10m a month.

If you just want your guys in the same corp.. join one.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Tran Tuyen
Amadio Family Enterprises
#13 - 2014-02-28 20:02:33 UTC
I think the OP has made it pretty clear he's setting up a tax shelter/shared asset pool for his alts, not a corp intended for others to join. I personally wouldn't know anything about that ( Blink ), but I've heard if you're only trying to manage a handful of alts and you want to live near a trade hub, station trades are less convenient than a corporate hangar but probably worth the rent savings.
rhodann
Hji corporation
#14 - 2014-02-28 22:57:42 UTC
The corp I am currently in is basically inactive ( just returned from a long break).

No one with any control has logged on in months.

Any way I can get promoted to ceo of my current corp?

Do I have to start my own now?

Looking to be able to setup a hi sec POS, I have the skills and standings on my chars , but no authority to anchor anything.
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#15 - 2014-03-01 00:31:20 UTC
Your best move would be to quit the corp and join one that's better than what you can do. Better services, better organized, more opportunities, more expertise, more fun, safer, less prone to mistakes, etc. There are vanishingly few good reasons for an inexperienced pilot to lead a corp in Eve. Meanwhile, when newbies join badly run corps, their play experience is greatly compromised. Playing within a corp led by inexperience actively makes the game worse for them, often leading them to unsubscribe.

You should not try to revive your dead corporation. It died for good reason.
NightCrawler 85
Phoibe Enterprises
#16 - 2014-03-01 01:49:41 UTC
rhodann wrote:
The corp I am currently in is basically inactive ( just returned from a long break).

No one with any control has logged on in months.

Any way I can get promoted to ceo of my current corp?

Do I have to start my own now?

Looking to be able to setup a hi sec POS, I have the skills and standings on my chars , but no authority to anchor anything.


If you have enough shares you can issue a vote to make your self the new CEO.