These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Power projection nerf discussion

Author
Paul Tsukaya
Doomheim
#1 - 2014-02-27 22:21:56 UTC  |  Edited by: Paul Tsukaya
Some people would like to see power projection nerfed, as a way of opening up sov for more regional scale battles, rather than being "10% tidi or go home."

I'd really like a thread where people can talk about in detail about the form such a nerf would take, rather than just saying "someone should fix sov!"

Here is one proposed nerf:

Ships with jump drives can only activate their jump drives twice in a 24 hour period.

The idea here it to encourage regional capital use, and regional capital powers, rather than having capital megablobs that can be anywhere they choose.

Please let me know your thoughts.
Batelle
Federal Navy Academy
#2 - 2014-02-27 22:24:03 UTC
Paul Tsukaya wrote:

Ships with jump drives can only activate their jump drives twice in a 24 hour period.


Terrible

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Paul Tsukaya
Doomheim
#3 - 2014-02-27 22:26:13 UTC
Batelle wrote:
Paul Tsukaya wrote:

Ships with jump drives can only activate their jump drives twice in a 24 hour period.


Terrible

I'm really just trying to get some discussion going.

I would really appreciate it if you could add some details to the discussion rather than no effort no value posting.
Zan Shiro
Doomheim
#4 - 2014-02-27 23:13:36 UTC
As if blops don't have enough working against them (we have the fix them threads...won't rehash here) you want them stuck after 1 hop?

They don't get near the range of the jump ships. And the nature of ninjya warfare has jump mobility vital to it. You see...its kind of hard to have the element of surprise when you have several CO's, recons and t3's slow boating via gate jumps escorting the blop(s) as that blop now only has 1 hop a day and needs to use gates to save that 1 hop. As the wise move would be to save it for a gtfo now hop when something has gone bad.

I could give you this scenario as well. Let's say its the first day of your cap pilot career. YOu found a killer deal on a cap...but its far away. So you buy it, jump it...and then go well guess I'll go play minecraft now as I need 1 more jump home and this here cap is stuck. Being a **** I will have your main the cap pilot. Since we want to keep eve "honorable" here I will make even cap alt "cheating" lol. No station in system to dock and JC out, no safe pos to leave the cap and fly a pod home.

What sounds good to you about this? Your aren't power projecting here. You are travel fit and not projecting a damn thing besides max cap recharge rate and jsut want to get home.


Paul Tsukaya
Doomheim
#5 - 2014-02-27 23:24:23 UTC
Zan Shiro wrote:
As if blops don't have enough working against them (we have the fix them threads...won't rehash here) you want them stuck after 1 hop?

I didn't have blops in mind.

I think blops should be exempt from any jump drive nerfs, as they're designed to be highly mobile and to operate deep in hostile territory.
Methonash Qorranto
Aliastra
Gallente Federation
#6 - 2014-02-27 23:30:47 UTC
Paul Tsukaya wrote:
Batelle wrote:
Paul Tsukaya wrote:

Ships with jump drives can only activate their jump drives twice in a 24 hour period.


Terrible

I'm really just trying to get some discussion going.

I would really appreciate it if you could add some details to the discussion rather than no effort no value posting.


Normally not a big fan of one-word posts, but in this case, that one word he uses is apt, pithy erudite, and extremely fitting for the proposed idea: it IS terrible!

There are doods who use Carriers to ferry things (read: ships, entire small gangs) in and out of low-sec and NPC null-sec that rely on making upwards of half a dozen jumps per day, and there's no way to impinge on "sov power projection" in terms of restricting daily allowable jumps without hurting those kinds of doods.

If you want to change "power projection" in true-sec, there must be far better ways. This is a *genuinely* bad idea that cannot [and should not] be well-defended.
Rowells
Pator Tech School
Minmatar Republic
#7 - 2014-02-27 23:34:52 UTC
I heard an idea where you had to use any capitals to bridge but you had a limit on number of ships. after everyone used portal the cap ship followed it through.
Anhenka
The New Federation
Sigma Grindset
#8 - 2014-02-27 23:36:22 UTC  |  Edited by: Anhenka
Paul Tsukaya wrote:

Here is one proposed nerf:

Ships with jump drives can only activate their jump drives twice in a 24 hour period.

The idea here it to encourage regional capital use, and regional capital powers, rather than having capital megablobs that can be anywhere they choose.

Please let me know your thoughts.


I think a trip from outer passage toa near Jita lowsec and back takes 6 jumps round trip. I think that any hamhanded attempt to nerf power projection by grossly decreasing the drive range, or by adding harsh restrictions on lighting cynos or jumps frequencies is inherently terrible because it is increasingly burdensome on those who require long trips between nullsec an high for supplies, and those who live in regions where physical geometry forces an above average number of jumps to go from A to B.

I honestly think that power projection is something you are going to have to learn to live with. I have done over 50 carrier jumps in a day before running carrier chains the previously mentioned 6 jump round trip in rapid succession, and if I were told that it would take me three days per trip in order to join a group on the edges of eve, I would have said "**** that" and looked elsewhere.

Severely limiting the ability of capitals to move around massively hinders them by imposing unrealistic penalties on anyone who has to go afk or leave during a capital op. If I need triple the number of cynos to get home from an op than I do currently, then I will never fly a capital in an op where there is the slightest chance of me needing to leave early, simply because of the amount of extra time it takes to get home.

It also makes events like hotdropping on capitals doing stupid things less likely, simply because you cannot move a force anywhere in a reasonable amount of time.
Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2014-02-28 00:14:57 UTC
Yes. Clearly, the only people who can actually use capitals should be the big coalitions. Everyone else should just reprocess them, since they'll never actually be able to use the damn things.


Roll
Anhenka
The New Federation
Sigma Grindset
#10 - 2014-02-28 00:25:46 UTC
Danika Princip wrote:
Yes. Clearly, the only people who can actually use capitals should be the big coalitions. Everyone else should just reprocess them, since they'll never actually be able to use the damn things.
Roll


Honestly not sure what side you are on here.

Lots of arguments say "nerfing power projection decreases large alliance power"

Your statement seem to say that nerfing it would decrease the power of smaller groups (which I agree with)
Care to elaborate a bit?
Zan Shiro
Doomheim
#11 - 2014-02-28 00:46:50 UTC  |  Edited by: Zan Shiro
Anhenka wrote:
Danika Princip wrote:
Yes. Clearly, the only people who can actually use capitals should be the big coalitions. Everyone else should just reprocess them, since they'll never actually be able to use the damn things.
Roll


Honestly not sure what side you are on here.

Lots of arguments say "nerfing power projection decreases large alliance power"

Your statement seem to say that nerfing it would decrease the power of smaller groups (which I agree with)
Care to elaborate a bit?



lets pick on the usual goons.

Goons can't power project 50 caps anymore. Fine they will jsut power project 1500 BS's by titan bridge. And in the spirit of this idea...titan can only bridge 1 time a day. Goons, and others, will have the titans in reserver to rotate out a smal crew won't.


Now I will have you defeat this force. But....heavy losses. Goons has the reserve titans to bridge in fresh supplies from where ever. Smaller crews...well I will be a **** here. Their system is more than 1 hop way from sources of supply. Jf hops...and waits till tomorrow to jump again. markets running low, goon does ops day 2 and ....its not looking real good as war of attrition hits harder.


Now you could say well do it relay race pass the baton style. Jf hops, dumps cargo, second jf picks it up, hops again. Cool, now you have 2 jf's moving 1 jf's worth of cargo. War of attrition, this isn't winning it.
Kapytul Gaynez
Hedion University
Amarr Empire
#12 - 2014-02-28 00:51:13 UTC  |  Edited by: Kapytul Gaynez
The obvious starting point should be finding a way to prevent a Cap fleet from being able to show up at any system within 30 minutes regardless of where they start from. Something as simple as a "recast" timer for jumping would suffice. I would lean towards one jump every 20 minutes or so. Issue with that I suppose would be that once you jump into combat you are there for 20 mintues, only way to disengage would regular warp.




Edit: For Titan bridging you can force the titan to jump through at the end of the bridge time. No more risk free bridging.
Anhenka
The New Federation
Sigma Grindset
#13 - 2014-02-28 01:01:05 UTC
Kapytul Gaynez wrote:
The obvious starting point should be finding a way to prevent a Cap fleet from being able to show up at any system within 30 minutes regardless of where they start from. Something as simple as a "recast" timer for jumping would suffice. I would lean towards one jump every 20 minutes or so. Issue with that I suppose would be that once you jump into combat you are there for 20 mintues, only way to disengage would regular warp.

Edit: For Titan bridging you can force the titan to jump through at the end of the bridge time. No more risk free bridging.


Still disproportionately (holy **** I spelled that correctly in one try) punishes living at the edge of the galaxy and decreases willingness to do things like drive by DD and ninja killing towers/supercaps while not significantly influencing the ability to move 500 capitals across the galaxy before a stratop.
Kapytul Gaynez
Hedion University
Amarr Empire
#14 - 2014-02-28 01:08:34 UTC
Anhenka wrote:
Kapytul Gaynez wrote:
The obvious starting point should be finding a way to prevent a Cap fleet from being able to show up at any system within 30 minutes regardless of where they start from. Something as simple as a "recast" timer for jumping would suffice. I would lean towards one jump every 20 minutes or so. Issue with that I suppose would be that once you jump into combat you are there for 20 mintues, only way to disengage would regular warp.

Edit: For Titan bridging you can force the titan to jump through at the end of the bridge time. No more risk free bridging.


Still disproportionately (holy **** I spelled that correctly in one try) punishes living at the edge of the galaxy and decreases willingness to do things like drive by DD and ninja killing towers/supercaps while not significantly influencing the ability to move 500 capitals across the galaxy before a stratop.



If you are willing to move your entire fleet across the map for a strat op that's fine. Being able to do that while also simultaneously defending your home system is not.

For the deep null systems they really should buff self sufficiency. Whatever minerals that would take should(at least in some quantity) be available.
Arthur Aihaken
CODE.d
#15 - 2014-02-28 01:12:39 UTC
I think it only makes sense to leave the discussions on how to improve null/sov to those that live there.

I am currently away, traveling through time and will be returning last week.

Kapytul Gaynez
Hedion University
Amarr Empire
#16 - 2014-02-28 01:16:24 UTC  |  Edited by: Kapytul Gaynez
Arthur Aihaken wrote:
I think it only makes sense to leave the discussions on how to improve null/sov to those that live there.




That doesn't make sense at all. Null is not only for those that have stations and alliances. Lot's of people daytrip to null. Furthermore changes to null/sov effect those that might want to live there in the future, not just those already there.




Edit: Also power projection directly effect low-sec as well. It is hardly a Null only issue.
Anhenka
The New Federation
Sigma Grindset
#17 - 2014-02-28 01:22:18 UTC
Kapytul Gaynez wrote:

That doesn't make sense at all. Null is not only for those that have stations and alliances. Lot's of people daytrip to null. Furthermore changes to null/sov effect those that might want to live there in the future, not just those already there.


Of course, but those without some degree of experience living in at least one sovholding null alliance tend to offer massively impractical suggestion and to not understand the underlying issues with them.

Of course lack of sovholding experience does not render their words useless, nor does experience with it make you perfect, but the rate of absolute garbage said by those who offer opinions without having ever left highsec is astounding.
Kapytul Gaynez
Hedion University
Amarr Empire
#18 - 2014-02-28 01:29:53 UTC
Anhenka wrote:
Kapytul Gaynez wrote:

That doesn't make sense at all. Null is not only for those that have stations and alliances. Lot's of people daytrip to null. Furthermore changes to null/sov effect those that might want to live there in the future, not just those already there.


Of course, but those without some degree of experience living in at least one sovholding null alliance tend to offer massively impractical suggestion and to not understand the underlying issues with them.

Of course lack of sovholding experience does not render their words useless, nor does experience with it make you perfect, but the rate of absolute garbage said by those who offer opinions without having ever left highsec is astounding.




While I agree those with little/no experience should yeild to the advice/criticism of those with more, this is harldy a Sov holders only issue. I think anyone/everyone should chime in if they have an idea. Dismissive posts like the one I quoted before this hinder discussion more than streamline it.


Full Disclosure: I live in a null adjacent low-sec system and own/fly caps.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#19 - 2014-02-28 01:42:58 UTC  |  Edited by: Aliventi
http://failheap-challenge.com/showthread.php?15920-Power-Projection-Pool

Go ahead. Read a 52 page thread about Power Projection. If you don't want to gouge your eyes out by the end let me know.
Edit: Grath (PL leader) pokes so many holes in why power projection should be nerfed. Read up!

Here is a quote from myself that basically sums up thinking about power projection right now:
Quote:
Arguing about power projection is useless until we know how CCP will rebalance SOV. So many of the arguments as to why it is bad (Blue doughnut, aiding SOV allies 5 regions away, hotdropping the dread fleet bashing a CSAA/R64 POS/grinding SOV, etc) are tied so closely to SOV that any changes to power projection without knowing how SOV will change will almost assuredly be a less than perfect solution. The same is also true of cap/super/titan rebalance. Until we have a stable in-game environment with which to discuss power projection then any solutions proposed will likely be, IMO, the wrong solution.
Kapytul Gaynez
Hedion University
Amarr Empire
#20 - 2014-02-28 01:51:25 UTC  |  Edited by: Kapytul Gaynez
Aliventi wrote:
http://failheap-challenge.com/showthread.php?15920-Power-Projection-Pool

Go ahead. Read a 52 page thread about Power Projection. If you don't want to gouge your eyes out by the end let me know.
Edit: Grath (PL leader) pokes so many holes in why power projection should be nerfed. Read up!

Here is a quote from myself that basically sums up thinking about power projection right now:
Quote:
Arguing about power projection is useless until we know how CCP will rebalance SOV. So many of the arguments as to why it is bad (Blue doughnut, aiding SOV allies 5 regions away, hotdropping the dread fleet bashing a CSAA/R64 POS/grinding SOV, etc) are tied so closely to SOV that any changes to power projection without knowing how SOV will change will almost assuredly be a less than perfect solution. The same is also true of cap/super/titan rebalance. Until we have a stable in-game environment with which to discuss power projection then any solutions proposed will likely be, IMO, the wrong solution.



Both Mynnna(Goons) and Manfred Sideous(PL) are pro power projection nerf. I only use there names as a counter to using Grath's and as a means of illustrating that the people that have the power to project also think it is too strong. With CCP more or less tacitly implying that Sov won't be reworked for an extended time waiting til then seems foolish.




Edit: That being said, getting a Sov rework and a projection nerf together would be ideal.
12Next page