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decentralise jita

Author
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#21 - 2014-02-27 20:18:36 UTC
Here is an idea... Stop going to Jita. There are plenty of other good trade hubs, use them. You want to limit Jita traffic, and you are part of the problem. And NPC couriers, apart from being an artificial fix, even of one jump will only spread the problem to New Caldari and Perimeter. It might only compound the problem by encouraging more people to shop there and majic mail their crap next door.. I only go there when/if I absolutely have to, which has been 3 times in the last 7 months.

Separate the empire space with low sec.
Torijace
The Upside Down
#22 - 2014-02-27 20:19:34 UTC
Their is a mechanic already in place to help decentralize jita. as a trade hub you could remove faction NPC police and have have players in faction warfare police trade hubs for opposing factions. Then make factions matter by putting a lot more faction missions in the mission pools and as NPCs to kill. Ultimately you push players into factions and have faction warfare separate the market hubs.

My 2 Cents
Commander Ted
Caldari Provisions
Caldari State
#23 - 2014-02-27 20:42:03 UTC
Idea in my tag could help.

Just saying.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Xe'Cara'eos
A Big Enough Lever
#24 - 2014-02-27 21:10:08 UTC
I quite like moving it to yulai - doesn't forcibly decentralize jita, just moves it, but DOES make it accessible to players of all FW's

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#25 - 2014-02-27 21:38:59 UTC
Xe'Cara'eos wrote:
I quite like moving it to yulai - doesn't forcibly decentralize jita, just moves it, but DOES make it accessible to players of all FW's

how are you going to move it? CCP didnt create market hubs, the players did. If CCP just reinforced / distrubted the jita nodes this post wouldnt really even exist
Mike Voidstar
Voidstar Free Flight Foundation
#26 - 2014-02-28 00:22:38 UTC
Cutting the high sec routes would not kill Jita, it would just hand all trade over to the big alliances as they moved in and closed the pipes, drive up costs, and hand gate campers a few extra kills for a while.

Make station services as contested as anything else in EVE, and people will spread out to find a quiet spot.
Alvatore DiMarco
Capricious Endeavours Ltd
#27 - 2014-02-28 08:19:40 UTC  |  Edited by: Alvatore DiMarco
JetStream Drenard wrote:
Xe'Cara'eos wrote:
I quite like moving it to yulai - doesn't forcibly decentralize jita, just moves it, but DOES make it accessible to players of all FW's

how are you going to move it? CCP didnt create market hubs, the players did. If CCP just reinforced / distrubted the jita nodes this post wouldnt really even exist


The theory is that restoring the gates easily linking Yulai to every empire would restore Yulai as a market hub simply because it would be easier and quicker to reach than Jita, as well as being FW-unaligned territory.

As for reinforcing, the Jita node runs on its own dedicated, ultra-hardened super-node.
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#28 - 2014-02-28 13:06:38 UTC  |  Edited by: JetStream Drenard
Alvatore DiMarco wrote:
JetStream Drenard wrote:
Xe'Cara'eos wrote:
I quite like moving it to yulai - doesn't forcibly decentralize jita, just moves it, but DOES make it accessible to players of all FW's

how are you going to move it? CCP didnt create market hubs, the players did. If CCP just reinforced / distrubted the jita nodes this post wouldnt really even exist


The theory is that restoring the gates easily linking Yulai to every empire would restore Yulai as a market hub simply because it would be easier and quicker to reach than Jita, as well as being FW-unaligned territory.

As for reinforcing, the Jita node runs on its own dedicated, ultra-hardened super-node.

oh ok. Maybe its time that they re wrote the entire game based on multi-hyper-threading or whatever. not a computer guy. but eve version two that can incorporate super distributed processing and reduce lag and server overload everywhere. Then they can fix the bad mechanics that cant under the current model. They should allow us to transfer our characters over too. There was a post a while back about this. In the short run it might cost a lot, but in the long run it might save both money by doing more with less as well as save the game from going obsolete.
edit: i expect to be playing for 20 years, so taking the long view.
Rhnra Pahineh
Viziam
Amarr Empire
#29 - 2014-03-02 14:20:11 UTC  |  Edited by: Rhnra Pahineh
JetStream Drenard wrote:
oh ok. Maybe its time that they re wrote the entire game based on multi-hyper-threading or whatever. not a computer guy. but eve version two that can incorporate super distributed processing and reduce lag and server overload everywhere. Then they can fix the bad mechanics that cant under the current model. They should allow us to transfer our characters over too. There was a post a while back about this. In the short run it might cost a lot, but in the long run it might save both money by doing more with less as well as save the game from going obsolete.
edit: i expect to be playing for 20 years, so taking the long view.


Reworking a game mechanics while this one is in production is way more difficult to do than you might think it is. For what I understand, this is more of a hardware issue than a software one.

Therefore, my solution would be to enact 'laws' to restrict activities in hubs. Like a new tax or a permit to stay. I mean, if you are officials and you see so much market activity on one of your systems, the sane option would be to get a very little cut from that activity. So, in that way, it'll push people to got where things are cheaper and eventually reduce the charge on the mega hub.

Think about it, with all the sell/buy orders and the actual tax, there is already a way to get filthy rich. But the system becomes clogged, and nobody wants that. What are your way to get the things going smooth again? Well, what do we want in the system? People that sell and people that buy. But those guys can do that from afar. So, officials could just allow special peoples in - those who have a licence maybe? - and run their business with dedicated transporters. Now, closing the gates would not be a nice idea for everything not market related. But from where we stand, we don't really care if somebody needs to do several jumps more to get to another place in the galaxy. Plus, licences can be brought and sold by the players, creating its own economy. Licence could be valid for an individual, a whole corporation or an alliance.

Anyway, any sane government would do something about the issue. I mean, there is so much people at undocking from station that it render the view ridiculous. That entrance isn't big enough! That station should be bigger, a lot bigger. As a personnal wish, I would love to see a ring torus serving as trade hub around that planet.
Malken
Sleiipniir
#30 - 2014-03-06 12:13:08 UTC
another way to decentralise jita is to up taxes on sales in a clogged up system like jita is.
when trades rise to a certain level then the taxes go up alot and makes it not as profitable to trade there and thus moving some trade away from jita to other nearby systems.

another brainworm for the devs to mull over.

☻/ /▌ / \

GeeShizzle MacCloud
#31 - 2014-03-06 12:30:47 UTC
Malken, Jita is the trade up by player choice. it was never a dev routed decision. jita is the way it is because of a 1000 different contributing factors.

you cannot just 'decentralise' it without severely affecting the factors that brought about its popularity. and to be honest artificially affecting it would just make people hate you and rage.
Malken
Sleiipniir
#32 - 2014-03-06 20:25:48 UTC
GeeShizzle MacCloud wrote:
Malken, Jita is the trade up by player choice. it was never a dev routed decision. jita is the way it is because of a 1000 different contributing factors.

you cannot just 'decentralise' it without severely affecting the factors that brought about its popularity. and to be honest artificially affecting it would just make people hate you and rage.


on the other hand theres a whole lot of hate and rage of not being able to play by people who bought stuff in jita that cannot access the system for many hours everyday just because of the silly amounts of traffic.

☻/ /▌ / \

RoAnnon
Republic University
Minmatar Republic
#33 - 2014-03-06 21:08:51 UTC  |  Edited by: RoAnnon
If traffic flows in Jita get to the point that a change needs to happen, the capsuleers will make that change themselves by no longer going to JIta. That's the beauty of the system: it really is self-regulating. If people really get that put out about having to wait to get in and pick up their purchases, they'll either start purchasing elsewhere or set up courier contracts to one of the many corps that offer the service, and have the stuff delivered.

This whole thread reminds me of the quote by baseball legend Yogi Berra: "Nobody goes there any more, it's too crowded!"

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

Mike Voidstar
Voidstar Free Flight Foundation
#34 - 2014-03-06 22:24:48 UTC
Just put in a system where the traders and manufacturers can interfere with eachothers jobs and orders like the pilots can interfere with eachother in space.

Once station services can be lost to another instead of orderly waiting in line for a month they will spread themselves out.
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