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Fixing the state of Incursions

Author
Orlin Aurilen
Science and Trade Institute
Caldari State
#1 - 2014-02-27 17:39:59 UTC
The current condition
Ever since the release of the Incursion expansion, this portion of EVE has been relatively un-touched, apart from NPC balancing it is almost the same as it was when new. Although not entirely bad, it does seem that this activity has been neglected by CCP Devs. Over the years that this activity has been out, many communities have sprung forth and thrived in the enjoyment and possibilities Incursions present. However, from all the good that is seen in Incursions, there is always going to be a bad side. That in this case is the mechanics it operates on and how the "communities" exploit that.

The Problems
As mentioned above, many communities have been born from Incursions; The Valhalla Project, DIN and The Ditanian Fleet, these being some of the most well known communities* out there that new comers tend to go for. *Other communities are available.
And as always, this being EVE, politics are sure to follow suit. Which brings me on to the first problem.
1. Childish Behavior: This is an issue I wish never existed as I thought we were all civilized and respectful to each other. Sadly that is not the case. Although not inherently witnessed within HQ communities, this is a major cause for concern as they have the most power of the whole incursion. They can choose weather or not they want to keep the incursion going; of course the mother ship must appear but with the skill and rate they run at that doesn't take long. So for example, if say DIN were in a site and TVP contested and won, DIN could therefore choose to simply make a fleet and take down all the incursions, which in turn would alert the other communities and in knowing that they may come to their constellation, they would take that one down to deny the others getting "their" isk. I am not saying that any community is responsible, mainly the issue arises due to certain individuals, most notably those with power and influence within these communities that don't respect everyone else outside their community. People easily forget that we are playing a game, not the government. When one community decides to ruin the fun/ income of the rest of the communities simply for giving them a weird look make the whole thing tedious. Not everyone has all hours of the day to play EVE and sometimes they wish to just spend an evening running incursions. Which isn't possible when there are non up due to silly disputes. Its really childish and needs to stop.
1. Spawns: Although this isn't a huge issue, I still believe this needs to be addressed. The total number of High Sec/Low Sec spawns at any given time, is only just enough for all the communities, were as Null Sec, which gets 3 incursions at any given time are untouched and are quite frankly pointless. Lore wise it doesn't make sense and is just an inconvenience. Yes there are is the off Null sec group that runs but not enough to justify the number of spawns. Another issue to note that is similar to this is the rooster of Incursion constellations, most importantly HS islands. Just why are incursions spawned there. Only in the very very rare cases when an incursion in open HS isn't available that one community will go there and just do Vanguard sites. The odd incursion in a HS is cool for those that wish to risk it and run but when there is one pretty much every two days, it gets kinda silly. Finally the last point in this issue is the spawn time from when an incursion pops, to when the next one that replaces it spawns. 24-48 hours is too long, and when there are no Incursions up a lot of people who don't enjoy the other aspects of EVE too much end up sitting in stations for a day or two, and when they get there for the incursion to be popped due to stupid disputes within the communities, it becomes very frustrating. And before the normal trolls come and say "EVE is a PVP game not a PVE one", just stop it seriously. Not everyone likes to PVP and some play EVE for the extensive PVE side, weather is be Incursions or Mission Running, so stop thinking everyone should be like you.

Solutions
1. A possible solution to fix this issue is to spawn the mothership when the Incursion go's into a 'Mobilized' state. Currently the mothership site appears when the influence bar reaches 0%. The Influence of the incursion affects the various cosmic changes to peoples stats and ships; Reduced shield HP and DPS for example. Incursions have 3 different stages; Established > Mobilized > Withdrawing. When an incursion is Established, that means its newly spawned. Mobilized means its been around for a day or two. Withdrawing means that the incursion with disappear within the day. My proposal is that within 36-48 hours of the incursion spawning, it should go into its 'Mobilized' state, at the same time the mothership site will spawn in the HQ system of that constellation. If the mothership site doesn't get attacked within 24 hours of its spawn, the incursion will go into its Withdrawing state where the mothership site must be done or the incursion will naturally pass. This will give everyone a chance to run incursions without the childish behavior getting in their way.
2. A simple solution one would give for this is to remove Null sec incursions entirely. I don't think that's entirely fair on those few that do run them. I propose having one Null sec incursion up maximum in NPC Null sec space, not sov space. It makes more sense lore wise and also reduces some risk of interfering in the business of null sec players. The slots that the other Null sec Incursions would have taken should be spread across High sec and Low sec. The High sec island issue also needs attention. This is due to the rooster of incursion constellations that the client randomly chooses from. I would change around the HS islands on the rooster to be the unluckily picked ones. This would aliviate this issue. Also changing the time from one incursion to another to 24H.
Orlin Aurilen
Science and Trade Institute
Caldari State
#2 - 2014-02-27 17:42:40 UTC
Interesting Ideas
I feel that Sansha being the enemy in Incursions is getting old. It would be fun to see other pirate factions like Angel's and Guristas getting incursions. This would spice up the methods of doing incursions and will add another level of excitement.

More to come if suggested

Thanks for reading this rather long post.
Fly Safe o7
Black Canary Jnr
Royal Amarr Institute
Amarr Empire
#3 - 2014-02-27 17:55:23 UTC
TL:DR: Incursioners are having a hard time, need more incursions to make isk, stop putting us at risk, we don't want to pvp, i only play to make isk and do not enjoy any other activity in eve, DIN is killing the motherships and i am very sad. Nerf null sec because they don't do incursions, although i don't really know because i am either sat in station being sad because of no incursions or running incursions.
Orlin Aurilen
Science and Trade Institute
Caldari State
#4 - 2014-02-27 18:25:53 UTC
No where in my post did I indicate I was a victim or perpetrator of the actions I stated. Thanks for the reply though.
Jasen Harper
The Holy Rollers
#5 - 2014-02-27 18:49:43 UTC  |  Edited by: Jasen Harper
1) You and some friends make alts
2) Train them into a popular gank ship
3) When DIN or who ever gets butthurt and goes to pop the mom follow them in and gank their logi
4) Do this over and over again until they understand they aren't "allowed" to pop the Mom.
5) profit

FWIW, this is why I run VGs...less political BS.

The Templis Dragonaurs are an ultra-nationalist Caldari [s]terrorist[/s] organization whose origins date back to the Tikiona States. They are the most anti-Gallentean political entity in New Eden, and were secretly involved in the destruction of Nouvelle Rouvenor.

Black Canary Jnr
Royal Amarr Institute
Amarr Empire
#6 - 2014-02-27 18:49:48 UTC
Incursions are fine. If someone wants to pop the mothership then they should be able to, emergent behaviour is what makes this game great. If people don't like DIN popping the mothership they have options to make them pay. Wardec any DIN members in actual corps, suicide black birds into their fleets until all their incursion members have no ships left or are too scared to run incusions, AWOX people, make their eve gameplay impossible.

High sec island incursions are fine. If people want to run them and be rewarded by uncontested sites then either move your incursion ships over to the island or get a carrier. It also brings life into low sec if alliances want to camp anyone trying to bring their ships across. Null sec incursions shut down jump bridges, spawn warp scramming rats (that insta-lock and scram) they are the most devastating incursions. They are what incursions should be everywhere. So yes, people do run them because no-one likes their JBs being out of order.

More null sec incursions and low sec incursions. Risk should = Isk.
Orlin Aurilen
Science and Trade Institute
Caldari State
#7 - 2014-02-27 18:58:20 UTC  |  Edited by: Orlin Aurilen
Jasen Harper wrote:
1) You and some friends make alts
2) Train them into a popular gank ship
3) When DIN or who ever gets butthurt and goes to pop the mom follow them in and gank their logi
4) Do this over and over again until they understand they aren't "allowed" to pop the Mom.
5) profit

FWIW, this is why I run VGs...less political BS.


Hehe yea that is a fun idea, pop their logis, watch the fleet die. I agree that VGs have less politics but are still as bad as lots of them are run by the HQ communities and share the same agendas.

@BlackCanary The problem is that simply War decing/awoxing and ganking doesn't change anything. Lots of Incursion runners are just alts of people to help fund their PVP mains. My view is from someone who doesn't get alot of time to do both and is on the losing end of this dispute. I respect your opinion on the null sec view but as of late I am yet to see people run any of them.

Ninja Edit: We british cant spell
Nariya Kentaya
Ministry of War
Amarr Empire
#8 - 2014-02-27 19:03:45 UTC
Fix for incursions:

Remove highsec incursions
Double or triple Reward of lowsec incursions
quadruple the drop chances of a revenant BPC in null and double them in low
rebalance revenant to be an at least slightly desirable ship for something other than rarity (maybe carrier with capital gun bonuses?)

also for null incursions, have each site you run have the chance to drop a 1-run BPC for a random subcap sansha ship (succubus, nightmare, etc)

aswell as add in "raiding fleets" for the other pirate factions that are less common than sansha incursions (1 out of every 4 incursion spawns would be non-sansha) and they only appear in regions adjacent to that pirate faction's space, aswell as having the chance per-site of dropping faction BPC's for that faction.

that way, their is HUGE incentive to run incursions in low and especially null, and we do away with the elitist asswipe highsec DPS_race lul-community EVE has developed.

though this is all just an opinion.
Daichi Yamato
Jabbersnarks and Wonderglass
#9 - 2014-02-27 19:04:03 UTC
lol, ppl think popping the mom is the emergent behavior here?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Batelle
Federal Navy Academy
#10 - 2014-02-27 19:31:12 UTC
this is some grade-A QQ.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#11 - 2014-02-27 20:32:54 UTC

Frankly, incursions seem alright to me.

Incursions produce massive amounts of Isk, and I think the ability to mess with each other (by popping the mom early) is an excellent form of emergent game play. This can be countered/hindered by Wardecing, AWOXing, and by Suicide ganking to boot.

As a player that occasionally joins incursion fleets to make isk, I find the politicking very annoying, but believe it is generally good for the game. When these groups pop all the highsec moms, it draws members of their community to attempt lowsec and nullsec incursions, and leads to improved game play.

In short, let the mom popping continue. Several things will result from it:
1.) The Communities will learn to get along with each other.
2.) Conflict between the communities will lead to ship destructions.
3.) Communities will expand to lowsec and nullsec incrusions.

All of these are good, so what needs fixing?


Dave Stark
#12 - 2014-02-27 20:46:11 UTC
to be honest, the only real issue with incursions is that the locations in high sec are biased heavily towards everywhere but caldari space.

and quite frankly, since that's the worst issue incursions face i'd say they're in pretty good shape.
Nevyn Auscent
Broke Sauce
#13 - 2014-02-27 20:57:17 UTC
Gizznitt Malikite wrote:

Frankly, incursions seem alright to me.

Incursions produce massive amounts of Isk



Incursions actually produce nowhere near the Isk people think on a global scale. They are good individual income, but if you assume every incursion site run in EVE per month is an HQ fleet, a single fleet of 40 makes 100 mil/hr (Averaging the 2012 figures per month, 2013 we'll find out at Fanfest maybe). That's the average income across every community, 4,000 mil/hr. Across EVERY SINGLE PLAYER. It sounds a lot, but really, that's the entire of EVE's incursions income. When you consider that there are five HQ communities, at least that many VG communities as well as people that solo multibox VG's also, it's really not much.

However, that said the Op really is off the mark. The only things possibly wrong with incursions are the predictability of the opponents. Knowing the exact composition of each wave and exactly what each named BS does.
If instead all you got was "Sansha Frigate, Sansha Cruiser & Sansha Battleship' you would have to guess and use good fleet tactics to deal with things like Outuni's as players would have to backtrack the Neuts in order to shoot them first. Rather than instant primary on spawn.
Alvatore DiMarco
Capricious Endeavours Ltd
#14 - 2014-02-27 21:34:51 UTC
The Sansha need more OP superweapons to obliterate Incursion fleets with.
Orlin Aurilen
Science and Trade Institute
Caldari State
#15 - 2014-02-27 22:17:40 UTC
Gizznitt Malikite wrote:

Frankly, incursions seem alright to me.

Incursions produce massive amounts of Isk, and I think the ability to mess with each other (by popping the mom early) is an excellent form of emergent game play. This can be countered/hindered by Wardecing, AWOXing, and by Suicide ganking to boot.

As a player that occasionally joins incursion fleets to make isk, I find the politicking very annoying, but believe it is generally good for the game. When these groups pop all the highsec moms, it draws members of their community to attempt lowsec and nullsec incursions, and leads to improved game play.

In short, let the mom popping continue. Several things will result from it:
1.) The Communities will learn to get along with each other.
2.) Conflict between the communities will lead to ship destructions.
3.) Communities will expand to lowsec and nullsec incrusions.

All of these are good, so what needs fixing?



I understand your view on the interaction between the communities and the thing you listed, most notably the communities moving to low/null would be great, sadly that is very very unlikely as most are High Sec bears and wont move their precious crystal char to low/null.

Nevyn Auscent wrote:
Incursions actually produce nowhere near the Isk people think on a global scale. They are good individual income, but if you assume every incursion site run in EVE per month is an HQ fleet, a single fleet of 40 makes 100 mil/hr (Averaging the 2012 figures per month, 2013 we'll find out at Fanfest maybe). That's the average income across every community, 4,000 mil/hr. Across EVERY SINGLE PLAYER. It sounds a lot, but really, that's the entire of EVE's incursions income. When you consider that there are five HQ communities, at least that many VG communities as well as people that solo multibox VG's also, it's really not much.

Its funny how people seem to think that Incrusions is High sec Isk printing. I would say however that the current pay incursions give out are very fair across all sites. (Except scout, scout sites need love).

Alvatore DiMarco wrote:
The Sansha need more OP superweapons to obliterate Incursion fleets with.

I would fully endorse this proposition.
Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2014-02-28 00:09:31 UTC
Remove incursions completely.

Failing that, remove them from highsec and stop the literally one hundred percent risk free ISK firehose.

At the very least, put the same gate rats low and nullsec incursions have on the gates of highsec incursions.



OP, you are crying about free money, demanding that CCP step in to stop a playground argument, and apparently seem to think that the incursions that actually have risk should be removed so your little totally safe highsec adventure playground can make itself even richer.

I've said it before, and I'll say it again., The highsec incursion community is toxic. Burn it.
Orlin Aurilen
Science and Trade Institute
Caldari State
#17 - 2014-02-28 00:18:14 UTC
Danika Princip wrote:
Remove incursions completely.

Failing that, remove them from highsec and stop the literally one hundred percent risk free ISK firehose.

At the very least, put the same gate rats low and nullsec incursions have on the gates of highsec incursions.



OP, you are crying about free money, demanding that CCP step in to stop a playground argument, and apparently seem to think that the incursions that actually have risk should be removed so your little totally safe highsec adventure playground can make itself even richer.

I've said it before, and I'll say it again., The highsec incursion community is toxic. Burn it.


By that admission you may aswell remove PVE from EVE all together. Its single minded people like yourself that are not seeing the imapct and effect all the aspects of EVE have. All PVE has its risks, Incursions more so than Mission running and exploration. However your opinion is noted, thanks.
Danika Princip
GoonWaffe
Goonswarm Federation
#18 - 2014-02-28 01:44:40 UTC
Orlin Aurilen wrote:
Danika Princip wrote:
Remove incursions completely.

Failing that, remove them from highsec and stop the literally one hundred percent risk free ISK firehose.

At the very least, put the same gate rats low and nullsec incursions have on the gates of highsec incursions.



OP, you are crying about free money, demanding that CCP step in to stop a playground argument, and apparently seem to think that the incursions that actually have risk should be removed so your little totally safe highsec adventure playground can make itself even richer.

I've said it before, and I'll say it again., The highsec incursion community is toxic. Burn it.


By that admission you may aswell remove PVE from EVE all together. Its single minded people like yourself that are not seeing the imapct and effect all the aspects of EVE have. All PVE has its risks, Incursions more so than Mission running and exploration. However your opinion is noted, thanks.



What risk is there? I used to run the things pre nerf. In lowsec. The only risk was disconnecting logistics or getting dropped by bigger PVP gangs. In highsec, you don't even have that one.
Orlin Aurilen
Science and Trade Institute
Caldari State
#19 - 2014-02-28 10:35:05 UTC
Danika Princip wrote:
Orlin Aurilen wrote:
Danika Princip wrote:
Remove incursions completely.

Failing that, remove them from highsec and stop the literally one hundred percent risk free ISK firehose.

At the very least, put the same gate rats low and nullsec incursions have on the gates of highsec incursions.



OP, you are crying about free money, demanding that CCP step in to stop a playground argument, and apparently seem to think that the incursions that actually have risk should be removed so your little totally safe highsec adventure playground can make itself even richer.

I've said it before, and I'll say it again., The highsec incursion community is toxic. Burn it.


By that admission you may aswell remove PVE from EVE all together. Its single minded people like yourself that are not seeing the imapct and effect all the aspects of EVE have. All PVE has its risks, Incursions more so than Mission running and exploration. However your opinion is noted, thanks.



What risk is there? I used to run the things pre nerf. In lowsec. The only risk was disconnecting logistics or getting dropped by bigger PVP gangs. In highsec, you don't even have that one.

As with any activity in EVE, the unprepared will end up dieing or get close to it. Even when a fleet has all of the logis on the field and all dps, things can still go very very wrong. I.E: One logi is getting primaryed and the other logi isnt paying attention. Logi goes pop and the fleet enters chaos. Of course that example is trivial and rarely happens but you get the point. Risk is everywhere in eve.
FYI: I'm not asking to change the risks, in fact i'm all for adding some gate rats to High sec. My post is simply a mechanical
Maximus Aerelius
PROPHET OF ENIGMA
#20 - 2014-02-28 10:41:03 UTC  |  Edited by: Maximus Aerelius
Danika Princip wrote:
Orlin Aurilen wrote:
Danika Princip wrote:
Remove incursions completely.

Failing that, remove them from highsec and stop the literally one hundred percent risk free ISK firehose.

At the very least, put the same gate rats low and nullsec incursions have on the gates of highsec incursions.



OP, you are crying about free money, demanding that CCP step in to stop a playground argument, and apparently seem to think that the incursions that actually have risk should be removed so your little totally safe highsec adventure playground can make itself even richer.

I've said it before, and I'll say it again., The highsec incursion community is toxic. Burn it.


By that admission you may aswell remove PVE from EVE all together. Its single minded people like yourself that are not seeing the imapct and effect all the aspects of EVE have. All PVE has its risks, Incursions more so than Mission running and exploration. However your opinion is noted, thanks.



What risk is there? I used to run the things pre nerf. In lowsec. The only risk was disconnecting logistics or getting dropped by bigger PVP gangs. In highsec, you don't even have that one.


I'll wade in here:

As posted above the Logi chain breaks and the whole fleet dies. You're talking 40 people some with >T2 equipment values into the billions per ship...

Suicide ganking squads...

Gate camp running (yes even in Hi-Sec) as once they realise an incursion fleet is on the move and where they're moving to you'll see them forming.

Neutral noob frigates pre-loading the sites so the fleets are hit with everything all at once instead of in waves. If you spot the frigate then you have the advantage of knowing but it can be hell in there...

So please, don't tell me there is no risk in incursions, there's plenty of risk from both PvE and PvP and the payouts while help are mostly spent on upgrading to better kit to make you better at what you want to do...just like everything else.