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Player Features and Ideas Discussion

 
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Lets talk about...gas

First post
Author
Malthuras
The Scope
Gallente Federation
#1 - 2014-02-27 02:00:50 UTC
Well hello there S&I, I'd like to take a moment to talk to you about a topic that has been quiet compared to the rest of Industry....Gas.

No, don't go running and grabbing your Beano's....

I personally enjoy the concept of Gas mining (insert fart joke here). Raiding wormholes, stealing the clouds there, or even running around lowsec and hisec areas, searching for the elusive clouds.

I realize that Apocrypha allowed a greater use for gas harvesters in wormholes, however...why can't this be expanded?

Why can't we find another area of the game where gas harvesting could be worth it? Why can't gas harvesting in general be expanded? Booster production made easier and more readily available?

If you actually do some research, you will find the areas where gas clouds exist are surprisingly small, at least in regards to boosters. Some in nullsec, lowsec, but not much compared to overall.

In general, my question to you guys would be, how would you feel about the gas harvesting being expanded? A few features I'm proposing is:

1. Gas Clouds...make them a bit more like ice belts, but expanded throughout the universe and not limited to the small number of systems they are now.

2. Booster production, make the full process available in a station and not requiring a POS or drug lab to construct it. Most builders don't have access or want that type of production, and it will open the market on boosters and make the supply more readily available.

3. Take away sec status hits on all boosters...I understand where some of them come from, but in reality it would make booster trading/selling/contracting more available, and let the market flourish more with everyone being able to use them, in hi/low/null.
Loraine Gess
Confedeferate Union of Tax Legalists
#2 - 2014-02-27 04:24:38 UTC
This forum is not Features & Ideas
Luwc
State War Academy
Caldari State
#3 - 2014-02-27 08:28:16 UTC
because then it would simply be op...

http://hugelolcdn.com/i/267520.gif

Zenito
Astrometrica
#4 - 2014-02-27 13:00:22 UTC
Boosters and their associated gases are supposed to be a shady niche market.

I'd like it to stay that way.

Zenitoka Katanga

Clan Chieftain

"A fair bargain leaves both sides unhappy."

Krixtal Icefluxor
INLAND EMPIRE Galactic
#5 - 2014-02-27 13:42:44 UTC
These things are "illegal" in high sec. If you make them, how are you even going to get them inside a trade hub station to market ???

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Zenito
Astrometrica
#6 - 2014-02-27 13:50:33 UTC
Krixtal Icefluxor wrote:
These things are "illegal" in high sec. If you make them, how are you even going to get them inside a trade hub station to market ???


You smuggle them and accept the risks that go with that, like my corpmate does on a regular basis.

To minimize that risk, it's quite possible to cook your gas at your low-sec POS and then ship the pure booster product to a drug-lab in high-sec as close as possible to your intended market hub.

We tried it for a bit, but we decided that the cost of running two POS's for such a small convenience wasn't really worth it.

Zenitoka Katanga

Clan Chieftain

"A fair bargain leaves both sides unhappy."

Luwc
State War Academy
Caldari State
#7 - 2014-02-27 13:52:51 UTC  |  Edited by: Luwc
Krixtal Icefluxor wrote:
These things are "illegal" in high sec. If you make them, how are you even going to get them inside a trade hub station to market ???


by simply understanding the game mechanics...

its really not that hard.

for example.

Easy ways are :

Boosters dont take much space, especially compared to their value -> interceptors
Usualy only get navy/customs aggression which is tankable. (unlike concord)
Sell them in NPC Null Sec and Low Sec hubs such as Serpentis Prime, Vilililileier, Tama (I never knew how to spell this system)

edit : boosters are mainly used by pvpers. Most of these pvpers live in Low or Null Sec. Just sell them there...

http://hugelolcdn.com/i/267520.gif

Krixtal Icefluxor
INLAND EMPIRE Galactic
#8 - 2014-02-27 14:49:06 UTC
OP pretty much indicates, stealthily, that the entire operation including selling needs to be available in "safe" high sec.

Or at least that's how I'm reading it.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Anhenka
The New Federation
Sigma Grindset
#9 - 2014-02-27 18:29:17 UTC  |  Edited by: Anhenka
Honest? The first rule of gas harvesting is don't talk about gas harvesting.

Everything you need to know is out there in guides. How to find it, how to mine it, how to use it. High/Low/Null/WH. Everywhere.

However, like say t3 production, something you are expected to put in a bit of effort into searching for information on, reading about, and preparing for.

So go forth young pioneer! Find the info, equip the harvesters, and go off to a future of gassing!.


Edit: There is a very limited supply and demand group for non WH gas products. If you are wondering why people don't want to share information, it's cause every person who gets significantly involved significantly cuts into the business of everyone else in the very small market.
Ludi Burek
The Player Haters Corp
#10 - 2014-02-27 21:53:26 UTC
Look OP, the ONLY thing that makes bothering with booster production worthwhile at the moment is the "effort" barrier of entry and the perceived complexion, even though in reality it isn't if one does a bit of research.

Making it just another mainstream production would simply kill it off as a niche and it would become about as exciting as making tech 1 shield extenders.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#11 - 2014-02-27 23:40:02 UTC
Thread has been moved to Features & Ideas Discussion.

ISD Ezwal Community Communication Liaisons (CCLs)

Noxisia Arkana
Deadspace Knights
#12 - 2014-02-28 15:01:25 UTC
While it would be nice to have more gas, it would tank the market. As suggested it's a pretty niche market.

The only way I see gas harvesting expand is if there is another reason to harvest clouds. I.E. another industry (hopefully new) that requires gas. It's the same with Nano-ribbons, the more people that are in the market the less demand there is. While I wish there was more gas, it doesn't mean that gas mining would be more profitable in it's current iteration.
Ellendras Silver
CrashCat Corporation
#13 - 2014-02-28 15:07:06 UTC
damn busted... ok i admit it i farted Oops

[u]Carpe noctem[/u]

Soldarius
Dreddit
Test Alliance Please Ignore
#14 - 2014-02-28 15:28:50 UTC
There are only 2 types of gas: w-space for T3 production, and k-space for booster production.

I find the w-space stuff works fairly well.

But booster production is such a huge pita despite it involving less steps, materials, and personnel. And the prices are really wacky. Boosters in general need to be much cheaper. With significantly lower prices more people will use them.

Change booster BPCs so that they output significantly more boosters over the same period of time without using more inputs. More supply, lower price. More people will buy them increasing demand.

http://youtu.be/YVkUvmDQ3HY

ExookiZ
The Dark Space Initiative
Scary Wormhole People
#15 - 2014-02-28 15:54:46 UTC
As someone who does both plenty of WH gas mining, and manufactures boosters for my corp id like to toss in my 2 cents.


1. I wouldnt make them like Ice belts, they should still require scanning.
2. Making the production available in stations would be an awful change. Station indy services are already bad enough, lets not expand them. CCP should be working no getting rid of station indy slots, not adding more.

3. I wouldnt be completely opposed to changing the way the "illegality" works, but overall boosters themselves need a overhaul so its best done when CCP gets to it. Many of the boosters are worthless and others have side effects so debilitating that no one uses them.

Overall I am not opposed to expanding gas, but if your going to add more of it, or make it easier to find you need to counter that with more uses/higher demand otherwise youll only crash the market.

Event Organizer of EVE North East

Jta Grl
2 Pingeons Incorporated
#16 - 2014-02-28 18:15:57 UTC
Add more items that require gas to produce.
Sentinel zx
#17 - 2014-02-28 18:33:49 UTC
Jta Grl wrote:
Add more items that require gas to produce.


yes, yes and yes

I am thinking of a PI factory
for Production of Dust Dropsuits, Weapons and Bosters for Dusties involving a Combination of Gas, Minerals and PI Produkts



and Afterburners with consumable gas like by cars the nitro injection for more speed

Big smile
Gauro Charante
Vile Duck Pond
#18 - 2014-03-03 11:16:40 UTC
I have done some "gasing" around. High sec low sec...even dipped my nose into WH (wich was not really good idea :) ). What I don't understand why not those "Synth" booster pills can be made in high sec, becouse they are not illegal anywhere. They are basic pills with no side effects and really small bonuses but still a bonus. I mean they should/could might be the entry lvl thing to booster industry for new players to try out and see if it could be the thing they like to do more off, BEFORE they head out into the wilderness and make real boosters.So why can't I do some gassucking in high sec and make some high sec boosters for high sec dwellers wihtout jupming to low sec for refining? Yes i know the refining demands low sec, but why? Maybe change that somehow...