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Null-Sec and Noobs

Author
Kirk Rogers
WarHawk Securities
#1 - 2014-02-26 17:48:56 UTC
Hey all,

I'm kind of new and still have a lot to learn. Anyways I'll keep this short and sweet.

On Monday I decided I wanted to take one of my less expensive ships into null. I really just wanted to explore and see what it was about. I had full expectations of losing my ship and getting podded. However, on the contrary I flew around in null for roughly an hour and half. I did not run into a single player during that time. I saw in local chat there were a few pilots somewhere in the systems I flew in at any given time. Maybe 4 at the most. I assumed players would be aggressive in searching for other pilots to fight, but I got the impression that no one really cared.

On my way back to hisec I ended up dying one system before jumping into .5 space. Go figure.

My question is this: is null sec this dead? Am I doing something wrong going from jump gate to jump gate? Does pvp only happen in certain parts of null sec? How does player owned space work?

Thanks for your time!
Twenty Five Percent
Doomheim
#2 - 2014-02-26 18:05:03 UTC
It depends on where you go, some areas are more populated and utilized than others and you will encounter a number of different players doing a number of different things.

Those 3-4 pilot systems you encountered were probably people ratting, they are in PVE fit ships that are unsuitable for PVP so they sit in a pos while you are in system and then resume ratting when you leave.

The region I live in has solo players like yourself roaming through it all day and night and they are largely ignored. There may be 3-4 players who will actively seek intruders and try to kill them. Roaming gangs may or may not be ignored depending on how long they stick around/ if anyone feels like forming a fleet to hunt them.

The interceptor buff kinda hurt this style of play because interceptor gangs are largely uncatchable so most folks wont even bother.
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#3 - 2014-02-26 18:06:32 UTC  |  Edited by: LUMINOUS SPIRIT
there are only really a few places in null sec that are populated. Mostly regions with NPC stations - Fountain, Providence, etc.

Everything else has been conquered by one alliance or another, and is available for rent, but otherwise, its empty.

Nullsec is in many ways safer then empire. All you have to do is get past the initial gatecamps on entrances to high sec, and 10-15 jumps in, youre safe. Then drop a mobile depot, refit, and rat/explore to your hearts content. But dont go too far, as the very edges of nullsec space are rented by weaker entities, so closer to the endge of the map you get, more people you might start to see.

Generally number of jumps per hour at peak times indicates occupancy rates - less then 10 per hour on a saturday 10 systems in all directions = empty space that you can play in free from harassment.

Pro tip: use high-sec wormholes to get into deep nullsec. find a hole, it will be generally leading to a c1-c2, those connect to c3-c4, c4s and higher have many exits to deep null-sec. All it takes is 10-20 minutes of probing to get into deep/safe null-sec. You just need a cloak and a prober to find the route. Just be careful as holes close often - once you go in, if you stay longer then a few hours, you have to find a new way back :)

Also, wormholes are populated by sharks like me, coming up behind you in a cloaky deadspace-fit proteus (or 10). So, careful, patient, and D-scan is name of the game.
Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#4 - 2014-02-26 18:10:38 UTC
Kirk Rogers wrote:
Hey all,

I'm kind of new and still have a lot to learn. Anyways I'll keep this short and sweet.

On Monday I decided I wanted to take one of my less expensive ships into null. I really just wanted to explore and see what it was about. I had full expectations of losing my ship and getting podded. However, on the contrary I flew around in null for roughly an hour and half. I did not run into a single player during that time. I saw in local chat there were a few pilots somewhere in the systems I flew in at any given time. Maybe 4 at the most. I assumed players would be aggressive in searching for other pilots to fight, but I got the impression that no one really cared.

On my way back to hisec I ended up dying one system before jumping into .5 space. Go figure.

My question is this: is null sec this dead? Am I doing something wrong going from jump gate to jump gate? Does pvp only happen in certain parts of null sec? How does player owned space work?

Thanks for your time!


go to VFK and shoot a goon cyno... everything will unfold from there
Jenn aSide
Worthless Carebears
The Initiative.
#5 - 2014-02-26 18:12:03 UTC  |  Edited by: Jenn aSide
Thanks to some well meaning but disjointed design decisions on the game makers part, theres just not a whole lot of pve based reasons to be in most null sec systems like there was when I started playing the game in 2007. Now most of the people doing pve stuff in null are clumped into "upgraded" systems, Islands of actvitiy surrounded by a dead sea of worthless "no longer worth upgrading" null systems. Those islands are easier to defend with intel channels so by the time you get close enough to one to pvp, the people who are still doing it in null have safed up.

Without the PVE 'prey' available, the roaming gang 'predators' died off (ie went to low sec, wormhole space or suicide ganking in high sec), leaving behind a barren desert. CCP's change of the systems upgrade scheme aimed at creating more conflict had the reverse affect, some left for lucrative high sec , FW and wormhole pve and others clumped up in the "islands" I mentioned above.

You want to find stuff to fight solo, low sec or wormholes are the places, null is mostly fleet fights now though black ops style ganks are still common on the 'islands'.
Cross Barret
Republic Military School
Minmatar Republic
#6 - 2014-02-26 18:12:42 UTC
First, welcome to null sec! Your experience is demonstrative of the fact that null sec isn't as scary as the high sec carebears will have you believe.

Some part of null sec are in fact dead. Some parts of sov. nullsec are full of ratters/mission runners that have no interest in PvP and will dock up as soon as you enter local. I might recommend npc null sec if you are looking for fights (Syndicate, for example). You will generally find more willing PvPers in npc null sec, though you can usually coax a fight out of sov null sec folks as well if you stick around :)
Kirk Rogers
WarHawk Securities
#7 - 2014-02-26 18:31:37 UTC
LUMINOUS SPIRIT wrote:
there are only really a few places in null sec that are populated. Mostly regions with NPC stations - Fountain, Providence, etc.

Everything else has been conquered by one alliance or another, and is available for rent, but otherwise, its empty.

Nullsec is in many ways safer then empire. All you have to do is get past the initial gatecamps on entrances to high sec, and 10-15 jumps in, youre safe. Then drop a mobile depot, refit, and rat/explore to your hearts content. But dont go too far, as the very edges of nullsec space are rented by weaker entities, so closer to the endge of the map you get, more people you might start to see.

Generally number of jumps per hour at peak times indicates occupancy rates - less then 10 per hour on a saturday 10 systems in all directions = empty space that you can play in free from harassment.

Pro tip: use high-sec wormholes to get into deep nullsec. find a hole, it will be generally leading to a c1-c2, those connect to c3-c4, c4s and higher have many exits to deep null-sec. All it takes is 10-20 minutes of probing to get into deep/safe null-sec. You just need a cloak and a prober to find the route. Just be careful as holes close often - once you go in, if you stay longer then a few hours, you have to find a new way back :)

Also, wormholes are populated by sharks like me, coming up behind you in a cloaky deadspace-fit proteus (or 10). So, careful, patient, and D-scan is name of the game.


Thanks for the quick replies!

I do have a question for you now. When you say other alliances conquered a part of null sec is that permanent? Can another Alliance or corporation re - conquer it ... so to speak? Also, I can see why hisec would be lucrative, why if at all is null sec a lucrative place to reside?

This certainly does clear up a lot of confusion in this. You folks seems much more friendly than other forums I've been around. I appreciate the help .
Degnar Oskold
Moira.
#8 - 2014-02-26 18:37:16 UTC  |  Edited by: Degnar Oskold
Kirk Rogers wrote:

I do have a question for you now. When you say other alliances conquered a part of null sec is that permanent? Can another Alliance or corporation re - conquer it ... so to speak? Also, I can see why hisec would be lucrative, why if at all is null sec a lucrative place to reside?

This certainly does clear up a lot of confusion in this. You folks seems much more friendly than other forums I've been around. I appreciate the help .


Hi Kirk! I podded you last night, beware that hisec is still dangerous if you are enrolled in faction warfare!

Hisec is actually the least lucrative place in EVE, because it's the safest.

In Nullsec, you make money from much higher mission rewards (in ISK and LP), as well as the fact that rat bounties and loot are much much better. So PVE content pays much betters

Same with Wormholes, where the salvage from rats is super lucrative, particularly in the more dangerous wormholes.


================

Nullsec regions can and are fought over and reconquered by different factions.
Herzog Wolfhammer
Sigma Special Tactics Group
#9 - 2014-02-26 18:45:41 UTC
Kirk Rogers wrote:
Hey all,

I'm kind of new and still have a lot to learn. Anyways I'll keep this short and sweet.

On Monday I decided I wanted to take one of my less expensive ships into null. I really just wanted to explore and see what it was about. I had full expectations of losing my ship and getting podded. However, on the contrary I flew around in null for roughly an hour and half. I did not run into a single player during that time. I saw in local chat there were a few pilots somewhere in the systems I flew in at any given time. Maybe 4 at the most. I assumed players would be aggressive in searching for other pilots to fight, but I got the impression that no one really cared.

On my way back to hisec I ended up dying one system before jumping into .5 space. Go figure.

My question is this: is null sec this dead? Am I doing something wrong going from jump gate to jump gate? Does pvp only happen in certain parts of null sec? How does player owned space work?

Thanks for your time!



In nullsec, if you stay away from the "gank pipelines" - areas of more frequent travel - you'll find most of it dead. Even SOV systems depending on the time zone. if you play late in the 23 hour day or say within 5 hours of DT you can almost romp all over nullsec without seeing anybody.


The whole "you'll die in 2 minutes without being in an alliance" thing is a lie to keep freebooters out of nullsec.

But even so, being solo for solo sake may not serve you well so if you are looking to move to nullsec you should consider what the alliances or SOV holding corporations have to offer to new players.


To describe "player owned space" shortly: People pay ISK for "ownership" of a system, called "Sovereignty" or SOV for short. Some systems are better than others. "Renters" are corporations who rent a system from a holding alliance. There are various mechanics around upgrading, maintaining, and challenging SOV.


As a new player, you should be advised not to get wrapped up in the "you can make more ISK in (insert security zone here)" argument. A lot of players will exaggerate about this and it all comes down to the individual player and their skills. Play the game you want, explore all of the options available to you without bias, and then set your goals.

Bring back DEEEEP Space!

Kirk Rogers
WarHawk Securities
#10 - 2014-02-26 18:49:00 UTC
Degnar Oskold wrote:
Kirk Rogers wrote:

I do have a question for you now. When you say other alliances conquered a part of null sec is that permanent? Can another Alliance or corporation re - conquer it ... so to speak? Also, I can see why hisec would be lucrative, why if at all is null sec a lucrative place to reside?

This certainly does clear up a lot of confusion in this. You folks seems much more friendly than other forums I've been around. I appreciate the help .


Hi Kirk! I podded you last night, beware that hisec is still dangerous if you are enrolled in faction warfare!

Hisec is actually the least lucrative place in EVE, because it's the safest.

In Nullsec, you make money from much higher mission rewards (in ISK and LP), as well as the fact that rat bounties and loot are much much better. So PVE content pays much betters

Same with Wormholes, where the salvage from rats is super lucrative, particularly in the more dangerous wormholes.


================

Nullsec regions can and are fought over and reconquered by different factions.


Hah! Imagine that! Before I even read your post I was thinking that I recognized your name. Shame I didn't longer than a couple seconds ;) .

Thanks for the tips Deg. I actually got really lucky the other night and scored a nice profit and figured I could go waste a cheap ship or two with my buddies to explore a bit out there.

Muestereate
Minions LLC
#11 - 2014-02-26 18:50:10 UTC
It has better mining I guess and you can do some high income industrial stuff. But mostly the reason to go to Null is so you can play with capitals.
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#12 - 2014-02-26 18:52:45 UTC
Kirk Rogers wrote:
My question is this: is null sec this dead? Am I doing something wrong going from jump gate to jump gate? Does pvp only happen in certain parts of null sec? How does player owned space work?

Thanks for your time!


Alliances will try and take as much space as possible. This is to get the big font point on the Verite Eve Influence Map which is, of course, the primary goal of the game.

The majority of the online player will stay docked in their capital station. Docked, for hours, and hoouuurs. What are they doing? Who can tell.

At some point someone wants to play EVE Online. Then one of two of these 100 systems will be upgraded to 5 for military, possibly even one upgraded to 5 for industry as long as the industrials know they are worthless specimens stealing paplinks. Occasionally you can go into these system to kill the new guy who insisted on ratting in his raven because he really loves flying the raven.

95% of the remaining systems will then be rented out to bots and humans who can't program well enough to make a bot yet. Sometimes a system is on "the list", which means it will be rented soon.

If you are lucky there may be a cloaky nullified tengu using the stargates for travel to find a DED plex.

Occasionally someone will say "we should go after these neutrals in XYZ". 1 hour 45 minutes later someone else will concur but hold on coz they need to finish this last room. When you welp to the local hot droppers you will then be banned from doing this by leadership.

As far as anyone can tell this is the ideal way to play EVE Online, as though everyone agrees it must change, they also agree that no change will ever be good enough. It is something that will forever remain beyond the wit of man.



Kirk Rogers
WarHawk Securities
#13 - 2014-02-26 18:56:05 UTC
Herzog Wolfhammer wrote:
Kirk Rogers wrote:
Hey all,

I'm kind of new and still have a lot to learn. Anyways I'll keep this short and sweet.

On Monday I decided I wanted to take one of my less expensive ships into null. I really just wanted to explore and see what it was about. I had full expectations of losing my ship and getting podded. However, on the contrary I flew around in null for roughly an hour and half. I did not run into a single player during that time. I saw in local chat there were a few pilots somewhere in the systems I flew in at any given time. Maybe 4 at the most. I assumed players would be aggressive in searching for other pilots to fight, but I got the impression that no one really cared.

On my way back to hisec I ended up dying one system before jumping into .5 space. Go figure.

My question is this: is null sec this dead? Am I doing something wrong going from jump gate to jump gate? Does pvp only happen in certain parts of null sec? How does player owned space work?

Thanks for your time!



In nullsec, if you stay away from the "gank pipelines" - areas of more frequent travel - you'll find most of it dead. Even SOV systems depending on the time zone. if you play late in the 23 hour day or say within 5 hours of DT you can almost romp all over nullsec without seeing anybody.


The whole "you'll die in 2 minutes without being in an alliance" thing is a lie to keep freebooters out of nullsec.

But even so, being solo for solo sake may not serve you well so if you are looking to move to nullsec you should consider what the alliances or SOV holding corporations have to offer to new players.


To describe "player owned space" shortly: People pay ISK for "ownership" of a system, called "Sovereignty" or SOV for short. Some systems are better than others. "Renters" are corporations who rent a system from a holding alliance. There are various mechanics around upgrading, maintaining, and challenging SOV.


As a new player, you should be advised not to get wrapped up in the "you can make more ISK in (insert security zone here)" argument. A lot of players will exaggerate about this and it all comes down to the individual player and their skills. Play the game you want, explore all of the options available to you without bias, and then set your goals.


Yeah, to be honest I have heard all kinds of things regarding money making in null sec. Some I've talked to have said the complete opposite of what others have told me. I'm sure a lot of it is based off of experience, preference, and capabilities no?

At this point in time I'm mainly focused on learning skills and different strategies'

From the perspective of a newbie pilot you get all kinds of advice from and with different angles if you ask. That's exactly why I came to the forums.
:)
Kirk Rogers
WarHawk Securities
#14 - 2014-02-26 20:49:21 UTC
Herzog Wolfhammer wrote:
Kirk Rogers wrote:
Hey all,

I'm kind of new and still have a lot to learn. Anyways I'll keep this short and sweet.

On Monday I decided I wanted to take one of my less expensive ships into null. I really just wanted to explore and see what it was about. I had full expectations of losing my ship and getting podded. However, on the contrary I flew around in null for roughly an hour and half. I did not run into a single player during that time. I saw in local chat there were a few pilots somewhere in the systems I flew in at any given time. Maybe 4 at the most. I assumed players would be aggressive in searching for other pilots to fight, but I got the impression that no one really cared.

On my way back to hisec I ended up dying one system before jumping into .5 space. Go figure.

My question is this: is null sec this dead? Am I doing something wrong going from jump gate to jump gate? Does pvp only happen in certain parts of null sec? How does player owned space work?

Thanks for your time!



In nullsec, if you stay away from the "gank pipelines" - areas of more frequent travel - you'll find most of it dead. Even SOV systems depending on the time zone. if you play late in the 23 hour day or say within 5 hours of DT you can almost romp all over nullsec without seeing anybody.


The whole "you'll die in 2 minutes without being in an alliance" thing is a lie to keep freebooters out of nullsec.

But even so, being solo for solo sake may not serve you well so if you are looking to move to nullsec you should consider what the alliances or SOV holding corporations have to offer to new players.


To describe "player owned space" shortly: People pay ISK for "ownership" of a system, called "Sovereignty" or SOV for short. Some systems are better than others. "Renters" are corporations who rent a system from a holding alliance. There are various mechanics around upgrading, maintaining, and challenging SOV.


As a new player, you should be advised not to get wrapped up in the "you can make more ISK in (insert security zone here)" argument. A lot of players will exaggerate about this and it all comes down to the individual player and their skills. Play the game you want, explore all of the options available to you without bias, and then set your goals.


Yeah, to be honest I have heard all kinds of things regarding money making in null sec. Some I've talked to have said the impede opposite of what others have told me. I'm sure a lot of it is based off of experience and preference no?

From the perspective of a newbie pilot you get all kinds of advice from and with different angles if you ask. That's exactly why I came to the forums.
:)
Doireen Kaundur
Doomheim
#15 - 2014-02-26 21:19:45 UTC
I read the title of the thread too fast and saw "Null Sec and Boobs"

"so when did null get tiddies?" I thought to myself.Ugh

Anyhoo. I accidentally jumped into null sec one day (thinking it was a low sec connection..all those RED squares look the same after awhile..null should be PURPLE). Right smack into a warp bubble and sure enough, popped and podded. So it really depends where in null and what time of day.

_[center]For your Freighter **sized shipping needs, contact _[u]Lord Chanlin[/u].** _ Fast, affordable, reliable service._

https://gate.eveonline.com/Profile/Lord%20Chanlin[/center]

Unsuccessful At Everything
The Troll Bridge
#16 - 2014-02-26 21:20:55 UTC
Harry Forever wrote:
go to VFK and shoot a goon cyno... everything will unfold from there


Confirming that Harry's ever present hellcamp of VFK is proof of non-stop fun in null.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Spurty
#17 - 2014-02-26 21:35:19 UTC  |  Edited by: Commander Spurty
Living out of an NPC station in Null, the picture looks like this to me:

Systems in Titan Bridge Range: X-7OMU [159]
Systems in Carrier Jump Range: X-7OMU [388]

out of those system (within Carrier Jump Range of X-7), the following people have sov:

[Systems] Alliance name

[113] Goonswarm_Federation
[033] Tactical_Narcotics_Team
[032] Executive_Outcomes
[032] SpaceMonkey's_Alliance
[017] Circle-Of-Two
[004] Brothers_of_Tangra
[003] Fidelas_Constans
[003] Gentlemen's_Agreement
[003] Northern_Associates.
[002] DARKNESS.
[002] WHY_so_Seri0Us
[002] Psychosomatic.
[002] Fatal_Ascension
[001] Get_Off_My_Lawn
[001] RAZOR_Alliance
[001] Rebel_Alliance_of_New_Eden
[001] The_Fourth_District
[001] The_Umbra_Combine
[001] Black_Legion.

So you would imagine that running about in Null inside these parameters, one would be say 113 times more likely to run into a Goon than someone from Black Legion.

Not the case though.

So, depends on where you are and what time you visit.

Wouldn't say there's lots of n00bs in null. Null is however quite n00b friendly. Personally, I think it's better this way.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Celestry
Aliastra
Gallente Federation
#18 - 2014-02-26 22:27:52 UTC
The worst systmes by far are the low sec systems heading into null, or the first system into null. Those "gateway" systems are usually crowed, and dangerous. The rest is usually fairly sparse. On occasion when you see a jammed system it is usually a staging system for something bigger about to happen. My "home" system will often see 25 players, usually hovers areound 10, but it is a main alliance base system, but the systems immediately around usually have between 2 and 5 players. I have more issues getting through low sec then null sec.
Herzog Wolfhammer
Sigma Special Tactics Group
#19 - 2014-02-26 23:11:49 UTC
Kirk Rogers wrote:
Herzog Wolfhammer wrote:
Kirk Rogers wrote:
Hey all,

I'm kind of new and still have a lot to learn. Anyways I'll keep this short and sweet.

On Monday I decided I wanted to take one of my less expensive ships into null. I really just wanted to explore and see what it was about. I had full expectations of losing my ship and getting podded. However, on the contrary I flew around in null for roughly an hour and half. I did not run into a single player during that time. I saw in local chat there were a few pilots somewhere in the systems I flew in at any given time. Maybe 4 at the most. I assumed players would be aggressive in searching for other pilots to fight, but I got the impression that no one really cared.

On my way back to hisec I ended up dying one system before jumping into .5 space. Go figure.

My question is this: is null sec this dead? Am I doing something wrong going from jump gate to jump gate? Does pvp only happen in certain parts of null sec? How does player owned space work?

Thanks for your time!



In nullsec, if you stay away from the "gank pipelines" - areas of more frequent travel - you'll find most of it dead. Even SOV systems depending on the time zone. if you play late in the 23 hour day or say within 5 hours of DT you can almost romp all over nullsec without seeing anybody.


The whole "you'll die in 2 minutes without being in an alliance" thing is a lie to keep freebooters out of nullsec.

But even so, being solo for solo sake may not serve you well so if you are looking to move to nullsec you should consider what the alliances or SOV holding corporations have to offer to new players.


To describe "player owned space" shortly: People pay ISK for "ownership" of a system, called "Sovereignty" or SOV for short. Some systems are better than others. "Renters" are corporations who rent a system from a holding alliance. There are various mechanics around upgrading, maintaining, and challenging SOV.


As a new player, you should be advised not to get wrapped up in the "you can make more ISK in (insert security zone here)" argument. A lot of players will exaggerate about this and it all comes down to the individual player and their skills. Play the game you want, explore all of the options available to you without bias, and then set your goals.


Yeah, to be honest I have heard all kinds of things regarding money making in null sec. Some I've talked to have said the impede opposite of what others have told me. I'm sure a lot of it is based off of experience and preference no?

From the perspective of a newbie pilot you get all kinds of advice from and with different angles if you ask. That's exactly why I came to the forums.
:)




Having played for almost 8 years, the argument of "you can make more ISK in ***" never stops. It all comes down to you and how you want to make your ISK, if ISK is the goal.

There's also a merry-go-round of sorts in effect too. Some people don't care for ISK, but they want PVP instead, but that takes ISK, so they end up having to earn the ISK or use a second account as the "ISK Earner" while they do what they want with the original account. This is not a good path for new players if they have not decided on what to do yet.

One of the big draws of the goons for example is that for players who want the PVP early on, they take players of low SP and have a ship replacement program. Goons are loved and hated around here, but to be honest to the point of you having the power to choose your own path, I have to bring that up. I'm no big fan of goons, but they do have some things to offer to new players. Because of this, there are also other alliances in nullsec that are "nicer" to new players.

The concern is over a catch 22. If you want to get to nullsec to make the big ISKies, you have to have the skills to do it. If you want to join an organization out there, a lot of them will be like "40 million SP or GTFO" or something like that.

But some will require actual experience (killboard) - so you have also the option of Faction Warfare, Red Versus Blue, Brave Newbies (hope I got the spelling right), etc. Check out these avenues as well.

Finally, you can choose to go alone and for that there are areas of nullsec that are known as "NPC space" where SOV is not possible. Look up "Hub Zero" and "CVA" for further reference.





Bring back DEEEEP Space!

Silvetica Dian
Imperial Shipment
Amarr Empire
#20 - 2014-02-27 00:03:39 UTC
Kirk Rogers wrote:


Yeah, to be honest I have heard all kinds of things regarding money making in null sec. Some I've talked to have said the impede opposite of what others have told me. I'm sure a lot of it is based off of experience and preference no?

From the perspective of a newbie pilot you get all kinds of advice from and with different angles if you ask. That's exactly why I came to the forums.
:)


Money in null can be done via the vastly better mining (mining is dull though so most don't)
exploration: The combat sites need expensive ships and can drop large amounts of isk.
data/relic sites. these can be done in a t1 scanning frig and level 4 scaning/ hacking skills. They used to be worth more but lots of people do it and so the loot is less valuable now.
Belt ratting. This is easy and can be done in cheap ships.
Anoms. These vary in difficulty and i don't run them so idk.

Null sec residents can be put into 3 camps.

The sov war people. These are the big coalitions and can field huge fleets at any time of day. They use these to capture sov from other groups and to take valuable moons. The people in them mainly spin ships, carebear or don't play eve. Someone makes a timer. They all get pinged on jabber for a form up in 2 days time and mass log in and shoot structures or other very large fleets.

Renters. These people rent space from the first group.
They mine, rat and run sites.
They will form fairly big fleets to take and defend moons and sometimes will form up to chase a roaming gang away.

NPC null. These guys generally do the exploration stuff but rarely mine or run anoms. They do it in npc owned null or in other peoples space. They tend to be more PVP focused and harrass sov holders, kill their ratters and poke moons. They will take an hold moons if they can. They often roam in small groups looking for other fleets to kill. Often they have a political agenda and will target certain groups for harrassment to deny them use of their own space.

Obviously with so many people it is more complex than this and huge variation in motives and aims.
If you want to find people you have to get off the main roads. pipes that connect constellations attract traffic and most PVE is best done away from traffic. They all live in pockets of null with only one or 2 entry systems so it is easy to spot hostiles arriving.

Because it is so easy to protect your PVE activities 2 tools are used to catch people.
afk cloaking allows a small group of pilots (or 1 guy and lots of alts) to move a ship into each system in an area and then go afk. The people then have a choice. stay docked or resume ratting/mining. When the guys comes back he can warp in on a ratter /miner and kill them.
tool 2 is ambush from cloak as above or use a shiny bait ship that looks like an easy kill and then light a cyno. this allows players in a fleet many many jumps away to jump (if they have jump drives so caps and black ops battleships) or to be bridged by black ops battleships /titans) straight to the cyno pilot and suddenly a whole fleet kills your stuff.

anyway that is some basics. travel is fairly easy in null even in hostile space. there are a ton of tricks to making travel safer but even without them most areas are fine. I moved to NPC null at about a month of age and i have to say i love it.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85