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EVE New Citizens Q&A

 
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Question and/or challenge about fitting and capacitor

Author
Covert Camper
Deep Core Mining Inc.
Caldari State
#1 - 2014-02-26 11:17:41 UTC  |  Edited by: Covert Camper
I've wondered for quite a while about this, but never had the time to EFT warrior it, so I better ask here:
I'm not even sure how to ask this, that's how weird is lol. I'll give it a try tho:

What's the closest possible fit in eve, on any ship, of being cap stable ? By this I mean it shouldn't be cap stable, but should be very, very close to it. For example, I've seen a fit that lasted 40 mins before the ship ran out of cap. I wonder if there's any fit that would last for a couple of hours, for example. It doesn't have to be an effective fit, it doesn't have to be a full fit, it shouldn't include NOS, cap boosters and similar modules etc.

If this has already been answered, please post a link to the thread. If it wasn't, then please post EFT printscreen so we can gradually see the closest possible fit.
J'Poll
School of Applied Knowledge
Caldari State
#2 - 2014-02-26 12:16:16 UTC
My closest in EVE on the fitting screen was 2h and some minutes with all on.

Then again, being cap stable 95% of the times mean you are gimping your fit somewhere as therd is absolutely no reason to be stable. Your cap should last just long enough for you to do what you want.

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Schmata Bastanold
In Boobiez We Trust
#3 - 2014-02-26 13:24:14 UTC
Unless you are going for AFK zombie state any cap stable fit is sh!t regardless of what activity it is used for.
And if you are going for AFK zombie state I don't think you will find a lot of help here.

So, what is a reason you think about cap stable fits?

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Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#4 - 2014-02-26 14:01:09 UTC
Cap stability is over rated.

It's also difficult to simulate, due to the regeneration curve, and possible staggering of module activation.

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MadMuppet
Critical Mass Inc
#5 - 2014-02-26 14:13:55 UTC
I think I had one that was 3hours and change, I know I've had a few that were 2 hours and change. Generally however, for a mission ship, I like to have 15-20 minutes in case I need to refill my drink. There are so many variables that it is really a case by case basis.

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Keno Skir
#6 - 2014-02-26 14:46:50 UTC
J'Poll wrote:
My closest in EVE on the fitting screen was 2h and some minutes with all on.

Then again, being cap stable 95% of the times mean you are gimping your fit somewhere as therd is absolutely no reason to be stable. Your cap should last just long enough for you to do what you want.


I disagree. Some fits should have extra juice even to the point of being more than stable, to accomodate for expected neuting.
J'Poll
School of Applied Knowledge
Caldari State
#7 - 2014-02-26 16:05:04 UTC
Keno Skir wrote:
J'Poll wrote:
My closest in EVE on the fitting screen was 2h and some minutes with all on.

Then again, being cap stable 95% of the times mean you are gimping your fit somewhere as therd is absolutely no reason to be stable. Your cap should last just long enough for you to do what you want.


I disagree. Some fits should have extra juice even to the point of being more than stable, to accomodate for expected neuting.


Which means you EXPECT it. Thus you adjust your cap to last as long as needed... why do I get the feeling I already said that part.

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Tran Tuyen
Amadio Family Enterprises
#8 - 2014-02-26 16:07:02 UTC
Keno Skir wrote:
J'Poll wrote:
My closest in EVE on the fitting screen was 2h and some minutes with all on.

Then again, being cap stable 95% of the times mean you are gimping your fit somewhere as therd is absolutely no reason to be stable. Your cap should last just long enough for you to do what you want.


I disagree. Some fits should have extra juice even to the point of being more than stable, to accomodate for expected neuting.
It was my impression that there's no such thing as a fit that's cap stable under serious neuting pressure without cap boosters.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#9 - 2014-02-26 16:46:32 UTC
I would reckon any long-duration cap stability is probably an error of the fitting window - all modules take chunks of cap at the moment of completing a cycle, and cap regeneration rate is variable depending on how much cap you have at a given time. The more modules you have cycling, the more spikey your cap use is. Your regen might be per-second, but your use might be massive spikes every ten seconds, with 9 seconds of no use whatsoever if your modules aren't staggered. So, even if on paper, you are supposedly slowly crawling down over a long period of time, that one big spike might carry you clean through the period where you should have your maximum regeneration rate, and therefore flatten your cap long before the paper numbers said it should have done.