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Brutix active tank lvl 3 mission

Author
Laura Gallardo
Herp Herp Derp Derp
#1 - 2014-02-26 15:27:34 UTC
I mounted this on EFT, i have the cash and i can already fly it to a basic level (nothing fancy yet). Missing just a few skills that shouldn't take longer than a few days. So my question is if this should be able do lvl 3 missions, or i would need to change something before. Mostly for not spending cash on a haste.

[Brutix, Brutix 111]
Energized Adaptive Nano Membrane II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Medium Armor Repairer II

Cap Recharger II
Cap Recharger II
'Marketeer' Tracking Computer I, Optimal Range Script
Experimental 10MN Afterburner I

200mm Railgun II, Antimatter Charge M
200mm Railgun II, Antimatter Charge M
200mm Railgun II, Antimatter Charge M
200mm Railgun II, Antimatter Charge M
200mm Railgun II, Antimatter Charge M
200mm Railgun II, Antimatter Charge M
Small Tractor Beam I

Medium Hybrid Burst Aerator I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Hammerhead I x2
Hammerhead I x3

Thank you advance guys. I had been thinking also about using x2 hammerheads x3 hobgoblins, that would be better right ? To be able to kill frigates faster.
Xylem Viliana
homeless bum
#2 - 2014-02-26 16:07:39 UTC
for level 3's cap stable is not needed especially for a rail fit,

as long as you kill the rare scram frigs level 3's throw at you either before they are in range or with drones at most you will need a burst tank, if you are needing to perma run that repper there is something odd (ok there is the blockade and another mission whose name escapes me at the moment that might need a perma run repper)

on the times I have flown a rail brutix I have never used 200mm's only 250's but you may be doing this for fitting reasons.
Frank Millar
The Scope
Gallente Federation
#3 - 2014-02-26 16:30:31 UTC
That fit looks pretty solid for lvl 3's.

The Brutix I use for grinding lvl 3's is fairly similar, except I use a MWD and an omni-tank (2x EANM II and a DC II) because I'm lazy. Having Armor Compensation skills up to IV helps in that regard.

For Drones, I'd use 5x Hobgoblin II (and 5x Warrior II as an extra set), but that's just me.
Illiar D'Anaari
Lassandar
#4 - 2014-02-26 17:32:20 UTC
I'd say drop the 2 cap recharger for another tracking computer and a cap booster. This will give you both more range when needed and better tracking up close, and with a T2 tank and the Brutix's bonus to armor repairs, you shouldn't need to run the repper non stop.
Likewise, I would take out the CCC for auxiliary nano pumps or 1 Aux pump and 1 nanobot accelarator. This will allow you to take out the EANM in your lows in favor of a third magstab, giving you both better tank and better damage.
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#5 - 2014-02-26 17:33:55 UTC
The fit is decent, you can fit it cap-stable for lazy mode and you're not giving up too much, also some of the harder missions need a fair bit of tank. Main problems is using 200 rails instead of 250s and the storyline tracking computer (in case you didn't know, it costs 100+mil). Here's what I've used before:

[Brutix, L3 Rail]

Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

10MN Afterburner II
Tracking Computer II, Optimal Range Script
Cap Recharger II
Cap Recharger II

250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
[Empty High slot]

Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Hobgoblin II x5

This 250mm railgun setup isn't very tight on fitting, you should be able to fit it with advanced weapon upgrades 3.
Laura Gallardo
Herp Herp Derp Derp
#6 - 2014-03-01 20:56:16 UTC  |  Edited by: Laura Gallardo
Tried a brutix with with mostly meta 3-4 of the one Dato Koppla said, it worked pretty well, i have to do more missions, but i found it rather slow, but i am fairly sure it is because i am lacking skills (BC lvl 1, Medium Rail 2, and tomorrow i will finally start drone interfacing), otherwise it was solid.

Thank you all for the feedback, as i get better (and i actually get cash, i know i am a bit crazy, but really broke myself to get the brutix... that and a damned pirate killed me and the implants +3 implants i had, another lesson learned, never losely fly 0.4) i will start toying with some of the ideas too!
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#7 - 2014-03-01 23:49:50 UTC
From my experience as I've ran loads of L3 missions the only tank you need is.. Range.

set keep at distance around the max range of your weapons and stay away from stuff while you pop them...
using hybrid I used to do some missions with ferox... damn this thing can snipe! from very long range insta popping stuff.
Took that ferox build into incursion night once and burned 5000 rounds of anti-matter ammo :P good stuff.
Gregor Parud
Imperial Academy
#8 - 2014-03-02 00:39:50 UTC
Laura Gallardo wrote:
I mounted this on EFT, i have the cash and i can already fly it to a basic level (nothing fancy yet). Missing just a few skills that shouldn't take longer than a few days. So my question is if this should be able do lvl 3 missions, or i would need to change something before. Mostly for not spending cash on a haste.

[Brutix, Brutix 111]
Energized Adaptive Nano Membrane II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Medium Armor Repairer II

Cap Recharger II
Cap Recharger II
'Marketeer' Tracking Computer I, Optimal Range Script
Experimental 10MN Afterburner I

200mm Railgun II, Antimatter Charge M
200mm Railgun II, Antimatter Charge M
200mm Railgun II, Antimatter Charge M
200mm Railgun II, Antimatter Charge M
200mm Railgun II, Antimatter Charge M
200mm Railgun II, Antimatter Charge M
Small Tractor Beam I

Medium Hybrid Burst Aerator I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Hammerhead I x2
Hammerhead I x3

Thank you advance guys. I had been thinking also about using x2 hammerheads x3 hobgoblins, that would be better right ? To be able to kill frigates faster.


That's a solid fit, don't change it at all. I would probably bring hobs instead of hammers but you are on the right track fitting wise.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#9 - 2014-03-02 04:14:25 UTC
The OP's fit is fine tbh, level 3s are easy, all you really need is to boost your rail range (so maybe upgrade to 250s). I think I mostly used Thorium ammo with Brutix.
RavenPaine
RaVeN Alliance
#10 - 2014-03-02 18:09:37 UTC
Laura Gallardo wrote:
Tried a brutix with with mostly meta 3-4 of the one Dato Koppla said, it worked pretty well, i have to do more missions, but i found it rather slow, but i am fairly sure it is because i am lacking skills (BC lvl 1, Medium Rail 2, and tomorrow i will finally start drone interfacing), otherwise it was solid.

Thank you all for the feedback, as i get better (and i actually get cash, i know i am a bit crazy, but really broke myself to get the brutix... that and a damned pirate killed me and the implants +3 implants i had, another lesson learned, never losely fly 0.4) i will start toying with some of the ideas too!



Get your related skills to IV and you will really see/feel the improvement. BC V is worth the time.
You didn't mention your other gunnery skills, but they are also equally important.

Just buy the 2 *current* implants for now, to replace your lost ones.

Insure that ship!
Laura Gallardo
Herp Herp Derp Derp
#11 - 2014-03-02 18:23:21 UTC  |  Edited by: Laura Gallardo
All the gunnery are at III at this point, only medium at II (training it for III at the moment), i will get BC to III only tho, i plan on raise all the tank and support before, and later on use a remap for gunnery and ship command.

Drone interfacing at II is already helping a lot.

As i already opened this thread, i am going to ask you guys about a megathron fit (which i presume would be the next step), for when i finish the support skill plan i want and finally start with the gunnery,etc.

[Megathron, Navy 1]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Large Armor Repairer II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Capacitor Power Relay II
Capacitor Power Relay II

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
100MN Afterburner II

425mm Prototype Gauss Gun, Federation Navy Antimatter Charge L
425mm Prototype Gauss Gun, Federation Navy Antimatter Charge L
425mm Prototype Gauss Gun, Federation Navy Antimatter Charge L
425mm Prototype Gauss Gun, Federation Navy Antimatter Charge L
425mm Prototype Gauss Gun, Federation Navy Antimatter Charge L
425mm Prototype Gauss Gun, Federation Navy Antimatter Charge L
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

I could remove one stabilizer for damage control (had been quite handy right now, as i get to know the missions and how to pilot my shipm, kind of like having the wheels on a bike haha). I guess hobgoblins and a few sentries, right ?
Gregor Parud
Imperial Academy
#12 - 2014-03-02 18:40:19 UTC  |  Edited by: Gregor Parud
No that's not a good fit, you're wasting way too many slots on cap related stuff and your tank just won't do in a lvl 4. There's no valid reason to use it in a lvl 3 because the Brutix is a powerhouse and can deal a whole lot better with smaller/faster targets you tend to see in those lower missions. Big BS guns don't like shooting at small targets, a BS will also be slower and take more time to target stuff. there's just no need for it.

Also, while it looks "easier" to be stable it also means your ship performs a whole lot less as you're wasting too many slots on cap which in turn means you will take longer to complete a mission so you have to tank longer and you make less money. Solution to this is a cap boosted fit, for explanation on how that stuff works go here and watch my Capacitor guide, it's explained there.


This is an example of how such a fit would look.

[Megathron, Navy 1]
Large Armor Repairer II
Armor Thermic Hardener II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

100MN Afterburner II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Heavy Capacitor Booster II, Cap Booster 800

425mm Prototype Gauss Gun, Antimatter Charge L
425mm Prototype Gauss Gun, Antimatter Charge L
425mm Prototype Gauss Gun, Antimatter Charge L
425mm Prototype Gauss Gun, Antimatter Charge L
425mm Prototype Gauss Gun, Antimatter Charge L
425mm Prototype Gauss Gun, Antimatter Charge L
425mm Prototype Gauss Gun, Antimatter Charge L

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
RavenPaine
RaVeN Alliance
#13 - 2014-03-02 19:00:25 UTC
Forums ate my 20 minute post...
But: Gregors fit is almost exactly what I was going to suggest. I might try 350's because they track better, but that's just me.
Laura Gallardo
Herp Herp Derp Derp
#14 - 2014-03-02 19:28:26 UTC
Unterstood, so i should use x2 each type hardeners on lvl4.

The problem i have with that fit, is that it requires all V, which i don't have, and i won't have when i wanted jump into level 4 missions, but i think i get the drill. Probably trying out 350's before as Raven suggest would help meanwhile to be able to fly it. That would be fine, right ?
kurage87
EVE University
Ivy League
#15 - 2014-03-02 19:35:55 UTC  |  Edited by: kurage87
EG601-603 or EE601-603 aren't very expensive.

CA-1 and CA-4 are even better bang for your fitting buck.

Fiddle around with a fitting tool and see if using those will counteract your lack of V's.

Edit: Or was the skills bit about T2 stuff, in which case I'll toddle off. Whistling. *whistles*
Gregor Parud
Imperial Academy
#16 - 2014-03-02 19:44:32 UTC
350s will be a valid option, they do less damage and have less range but on the upside they have more tracking.
Termy Rockling
Sebiestor Tribe
Minmatar Republic
#17 - 2014-03-02 20:01:59 UTC
About the first brutix, you really want to get rid of the 100M storyline? trackin computer and use "optical" or t2 one instead.
Illiar D'Anaari
Lassandar
#18 - 2014-03-03 00:37:56 UTC
I love the Megathron hull, but I found the Hyperion to be generally superior as a mission BS. You can field a full flight of sentries to supplement your dps, and the tanking bonus is great.

This is the fit I've used for quite some time now, and it works very well for all the missions I've done.

[Hyperion, lvl4]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
True Sansha Large Armor Repairer
Reactive Armor Hardener
Armor Thermic Hardener II
Armor Kinetic Hardener II

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Sensor Booster II, Targeting Range Script
Heavy F-RX Prototype Capacitor Boost, Cap Booster 800

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
Drone Link Augmentor I

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Nanobot Accelerator I

Warden II x5
Hobgoblin II x5


You can (and should) replace a tracking computer or the Sensor Booster for an AB or MWD in missions with gates otherwise you'll be spending half your mission time going to gates. The tank's never let me down as long as I don't mess up triggers too bad. You can replace a tanking mod for a 4th MagStab in missions with lighter dps. Replace T2 for Meta 4 where you don't have the required skills.

As long as you pop the smaller non trigger ships first while they are far away, tracking is not an issue, and if some get to you you have small drones. The only time I need to actually work to help my tracking is in Angel Extravaganza when the BS orbit me at 5km.
Laura Gallardo
Herp Herp Derp Derp
#19 - 2014-03-06 16:36:30 UTC
Hmm that Hyperion build surpass the CPU needed even with all skills V. What am i missing ?
Bertrand Butler
Cras es Noster
#20 - 2014-03-06 17:02:31 UTC  |  Edited by: Bertrand Butler
Laura Gallardo wrote:
Hmm that Hyperion build surpass the CPU needed even with all skills V. What am i missing ?


Probably a pair of genolutions (CA-1/2), used both to make the fit use less cap and to fit in CPU.
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