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RLML and RHML

First post
Author
Markku Laaksonen
School of Applied Knowledge
Caldari State
#21 - 2014-02-26 02:33:15 UTC
Hasikan Miallok wrote:
CONS ...
- cannot fit defenders


Does anyone really use defenders?

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Hasikan Miallok
Republic University
Minmatar Republic
#22 - 2014-02-26 03:18:42 UTC  |  Edited by: Hasikan Miallok
Markku Laaksonen wrote:
Hasikan Miallok wrote:
CONS ...
- cannot fit defenders


Does anyone really use defenders?




Not currently. They are pointless in normal launchers.


BUT loading defenders into a RLML fitted as a secondary weapon system would actually make defenders useful.
Reaver Glitterstim
The Scope
Gallente Federation
#23 - 2014-02-26 04:49:56 UTC
I started using the RHMLs a while ago and GEEZ are they overpowered. I'd call for keeping the DPS the same but cutting the max ammo to 10 missiles and giving it a 2 minute reload time. I'd still use it for sure. That DPS is amazing.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Alxephon
GoonWaffe
Goonswarm Federation
#24 - 2014-02-26 05:17:16 UTC
It was clearly changed in response to RLM Caracals being used to great effectiveness as an anti-tackle platform.

That said, missiles in general are in need of further work. The changes that occurred recently did not begin to address all the issues that missiles have. The RML and RHML changes seemed like poor knee-jerk reactions and as pretty much everyone competent has said since the day they were announced, it needs to be reworked again.

I mean you know it's bad when you release a brand new weapons system and immediately almost everyone recognizes it as obsolete.
Reaver Glitterstim
The Scope
Gallente Federation
#25 - 2014-02-26 06:10:02 UTC
Alxephon wrote:
I mean you know it's bad when you release a brand new weapons system and immediately almost everyone recognizes it as obsolete.

Haters gonna hate.

I'm sorry you die to RML fitted ships but your inability to understand how they work doesn't make them not overpowered. I'm gonna keep ganking people like you in my Caracal until this gets fixed.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Janden Rynd
Science and Trade Institute
Caldari State
#26 - 2014-02-28 22:14:22 UTC
Reaver Glitterstim wrote:
Haters gonna hate.


Which is the most moronic argument against any point ever. Dismissing opposing views out of hand does not prove the validity of your own.
Herzog Wolfhammer
Sigma Special Tactics Group
#27 - 2014-02-28 22:18:11 UTC  |  Edited by: Herzog Wolfhammer
The root problem with the rapid launchers is that they didn't change the name per the role. They should be called "swarm" launchers and of course in the field we would call them "gank launchers".

What's really sad about the rapid launcher nerf was that this could have been the best counter to inties. A BC sporting rapid lights could bust a point and run off and thus giving a "travel fit" some teeth. Apparently "killing to escape" is bad for killboards or something.

Maybe someday we'll have some real balance instead of these ham-handed nerfs that are only good for a little comedy.

Bring back DEEEEP Space!

baltec1
Bat Country
Pandemic Horde
#28 - 2014-03-01 04:55:29 UTC
Herzog Wolfhammer wrote:
The root problem with the rapid launchers is that they didn't change the name per the role. They should be called "swarm" launchers and of course in the field we would call them "gank launchers".

What's really sad about the rapid launcher nerf was that this could have been the best counter to inties. A BC sporting rapid lights could bust a point and run off and thus giving a "travel fit" some teeth. Apparently "killing to escape" is bad for killboards or something.

Maybe someday we'll have some real balance instead of these ham-handed nerfs that are only good for a little comedy.


I have a new raven that is ripping apart frigate gangs like a hot knife through butter.
Icarus Able
Refuse.Resist
#29 - 2014-03-01 05:40:39 UTC
They are fine. If you want to shoot frigates with good application you need a tradeoff. Cruisers arent supposed to be able to rip through frigates, with other guns you either need to be close enough to web them to hell or far away enough that transversal isnt an issue.

They are fine as is.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#30 - 2014-03-01 06:01:57 UTC
Previously we had caracal hml fleets. Replace with rlml fleet doctrine for laughs.
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