These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

[Pirate Faction Missile Boats] Mordu's Legion Faction Ships

Author
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#1 - 2014-02-25 17:41:29 UTC  |  Edited by: Uriel Paradisi Anteovnuecci
So, we all know that there aren't any real pirate faction missile ships. It's been talked about before, and I think Mordu's Legion would be an excellent match for the role: they already have a nicely fleshed-out story to them, and they'd be really fun to see getting some attention finally.

The first thing to discuss is the racial bonuses- Mordu's is technically a caldari/gallente mix, but I think it'd be acceptable to say that they ,"while composed mainly of ex-residents of the gallente federation and caldari state, Mordu's Legion ships prefer the advantages of missile combat, and therefore incorporated systems designed for minmatar ships into their hulls."

They'd be Caldari/Minmatar (caldari as main type, background), and would be both highly agile and speedy, as well as missile users and shield tanked.

Their ships could have bonuses for missiles (obviously), target painters, and maybe some sort of reduction to microwarp drive signature radius penalty, to make them able to speed around more effectively.

I named the frigate, cruiser, and battleship "Hourglass", "Metronome", and "Pendulum" respectively. The names sounded.. right to me. Especially "Pendulum". Time is an important force, no matter how you look at it- the time in an hourglass may seem short, but ignore it and it'll pass in a flash without you even noticing; the metronome's ticking is rhythmic and steady, keeping track and giving a perfect feel of time; a pendulum is a heavy, powerful device that pushes forward without stopping, and pulls time along with it. Sorry for the weird naming rant, I just wanted to explain myself somehow.

The ships would use the pattern the current Mordu's Legion rats have.

I have two (well, three) ideas for an additional, new, unique type of bonus for Mordus ships that would involve drones- one for shield rep drones, one for ewar drones (imagined after reading comment 1)
______________________________________________________________________
Idea 1: Make use of shield repair drones- Mordus legion is tight-knit, with everyone respecting each other and treating each other as equals in and out of combat- they do not like to lose their own. I propose a feature in the form of a huge bonus to shield rep drones (obviously not as effective as a real logi ship) and one more strange bonus:

80% reduction to bandwidth usage of shield repair drones
150% bonus to shield repair drone effectiveness

This would make a shield rep drone use 1/5 of the bandwidth it would normally, so see it this way: 5 small shield repair drones would take 5 mbit/sec, but still take up 25m3 in the drone bay. This could allow mordus ships to use shield drones as logistics without giving the possibility to add additional DPS to an already powerful missile ship.
________________________________________________________________________
Idea 2: make use of EWar drones, in much the same fashion as the shield rep drones: reduce required bandwidth for all ewar drones by 80% and give boosts to each of them:

80% reduction to bandwidth usage of electronic warfare drones
plus either
100% bonus to velocity of electronic warfare drones
50% reduction to signature radius of electronic warfare drones
or
100% bonus to HP and effectiveness of electronic warfare drones
_______________________________________________________________________
Drone Bandwidths/bays would be the following:

Hourglass(Frigate):
-drone bay: 30m3
-bandwidth: 5mBit/sec

Metronome(Cruiser):
-drone bay: 60m3
-bandwidth: 10mBit/sec

Pendulum(Battleship):
-drone bay: 150m3
-bandwidth: 25mBit/sec (this would let it use a flight of normal light drones if it wanted, too)
_________________________________________________________________________
So here are some ideas for the basic stats of some ships:

Frigate:
Hourglass:

Caldari Frigate Skill Bonus:
10% bonus to missile velocity per skill level

Minmatar Frigate Skill Bonus:
7.5% bonus to Light Missile and Rocket rate of fire

Role Bonuses:
50% reduction to signature radius penalty of microwarp drives
80% reduction to bandwidth usage of (shield repair drones / ewar drones)
(150% bonus to shield repair drone effectiveness /
(100% bonus to velocity of electronic warfare drones+50% reduction to signature radius of ewar drones /
(100% bonus to HP and effectiveness of ewar drones)

Slots: 4H,4M,2L; 4 launchers, 0 turrets
Drones (bandwidth / bay): 5 / 30
__________________________________________________________________
Cruiser:
Metronome:

Caldari Cruiser Skill Bonus:
5% bonus to Rapid Light, Heavy Assault and Heavy Missile Launcher damage per level

Minmatar Cruiser Skill Bonus:
10% bonus to Heavy Assault and Heavy Missile Launcher velocity per level

Role Bonuses:
(Same Bonuses/Options as Hourglass)

Slots: 5H,7M,3L; 5 laaunchers, 0 turrets
Drones (bandwidth / bay): 10 / 60
__________________________________________________________________
Battleship:
Pendulum:

Caldari Battleship Skill Bonus:
5% bonus to Cruise Missile and Torpedo damage per level

Minmatar Battleship Skill Bonus:
10% bonus to Cruise Missile and Torpedo velocity per level

Role Bonuses:
25% reduction to Cruise Missile and Torpedo rate of fire
+(Same Bonuses/Options as Hourglass+ Metronome)

Slots: 8H,7M,5L; 8 launchers, 0 turrets
Drones (bandwidth / bay): 25 / 150
_________________________________________________________________

I'm going to think of more stats, but this is what I have for now. Also, I'll be uploading sketches of how the ships look in my head later.

Tell me what you think (and CCP Rise, I'd love a look-over from you) Smile
Anhenka
The New Federation
Sigma Grindset
#2 - 2014-02-25 17:55:20 UTC
MWD bonuses indicate a ship oriented towards PvP.
Shield rep drones indicate non PvP.
Missiles are on the fence, but have never been well know for great PvP at cruiser level and up.

Basically the problem is that shield rep drones are bad for PvP, and not much use for PvE.

The MWD and Missile projection skills suggest a kiting missile boat in the style of the Cerberus, while the rep drones signal bad at PvP, cause using rep drones to rep friendlies in a MWD kiting missile gang is going to be massively inefficient compared to just bringing a Scimi or two and dedicating the bandwith towards anti-tackle or ecm drones.

I really don't see shield rep drones in any situation except repping a cyno or station while sitting on station or in the very limited environment of the Alliance Tourney. Armor rep gets some more use for repping incapped POS mods and slight armor damage on shield ships during a roam, but neither have much use during a brawl.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#3 - 2014-02-25 17:58:38 UTC
Anhenka wrote:
MWD bonuses indicate a ship oriented towards PvP.
Shield rep drones indicate non PvP.
Missiles are on the fence, but have never been well know for great PvP at cruiser level and up.

Basically the problem is that shield rep drones are bad for PvP, and not much use for PvE.

The MWD and Missile projection skills suggest a kiting missile boat in the style of the Cerberus, while the rep drones signal bad at PvP, cause using rep drones to rep friendlies in a MWD kiting missile gang is going to be massively inefficient compared to just bringing a Scimi or two and dedicating the bandwith towards anti-tackle or ecm drones.

I really don't see shield rep drones in any situation except repping a cyno or station while sitting on station or in the very limited environment of the Alliance Tourney. Armor rep gets some more use for repping incapped POS mods and slight armor damage on shield ships during a roam, but neither have much use during a brawl.

I do see what you're saying here- and I've just thought now that maybe instead of bonuses to shield drones, it could get that same bandwidth reduction+ a bonus for ewar drones of all types- it could make for a very fun PVP ship that way too, I imagine Big smile

Hmmm... I'll add an "option 2" to the OP for this- thanks for the input/suggestion
Daichi Yamato
Jabbersnarks and Wonderglass
#4 - 2014-02-25 18:10:20 UTC
someone's excited lol

have to admit, never expected a bonus to shield repair drones...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Voxinian
#5 - 2014-02-25 18:11:38 UTC
I don't really have a constructive comment (sorry), but any idea for more ships I welcome! I think the amount of different ships is quite limited for a massive MMO game. I would like to see T3 ships for all factions and for all sub capital ships sizes. The Tengu is at least still somewhat customizable, I want to see that with many more ships. Also T3 should have an extra rig slot and more choice in sub systems.
EVEtest Thefirst
Umbrarum Paradisi
#6 - 2014-02-25 18:56:56 UTC
So, awesome missile ships with either shield repping drones or ewar drones...

The choice is hard. In a group, you'd be able to rep each other while fighting, like in groups on roams or at gates, et cetera. But Ewar drones with those bonuses would really help the application for missiles if you use tp or web drones, and ecm drones or damp drones would be really good too.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#7 - 2014-02-25 19:16:18 UTC
Voxinian wrote:
I don't really have a constructive comment (sorry), but any idea for more ships I welcome! I think the amount of different ships is quite limited for a massive MMO game. I would like to see T3 ships for all factions and for all sub capital ships sizes. The Tengu is at least still somewhat customizable, I want to see that with many more ships. Also T3 should have an extra rig slot and more choice in sub systems.


I feel the opposite. EVE has such a glut of ships that it's difficult to give them all value. The frigate category is easily the worst, and Cruisers/BCs/HACs are stepping on each other toes all over the place during the latest rebalance. Unless there is a solid gameplay role that is not currently filled, all that adding more ships will do is muddle things around.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#8 - 2014-02-25 19:19:15 UTC  |  Edited by: Uriel Paradisi Anteovnuecci
Ines Tegator wrote:


I feel the opposite. EVE has such a glut of ships that it's difficult to give them all value. The frigate category is easily the worst, and Cruisers/BCs/HACs are stepping on each other toes all over the place during the latest rebalance. Unless there is a solid gameplay role that is not currently filled, all that adding more ships will do is muddle things around.

I'd say "Pirate Faction Missile Ships" could count as a "role" Pirate
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#9 - 2014-02-25 20:20:12 UTC
I'm drawing up some pictures now- I'll be adding them to the OP later.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#10 - 2014-04-26 17:01:35 UTC
Bumping because recent relevance
Luscius Uta
#11 - 2014-04-26 17:17:36 UTC
This is how would I design them, hopefully Fozzie is reading Big smile

Role bonus: 25 % to the rate of fire of missile launchers of the same same
Caldari bonus: 10% to the velocity of missiles of the same size (even though there are already plenty of boats with missile velocity bonus, Gurista ships are going to lose them so it's a hole that might need to be filled)
Minmatar bonus: 7.5% to either Shield Boost amount or Target Painter effectiveness

Plenty of high slots, even amount of mids and lows, so high DPS but average tank (and probably cap)

Workarounds are not bugfixes.

Harvey James
The Sengoku Legacy
#12 - 2014-04-26 17:31:43 UTC
nah.. its needs to be armour tanked.. why?

- Guristas shield tank/missiles
- Caldari has tons of shield missile boats
- minmatar have mainly shield boosting missile ships.. but only a few armour missile ships
- amarr have T2 armour missile ships

theme being there is very easy access to a lot of shield missile ships .. but access to armour missile boats are much more restricted either cos there T2 (amarr) or are minmatar fleet issue phoons/scythe split weapon bonuses and only 1 T1 phoon missle focused ship but which can also shield tank fairly well.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Abrazzar
Vardaugas Family
#13 - 2014-04-26 17:39:45 UTC
If it's Mordus I'd make them speed/ecm tanked:
Caldari Bonus: +5% Launcher RoF
Minmatar Bonus: +5% Velocity
Role Bonus: +75% ECM strength

Use basic Caldari slot layout and add the faction bonus slots to lows.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#14 - 2014-04-26 17:55:12 UTC
Harvey James wrote:
nah.. its needs to be armour tanked.. why?

- Guristas shield tank/missiles
- Caldari has tons of shield missile boats
- minmatar have mainly shield boosting missile ships.. but only a few armour missile ships
- amarr have T2 armour missile ships

theme being there is very easy access to a lot of shield missile ships .. but access to armour missile boats are much more restricted either cos there T2 (amarr) or are minmatar fleet issue phoons/scythe split weapon bonuses and only 1 T1 phoon missle focused ship but which can also shield tank fairly well.


Pirate faction ships:

Armor-based:
Angels: Armor
Serpentis: Armor
Blood Raiders: Armor
Sisters of EVE: Armor

Shield-based:
Guristas: Shield
Sansha: Shield

Seeing as it's a new faction, I'm sure a good explanation can be made as to why it'd be shield as opposed to armor-.
Gypsio III
State War Academy
Caldari State
#15 - 2014-04-26 18:18:56 UTC
If shield-missile, they needs to have some special ability to avoid being a pointless clone of the CN ships. But nobody is interested in bonuses to repper drones, and the only ewar drones that would be used are ECM ones, which would just infuriate people.

So, either give it a special bonus to distinguish them from the CN line, or make them armour-based. If you like the ewar theme, a suitable bonus might be a hefty one to any single ewar mod, giving powerful ewar capabilities without requiring, or indeed allowing, a full rack of bonused mods, enabling a reasonable shield tank to be retained.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#16 - 2014-04-26 18:25:18 UTC
What if each one was built to fit a bastion module, and each class had different bonuses that would play off of bastion?
So, completely hypothetically, the frig could get a range boost to scrams when in it's bastion
The cruiser could a boost to td's or sensor damps or some boost to smartbombs
The battleship could get an application boost or a raw damage boost
Harvey James
The Sengoku Legacy
#17 - 2014-04-26 18:46:21 UTC
Uriel Paradisi Anteovnuecci wrote:
Harvey James wrote:
nah.. its needs to be armour tanked.. why?

- Guristas shield tank/missiles
- Caldari has tons of shield missile boats
- minmatar have mainly shield boosting missile ships.. but only a few armour missile ships
- amarr have T2 armour missile ships

theme being there is very easy access to a lot of shield missile ships .. but access to armour missile boats are much more restricted either cos there T2 (amarr) or are minmatar fleet issue phoons/scythe split weapon bonuses and only 1 T1 phoon missle focused ship but which can also shield tank fairly well.


Pirate faction ships:

Armor-based:
Angels: Armor
Serpentis: Armor
Blood Raiders: Armor
Sisters of EVE: Armor

Shield-based:
Guristas: Shield
Sansha: Shield

Seeing as it's a new faction, I'm sure a good explanation can be made as to why it'd be shield as opposed to armor-.


angels are omni tanked like minmatar actually so its 3-3 .. also serpentis can be shield tanked aswell ....
even it it were 5-1 armour ships it wouldn't justify adding even mor shield based missile ships there are simply plenty already..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Arthur Aihaken
CODE.d
#18 - 2014-04-26 19:07:02 UTC
I don't want to see a single drone on these ships - zero drone bay - zero drone bandwidth.

I am currently away, traveling through time and will be returning last week.

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#19 - 2014-04-26 19:10:24 UTC
Arthur Aihaken wrote:
I don't want to see a single drone on these ships - zero drone bay - zero drone bandwidth.

You're gonna have to loosen up on that a little, at least for the BS.
Luscius Uta
#20 - 2014-04-26 19:51:19 UTC
Gypsio III wrote:
If shield-missile, they needs to have some special ability to avoid being a pointless clone of the CN ships. But nobody is interested in bonuses to repper drones, and the only ewar drones that would be used are ECM ones, which would just infuriate people.



I quite disagree there, the entire Megathron line is focused purely on Blasters and armour tanking, yet nobody complains how Vindicator is making normal or Navy Mega obsolete....of course you might say that the web bonus is what makes it unique, but that's also why I would like a Target Panting bonus on a Mordu Battleship, to make it more different from (Navy) Raven.

Workarounds are not bugfixes.

12Next page