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EVE New Citizens Q&A

 
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Jump Freighters

First post
Author
Radius Prime
Tax Evading Ass.
#1 - 2014-02-25 17:08:04 UTC
Hi everyone,

I was checking my training plan the other day and noticed I'll have the opportunity to train jump freighters pretty soon. The issue is that this char is fully PVP specced. So my question is: Do you rate having JFs trained as valuable, usefull on a Null PVP account or would you avoid it as an alt only skill?

Thanks for your responses,

Radius

Reopen the EVE gate so we can invade Serenity. Goons can go first.

Cameron Zero
Sebiestor Tribe
#2 - 2014-02-25 17:13:31 UTC
For an alt, sure. For your main character, probably not so much, I think.

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. …"

J'Poll
School of Applied Knowledge
Caldari State
#3 - 2014-02-25 17:22:52 UTC
I do agree with Cameron.

Also for another reason, having a JF means you need one of the following 2 options:

1. A corp with people you can trust to light the cyno.
2. An alt that can light the cyno.

As option 2 already means you need 2 accounts. You are better of making a dedicated JF alt on account 2 and skill a basic cyno alt on account 1 (training basic cyno alt only takes a week or 2 at most).

If option 1 applies, then yes it could be valuable. Because you wont be serving yourself alone but also the rest of the corp and thus can make it into some form of income (buy ships and modules in highsec and sell them for profit in null - just keep in mind to also take jump fuel costs and the initial costs of the JF into account).

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Forest Archer
State War Academy
Caldari State
#4 - 2014-02-25 17:26:34 UTC
Yes if you don't have analt you want to train but as J'poll already said to use properly you need either an alt or alliance mate for cyno.

Also keep in mind a jump freighter is 6+ billion.

Always willing to help all you have to do is ask, though if you're in the other fleet I may not help the way you want. Just a heads up. Pub Channel: Lost Souls Trading Post

ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#5 - 2014-02-25 17:34:55 UTC
Also keep in mind that if word gets out you have a JF, everyone will want you to haul their stuff for them. Do you really want to bear that burden? Blink

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

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J'Poll
School of Applied Knowledge
Caldari State
#6 - 2014-02-25 19:11:11 UTC
ISD LackOfFaith wrote:
Also keep in mind that if word gets out you have a JF, everyone will want you to haul their stuff for them. Do you really want to bear that burden? Blink


And of course some will want to help you to not lose your mind in hauling but do want to help you get that freighter of your assets list.

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Royce Huren
Republic Military School
Minmatar Republic
#7 - 2014-02-25 21:34:49 UTC
Oh the lack of foresight in this thread...

Absolutely you should train for it. You never know when the opportunity to 'acquire' one may present itself.

Billy Sastard
Imperial Academy
Amarr Empire
#8 - 2014-02-25 22:36:09 UTC  |  Edited by: Billy Sastard
Royce Huren wrote:
Oh the lack of foresight in this thread...

Absolutely you should train for it. You never know when the opportunity to 'acquire' one may present itself.



This right here is reason enough for me to train any ship skill...

Corp chat:
Dude: hey we just managed to lock down this guy in an anshar and he ejected his pod and ran away, anyone here able to pilot this thing?
#crickets#
Dude: I knew I should have trained that skill!
J'Poll
School of Applied Knowledge
Caldari State
#9 - 2014-02-26 02:31:42 UTC
Billy Sastard wrote:
Royce Huren wrote:
Oh the lack of foresight in this thread...

Absolutely you should train for it. You never know when the opportunity to 'acquire' one may present itself.



This right here is reason enough for me to train any ship skill...

Corp chat:
Dude: hey we just managed to lock down this guy in an anshar and he ejected his pod and ran away, anyone here able to pilot this thing?
#crickets#
Dude: I knew I should have trained that skill!


I had something similar about 2.5 year ago.

Found a nice shiny ship...left in a place where it suppose to be safe in a POS, too bad the owner forgot to fuel it.

I logged in my alt...knowing my skillqueue...the moment I jumped into system notification pops up:

Amarr Carrier 3 complete.



Not soon after, RL friend had an Aeon, I had ISKLol

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Radius Prime
Tax Evading Ass.
#10 - 2014-02-26 13:42:39 UTC  |  Edited by: Radius Prime
Thx for the replies.

Don't need or want to fly them for the moment. Just fits in well with my training plan. Would together with exhumers be the only willpower/perception skill not maxed out and am not planning on revisiting that training line. Btw when you count out all your tech 2 line ships at max efficiency training you notice that you are just about 25 days short of a full year. Hence my question.

Also not the type to do people favours and **** away ships. Advice is free, so help out on the forums but money is something else entirely.

Reopen the EVE gate so we can invade Serenity. Goons can go first.

Qalix
Long Jump.
#11 - 2014-02-26 16:15:16 UTC
I'm not sure what exactly you're referring to training (spaceship command vs jump skills), but the jump skills take quite a bit of time to train. JDC 4 is a must have, JDC 5 is fairly necessary, unless you enjoy 5 or 6 cyno jumps to get to your destination. The other jump skills are just as crticial and the fuel savings numbers add up quick.
Radius Prime
Tax Evading Ass.
#12 - 2014-02-26 17:14:09 UTC
Qalix wrote:
I'm not sure what exactly you're referring to training (spaceship command vs jump skills), but the jump skills take quite a bit of time to train. JDC 4 is a must have, JDC 5 is fairly necessary, unless you enjoy 5 or 6 cyno jumps to get to your destination. The other jump skills are just as crticial and the fuel savings numbers add up quick.


Am referring to the spaceship command skill (should be pretty obvious from the above). Jump skills are maxed.

Reopen the EVE gate so we can invade Serenity. Goons can go first.

Klymer
Hedion University
Amarr Empire
#13 - 2014-02-26 17:26:14 UTC
I think it's a good idea if it's just a matter of injecting the skill. Better to have it and not need it, than need it and not have it.
Radius Prime
Tax Evading Ass.
#14 - 2014-02-26 17:29:47 UTC  |  Edited by: Radius Prime
Klymer wrote:
I think it's a good idea if it's just a matter of injecting the skill. Better to have it and not need it, than need it and not have it.


I would have to train Industry before I can inject. If I inject JFs it's going to V or I wouldn't bother with it. Getting newbie oriented answers here, maybe my mistake for choosing this section of the forum. Am really asking a very specific question.

Would it be an advantage to be proficient in JFs with your main when living in Null/wormholes?

I haven't gotten the answer I was looking for but thx to all who have responded so far though, you guys make being part of this community a worthwhile experience.

Reopen the EVE gate so we can invade Serenity. Goons can go first.

Feyd Rautha Harkonnen
Doomheim
#15 - 2014-02-26 21:35:58 UTC
ISD LackOfFaith wrote:
Also keep in mind that if word gets out you have a JF, everyone will want...to...

...gank it, kill it...generally abuse it in ways unnatural to nature.
Qalix
Long Jump.
#16 - 2014-02-26 21:54:02 UTC
Radius Prime wrote:
Am really asking a very specific question.

Would it be an advantage to be proficient in JFs with your main when living in Null/wormholes?

Obviously it would be an advantage. There is an advantage to having every skill. People are doing their best to explain that, regardless of whether or not it would be an advantage to have it, are you going to use it and, if so, there are many caveats to consider.

I'm also not sure where I was supposed to have divined that your jump skills are already trained.

JF 5 is unnecessary, unless you just want every possible hit point and every bit of jump fuel savings. Cargo space is driven by the freighter skill. The training time to benefits derived ratio isn't really worth it unless you're going to be flying them all the time. Even then, unless you're working with a group that can save you if you get pointed/bubbled, extra hit points do you no good.

In your particular case, it sounds like pointless training time.
J'Poll
School of Applied Knowledge
Caldari State
#17 - 2014-02-27 02:02:42 UTC
Null...sure

WH...not really as you can't cyno in there.

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Billy Sastard
Imperial Academy
Amarr Empire
#18 - 2014-02-27 02:09:44 UTC  |  Edited by: Billy Sastard
Radius Prime wrote:
... Getting newbie oriented answers here, maybe my mistake for choosing this section of the forum. Am really asking a very specific question...


Yup, should have probably asked in the skill discussion section. People here automatically assume that the ones asking questions are newbies, hence the label 'New Citizens Q&A'. Blink
Klymer
Hedion University
Amarr Empire
#19 - 2014-02-27 02:37:01 UTC
Uh...need to fix that quote a bit Billy Blink

OP you claim we're giving newbie answers yet you don't have the experience to look at your situation and determine what your needs are. I think this section is more appropriate for your questions than you think.
J'Poll
School of Applied Knowledge
Caldari State
#20 - 2014-02-27 02:39:56 UTC
Klymer wrote:
Uh...need to fix that quote a bit Billy Blink

OP you claim we're giving newbie answers yet you don't have the experience to look at your situation and determine what your needs are. I think this section is more appropriate for your questions than you think.


I do agree.

If you have to ask about a 6 bil ship if it can be useful to YOU (hint, we aren't you so we don't know exactly in what situation you are)....you don't need it or aren't ready to use it.

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