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Slaves - Pure Aesthetic

Author
Davin Audeles
The Scope
Gallente Federation
#1 - 2014-02-25 10:36:50 UTC
I know it's pure aesthetic...

"They are just bits of data, they aren't real, they the same as tourists, e.t.c."

However if I for one like to approach a game with a realistic approach for the sake of immersion and let's say real world habit forming in regards to thought processes than I should be given that choice.

I don't want to lose my ship, I don't want to have money stolen from me, and I want to make good business decisions. Those choices are easy. It gets complicated when choices become conflicted like excepting a mission that involves slaves.

I can decline a mission why can't I right-click on a slave and select "free"?

I understand this is a such a small issue. But not when you are taking the game seriously to any extent with regards to society. If you are establishing relationships with people on Eve than society does exist. Emotional associations are being established for better or worse. If slaves... (innocent imprisoned humans forced to 'work') are a part of that picture than the concept is part of that picture and if the concept is part of that picture than people's emotional association with slaves is being formed on some level...

I know some people have suggested to add things like right-click and give 10,000 isk to said slave so they can get a fresh start. In my case I would like for there to be different things like psychological emancipation option and maybe that slave could work for you in some capacity if they choose for instance R&D or Planet Interaction, Paid of course. If you are playing the villain than an option to have them make passive isk for your pilot.

Right now all I'm asking is that I can right-click, select "Free", and a message comes up saying "These/This Slave/s is now free to go about the galaxy as they please" and they are no longer in my hanger.

That's it,

That's all,

Pure Aesthetic, as it were..
Jandice Ymladris
Aurora Arcology
#2 - 2014-02-25 10:43:15 UTC
It might sound odd, but implementing such an easy way to 'free' slaves would abolish you of all responsibilities, as then it just becomes a game-mechanic.

Besides, form a lore-point of view, capsuleers don't have the authority to set slaves free on a whim.

So you have to choose, do you accept the mission, earn some standing & isk in the proces, or let your mind speak and either decline the mission, or accept it, then transport them outside Amarr space (and give m to any of the RP corps that revolve around freeing slaves, like Disciples of Ston )

Providing a new home for refugees in the Aurora Arcology

Erica Dusette
Division 13
#3 - 2014-02-25 10:45:16 UTC  |  Edited by: Erica Dusette
Aesthetics to one person maybe but the basis for roleplay for some too. Slaves are already being "freed" in that respect, so if you're a roleplayer take a look here.

Otherwise if you're just suggesting a change ingame then perhaps features and ideas suggestion forum. Blink

Edit: Ahh, Jandice beat me to it.

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Victor Andall
#4 - 2014-02-25 10:46:15 UTC
>blow up slave pens
>rescue slaves
>not want to deal with authorities because slaves are illegal
>jettison slaves
>space hero

I just undocked for the first time and someone challenged me to a duel. Wat do?

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Davin Audeles
The Scope
Gallente Federation
#5 - 2014-02-25 10:48:18 UTC  |  Edited by: Davin Audeles
As far as responsibility, any course of action would be better than leaving them in my hanger, but the Disciples of Ston option is exactly the kind of the thing I was looking for so thank you.

As far as lore couldn't you just free them illegally.

As far as practical, I was just thinking step one, easy as possible for devs to implement if they like.

As far as forums, I will put something like this in features and ideas in the future. I also liked the idea of relaying my style of game-play and the reason for it.
Yarda Black
The Black Redemption
#6 - 2014-02-25 10:52:47 UTC
Slaves are kept by the Amarr. Missions involving slaves will somehow involve them. Any freed slave should occur a standing penalty.
Erica Dusette
Division 13
#7 - 2014-02-25 10:55:50 UTC
Davin Audeles wrote:
As far as responsibility, any course of action would be better than leaving them in my hanger

You could always take them into your quarters instead, have them give you a good foot rub or something.

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Davin Audeles
The Scope
Gallente Federation
#8 - 2014-02-25 10:59:53 UTC  |  Edited by: Davin Audeles
Erica Dusette wrote:
Davin Audeles wrote:
As far as responsibility, any course of action would be better than leaving them in my hanger

You could always take them into your quarters instead, have them give you a good foot rub or something.


If I were so inclined to play the villain than that is one option I would most certainly implement.

Even then I'd just stick with foot rubs. Smile
Erica Dusette
Division 13
#9 - 2014-02-25 11:14:16 UTC
Davin Audeles wrote:
Erica Dusette wrote:
Davin Audeles wrote:
As far as responsibility, any course of action would be better than leaving them in my hanger

You could always take them into your quarters instead, have them give you a good foot rub or something.
If I were so inclined to play the villain than that is one option I would most certainly implement.

Well just open a bank account for them, deposit some ISK, give them something to eat occasionally and leave the door unlocked. Then you can call them "employees" instead. Works well enough for Erica.

Davin Audeles wrote:
Even then I'd just stick with foot rubs. Smile

Suurrre. Bear

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Kaarous Aldurald
Black Hydra Consortium.
#10 - 2014-02-25 11:15:59 UTC
I swear I've seen basically this same thread recently...

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Qweasdy
Federal Navy Academy
Gallente Federation
#11 - 2014-02-25 11:21:23 UTC
Kaarous Aldurald wrote:
I swear I've seen basically this same thread recently...


Did you perhaps click on this thread twice?

This is a terrible thread. As such, it's locked. - CCP Falcon

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#12 - 2014-02-25 11:21:55 UTC  |  Edited by: Scipio Artelius
Purely from a lore perspective if you want to take the immersion seriously, the Amarr don't just have slaves and trust them never to escape.

They are kept as slaves under drugs (Vitoc and later viral based) that they rely on to survive.

While from memory, Quafe developed an antidote to Vitoc (don't quote me on that, as I could be wrong), the more recent viral based controls have variable areas of RNA/DNA (as real ones do) resulting in changes in their structure that only the Amarr have been able to predict and develop the relevant antidote for.

Quafe are continuing to work on antidotes to the newer drugs, but currently no solution has been found.

The result is that slaves need regular access to the antidotes.

If you set them free you are essentially condemning them to death. With the viral based drugs, the death is extremely painful, where it is more a peaceful passing without the antidote to Vitoc.

I'm sure that death of the slaves isn't the outcome you are hoping to achieve.
Jandice Ymladris
Aurora Arcology
#13 - 2014-02-25 11:29:20 UTC  |  Edited by: Jandice Ymladris
As a nuance to above, the Vitoc treatment isn't endorsed by all Slave Holders.
The Khanid Kingdom rather relies on control implants for their slaves ( 'pleasure' chips) something the rest of the factions (including Amarr!) dissaprove of.
Within the Amarr Empire, the Vitoc treatment tends to cause arguments at time, as it makes setting slaves free alot harder. Holders are expected to release some slaves to freedom per year, to show their 'benevolence' and their succes at enlightening 'barbarians & heretics' to the Scriptures.
So not an option that all Slave Holders use (but it is commonplace still)


Added note, if you delve deeper in the Lore, you'll notice neither of the 4 main factions are 'evil' or 'good', they're just all shades of grey, which makes it all the more enjoyable.

A nice Wiki on EvE Online Slavery lore: Slavery in Eden

Providing a new home for refugees in the Aurora Arcology

War Kitten
Panda McLegion
#14 - 2014-02-25 12:08:44 UTC
Scipio Artelius wrote:
Purely from a lore perspective if you want to take the immersion seriously, the Amarr don't just have slaves and trust them never to escape.

They are kept as slaves under drugs (Vitoc and later viral based) that they rely on to survive.

While from memory, Quafe developed an antidote to Vitoc (don't quote me on that, as I could be wrong), the more recent viral based controls have variable areas of RNA/DNA (as real ones do) resulting in changes in their structure that only the Amarr have been able to predict and develop the relevant antidote for.

Quafe are continuing to work on antidotes to the newer drugs, but currently no solution has been found.

The result is that slaves need regular access to the antidotes.

If you set them free you are essentially condemning them to death. With the viral based drugs, the death is extremely painful, where it is more a peaceful passing without the antidote to Vitoc.

I'm sure that death of the slaves isn't the outcome you are hoping to achieve.


Yeah, this. The roleplay and aesthetics go deeper than you assumed OP.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#15 - 2014-02-25 12:30:40 UTC
Ok, I'm not that sort of RPer, but I'm going to humor you for a moment (as opposed to just telling you to HTFU).

So you are running missions for some NPC entity that approves of slavery, but you think slavery is bad. Why don't you choose some other NPC entity to run missions for, then? Also, isn't the greater challenge to your RP immersion the fact that the missions keep repeating themselves? Maybe not running missions at all is the solution.

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Fredfredbug4
The Scope
Gallente Federation
#16 - 2014-02-25 12:58:39 UTC
If we implement this, can we get lap dances from our exotic dancers too?

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Pepper Solette
Doomheim
#17 - 2014-02-25 14:04:58 UTC
You can free that little munchkin my punching him right out of your airlock...... no problem.

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Myrissa Kistel
Planetary Logistics
#18 - 2014-02-25 14:30:05 UTC
I have a large station container in one of the stations I use. I put all the Slaves, marines and militants in there. There is water, frozen food, slaver hounds, construction blocks, Vitoc, and anything else I think they need. I like to think they live in a pretty interesting apartment building in space.
Ptraci
3 R Corporation
#19 - 2014-02-25 14:38:04 UTC  |  Edited by: Ptraci
Davin Audeles wrote:


That's it,

That's all,

Pure Aesthetic, as it were..


Dear CCP,

If OP gets a button to free slaves, I want a menu button to enslave people. Balance, you know. All these people going around freeing slaves that were enslaved with a lot of work, and all the expense of feeding them and housing them, let alone paying to own them. It offends me to think they could be freed just like that.


Dude, they're pixels. Seriously. You want to set yours free I want to make mine captive.
Achanjati
Royal Amarr Science Institute
#20 - 2014-02-25 14:52:12 UTC
Ptraci wrote:

If OP gets a button to free slaves, I want a menu button to enslave people. Balance, you know. All these people going around freeing slaves that were enslaved with a lot of work, and all the expense of feeding them and housing them, let alone paying to own them. It offends me to think they could be freed just like that.


Some new PI-Extractor/Processor "Slave Farm" perhaps?
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