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Player Features and Ideas Discussion

 
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DEV's why no missile dps bonused pirate?

First post
Author
Jon Joringer
Republic University
Minmatar Republic
#81 - 2014-02-24 20:48:04 UTC
Arthur Aihaken wrote:

Rapid launchers suffer because of the reload time - not heavy missiles. If you think they work "pretty well", you obviously haven't used them enough. NO.


If you think they don't work pretty well, then you're obviously not using them to their strengths, like wiping a bunch of frigs out with a RLML boat, then getting out when you enter reload/before you're tackled.

But since you obviously think your opinion is the only valid one, I'll just leave it at that.
Batelle
Federal Navy Academy
#82 - 2014-02-24 20:58:30 UTC
Saw this in other thread, loved it.

Replace 50% missile velocity bonus with 100% damage bonus to crusie missiles, torpedos, and rapid heavy missiles. Would be so awesome. Even a 50% damage bonus would be awesome.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Arthur Aihaken
CODE.d
#83 - 2014-02-24 21:41:25 UTC
Jon Joringer wrote:
If you think they don't work pretty well, then you're obviously not using them to their strengths, like wiping a bunch of frigs out with a RLML boat, then getting out when you enter reload/before you're tackled.

But since you obviously think your opinion is the only valid one, I'll just leave it at that.

When you link the kill mails to establish this, we'll all be in awe. Until then, I'll direct you to the two RLML threads where the general consensus (not just mine) is anything but.

I am currently away, traveling through time and will be returning last week.

Stephanie Rosefire
Atlas Protectorate and Empire Defense Agency
#84 - 2014-02-24 21:46:46 UTC
Warde Guildencrantz wrote:
no no no, no changing guristas ships. You make a whole new damn set of faction ships.

We have
Caldari/Amarr (Sansha)
Caldari/Gallente (Guristas)
Amarr/Gallente (SOE)
Amarr/Minmatar (Blood Raiders)
Minmatar/Gallente (Serpentis)
Minmatar/Gallente AGAIN (Angel)

Caldari only has 2. You know what that means:

Caldari/Minmatar (Mordu's Legion)

Web range bonus. Missile bonus. (I swear to god if you give it an ECM bonus or a TP bonus.)


^
mordu legion ship, either completely new ships, or minmatar ship models.

could also give the opportunity to usher in pirate faction battlecruisers, although i could just be getting ahead of myself.
Jon Joringer
Republic University
Minmatar Republic
#85 - 2014-02-24 22:04:06 UTC
Arthur Aihaken wrote:

When you link the kill mails to establish this, we'll all be in awe. Until then, I'll direct you to the two RLML threads where the general consensus (not just mine) is anything but.

I'm not going to delve into some e-peen KM battle. We have different opinions on the rapid launcher line. That's that.
Arthur Aihaken
CODE.d
#86 - 2014-02-24 22:17:08 UTC
Jon Joringer wrote:
I'm not going to delve into some e-peen KM battle. We have different opinions on the rapid launcher line. That's that.

Fair enough.

I am currently away, traveling through time and will be returning last week.

Stephanie Rosefire
Atlas Protectorate and Empire Defense Agency
#87 - 2014-02-24 22:59:25 UTC
Jon Joringer wrote:
Arthur Aihaken wrote:

Rapid launchers suffer because of the reload time - not heavy missiles. If you think they work "pretty well", you obviously haven't used them enough. NO.


If you think they don't work pretty well, then you're obviously not using them to their strengths, like wiping a bunch of frigs out with a RLML boat, then getting out when you enter reload/before you're tackled.

But since you obviously think your opinion is the only valid one, I'll just leave it at that.


please note that Rapid light missile launchers and rapid heavy missile launchers are being fixed. they are gaining double the "ammo clip" size, and having a 5 second reduction in reload time, making the reload time 35 seconds.
Arthur Aihaken
CODE.d
#88 - 2014-02-24 23:06:29 UTC
Stephanie Rosefire wrote:
please note that Rapid light missile launchers and rapid heavy missile launchers are being fixed. they are gaining double the "ammo clip" size, and having a 5 second reduction in reload time, making the reload time 35 seconds.

The reload time is 35 seconds. And what is this double "ammo clip" size you speak of?

I am currently away, traveling through time and will be returning last week.