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Bring back DEEEEEEP space

Author
Nevyn Auscent
Broke Sauce
#21 - 2014-02-18 07:23:44 UTC
Deep Space will/should never happen for balance reasons. Too easy to hide if it did.
Grayland Aubaris
Aliastra
Gallente Federation
#22 - 2014-02-18 07:50:51 UTC
STush T wrote:
+1 (my 2 cents worth)

Its possible to travel from place to place without using warp, but realistically months of flight time means it of course doesnt happen, so even though eve is huge, it really is like you said, "little rooms"
Its sad, because something like this combined with the "dinsdale cloud" is what should be almost a bases for any space simulator. Without them you can just copy and paste eve to anything, boats on an ocean, airplanes, bubbles in your imagination, etc.
This is fantastic game-making content. Things like this are WAY more important (in my opinion) then balance of a ship, or even dare i say, the MTU (current obsession).

CSM, another thing for you to bring up to CCP.
^
In the event you were on the fence about this, Im sure me saying you should, will be the deciding factor.



I did a quick calculation using the three braincells I have left and worked out that you can travel 1LY in 3.5 hours @ 5au/s - so depending upon how far the systems in eve are away from each other on average, traveling between systems in this way would be 'relatively' quick.
Unkind Omen
State Protectorate
Caldari State
#23 - 2014-02-18 09:28:40 UTC
Nevyn Auscent wrote:
Deep Space will/should never happen for balance reasons. Too easy to hide if it did.


Not an argument. You can always make better scanning systems as well. I.e one that is star map based and allows you to find ships in warp(as they should have enourmous signature), calculate their exit point and let you warp there +- 50 km away. I personally think that realtime deepspace travel at warp speeds would be cool. Not entirely gamebraking as you will have to do lots of rewarps cause of capacitor unless you fit something very special or fly a cap ship that can travel between systems without gates anyway.

Some consequences to consider:
1) Capships in highsec. Carriers used for hauling in highsec. Capships still cant hurt anyone as modules are not usable in "CONCORD-controlled" space. Effectively they will still stay in 0.0 space so it might be made quite risky for them as well.
2) Overnight travels to another system. Might end up beign scanned down by an intie: tackled, killed.
3) Ending up too far away from nearest solar system due to failed overnight travel or any other reason. => Selfdestruct to escape? Emergency jump drive?
4) Using jump drive to get out of deepspace.
5) Using deepspace travel on capships to decrease number of jumps between solar systems. Say if you have to make 15 LY jump you can first fly 4 LY in warp mode and jump directly afterwards.
6) Allow covert cynos in deepspace? => Recon hunting fleets lurking around to make this way of travel risky.
7) Discovering new systems for stargate construction should require some way of getting there first. This is a good candidate.
8) Deepspace POSes, if they are considered, should not have any manufacturing lines unless they are easily scannable.


Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#24 - 2014-02-18 10:17:17 UTC  |  Edited by: Infinity Ziona
This is an idea I was thinking about for quite a while.

Basically if you've played for a while you would have noticed that there are systems in EVE that are enormous, 200 AU across sometimes and sometimes there are systems that are pretty small. There's one in Venal where all the gates are less than 1 au from each other, another in PB.

From a programming point of view I'm not sure how the developers work system size but I imagine they're all the same size just the objects in them are arranged differently. This likely means that all the systems which are small could be expanded quite easily (an assumption which could be horribly wrong I admit).

Anyway if you look at the pic you can see how I took a small system and made it as big as one of the largest system while leaving the core system entirely intact apart from adding scannable acceration gates which lead into the expanded portion of the system.

All the points of interest can only be reached by acceleration gate, the expanded portion is deadspace (no warp between POI's, no hotdrops) but really the details are not important other than I wanted to demonstrate how much space is likely available, and how existing mechanics already in game could be used to expand space without affecting current space and without having to develop new mechanics.

Edit:

Regarding the can't make space too safe argument. I think its a balance between what is desired, on one hand people desire targets, on the other targets do not desire being easy targets. This is why there are not a lot of targets in low sec.

Finding a balance between safety and catching people is difficult. On one hand nobody wants people to be completely safe, however people won't move to low and null without being offered increased safety. In null and low some people find this safety in large alliances, corporations, the people in high likely don't participate in that for various reasons but might be willing to come to low null if safety was increased.

TL;DR You 100% can't catch targets if they refuse to come play because its too dangerous. You're likelihood of catching more targets increases with the number of targets entering your low / null systems. This is true even if safety is increased, as long as numbers increase proportionally. So little harder to catch individuals but more chances can equal greater overall chance.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Herzog Wolfhammer
Sigma Special Tactics Group
#25 - 2014-02-18 17:37:46 UTC
DSpite Culhach wrote:
Herzog Wolfhammer wrote:
Rowells wrote:
I like the idea, but there are some questions of how to get there, would there still be normal penalties for criminal actions, etc.



Don't know - but since this is F&I, we should speculate.

I would think of DEEEP space being like nullsec where out there in the void, so far off from the routers there's no local and no Concord but shipboard routers can buffer data (lore-based concept?) Therefore unlike nullsec, an instigator will still be flagged suspect once somebody they have attacked gets back into router range, or they suspect himself returns within router range and (more lore-basing I guess) the onboard ammo inventory control of his ship cannot reconcile differences with the Concord network and therefore suspect flagging takes place.

Yeah for stuff this far out, we have to reach into our butts. But the approach here is to bring low/null and wormhole elements into all systems so some middle ground may be the target result of our actions.

As for security status issues - It would be a bummer to incur sec status hits when Concord "cannot prove" you did anything wrong, just suspect that you did because suddenly your ship is missing a bit of ammo and you got some extra biomass splattered all over your hull.

Actually getting into DEEEP space.... well if light speed travel were possible... but I would gather that if sites are placed out there for exploration and maybe some missions ...

(imagine if they put level 5 missions in HIGH SEC - but in DEEEP space!)


Basically we would have to travel by "warpable hit" but if POSes were anchored that far out, we should be able to warp to them.


The system that transmits consciousness obviously transfers memories. These memories would have to be in digital format, hence they can be read, and I'm pretty sure that if that memory contains the footage of the ship that ganked you and all the recorded ship data from it, gathered from the onboard computer and passed to you via the pod neural link, it would be enough to flag the attacking ship as criminal, after you get sent back to a clone vat, so yea, you could prove it.

Just because i have to pull stuff from my butt, it does not necessarily have to be crap.

As far as traveling to DEEP space, you could launch special probes that don't last very long but broadcast especially powerful signatures when they get there (as probes can go places rather fast) and then we can warp to a probe ... and so can anyone else, like a cyno Twisted




Ahhhh "warp marker beacons". I like that idea.

Bring back DEEEEP Space!

Herzog Wolfhammer
Sigma Special Tactics Group
#26 - 2014-02-18 17:48:47 UTC
Unkind Omen wrote:
Nevyn Auscent wrote:
Deep Space will/should never happen for balance reasons. Too easy to hide if it did.


Not an argument. You can always make better scanning systems as well. I.e one that is star map based and allows you to find ships in warp(as they should have enourmous signature), calculate their exit point and let you warp there +- 50 km away. I personally think that realtime deepspace travel at warp speeds would be cool. Not entirely gamebraking as you will have to do lots of rewarps cause of capacitor unless you fit something very special or fly a cap ship that can travel between systems without gates anyway.

Some consequences to consider:
1) Capships in highsec. Carriers used for hauling in highsec. Capships still cant hurt anyone as modules are not usable in "CONCORD-controlled" space. Effectively they will still stay in 0.0 space so it might be made quite risky for them as well.
2) Overnight travels to another system. Might end up beign scanned down by an intie: tackled, killed.
3) Ending up too far away from nearest solar system due to failed overnight travel or any other reason. => Selfdestruct to escape? Emergency jump drive?
4) Using jump drive to get out of deepspace.
5) Using deepspace travel on capships to decrease number of jumps between solar systems. Say if you have to make 15 LY jump you can first fly 4 LY in warp mode and jump directly afterwards.
6) Allow covert cynos in deepspace? => Recon hunting fleets lurking around to make this way of travel risky.
7) Discovering new systems for stargate construction should require some way of getting there first. This is a good candidate.
8) Deepspace POSes, if they are considered, should not have any manufacturing lines unless they are easily scannable.





I have pondered cap ships in DEEEP space and would figure that if's across-the-board nullsec quality in all systems, barring a cap ship in DEEEP space would be arbitrary.

Thus is it were possible to build a ship like that in DEEEP space or get one into it, would it be a game breaker? Would there be no punishment? Is this wrong considering the ban on such ships in highsec stellar space?

So I think a compromise would be to let the cap ships inhabit DEEEP space (though cynos would not be possible anyway) by some means that creative players might come up with, but let them show up on the Deadspace report map the way other deadspace sites show up - such that we could look up on our map and see something like "Unauthorized Capital ship presence" . This would still leave a lot to the players - we just know that the system has it - but where in DEEEP space? If it comes into stellar space it gets Concorded (or moved out to lowsec) . It is floating out there in a Dinsdale cloud where it cannot be scanned down? Is it in a gravity well such that warping to it is not possible (hence the need for light speed modules because such a large ship in such a place would probably take YEARS to get out of if it cannot warp or cyno).

It would also lend to the Rubicon "empires losing their grip" angle since now there are "banned" ships in their space, but even they lack the resources or power to remove them and they lack the ability to carry out any enforcement in DEEEP space as well.


Bring back DEEEEP Space!

Herzog Wolfhammer
Sigma Special Tactics Group
#27 - 2014-02-18 21:40:46 UTC
What about warp disruption bubbles?

Well as much as I hate them, it would be arbitrary not to have them in DEEEP space.

But... we are already dealing with an environment that will have localized warp disruption in some areas anyway (and hence the need for lightspeed modules) so the combination of warp bubbles, natural warp disruption phenomena, and light speed/MWD/MJD capability should really mix things up.

Bring back DEEEEP Space!

DSpite Culhach
#28 - 2014-02-18 23:57:36 UTC
I'm fully aware this mechanics are impossible and would not be implemented, I'm throwing this out to see if someone can fish out some usable idea from the concepts within it.

Warning: Heavy use of the mechanic "I'm just throwing things at the wall to see what sticks" :

---

A possible vision of what space might have been like:

Have ALL star systems (at least in the central zone) have Hi Security zones, with a "Low Sec" area skirt, with a "Null Sec" skirt around that, basically 3 circles, each circle within the other circle.

As far as Stargates, there would be the standard Stargates going hisec to hisec, fully maintained, and patrolled by navy, then gates existing in lowsec that had either being abandoned - hence why sec status in those zones dropped - or even some that are in flux as far as being working or down, maybe also having people fighting over them (damage / repair) and some gates floating in null, maybe drifting in large orbits, mening they have to be probed everytime they need to be used, or need the ships using them to have a module on board to RR power to one before firing it up.

Since the systems now are much larger internally, Accelleration gates - or/and advanced version of those - could be used as temporary and one way Stargates to flick around the outer areas of the systems where DeadSpace disallows or interferes with standard jump drives. Some ships could still have powerful enough tech to navigate these zones, ie, some exploration hulls might be able to do it because of custom subsystem (I mean, we already have subsystems to ignore bubbles, so ...)

In the Lowsec ring , CONCORD won't go. They however flag players based on ships sensor transmissions. In the Nullsec ring they lack even that.

Players travelling in Hisec and using it's Stargates have to put up with Gates queues due to congested lanes, Toll fees for jumping through gates and other various things, so Freighters would have much higher transit times, although hisec would be safer to compensate, although they could just jump out to low/null rings with escorts and move around from there.

I have other silly ideas, but these are the less crazy ones, based on a concept of DEEP space.

The only one that would be really usable if CCP made DEEP space tomorrow, would be the idea of really old gates existing there or floating unanchored in space id say, maybe even gates left by the Jovians, or being constructed by rogue drones.

I apparently have no idea what I'm doing.

DSpite Culhach
#29 - 2014-02-19 00:10:50 UTC
Nevyn Auscent wrote:
Deep Space will/should never happen for balance reasons. Too easy to hide if it did.


Apparently the Solar System is about 80 AU's in diameter. We have magic Probes that when spread out, can cover what, 192 AU's if you have a full spread?

Well, it's a game, nor reality, hence the ability for anything to be thought up, and then balanced (after 500 patches anyway), but since this is F&ID, no one is interested in really hearing "we dont want it", they simply want ideas and counter ideas to see if they can narrow it down to something workable.

I apparently have no idea what I'm doing.

Herzog Wolfhammer
Sigma Special Tactics Group
#30 - 2014-02-19 05:37:55 UTC
DSpite Culhach wrote:
Nevyn Auscent wrote:
Deep Space will/should never happen for balance reasons. Too easy to hide if it did.


Apparently the Solar System is about 80 AU's in diameter. We have magic Probes that when spread out, can cover what, 192 AU's if you have a full spread?

Well, it's a game, nor reality, hence the ability for anything to be thought up, and then balanced (after 500 patches anyway), but since this is F&ID, no one is interested in really hearing "we dont want it", they simply want ideas and counter ideas to see if they can narrow it down to something workable.




What's interesting about our Solar System is that there are planetoids out there. I think even Pluto got downgraded - or there was a huge brawl amongst the astronomers over it (telescopes were flying or something) remaining a planet or not.


It's more common than we could expect.

Bring back DEEEEP Space!

Herzog Wolfhammer
Sigma Special Tactics Group
#31 - 2014-02-19 21:10:37 UTC  |  Edited by: Herzog Wolfhammer
DSpite Culhach wrote:
I'm fully aware this mechanics are impossible and would not be implemented, I'm throwing this out to see if someone can fish out some usable idea from the concepts within it.

Warning: Heavy use of the mechanic "I'm just throwing things at the wall to see what sticks" :

---

A possible vision of what space might have been like:

Have ALL star systems (at least in the central zone) have Hi Security zones, with a "Low Sec" area skirt, with a "Null Sec" skirt around that, basically 3 circles, each circle within the other circle.

As far as Stargates, there would be the standard Stargates going hisec to hisec, fully maintained, and patrolled by navy, then gates existing in lowsec that had either being abandoned - hence why sec status in those zones dropped - or even some that are in flux as far as being working or down, maybe also having people fighting over them (damage / repair) and some gates floating in null, maybe drifting in large orbits, mening they have to be probed everytime they need to be used, or need the ships using them to have a module on board to RR power to one before firing it up.

Since the systems now are much larger internally, Accelleration gates - or/and advanced version of those - could be used as temporary and one way Stargates to flick around the outer areas of the systems where DeadSpace disallows or interferes with standard jump drives. Some ships could still have powerful enough tech to navigate these zones, ie, some exploration hulls might be able to do it because of custom subsystem (I mean, we already have subsystems to ignore bubbles, so ...)

In the Lowsec ring , CONCORD won't go. They however flag players based on ships sensor transmissions. In the Nullsec ring they lack even that.

Players travelling in Hisec and using it's Stargates have to put up with Gates queues due to congested lanes, Toll fees for jumping through gates and other various things, so Freighters would have much higher transit times, although hisec would be safer to compensate, although they could just jump out to low/null rings with escorts and move around from there.

I have other silly ideas, but these are the less crazy ones, based on a concept of DEEP space.

The only one that would be really usable if CCP made DEEP space tomorrow, would be the idea of really old gates existing there or floating unanchored in space id say, maybe even gates left by the Jovians, or being constructed by rogue drones.



Silly?

Well, let's imagine what the game would be like if, instead of entire regions being a given security status, every solar system had variable range-based security status.

Inner-space or the solar system proper where the temperate worlds and major resources are would be high security space. Beyond that you get layers of slower security response time say from the level of .9 space down to .5 but interpolating to 0 - perhaps a "ring" where it may take a couple of minutes. The reason for that would be so players can "tank for length of survival time" in some manner that they already do when playing station games. It would be double edged because in that zone, you can take higher risks without having to expect a total loss and those involved in the attacking or predatory role can bank on their skills to "get the job done" before the cops show up and then escape to deeper space (thus avoiding Concord becomes possible for the well-skilled and agile).

Beyond that, nullsec.

So in a single system, the entire range of "relative" safety with space police all they way down to no-mans land, Dinsdale clouds, nebulae, dark matter pockets, graviton disruptions, dark planetoids, comets, etc.

I don't imagine that the game could be so easily changed even if there was a desire to go in that way given the nature of legacy systems. But it would have been a nice consideration given that having all features in every system would have, or could have, prevented the stark differences we have now, and such that that entire Eve playstyles (or life styles) in every aspect from PVe to PVP and everything in between are built around these security statuses as we presently have them. We can only imagine what it would be like if there was no such thing as a "highseccer", "lowseccer", or "nullseccer".

This is why I think that DEEEP space content might be a path towards this.

Bring back DEEEEP Space!

Destination SkillQueue
Doomheim
#32 - 2014-02-20 20:55:08 UTC
One time bump to fix forum.
Unkind Omen
State Protectorate
Caldari State
#33 - 2014-02-24 10:02:34 UTC
Herzog Wolfhammer wrote:


So I think a compromise would be to let the cap ships inhabit DEEEP space (though cynos would not be possible anyway) by some means that creative players might come up with, but let them show up on the Deadspace report map the way other deadspace sites show up - such that we could look up on our map and see something like "Unauthorized Capital ship presence" . This would still leave a lot to the players - we just know that the system has it - but where in DEEEP space? If it comes into stellar space it gets Concorded (or moved out to lowsec) . It is floating out there in a Dinsdale cloud where it cannot be scanned down? Is it in a gravity well such that warping to it is not possible (hence the need for light speed modules because such a large ship in such a place would probably take YEARS to get out of if it cannot warp or cyno).



Maybe they should not be destroyed if go into high sec space but just disabled(0 PG/CPU). Considering hiding something in deep space I think personally that it should be done in the way that prevents hiding unless you are cloaked as it is now for safe spots inside solar system. There should also be some sort of probe to force ship out of interstellar travel if it was scanned during warp. Something with 5-10 ly radius. 1-2 minutes travel time to target and 10-15 minutes cool-down(or very expensive charges). After being affected by such probe the ship should be unable to use warp drive or cloak for the next 10 minutes so the aggressor can intercept it with normal means.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#34 - 2014-02-24 10:35:59 UTC
I'm guessing that CONCORD would control a system within it's heliosphere since they have to draw the line somewhere, anything outside the heliosphere is Interstellar space and probably therefore not within CONCORD remit (and any attack by concord would be tantamount to unwarranted aggression and they would have to self-destruct in punishment :) ). It would be here that capitals atc could lurk, outside of controlled space but still near enough to be scanned/hunted/moved from system to system via cyno's etc

Problem with this is would this provide a way for people to haul huge amounts of stuff and circumvent using gates in hisec? Simply use large freighters to haul lots out to the capital, load it up in deep space then jump through to rendevous point and repeat in reverse.

Not sure if this would be a good or a bad thing.
Lephia DeGrande
Luxembourg Space Union
#35 - 2014-02-24 10:42:25 UTC
I would be all for a space where you have to scan every piece, Belts, Anomalies and hey even Mission Pockets, POS, Stations... and so on.

Like WH meets Nullspace.
DSpite Culhach
#36 - 2014-02-24 15:36:16 UTC  |  Edited by: DSpite Culhach
Corraidhin Farsaidh wrote:
I'm guessing that CONCORD would control a system within it's heliosphere since they have to draw the line somewhere, anything outside the heliosphere is Interstellar space and probably therefore not within CONCORD remit (and any attack by concord would be tantamount to unwarranted aggression and they would have to self-destruct in punishment :) ). It would be here that capitals atc could lurk, outside of controlled space but still near enough to be scanned/hunted/moved from system to system via cyno's etc

Problem with this is would this provide a way for people to haul huge amounts of stuff and circumvent using gates in hisec? Simply use large freighters to haul lots out to the capital, load it up in deep space then jump through to rendevous point and repeat in reverse.

Not sure if this would be a good or a bad thing.


Well, since apparently 1 light-year = 63241.077 AU's, and the fastest we can travel is like 13 AU, it would take about 1 hour 20 minutes to fly 1 LY in an Interceptor.

Apparently all Freighters fly at 1.37 AU, so 1 LY would take 13 Hours to do. Even systems next to each other are between 0.5 LY to 1 LY ...

I say let them have it :)

I apparently have no idea what I'm doing.

Dinsdale Pirannha
Pirannha Corp
#37 - 2014-02-24 15:43:51 UTC
Love the concept.
Not sure about all the particulars, but the general idea is awesome.
Once again, the precise mechanics make or break the idea, but only tons of testing will refine it down.

The world within a world , or game within a game, gains another potential avenue.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#38 - 2014-02-24 15:53:11 UTC
DSpite Culhach wrote:
Corraidhin Farsaidh wrote:
I'm guessing that CONCORD would control a system within it's heliosphere since they have to draw the line somewhere, anything outside the heliosphere is Interstellar space and probably therefore not within CONCORD remit (and any attack by concord would be tantamount to unwarranted aggression and they would have to self-destruct in punishment :) ). It would be here that capitals atc could lurk, outside of controlled space but still near enough to be scanned/hunted/moved from system to system via cyno's etc

Problem with this is would this provide a way for people to haul huge amounts of stuff and circumvent using gates in hisec? Simply use large freighters to haul lots out to the capital, load it up in deep space then jump through to rendevous point and repeat in reverse.

Not sure if this would be a good or a bad thing.


Well, since apparently 1 light-year = 63241.077 AU's, and the fastest we can travel is like 13 AU, it would take about 1 hour 20 minutes to fly 1 LY in an Interceptor.

Apparently all Freighters fly at 1.37 AU, so 1 LY would take 13 Hours to do. Even systems next to each other are between 0.5 LY to 1 LY ...

I say let them have it :)


Assuming the maths is right then it should be simple enough for pathfinder inty's to go create out-of-system drop points. Of course these should still be scannable with probes so using interstellar space would effectively be nullsec in terms of player interactions. We should even be able to 'anchor' POS's there, albeit with thruster modules to keep position relative to the host system (practically surfing the heliosphere).
DSpite Culhach
#39 - 2014-02-24 16:12:16 UTC
Corraidhin Farsaidh wrote:
DSpite Culhach wrote:
Corraidhin Farsaidh wrote:
I'm guessing that CONCORD would control a system within it's heliosphere since they have to draw the line somewhere, anything outside the heliosphere is Interstellar space and probably therefore not within CONCORD remit (and any attack by concord would be tantamount to unwarranted aggression and they would have to self-destruct in punishment :) ). It would be here that capitals atc could lurk, outside of controlled space but still near enough to be scanned/hunted/moved from system to system via cyno's etc

Problem with this is would this provide a way for people to haul huge amounts of stuff and circumvent using gates in hisec? Simply use large freighters to haul lots out to the capital, load it up in deep space then jump through to rendevous point and repeat in reverse.

Not sure if this would be a good or a bad thing.


Well, since apparently 1 light-year = 63241.077 AU's, and the fastest we can travel is like 13 AU, it would take about 1 hour 20 minutes to fly 1 LY in an Interceptor.

Apparently all Freighters fly at 1.37 AU, so 1 LY would take 13 Hours to do. Even systems next to each other are between 0.5 LY to 1 LY ...

I say let them have it :)


Assuming the maths is right then it should be simple enough for pathfinder inty's to go create out-of-system drop points. Of course these should still be scannable with probes so using interstellar space would effectively be nullsec in terms of player interactions. We should even be able to 'anchor' POS's there, albeit with thruster modules to keep position relative to the host system (practically surfing the heliosphere).


Well, actually my idea of flying "between" systems is impossible. If I have read past information about the EVE universe in the past, it's not "3d space", it's a bunch of "rooms" with X-Y-Z coords, connected by "doors", ie basically like a fantasy dungeon. You could never get to another room as you would always be in one axis of the previous one, kinda like expecting a minecraft world to join another minecraft world when all that happens is that one world goes on forever ... or at least until THE GREAT STACK OVERFLOW happens.

On another note:

Posted by Tippia in 2011, a system with a 283 AU gate jump.

283.331169221344 | Stargate (H-PA29) | Stargate (BV-1JG) | 9-266Q

so yea, when systems are 283 AU across, how deep out do you define DEEP SPACE?

I apparently have no idea what I'm doing.

DSpite Culhach
#40 - 2014-02-24 16:17:56 UTC
Lephia DeGrande wrote:
I would be all for a space where you have to scan every piece, Belts, Anomalies and hey even Mission Pockets, POS, Stations... and so on.

Like WH meets Nullspace.


I like the idea that finding someone in a safe spot or locating a hidden base is not the fact that a wide scans reveals 100 locations and that you guess which one has something interesting, but that in order to find stuff you have to throw probe drag-nets out and see if the the probes get any bites or just eat vacuum.

I apparently have no idea what I'm doing.

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