These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Skill Discussions

 
  • Topic is locked indefinitely.
 

Does "Capacitor Management" increase the GJ cost of initiating a jump

First post
Author
Angelique Duchemin
Team Evil
#1 - 2014-02-21 10:44:18 UTC
I have a Rhea and the Capacitor cost of initiating a jump is 71%

But if I put more points into "Capacitor Management" then my capacitors total capacity will increase but if initiating a jump is a fixed percentage then this would mean that the recharge time for the next jump is increased.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Frank Millar
The Scope
Gallente Federation
#2 - 2014-02-21 10:50:32 UTC
I can't help but think you posted this in the wrong forum.
Mizhir
Devara Biotech
#3 - 2014-02-21 11:01:33 UTC
Posting in an Angelique thread \o/

To answer your question. If you increase your capacitor, then you still need 71% cap to initiate jump so in theory you need more capacitor (in GJ) to jump. However as your total capacitor increases, then your recharge increases as well so the time it takes to reach a high enough level to jump will remain the same, unless you use smaller ships with cap transfers to fuel it.

❤️️💛💚💙💜

Angelique Duchemin
Team Evil
#4 - 2014-02-21 11:11:25 UTC
Frank Millar wrote:
I can't help but think you posted this in the wrong forum.



Capacitor Management is a skill.

Mizhir wrote:
Posting in an Angelique thread \o/

To answer your question. If you increase your capacitor, then you still need 71% cap to initiate jump so in theory you need more capacitor (in GJ) to jump. However as your total capacitor increases, then your recharge increases as well so the time it takes to reach a high enough level to jump will remain the same, unless you use smaller ships with cap transfers to fuel it.



So what's my motivation to train Capacitor Management on a character who's only job is to fly a Rhea?

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Mizhir
Devara Biotech
#5 - 2014-02-21 11:17:50 UTC
Angelique Duchemin wrote:
Frank Millar wrote:
I can't help but think you posted this in the wrong forum.



Capacitor Management is a skill.

Mizhir wrote:
Posting in an Angelique thread \o/

To answer your question. If you increase your capacitor, then you still need 71% cap to initiate jump so in theory you need more capacitor (in GJ) to jump. However as your total capacitor increases, then your recharge increases as well so the time it takes to reach a high enough level to jump will remain the same, unless you use smaller ships with cap transfers to fuel it.



So what's my motivation to train Capacitor Management on a character who's only job is to fly a Rhea?


Don't. Just train the skill that increases recharge.

❤️️💛💚💙💜

Angelique Duchemin
Team Evil
#6 - 2014-02-21 11:21:24 UTC
Mizhir wrote:
Angelique Duchemin wrote:
Frank Millar wrote:
I can't help but think you posted this in the wrong forum.



Capacitor Management is a skill.

Mizhir wrote:
Posting in an Angelique thread \o/

To answer your question. If you increase your capacitor, then you still need 71% cap to initiate jump so in theory you need more capacitor (in GJ) to jump. However as your total capacitor increases, then your recharge increases as well so the time it takes to reach a high enough level to jump will remain the same, unless you use smaller ships with cap transfers to fuel it.



So what's my motivation to train Capacitor Management on a character who's only job is to fly a Rhea?


Don't. Just train the skill that increases recharge.



Makes sense. Thanks.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Frank Millar
The Scope
Gallente Federation
#7 - 2014-02-21 11:25:37 UTC
Then why am I reading this in OOP? Shocked
Angelique Duchemin
Team Evil
#8 - 2014-02-21 11:43:47 UTC
Oh yeah. This was supposed to go in the skill forum. That's what I get for opening both forums at the same time.

And it explains why Miz of all people got it.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Mizhir
Devara Biotech
#9 - 2014-02-21 11:46:01 UTC
Angelique Duchemin wrote:
Oh yeah. This was supposed to go in the skill forum. That's what I get for opening both forums at the same time.

And it explains why Miz of all people got it.


Yeah thats right.

I totally don't stalk you Roll

❤️️💛💚💙💜

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#10 - 2014-02-21 23:22:56 UTC
Moving this from Out of Pod Experience to Skills Discussion.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

RavenPaine
RaVeN Alliance
#11 - 2014-02-22 02:44:41 UTC
Angelique Duchemin wrote:
Frank Millar wrote:
I can't help but think you posted this in the wrong forum.



Capacitor Management is a skill.

Mizhir wrote:
Posting in an Angelique thread \o/

To answer your question. If you increase your capacitor, then you still need 71% cap to initiate jump so in theory you need more capacitor (in GJ) to jump. However as your total capacitor increases, then your recharge increases as well so the time it takes to reach a high enough level to jump will remain the same, unless you use smaller ships with cap transfers to fuel it.



So what's my motivation to train Capacitor Management on a character who's only job is to fly a Rhea?



If recharge time increases at the same rate, then no time is lost or gained by training the skill.
( I didn't do the maths)
I guess my point is though, there's no downside if the skill is already trained. And, you might want higher cap for other ships/long warps. (Covert haulers?)
Tau Cabalander
Retirement Retreat
Working Stiffs
#12 - 2014-02-23 05:44:45 UTC
Let's look at a Rhea as an example:

Rhea Capacitor Capacity: 35000 GJ
Rhea Capacitor Recharge Time: 431154 s

Notice something? The recharge rate isn't GJ per second, or % per second, it is a flat amount of time!

If the capacitor has twice as much capacity, it takes the same amount of time to recharge! Mind-blown!

Things that use a fixed amount of energy on a jump freighter: well there is only one, initiating warp, but that will never exhaust your capacitor. More capacitor will also give you higher resistance to energy neutralizers and drains, but if you are facing those you are probably already dead.
Secret Squirrell
Allied Press Intergalactic
#13 - 2014-02-24 05:09:23 UTC
If you warped someplace, jumped, and then needed to recharge for a 2nd jump, having trained the skill would be beneficial, although its hard to say if the marginal value is worth the train. Many JF pilots only cyno to stations, so for them, the utility is only if something goes wrong, in such a way that they fall into the above narrow use, and that the very slightly quicker jump cap saves them.
Sintiar Loffwagea
The Scope
Gallente Federation
#14 - 2014-03-10 04:30:50 UTC
Capacitor Management skill totally suits any ship that use active module it's will be very benefit for combat logic or anything else like pvp pve explo scavenger because it's increase max cap and amount of cap recharge in same times . but it's still maintain same time as ship cap-recharge descriptions.

i think like Tau Cabalander . ccp should fixed amount of cap consume of warpdrive .