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[Rubicon 1.3] Corporation Member Cap Increase

First post First post First post
Author
Melek D'Ivri
Illuminated Overwatch Group
Twilight Military Industrial Complex Alliance
#101 - 2014-02-22 22:20:43 UTC
CCP Fozzie wrote:
This places the new cap at 12600 members, which should last the Brave Newbies at least another week or two.


In preparation for this Brave Newbies has assembled 7,368 applications ready for acceptance the day after patch lands.
Loki Feiht
Pathfinders.
Shattered Foundations
#102 - 2014-02-24 00:10:27 UTC  |  Edited by: Loki Feiht
It seems with good competition on the horizon with elite: dangerous and star citizen CCP are taking what they feel is its strongest point (1000+ fleet battles) and rolling with it.

I remember when Brave newtaxpayers was formed and the basically free advertising it got from CCP and reddit, its membership base has been pretty high from day one, if thats what people want to do with their time then more power to them, its just not me personally. It's also worth mentioning the BNI are liked by their opposition not becuase they bring a fight but becuase they are parted from their ships so easily.

As for teh changes well, i'm sure there are a tonne more changes that CCP could impliment but havent, even though they would benefit the entirety of the playerbase not just one corp.

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

TheSmokingHertog
Julia's Interstellar Trade Emperium
#103 - 2014-02-24 03:42:25 UTC  |  Edited by: TheSmokingHertog
CCP Fozzie wrote:
Hello again everyone. I've got another change planned for our Rubicon 1.3 patch to announce.

With the massive influx of new players into EVE recently, we're seeing corporations begin to bump against the existing maximum membership levels. Last time this happened, CCP added a new skill (Sovereignty).

We're not completely satisfied with the system of corporation management skills currently in place and their use in setting hard caps, but rather than wait until we have time for a full revamp we're going to act now to relieve the pressure and then approach the issue in a more comprehensive way at some later point.

So in Rubicon 1.3 we are doubling the effect of all four of the Corporation Management skills that affect corp membership limits.
Corporation Management will provide +20 members per level.
Megacorp Management will provide +100 members per level.
Empire Control will provide +400 members per level.
Sovereignty will provide +2000 members per level.

This places the new cap at 12600 members, which should last the Brave Newbies at least another week or two.


Very nice, since we have a growing game, can we please apply this to Contracts / Trade too?

The first and third are most limiting for myself, but I assume bigger corporations bump into the second too.

  1. Contracting gives you just 21! contracts to work with. (For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5). Please make this 42.
  2. Corporate contracts have a limit of 500 (Corporations have a hard limit of 500 outstanding public contracts.), I assume people bump into that too... not? Make it 1000.
  3. Trade skills go to 305 orders, I run into this limit a lot, now managing alts to get around it. But its a horror when working with external applications to maintain your order wallet. The change would look like this;

    • 4 to 8 (Trade)
    • 8 to 16 (Retail)
    • 16 to 32 (Wholesale)
    • 32 to 64 (tycoon)

Thx.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Rammix
TheMurk
#104 - 2014-02-25 21:17:02 UTC
Low cap of corp bookmarks, no alliance bookmarks (not mentioning an idea like temporary fleet bookmarks), but corps of thousands of people. Lol? Yes, lol.
Em, and almost forgot to mention low member cap for mailing lists.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Kenrailae
Vanishing Point.
The Initiative.
#105 - 2014-02-25 21:59:25 UTC
Rammix wrote:
Low cap of corp bookmarks, no alliance bookmarks (not mentioning an idea like temporary fleet bookmarks), but corps of thousands of people. Lol? Yes, lol.
Em, and almost forgot to mention low member cap for mailing lists.



Confirming Winter Expansion will see Further Corp Member Increase. BNI Announces 'Timid Newbie' Drive to bolster numbers.

The Law is a point of View

The NPE IS a big deal

Circumstantial Evidence
#106 - 2014-02-25 22:10:26 UTC
TheSmokingHertog wrote:
Trade skills go to 305 orders, I run into this limit a lot, now managing alts to get around it. But its a horror when working with external applications to maintain your order wallet. The change would look like this;

  • 4 to 8 (Trade)
  • 8 to 16 (Retail)
  • 16 to 32 (Wholesale)
  • 32 to 64 (tycoon)
[/list]
Thx.
Ohhh yes, pleeeze: EVE is cruel to traders, constantly introducing new items but leaving trade skills alone, forcing terrible, agonizing choices with every expansion. What items to drop? Which to add? Please CCP - the agony - make the hurting stop!BlinkStraightRollBear
Arh Mezz
The Scope
Gallente Federation
#107 - 2014-02-26 10:28:16 UTC  |  Edited by: Arh Mezz
icechip wrote:

I have been playing this game a very long time, Its funny as these devs slowly ruin the game.

Bigger Corps = Bigger Alliances = A secured blue doughnut.

Smaller corps = Smaller Alliance = More conflict


The more EGOS , leaders you add to the game the more conflict there will be. I would say also , that no only that Alliance sizes should be capped., the number of blues/ Reds set should be capped.

You want to force more conflict , not just inhale concord alliances./ members.


My 2 cents.





nonsense. no one hinders anyone to just make a "BNI 2" corp where all the newer players will be put in. but thats not really a solution, its just a bad workaround.
also, take a look at the coalition map. the Sov universe contains of 2 sides basically, N3+friends and CFC+Friends. they have all blued themselves of course. so you complain about "less conflicts", but that already the case. the change doesnt affect anything.

also, with your bad suggestions of making blued/reds capped, you will affect the sandbox of eve. players should be the ones who decide who is blue or not, and not some stupid mechanic: "oh sorry, your corp is exacly one member over the blue-cap, we cant be friends now".

srsly...
Implying Implications
Sebiestor Tribe
Minmatar Republic
#108 - 2014-02-26 13:54:17 UTC  |  Edited by: Implying Implications
Sirinda
Ekchuah's Shrine Comporium
#109 - 2014-02-26 16:44:12 UTC
CCP Fozzie wrote:
This places the new cap at 12600 members, which should last the Brave Newbies at least another week or two.


I admit it, I lolled.
Dace Onio
Republic Military School
Minmatar Republic
#110 - 2014-02-27 04:08:56 UTC
step in the wrong direction if u ask me, not happy at all
Nyalnara
Dark Evil Undead Ponies Productions
#111 - 2014-02-27 15:59:42 UTC
Dace Onio wrote:
step in the wrong direction if u ask me, not happy at all


Why? No reasons, no rights to criticize.

French half-noob.

Non, je ne suis pas gentil.

Dino Zavr
Shadow Owls
#112 - 2014-03-01 10:44:08 UTC  |  Edited by: Dino Zavr
Dear Developers,

would you, please, consider changing Wardec costs depending on corp size
Let's say, subdivide corps by size Small (up to 50 players), Medium (51-500), Large 501+

Aggressor Small Medium Large
Victim
Small 50kk 150kk 450kk

Medium 50kk 50kk 150kk

Large 50kk 50kk 50kk

The problem is wardec cost PER PLAYER does really differs depending on number of players
and huge corps may indefintely undock farm naive newbs who made stupid decision to socialize and leave their safe NPC corps
I realize that killing lone newbs ventures by dozens of veterans proteuses IS FUN and IS FAIR, please, don't troll me at this point,
but why not to make the tickets to enter the show called the offwar theater be charged by each player in corp, otherwise huge corps receive really huge discounts for vanishing smaller foes. Why is this OK? One seat - one ticket. Bigger crowds pay more total.
I offer non-linear scheme: when size is 10x bigger the fee is just SQRT(10) times bigger. No huge discounts. Dinner & Reckoning, please.
Also it is highly unlikey really big corp to kick its' 90% members for a while to save several million ISKs to make some wardecs.
Loki Feiht
Pathfinders.
Shattered Foundations
#113 - 2014-03-03 18:33:26 UTC
Nyalnara wrote:
Dace Onio wrote:
step in the wrong direction if u ask me, not happy at all


Why? No reasons, no rights to criticize.


You sound like someone whos studied philosophy, or thinks they have. He doesnt have to give any reasons to you at all and has every right to express his disapointment.

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Jamail Kamali
Perkone
Caldari State
#114 - 2014-03-05 04:23:55 UTC
Now can we PLEASE get more standing slots for corps and alliances? Pretty please with fedo on top?
Liafcipe9000
Critically Preposterous
#115 - 2014-03-06 13:44:45 UTC
CCP Fozzie wrote:
This places the new cap at 12600 members, which should last the Brave Newbies at least another week or two.


maybe you're exaggerating a little bit...
Cavman Stonecrawler
Doomheim
#116 - 2014-03-25 17:08:30 UTC
CCP Manifest wrote:
Omnathious Deninard wrote:
Is CCP secretly getting funds from Brave Newbies now?


Brave Newbies have funds?

Only the funds CCP has given them in a secret campaign against the CFC....

All those seized PLEX had to go somewhere...
Bugsy VanHalen
Society of lost Souls
#117 - 2014-03-25 19:47:02 UTC
I for one am a little disappointed with this change.

The massive powerblocks are part of the problem not the solution. Having the majority of null sec controlled by only 5 or 6 major blocks or factions makes the vast universe of EVE seem so much smaller.

We need more smaller groups not fewer larger ones.

In my opinion they should be working on a system that makes growing beyond a certain point counter productive. Or at least force those larger groups to be glued together from more, smaller, pieces. The more small entities that make up the power block, the harder it is for the leaders to keep everyone happy. The more opportunity there is fro the smaller corps and alliances to become unhappy with their place, the more opportunity there is to generate cracks and conflict within that entity.

More members in a corp could increase the cost of maintaining that corp, we already have a system where the cost of alliance fees are increased based on the number of corps in that alliance, but that cost is not near high enough to discourage players from forming larger alliances. Then we have those large alliances banding together into coalitions. and then the players in those coalitions complain about not being able to find small scale PVP. Really?

Having every player for 50 jumps in every direction set to blue doesn't do much to promote conflict. No wonder they complain about having nobody to fight.

More smaller groups would drive much more conflict than having fewer larger groups. Why are we making this problem bigger, rather than trying to solve it. A s it is now nobody wants to fight for fear of getting hot dropped, so most of the real fights are little more than successful hot drops. Now we will have even larger corps, with even more blobs looking to hot drop someone. Where this is heading does not really look that much like fun. Blobbing while effective, really is not fun, or challenging, the two main things I play a game for.

Sure we occasionally have a huge fleet battle that can be an amazing experience to be a part of. But they can be equally frustrating when they reach the point that TiDi is so high that you have to wait 30 seconds or more after clicking before that action happens. Still much better than the node crashes we used to have, but still, smaller fights are way more fun. I play games for fun, not to listen to some over bearing FC bark orders on TS, Vent, or mumble. And then call everyone else idiots when things don't go his way. Get over yourself, its a game. It is supposed to be fun, not give you an aneurism from high blood pressure.

It has gotten to the point where the PVPers are complaining more than the carebears, yet most of what they whine about is a direct result of their own actions, not something CCP did, or did not do.

You would be surprised how many targets you would have if everyone outside your own alliance was neut or red. The same mechanics that bring us these massive fights are also responsible for dividing nullsec into basically east vs west, with very few small battles to be had.

I know pretty much anything CCP does can be worked around by players. limiting the number of systems an alliance can hold would just result in more holding corps and more smaller alliances making up the larger coalition. But I believe this would be a step in the right direction. My idea is to make holding the larger coalitions together more work then it is worth. We have already seen how easily dissension can form in the coalitions, just look what happened to test and friend, look at the recent changes in the other power blocks. The more smaller groups are required to make up a larger coalition, the more bonds there are to be broken,the more opportunities there are for cracks to form and break it apart. This is what we need, not larger corps with even stronger bonds.