These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Getting ganked on a closed Jita gate

First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#181 - 2014-02-23 22:10:47 UTC
Marsha Mallow wrote:
Kaarous Aldurald wrote:
Quote:
Reinforcing adjacent systems/reviewing the regions they are in and promoting constellationwide chat channels might help.


Yeah, let's take more nodes away from fleet fights. Roll

Well, I didn't say they were sensible suggestions :P
If it's in the interest of the wider playerbase who access Jita, maybe it's justifiable. Would blobbers even notice an extra 5% tidi? Bear


I'd ask you whether it was a big fleet fight that brought us a few thousand new players, or whether they joined so they could go to Jita.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kimmi Chan
Tastes Like Purple
#182 - 2014-02-23 22:10:47 UTC
I'm not quoting all of that.

Here is some recommended reading. Pay special attention to the posts from CCP Explorer.

The two example solutions were solutions given in this thread.

Other examples in the "recommended reading" thread of solutions is kicking spammers out of Jita.

None of which solves the issue.

This issue is no different than the rage that went up over HED-GP.

The hardware is doing what it's supposed to do. It is doing what it has always done.
The software is also doing what it's supposed to do and what it has always done.

The variable that you seem complicit in ignoring is the players. So certainly we should not ask them to do something different right? Instead, CCP needs to make "a variety of tweaks".

Reinforcing neighboring systems does not change the cap in Jita. All that means is that you'll be able to have more people in New Caldari and Perimeter waiting to jump into Jita.

Promoting a constellation chat channel (that already exists) does not change the cap in Jita. All that does is encourage the spammers buying PLEX for 6.5m ISK to spread their love all over Kimotoro.

Docked players are not contributing to the server load until they undock OR logoff. That isn't going to work either.

The only solution is for people to stop jumping into and out of Jita. It will also help if they do not dock or undock in Jita or log on or log off in Jita. Those actions, and any other action that involves a session change, are the drivers of the server load. The cap of 2175 is designed to prevent TiDi from occurring in Jita.

Would 50% or higher TiDi be an acceptable "fix" rather than encouraging players to use their intellect and go somewhere else or pick a different time to visit Jita?

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Tippia
Sunshine and Lollipops
#183 - 2014-02-23 22:14:57 UTC
drummendejef maaktnietuit wrote:
While having this choise, not beeing able to get targetted?
…and that's where your idea goes completely off the rails. The other two options are already there. There is no reason why you should not be a target if you choose to sit around in space.

If you don't want to be a target, don't hang around gates where gankers are prone to look for targets. This holds true universally.
Kimmi Chan
Tastes Like Purple
#184 - 2014-02-23 22:17:53 UTC
Tippia wrote:
drummendejef maaktnietuit wrote:
While having this choise, not beeing able to get targetted?
…and that's where your idea goes completely off the rails. The other two options are already there. There is no reason why you should not be a target if you choose to sit around in space.

If you don't want to be a target, don't hang around gates where gankers are prone to look for targets. This holds true universally.


But I have to get into Jita Tippia!!! Why can't CCP just let me into Jita!!! It's broke Tippia!!! JITA!!!!

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Marsha Mallow
#185 - 2014-02-23 22:25:34 UTC
Kimmi Chan wrote:

Here is some recommended reading. Pay special attention to the posts from CCP Explorer.

Whilst the info is useful, I've seen it and for some reason the fact that the system is capped at 2175 with massive numbers of inert people in station who apparently affect the system cap but not the node seems contradictory. But anyway, no-one contradicts CCP eh.

Kimmi Chan wrote:
The only solution is for people to stop jumping into and out of Jita.

But... it's so obvious, why didn't anyone mention this earlier. Straight

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

March rabbit
Aliastra
Gallente Federation
#186 - 2014-02-23 22:28:08 UTC
Dave Stark wrote:
to be fair, there should be some way to know if jita is full other than having to try the gate.
no other gate is closed, let alone with no indication.

not to mention there should be some kind of queue for the jita gate since having to spam the jump button to get in is ******* ******** in itself.

i hate you for this post Sad

The Mittani: "the inappropriate drunked joke"

Kimmi Chan
Tastes Like Purple
#187 - 2014-02-23 22:37:03 UTC
Marsha Mallow wrote:
Kimmi Chan wrote:

Here is some recommended reading. Pay special attention to the posts from CCP Explorer.

Whilst the info is useful, I've seen it and for some reason the fact that the system is capped at 2175 with massive numbers of inert people in station who apparently affect the system cap but not the node seems contradictory. But anyway, no-one contradicts CCP eh.


Only people who do not understand or that choose to ignore the limitations of the server infrastructure and continue to suggest a "variety of tweaks".

Marsha Mallow wrote:
Kimmi Chan wrote:
The only solution is for people to stop jumping into and out of Jita.

But... it's so obvious, why didn't anyone mention this earlier. Straight


Many people have. Unfortunately, there are people who just ignore this sound advice and suggest a "variety of tweaks" that don't solve the root cause*.


*The root cause is too many people jumping into and out of Jita.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

MonkeyMagic Thiesant
24th Imperial Crusade
Amarr Empire
#188 - 2014-02-23 22:47:35 UTC
A) Jita is full a lot

thus if in expensive loot piñata ..........

B) Go through Maurasi, or Ikuchi.
Ai Shun
#189 - 2014-02-23 22:49:02 UTC
Kimmi Chan wrote:
Here is some recommended reading. Pay special attention to the posts from CCP Explorer.


That's a killer read. I just clicked through CCP Explorer's posts. He explains it all fairly well.
Felicity Love
Doomheim
#190 - 2014-02-23 22:49:09 UTC
The problem is not Jita, in the same way that lag in fleet battles is not the fleet battle itself.

It's the fact that as the game gets larger, and more people pile into high activity areas, like Jita or a fleet battle, that CCP still hasn't realized how much farther ahead of the growth curve they need to be to keep performance UP as more and more people participate in "x".

Sadly, we've still got TIDI popping up all over Hell's Half Acre for no goddamn reason at all... so really, nothing will change about that, Jita or anything else.

Such is life with the entire game on one server and all players in one "realm".

Drink more, watch TV... play other games.

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Bedwyr McNobbler
Republic Military School
Minmatar Republic
#191 - 2014-02-23 22:51:57 UTC
If I go shopping to my local supermarket on a Saturday lunchtime the place is packed out with people and I can't find a place to park. There are three solutions:

1: Shop elsewhere
2: Don't go there at lunchtime on a Saturday
3: Whine at the supermarket to make the building larger and rebuild the carpark.

Only 2 of those are sensible.

If I go to Jita on a Saturday lunchtime the place is packed out with people and I can't get through the jumpgate. There are three solutions:

1: Trade elsewhere
2: Don't go there at lunchtime on a Saturday
3: Whine at CCP to make the server larger and rebuild the jumpgate system.

Only 2 of those are sensible.



Kimmi Chan
Tastes Like Purple
#192 - 2014-02-23 22:59:10 UTC
Ai Shun wrote:
Kimmi Chan wrote:
Here is some recommended reading. Pay special attention to the posts from CCP Explorer.


That's a killer read. I just clicked through CCP Explorer's posts. He explains it all fairly well.


Also important to note that he is Caldari. He knows some things about efficiency.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Billy Sastard
Imperial Academy
Amarr Empire
#193 - 2014-02-23 23:04:30 UTC
LUMINOUS SPIRIT wrote:
OP is right, closed gates are a broken game mechanic.

+1 to making ships invulnerable while they sit in a queue after having clicked the jump button.

gankers can go **** themselves.



Too bad this briliant plan will never go into action, because those gankers you would have **** themselves just happen to include the people who run this game...

It amazes me how many people do not realize that the biggest troll and scammer of eve is CCP themeselves. CCP calls it emergent gameplay, and sitting around on a locked gate facilitates a situation where one invites others to emerge their gameplay upon yours.
baltec1
Bat Country
Pandemic Horde
#194 - 2014-02-23 23:11:31 UTC
Billy Sastard wrote:
LUMINOUS SPIRIT wrote:
OP is right, closed gates are a broken game mechanic.

+1 to making ships invulnerable while they sit in a queue after having clicked the jump button.

gankers can go **** themselves.



Too bad this briliant plan will never go into action, because those gankers you would have **** themselves just happen to include the people who run this game...

It amazes me how many people do not realize that the biggest troll and scammer of eve is CCP themeselves. CCP calls it emergent gameplay, and sitting around on a locked gate facilitates a situation where one invites others to emerge their gameplay upon yours.


Tell me, what is so hard with fitting a tank to your ship and not stuffing billions in the hold?
Tippia
Sunshine and Lollipops
#195 - 2014-02-23 23:18:56 UTC
baltec1 wrote:
Tell me, what is so hard with fitting a tank to your ship and not stuffing billions in the hold?

You have to admit, ctrl- and shift-clicking items to only select a few of them (and deciding which to pick) is a lot of work compared to just dragging everything to your cargo hold. Blink

…and let's not even start with the whole having to open an entire fitting window business!
Mara Pahrdi
The Order of Anoyia
#196 - 2014-02-23 23:20:34 UTC
Bedwyr McNobbler wrote:
If I go shopping to my local supermarket on a Saturday lunchtime the place is packed out with people and I can't find a place to park. There are three solutions:

1: Shop elsewhere
2: Don't go there at lunchtime on a Saturday
3: Whine at the supermarket to make the building larger and rebuild the carpark.

Only 2 of those are sensible.

You could use that parking on the other side, just across the road. But that would require effort.

Also, OP got killed in an Anathema worth 800m Roll.

Remove standings and insurance.

Kimmi Chan
Tastes Like Purple
#197 - 2014-02-23 23:22:57 UTC
Mara Pahrdi wrote:
Bedwyr McNobbler wrote:
If I go shopping to my local supermarket on a Saturday lunchtime the place is packed out with people and I can't find a place to park. There are three solutions:

1: Shop elsewhere
2: Don't go there at lunchtime on a Saturday
3: Whine at the supermarket to make the building larger and rebuild the carpark.

Only 2 of those are sensible.

You could use that parking on the other side, just across the road. But that would require effort.

Also, OP got killed in an Anathema worth 800m Roll.


Sans cloak? WTF?

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Mara Pahrdi
The Order of Anoyia
#198 - 2014-02-23 23:29:34 UTC
Kimmi Chan wrote:
Mara Pahrdi wrote:
Bedwyr McNobbler wrote:
If I go shopping to my local supermarket on a Saturday lunchtime the place is packed out with people and I can't find a place to park. There are three solutions:

1: Shop elsewhere
2: Don't go there at lunchtime on a Saturday
3: Whine at the supermarket to make the building larger and rebuild the carpark.

Only 2 of those are sensible.

You could use that parking on the other side, just across the road. But that would require effort.

Also, OP got killed in an Anathema worth 800m Roll.


Sans cloak? WTF?

Sure, he had one. But how do you want to cloak on a gate in Perimeter? The only way is not to be there in the first place. But ofc, those one or two additional jumps are too much effort after getting out of your wh Blink.

Remove standings and insurance.

Yosef Brinalle
University of Caille
Gallente Federation
#199 - 2014-02-23 23:40:16 UTC  |  Edited by: Yosef Brinalle
It's an awesome world we live in IRL. I can listen to the radio or check the internet and get ski reports, mountain pass reports, and all kinds of traffic reports from many places in the world. Then I get on a computerised MMO and can not get a simple 'Jita gates open/closed' report. Awesome design yeah? If RL was as f'd up as EVE we would be living in the 1700's still.
sniggwaffles
Perkone
Caldari State
#200 - 2014-02-23 23:40:39 UTC
drummendejef maaktnietuit wrote:
Hey guys,

most of us know, and don't forget, that Jita gets full from time to time. The gates close then sitting alot of big expensive ships with a more expensive load sitting duck.

This makes the Jita gate more dangerous than a lowsec gate to die on, while you should be on the safest part beeing in 1.0 space.

This makes me wonder, shouldn't it be a good idea to make a player invulnerable when he presses the "take gate" button? That way the ships made for surviving null/lowsec can also survive highsec. (if not autopilotted, duh!)

I'm talking about Blockade Runners, Covert Ops, T3's.



lol, no.