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Getting ganked on a closed Jita gate

First post
Author
W0z3R
This Was The Way
#161 - 2014-02-23 21:20:25 UTC
In my own opinion CCP should add transport stops in the systems bordering the trade hubs. The truck stops could have a gate tag to only allow all class of transports to pass and have concord permantely on grid. Normal ships could warp to the new gates, but would not be able to activate them. All of the gates could converge in the trade hub near each other so all the gates in the trade hub could be camped simultaneously, but concord would be on grid aswell. This would help aleve high traffic conjestion on single gates and consolidate all high value targets to one location inside the hub.
Marsha Mallow
#162 - 2014-02-23 21:20:48 UTC
Tippia wrote:
How so, when there's no real lag involved? There's little to none in Jita and definitely none in the system where the OP's supposed problems manifest themselves.

A system cap that prevents people from jumping or logging into system is effective lag. Considering the annoyance over fleet lag and how many people it affected, not being able to access the main trade hub on a weekend is at least as important. At the least it's obstructing gameplay, at worst allowing gankers to exploit people who I'm sure will learn their lesson - but they aren't going to walk away from the experience happy, eh. Don't forget a lot of rookies go to Jita early on out of curiosity. I doubt it's helpful to player retention when they are forced to sit on a gate for ages spamming jump, then die to gankers.

Tippia wrote:
Quote:
If we can only play a limited game on a weekend, we should rightly question how things can be improved, and arguing that players need to sharpen up simply isn't fair.
It seems entirely fair that people should apply some intelligence to solve their problems, especially when it will so easily deal with this particular one rather than sit around slack-jawed and boggle at how their inactivity leads to all kinds of undesirable outcomes.

This is where I'll agree to disagree and leave the debate. This one simply cannot be fixed by players and anyone who takes this stance is deluded. Those of you who continuously argue that Jita overcrowding is the result of player behaviour seem to assume that players will magically resolve it. They cannot and they will not, and if you can't see that, you're being deliberately obtuse.

Kimmi Chan wrote:
Marsha Mallow wrote:
Why shouldn't we challenge CCP as to why the game we play is effectively broken to an unplayable degree at peak times?


Because it's not broken. It's not unplayable.

As per above, I don't think this is within player remit to resolve. I'm not all that sympathetic to people who get ganked in or around Jita, but having to spam login to my Jita alts does irritate the **** out of me, and despite my best efforts I have to have some there due to current game mechanics. If there's a viable means for me to not have to ever go to Jita again, I'll take it, and I suspect others would.

Those of you arguing players are at fault here are quite literally apologising on CCP's behalf for overloaded servers and hardware and not only blaming players but curtailing any debate as to how the problem can be resolved. And I seriously doubt many of you even undock!

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

djentropy Ovaert
The Conference Elite
The Conference
#163 - 2014-02-23 21:21:35 UTC
LUMINOUS SPIRIT wrote:
OP is right, closed gates are a broken game mechanic.

+1 to making ships invulnerable while they sit in a queue after having clicked the jump button.

gankers can go **** themselves.


Awesome. Make that change, and then I will keep an eye on the ships that are sitting in this "queue" - get a rough ETA of when they are going to go through, and then gank them on the other side (much easier that way anyway).

Fail.
Tippia
Sunshine and Lollipops
#164 - 2014-02-23 21:21:47 UTC  |  Edited by: Tippia
Dave Stark wrote:
no, i asked how YOU move things if you're not in jita
…and I showed you: like so or so, according to need.

This lets you get things in and out of Jita without being in Jita. Your refusal to use the mechanics at hand is your problem, not a problem with the game.

Marsha Mallow wrote:
A system cap that prevents people from jumping or logging into system is effective lag.
No. It really isn't. If you'er going to use the term “lag”, learn what it means.

Quote:
This is where I'll agree to disagree and leave the debate. This one simply cannot be fixed by players and anyone who takes this stance is
…familiar with the many tools they have at their disposal. The problems can be solved by players just fine if the need arises, and the fact that they aren't used in any quantity right now suggests that the need simply isn't there.
Kimmi Chan
Tastes Like Purple
#165 - 2014-02-23 21:22:21 UTC
Tippia wrote:
Dave Stark wrote:
explain to me, how you can get things in and out of jita without being in jita. please, enlighten me as to how i would do that.

Like so or so, according to need.


Also, so.

Big smile

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Dave Stark
#166 - 2014-02-23 21:24:19 UTC
Tippia wrote:
Dave Stark wrote:
no, i asked how YOU move things if you're not in jita
…and I showed you: like so or so, according to need.

This lets you get things in and out of Jita without being in Jita. Your refusal to use the mechanics at hand is your problem, not a problem with the game.


no, you giving me an answer to a question i didn't ask isn't me refusing to do anything. you're just wrong; it's not easier for you to move things if you're not in jita. being further away from jita doesn't make it easier to get things in or out of jita in any way shape or form.
Dave Stark
#167 - 2014-02-23 21:25:07 UTC
Kimmi Chan wrote:
Dave Stark wrote:
no they don't have to; but that's what you're telling them to do. you can account for the cap all you want, but when you can't tell when the gate is open or closed you're going to get stuck on it as the OP pointed out. i mean, i just opened jita local and my star map. the starmap said it had less than 2k players but i looked at local and saw 2130. that means the gate will be closed as the cap is 2125 (iirc). that's not me being sloppy, that's the very simple fact that you can't calculate if the gate is locked or not.


Then always assume that on the weekends, during primetime, the gates will be locked ALWAYS. Because they are locked ALWAYS.

It's no different than assuming there is a gate camp on the other side of the gate into LowSec. So you act accordingly.
It's no different than assuming there is an Interdiction Bubble at that gate in Null. So you act accordingly.

ALWAYS assume that on the weekends, during American and European primetime, those gates are going to be locked and act accordingly. Thus is the problem solved.

No fancy new hardware, no more hamsters, no voodoo. Just smart assumptions.



they aren't always locked though.
Dave Stark
#168 - 2014-02-23 21:26:03 UTC
as much as i enjoy your terrible posting guys, i have work in the morning. sleep well ladies and gents.
Tippia
Sunshine and Lollipops
#169 - 2014-02-23 21:28:04 UTC  |  Edited by: Tippia
Dave Stark wrote:
no, you giving me an answer to a question i didn't ask isn't me refusing to do anything.
No, but refusing to use the mechanics at your disposal is your problem, not a problem in the game. You're suggesting that it is a game problem when it's actually just something players have created for themselves by refusing to use the available tools.

Oh, and you did ask: “how you can get things in and out of jita without being in jita” were your exact words. I showed you how.

Quote:
you're just wrong; it's not easier for you to move things if you're not in jita
Good thing that I never claimed anything of the kind then, since it means I wasn't actually wrong. It just (sadly) means you've gone right back to lying again.
Kimmi Chan
Tastes Like Purple
#170 - 2014-02-23 21:29:28 UTC
Marsha Mallow wrote:
Those of you arguing players are at fault here are quite literally apologising on CCP's behalf for overloaded servers and hardware and not only blaming players but curtailing any debate as to how the problem can be resolved. And I seriously doubt many of you even undock!


As opposed to suggesting invulnerability for people who can't be bothered to stay away from Jita due to some imagined, compulsory, and player driven reason.

As opposed to suggesting trucker tags so ONLY transports and freighters are allowed to enter these player created hubs.

Welcome to a game created by the players. This horseshit is of our own making. Most of us are getting on just fine. The rest are demanding that CCP do something. I don't want CCP doing anything. I love them to death because they made an awesome game. But, asking the Gods of Eve to perform Divine Intervention is at best irresponsible and at the very least, just plain lazy.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Kimmi Chan
Tastes Like Purple
#171 - 2014-02-23 21:30:19 UTC
Dave Stark wrote:
they aren't always locked though.


Assume that they are. You should really read the whole post before replying.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

baltec1
Bat Country
Pandemic Horde
#172 - 2014-02-23 21:32:42 UTC
Tank your ships and dont stuff them full of plunder. We have deep space trasports for this very thing.
Kimmi Chan
Tastes Like Purple
#173 - 2014-02-23 21:39:53 UTC
baltec1 wrote:
Tank your ships and dont stuff them full of plunder. We have deep space trasports for this very thing.


I only move freight in a shuttle.

If it doesn't fit, I don't ship.

I have someone else do it because Contracting is a thing.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Ai Shun
#174 - 2014-02-23 21:46:46 UTC
Kimmi Chan wrote:
I have someone else do it because Contracting is a thing.


I was enjoying hauling (Small, valuable cargos using some form of blockade running) as my original, starting EVE career until I learned of the likes of Push and the Frogs. It's just so much cheaper and easier to offload the risk to them and to simply focus on other things. There's a reason people specialise in different areas and I'd much rather pay somebody for their speciality than try to do what they do as well as what I currently do.
Kimmi Chan
Tastes Like Purple
#175 - 2014-02-23 21:52:36 UTC
Ai Shun wrote:
Kimmi Chan wrote:
I have someone else do it because Contracting is a thing.


I was enjoying hauling (Small, valuable cargos using some form of blockade running) as my original, starting EVE career until I learned of the likes of Push and the Frogs. It's just so much cheaper and easier to offload the risk to them and to simply focus on other things. There's a reason people specialise in different areas and I'd much rather pay somebody for their speciality than try to do what they do as well as what I currently do.


It's much more Caldari... err efficient to use the right tool for the job.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Marsha Mallow
#176 - 2014-02-23 21:53:53 UTC  |  Edited by: Marsha Mallow
Kimmi Chan wrote:

As opposed to suggesting invulnerability for people who can't be bothered to stay away from Jita due to some imagined, compulsory, and player driven reason.

As opposed to suggesting trucker tags so ONLY transports and freighters are allowed to enter these player created hubs.

None of which I support.

I can see the defensive argument, "it ain't broke, doesn't need fixing" but - sorry, I think it's broke. The only reason forum folk rage so hard against even discussing solutions seems to be because they don't bloody well play, and assume every problem discussion is a whine thread to be slapped about. What if it is a genuine issue?

Blaming players doesn't resolve the problem, and neither does suggesting it's a mechanic they should bypass using their intellect. If people play on a weekend and Jita represents best value for money, they will go.

The fact that the system can't support the volume of players on a weekend is a credit to CCP in terms of active players but for the majority it's an annoyance which obstructs gameplay.

As I suggested earlier I can think of a variety of tweaks that would allow things to continue without nerfing gameplay. Reinforcing adjacent systems/reviewing the regions they are in and promoting constellationwide chat channels might help. They could be more aggressive and remove docked players from Jita after a couple of hours (although I can see people abusing that, so perhaps only pods :P).

Provided traders can access their orders and scam spammers could still link in local, I don't really see how they'd even care. Encourage those sat in local to be in adjacent systems and you restore the ability for active players to move in and out of system. I really don't see how this is such a bad suggestion, or why debating it promotes such outraged squawking.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Kaarous Aldurald
Black Hydra Consortium.
#177 - 2014-02-23 21:57:53 UTC
Quote:
Reinforcing adjacent systems/reviewing the regions they are in and promoting constellationwide chat channels might help.


Yeah, let's take more nodes away from fleet fights. Roll

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

baltec1
Bat Country
Pandemic Horde
#178 - 2014-02-23 22:02:05 UTC
We already have all of the tools we need to safely transport goods. People should not be made invulnerable to protect them from their own stupidity.
Marsha Mallow
#179 - 2014-02-23 22:04:14 UTC
Kaarous Aldurald wrote:
Quote:
Reinforcing adjacent systems/reviewing the regions they are in and promoting constellationwide chat channels might help.


Yeah, let's take more nodes away from fleet fights. Roll

Well, I didn't say they were sensible suggestions :P
If it's in the interest of the wider playerbase who access Jita, maybe it's justifiable. Would blobbers even notice an extra 5% tidi? Bear

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

drummendejef maaktnietuit
Ramm's RDI
Tactical Narcotics Team
#180 - 2014-02-23 22:06:22 UTC
Answering all the: "go play something else". Nope, I like EVE, but I just think this 'beeing shoot target on a gate' is unfair.

Maybe a messagebox that let's you decide:

    [*Get in a queu and wait to get in]
    [*Leave for somewhere else]

While having this choise, not beeing able to get targetted?


Kaarous Aldurald wrote:
I sense autopilot was involved, somehow.


Nope, no autopilot was involved, it was all done manual. I was hauling some too expensive stuff to autopilot, and I came from WHspace

Zappity wrote:
What about a pop-up that Jita is at capacity when you initiate warp to a Jita gate?

Sounds like a good idea. Doesn't seem to hard and game changing.

The people saying that it would triple the server's workload.
It already has to check if the system is full when you try to take the gate. Let the same query run when you align to it and you might not even warp to the Jita gate.
If you don't care about that, put a "don't show it again" option on it, the same as lowsec systems show.



About shopping somewhere else.
Jita has everything you need, it's like going to Wallmarkt, you find everything you need in 1 place.
Do you drive to the farmer for milk, to the windmill for flour and to the bakery to get a bread from it?
Jita is usefull because you spend less time flying around doing "boring" stuff.


Dave Stark wrote:
unless you warp instantly; you're stuck for an amount of time. anyone with half a brain needs but a few seconds to take advantage of that.

It doesn't take more then 2 seconds to lock you, it takes the same amount of time to quickly read and close the pop-up. Start looking for a warp-out station and warp scrammed. It doesn't seem to hard for gankers that way.
And escaping trough the gate? Nope, Jita is closed.
Seems a bit to easy for gankers imo.

Quote:
Get a better server

That's not what I think is the best solution. This one is probably already 5% of the reason global warming exists.


Bedtime here, looking forward to tomorrow :)