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Lasers Need Love

Author
Arthur Aihaken
CODE.d
#1 - 2014-02-23 19:41:18 UTC  |  Edited by: Arthur Aihaken
Lasers and Amarr ships in particular are pigeonholed to EM and thermal damage, so this is a proposal to change just the T2 laser crystals (Conflagration, Scorch, Aurora and Gleam) to EM and Kinetic damage; T1 and Faction crystals would remain as EM and Thermal. This puts the lasers on more equal footing with respect to missiles, projectiles and drones.

I am currently away, traveling through time and will be returning last week.

Damien White
Deep Core Mining Inc.
Caldari State
#2 - 2014-02-23 19:42:34 UTC
Well... how do you create kinetic damage with something that is basicaly an oversized flashlight? Throw it at someone?

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Reaver Glitterstim
The Scope
Gallente Federation
#3 - 2014-02-23 19:46:32 UTC
Howabout give Amarr ships more launcher hardpoints instead? Even if they don't missile spec, it makes sense to assume they would be well aware of their damage type weakness, and would make some sort of arrangements for it. I don't understand why they hate missile launchers almost as much as Gallente do.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Damien White
Deep Core Mining Inc.
Caldari State
#4 - 2014-02-23 19:48:06 UTC
Its the other way around.

Just look at their ships, Amarr love shiny stuff. I bet if they found a way to make their engines sparkle they would instantly modify every single ship.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Mike Voidstar
Voidstar Free Flight Foundation
#5 - 2014-02-23 19:49:39 UTC
Then they would just be pigeonholed into EM/KIN instead of EM/THERM.

Seems pretty pointless.
Arthur Aihaken
CODE.d
#6 - 2014-02-23 19:50:23 UTC  |  Edited by: Arthur Aihaken
Damien White wrote:
Well... how do you create kinetic damage with something that is basicaly an oversized flashlight? Throw it at someone?

Since when is EVE grounded in reality?

Mike Voidstar wrote:
Then they would just be pigeonholed into EM/KIN instead of EM/THERM.
Seems pretty pointless.

Obviously reading comprehension isn't your thing. I said T2 crystals. Standard and Faction crystals would still be EM/Thermal, and since Amarr can switch crystals instantaneously you'd have the option of EM/Thermal or EM/Kinetic (provided you were using T2 guns).

I am currently away, traveling through time and will be returning last week.

Ellendras Silver
CrashCat Corporation
#7 - 2014-02-23 19:51:08 UTC
Damien White wrote:
Well... how do you create kinetic damage with something that is basicaly an oversized flashlight? Throw it at someone?


this and i like to add something...

lasers are fine they have good range, can switch crystals to adjust DPS/range ratio without any delay never have to reload.

[u]Carpe noctem[/u]

Rowells
Blackwater USA Inc.
Pandemic Horde
#8 - 2014-02-23 19:51:08 UTC
this i have to disagree on. while missiles drones and turrets have the option to switch damage they have other drawbacks that make applying damage difficult as well. projectiles suffer from falloff (as well as T2 only providing certain damage type), missiles are difficult to apply damage to different targets, and drones have a their own set of problems as well.

Each system has its drawbacks. Lasers arent the only ones being pushed into a specific corner.
Ordo Malus
State War Academy
Caldari State
#9 - 2014-02-23 19:51:16 UTC
Not to go too "Star Trek" here, but I think you could at least justify explosive damage with an ammo type. Consider that in Star Trek canon and non-canon, PHASERs are a direct energy weapon that deal a specific type of energy damage. Lasers are out of date, but again, EM/Thermal based on the fact that it is electro energy and creates heat (thermal). You could easily justify some sort of explosive damage based on antimatter particles focused in an energy beam, but I don't see kinetic being possible.

I'm not saying go rip off of star trek weaponry lore, but its certainly plausible to say that in a day and age of these advanced new-eden technologies, we can create another weapon system that works/delivers a laser type discharge and causes an explosive reaction on contact with shield and armor "particles." You could literally just make some bs up here and make it sound sexy and work.
Mike Voidstar
Voidstar Free Flight Foundation
#10 - 2014-02-23 19:51:28 UTC
Damien White wrote:
Well... how do you create kinetic damage with something that is basicaly an oversized flashlight? Throw it at someone?


In a universe with tractor beams it is probably possible... But why?
Damien White
Deep Core Mining Inc.
Caldari State
#11 - 2014-02-23 19:52:36 UTC
Arthur Aihaken wrote:
Damien White wrote:
Well... how do you create kinetic damage with something that is basicaly an oversized flashlight? Throw it at someone?

Since when is EVE grounded in reality?


Touché

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Reaver Glitterstim
The Scope
Gallente Federation
#12 - 2014-02-23 19:54:08 UTC
There should be tech 1 Amarr ships with a full missile setup, complete with EM damage bonus. I'd start with the Tormentor, we don't need 3 laser frigates. Heck, why don't we make the Tormentor into the Amarr logi frigate, and switch Inquisitor back to missiles like it used to be?

Next up, either Omen or Maller should be full missiles. I vote Maller, but what do you guys think? I'm thinking Maller because it's more defensive and I think the top offense cruiser should be left to the main weapon type.

Lastly, the Armageddon should have a full rack of bonused launcher hardpoints. I don't think that would be overpowered. It still has to take off a launcher to add a neutralizer, and vice versa.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Reaver Glitterstim
The Scope
Gallente Federation
#13 - 2014-02-23 19:57:07 UTC
Rowells wrote:
Each system has its drawbacks. Lasers arent the only ones being pushed into a specific corner.

The problem isn't that lasers have a drawback, it's that Amarr don't seem to realize it, and they never make a combat ship that has anything other than lasers. All of their drone boats are partially focused on EWAR and their missile boats are all tech 2.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Arthur Aihaken
CODE.d
#14 - 2014-02-23 19:57:43 UTC
Reaver Glitterstim wrote:
Howabout give Amarr ships more launcher hardpoints instead? Even if they don't missile spec, it makes sense to assume they would be well aware of their damage type weakness, and would make some sort of arrangements for it. I don't understand why they hate missile launchers almost as much as Gallente do.

Sure, but that still doesn't address the issue of laser-specific configurations.

I am currently away, traveling through time and will be returning last week.

Damien White
Deep Core Mining Inc.
Caldari State
#15 - 2014-02-23 19:59:52 UTC
Arthur Aihaken wrote:

Sure, but that still doesn't address the issue of laser-specific configurations.


But they need a weakness, otherwise they where way to powerfull.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Reaver Glitterstim
The Scope
Gallente Federation
#16 - 2014-02-23 20:00:55 UTC
Arthur Aihaken wrote:
Sure, but that still doesn't address the issue of laser-specific configurations.

Sure it does. If being stuck on two damage types is really that bad, people will use the launcher hardpoints they have....if they have them. If they have them and don't use them, then they must be fine with lasers.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Mike Voidstar
Voidstar Free Flight Foundation
#17 - 2014-02-23 20:01:54 UTC
Rowells wrote:
this i have to disagree on. while missiles drones and turrets have the option to switch damage they have other drawbacks that make applying damage difficult as well. projectiles suffer from falloff (as well as T2 only providing certain damage type), missiles are difficult to apply damage to different targets, and drones have a their own set of problems as well.

Each system has its drawbacks. Lasers arent the only ones being pushed into a specific corner.



You may want to avoid mentioning projectiles to users of other turrets. Other than their reload and a slight bit of tracking and damage compared to blasters they have the best of just about all possible worlds. Damage selection, capless, immense alpha, and decent range (blastes fight in falloff too).

Capless alone makes them the weapon of choice on anything that does not have a weapon bonus of its own, and they pay very little for that privledge.

That said, Lasers have their issues, but they also have significant advantages too. They project their damage like a boss, and only ever run out of the best ammo. Unlike projectiles they pay dearly for the privledge, but do not stack poorly compared to Hybrids.
Rowells
Blackwater USA Inc.
Pandemic Horde
#18 - 2014-02-23 20:01:59 UTC
I agree theres no T1 missile ships but there are 3 decent drone boats. Not exactly as good as the gallente ones but then that wouldnt make any sense if Amarr had better drone ships than gallente. I think amarr could stand to use a missile cruiser if anything.
Arthur Aihaken
CODE.d
#19 - 2014-02-23 20:05:01 UTC
Damien White wrote:
But they need a weakness, otherwise they where way to powerfull.

Is this because we don't want to see any race encroaching on the Minmatar? The weakness is that you're still tied to EM, and in half the T2 crystals the kinetic ratio would still be 18% to 72% EM.

I am currently away, traveling through time and will be returning last week.

Damien White
Deep Core Mining Inc.
Caldari State
#20 - 2014-02-23 20:07:35 UTC
How about instead of buffing everything else you start thinking about nerfing minmatar?

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

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