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EVE New Citizens Q&A

 
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My new player experience

Author
Rumini
Sebiestor Tribe
Minmatar Republic
#1 - 2014-02-23 17:34:26 UTC
So I started this whole internets spceship game about 6 days ago. This isn't my first time playing EVE, just the first time I am prepared to give it a honest go. I'd spent some time researching things and reading forums/websites to get a feel how things are currently set up. I had decided I didn't want to just jump into the game and run around like a chicken with my head cut off. You'll notice my corp/alliance tag and see that I was handed some very solid advice on the way's to play, what you can do in game, how to not be space poor etc. Some of you will also hate my very existence because of said corp tag or assume this is some big troll/scam. I assure you it's nothing more than one new players point of view and experience in the game.

I'd like to do a brief rundown of the tutorials and the character creation process. The character creation process was really simple and really nicely done graphically. Kudos to the dev's. I wish they spent a little more time explaining what races flew what ships and there general playstyle other than a quick couple lines when you hover over them. Maybe a quick cutscene with say a 30 second video showing common ships in action? It's not perfect but could help in the long run. I luckily had decided my race before hand. I am still unsure what type of ship I am interested in after I skill into an interceptor. Maybe a armor/gun ship. Maybe a missle/shield ship. Maybe some other combination of them. Minmatar seemed to have the best "flexibility" and with my plan it was a no brainer. And once I have those core armor/shield/turret/missle skill cross training to other races becomes really easy. At least that's my plan. Roll

The two biggest things facing a new player is what to train, and how to make isk. These are hands down the biggest "obstacles" I think a new player see's in front of him. I myself think one's biggest worries should be "what the hell do I want to do, and can I logically achieve it being new." To each his own. As more often than not what you want to do will influence how you train and how much isk you'll "need". This isn't a typical MMO where you pick a class, and then level up and get the old carrot on a stick to push your progression. EVE is what you make of it. There isn't an "end game" in EVE. I see in my corp lot's of guys with a lot more skill points then me flying comparable ships to what a new guy could fly. I see Tristans, Rifters and tons of interceptors all over Syndicate. Some of these guys can fly any ship in the game up to and including titan's and yet they find things to do in ships I could fly. That right there should give any new player a hint. Sure it'll take a month or so to get into a t2 fitted interceptor, but once you have the skill you are in a ship that will serve you the rest of your EVE career.

Don't ask what to train. Ask what do YOU want to do. I don't think there is a right or wrong way to play EVE. There is room for miners, pirates, explorers etc. The trick is to focus on your goal. I want to pvp. That's pretty much all I want to do. My training reflects that. Building up my core fitting skills, weapon skills and tanking skills. Anything else I don't have the time for. Sure I am spreading skill points over several types of weapons and tanks but at least I am not dropping points into trade and industry. So while I am not as focused as say a Gallente character would be this early I am still moving towards MY goals with no fluff. If i was a miner I'd have a far different training goal. And if I wanted to do production it'd be different again. My point isn't train for PVP, it's make a goal and stick to it. Don't get distracted by other people's shiney's or what they can fly that you can't.

ISK. The great dilemma for new players. You can mine, you can play the market, you can build things, you can mission and that's just the easy stuff off the top of my head. Personally I made an honest assessment of my play time and went the easy route. I bought my way out of poverty and plan to continue that. I went and bought a couple PLEX and sold them on the market. Is that for everyone? I know CCP would love it if it was but it probably isn't. I have more disposable income than time and decided it's right for me though. At the least weight the option if you are new. How many hours doing something to support the things you want to do in game is $35 worth to you? My plan is to buy a couple plex every 3 months and sell them to replenish my inevitable losses.

My last piece of advice is to find a corp that is doing what you WANT to do. Corps that do "everything" is a sure sign no one is doing a damn thing, at least well. Want to mine? Find an active mining corp with people who will give you real world advice on how to accomplish your goals. Want to mission? Find a mission runners corp and get advice how to do this. Want to fly around in little ships looking for small gangs and to die horribly a couple times a day? Send me 500mil isk and I'll get you into the Goon's (jokes, jokes). The point is to get out of that silly NPC corp and to find guys/gals who are doing what you want to do and learn how to do it. I think this is the single most important thing a new player needs to learn. FIND A DAMN CORP!!!

I plan to update this thread from time to time with my failures, my triumphs and my further observations. Hopefully someone can learn a thing or two about being new and develop a plan how to move forward. Until then if you're in Syndicate and see me in local feel free to fight me as I'll be doing my best to find you. After all it's all in good fun and just pixels on a screen.
Billy Sastard
Imperial Academy
Amarr Empire
#2 - 2014-02-23 17:51:29 UTC
What, no tears?

Lol

I like the bit where you pointed out the bittervets flying the low-end ships. This is a point so many new people miss, that those fancy expensive ships are not the 'end game', they are simply more specialized tools for specific uses. I have 99m sp and spend more time in t1 cruisers than anything else!

I hope a lot of new players read this and pay attention, it will go a long way to helping them understand and stick with this amazing game!

See you in Syndicate o7
J'Poll
School of Applied Knowledge
Caldari State
#3 - 2014-02-23 19:24:43 UTC
Billy Sastard wrote:
What, no tears?

Lol

I like the bit where you pointed out the bittervets flying the low-end ships. This is a point so many new people miss, that those fancy expensive ships are not the 'end game', they are simply more specialized tools for specific uses. I have 99m sp and spend more time in t1 cruisers than anything else!

I hope a lot of new players read this and pay attention, it will go a long way to helping them understand and stick with this amazing game!

See you in Syndicate o7


This.

I went the typical new player route: Frigate > Cruisers > BC > BS + Tech 3 > Capitals...

Only to find out...Frigates are the MOST fun to fly.

So now I spent my days flying mostly frigates, with a very occasional cruiser or BC.
And the benefit, for the price of a capital, you can fund a LOT of frigate losses.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Rumini
Sebiestor Tribe
Minmatar Republic
#4 - 2014-02-23 19:58:13 UTC
After my wall of text I still managed to forget a few things.

Tutorials. I'll be honest here. Do the dev's realize the combat and advanced combat tutorials are pretty much the same? You get the same rewards, the same types of mission with the only redeeming factor of the advanced combat tutorial being a race appropriate destroyer hull? I started the industry/other dumbness tutorials to before I was handed multiple copies of skill books and ships that had been handed out in the first relative tutorial. Then I realized I could care less about mining etc and quit that line of dumb. I get some amount of redundancy but the two combat tutorials are an utter waste of resources and time for a player. How many copies of Propulsion Jamming does one need? The only redeeming quality is if you are poor you'll be forced to explode multiple ships. Pro tip, insure them before you get them blown up. Buy platinum level insurance as they will be module free more or less and you'll make some isk on the hulls. That said the tutorials are ok, fairly quick, and somewhat relevant to the actual game. I suppose doing all of them is not the worst way to spend your first couple days in EVE even if it's tedious and repetitive. I do think a revamp would be great though. Make them more engaging and don't make them over lap. I expected to learn more in the advance combat tutorial when it was nothing more than a re hash of the basic one. Other than the destroyer hull which I quickly sold, I felt it was a waste of my time.
Billy Sastard
Imperial Academy
Amarr Empire
#5 - 2014-02-23 22:34:53 UTC
I sort of agree about the advanced combat, however I think that the idea was that any one of the missions would stand alone as an introduction to that specific career. The reason there was is overlap is because pve and PvP have a bit of overlap.

The 2 different quest lines do their job at introducing the basic concepts in and of thselves in my opinion. The advanced combat introduces you to the trinity of tackle as well as experiencing a ship or 2 exploding, while the basic combat series pretty well lays out the mission grind.

If anything, there could be a little more overlap in that some scanning and probing is involved in advanced combat so that series could have used at least one mission which introduces combat scanning/Intel gathering...
Rumini
Sebiestor Tribe
Minmatar Republic
#6 - 2014-02-25 21:12:58 UTC  |  Edited by: Rumini
Thought I'd give a quick breakdown on the past couple days. Real life stuff has kept me mostly logged off.

I'd spent a good chunk of the day near our home system looking for ratters/miners anyone solo etc. Found an Eve-Uni ratting thrasher but he warped off before I could get in range and get my point on him. Then it happened. A corp mate told me about a plex he had scanned down but was in a weaponless scan frig. Enter new guy and his crap ship. He told me there was an ishkur there, not that it meant anything. All I knew was it was someone else's ship and I was going to go get him or die trying.

would link kill, but ccp yadda yadda...

Well I died. Quite quickly I must say. I burned towards him trying to steer the ship so as not to be easy to track. That part worked. I got into a decent orbit fairly quickly and got my scram on him. Then all hell broke loose. He volleyed my shiled off more or less and unleashed a horde of drones that quickly blew me up. Then in my utter newbness he took my pod. Luckily I only had a single implant from the Tutorial so no big loss. The good news was I got a quick ride back to the station!!

What did I learn. First, that I think I need to learn what I can and can't engage. Clearly that ship was to much for my ship and my fit with my skills. Need to be more realistic about what I can tackle at this point. Secondly, I had to go fix my overview. My pod got taken which is actually no problem now. Down the road it could get pricey if I am not more careful. Luckily our corp forums have a decent downloadable config file and presto change I now have places to warp my pod off to when I get exploded. Thirdly that fit is trash. In my defense it was pretty much all I had so it was better than staying docked up, but I also found we have a freight service and am having 20 fully fit slashers sent down ASAP. I expect they won't last to long. And lastly I mailed the guy who killed me to see if he had any advice on sucking less. Sadly he didn't bother to reply.
NightCrawler 85
Phoibe Enterprises
#7 - 2014-02-26 00:01:24 UTC  |  Edited by: NightCrawler 85
Rumini wrote:

My last piece of advice is to find a corp that is doing what you WANT to do. Corps that do "everything" is a sure sign no one is doing a damn thing, at least well.


While i like most of your post this makes me cringe.

Yes, its true that many all around corporations are not the best ones to join, but there are many corporations out there that have a more.. "jack off all trades" aspect to them who have managed to pull it off and is doing quite well, and in some cases, especially when your new, joining a corporation like this can actually be a benefit for several reasons.

1. You have no clue what you want to do, a group that has people that deal with several aspects off the game are likely to be able to introduce you to all these aspects, and then you will have a better idea on what the different things entails.
From there its easier to figure out what you want to do long term.

2. Often there is more freedom. You want to mine one evening? Sure go ahead and do that. Want to PVP, go for it! Want to try out trading and want to just mess around on TS or corp chat? Well nothing is stopping you.

3. You are less likely to be exposed to the whole "Dont mine! Its bad! It will rot your brain!" or "Your a big mean pirate! I hate you just because your sec status is not 5.0 and obviously your a psychopath in real life because no sane human being would blow up someones ship".
In simple words, when you get exposed to all kinds of different play styles, and its your corp members, people you (often) like and respect, you have a bigger chance at learning to respect and accept all the play styles EVE has to offer.

That being said, there are bad all around corporations, just like there are bad specialized corporations.
So, no matter what corporation your joining, do research and dont join them just because they asked you to Smile
Rumini
Sebiestor Tribe
Minmatar Republic
#8 - 2014-02-26 01:36:24 UTC  |  Edited by: Rumini
NightCrawler 85 wrote:
Rumini wrote:

My last piece of advice is to find a corp that is doing what you WANT to do. Corps that do "everything" is a sure sign no one is doing a damn thing, at least well.


While i like most of your post this makes me cringe.

Yes, its true that many all around corporations are not the best ones to join, but there are many corporations out there that have a more.. "jack off all trades" aspect to them who have managed to pull it off and is doing quite well, and in some cases, especially when your new, joining a corporation like this can actually be a benefit for several reasons.

1. You have no clue what you want to do, a group that has people that deal with several aspects off the game are likely to be able to introduce you to all these aspects, and then you will have a better idea on what the different things entails.
From there its easier to figure out what you want to do long term.

2. Often there is more freedom. You want to mine one evening? Sure go ahead and do that. Want to PVP, go for it! Want to try out trading and want to just mess around on TS or corp chat? Well nothing is stopping you.

3. You are less likely to be exposed to the whole "Dont mine! Its bad! It will rot your brain!" or "Your a big mean pirate! I hate you just because your sec status is not 5.0 and obviously your a psychopath in real life because no sane human being would blow up someones ship".
In simple words, when you get exposed to all kinds of different play styles, and its your corp members, people you (often) like and respect, you have a bigger chance at learning to respect and accept all the play styles EVE has to offer.

That being said, there are bad all around corporations, just like there are bad specialized corporations.
So, no matter what corporation your joining, do research and dont join them just because they asked you to Smile



Fair enough. Though I think that freedom will end up "diluting" your training to a degree, it should have no bearing on the quality of a corp.
J'Poll
School of Applied Knowledge
Caldari State
#9 - 2014-02-26 02:19:26 UTC
Killboard links are not allowed in here. Suggest you take it out of the post or ISD will come and do it for you and it will look silly.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#10 - 2014-02-26 02:25:13 UTC
Rumini wrote:
NightCrawler 85 wrote:
Rumini wrote:

My last piece of advice is to find a corp that is doing what you WANT to do. Corps that do "everything" is a sure sign no one is doing a damn thing, at least well.


While i like most of your post this makes me cringe.

Yes, its true that many all around corporations are not the best ones to join, but there are many corporations out there that have a more.. "jack off all trades" aspect to them who have managed to pull it off and is doing quite well, and in some cases, especially when your new, joining a corporation like this can actually be a benefit for several reasons.

1. You have no clue what you want to do, a group that has people that deal with several aspects off the game are likely to be able to introduce you to all these aspects, and then you will have a better idea on what the different things entails.
From there its easier to figure out what you want to do long term.

2. Often there is more freedom. You want to mine one evening? Sure go ahead and do that. Want to PVP, go for it! Want to try out trading and want to just mess around on TS or corp chat? Well nothing is stopping you.

3. You are less likely to be exposed to the whole "Dont mine! Its bad! It will rot your brain!" or "Your a big mean pirate! I hate you just because your sec status is not 5.0 and obviously your a psychopath in real life because no sane human being would blow up someones ship".
In simple words, when you get exposed to all kinds of different play styles, and its your corp members, people you (often) like and respect, you have a bigger chance at learning to respect and accept all the play styles EVE has to offer.

That being said, there are bad all around corporations, just like there are bad specialized corporations.
So, no matter what corporation your joining, do research and dont join them just because they asked you to Smile



Fair enough. Though I think that freedom will end up "diluting" your training to a degree, it should have no bearing on the quality of a corp.


I'm fully with NightCrawler on this.

A. Skillpoints invested in something are NOT wasted nor dilute you from a plan.

B. As new player...you likely don't know what you want, so TRY EVERYTHING....You can only say you do or don't like something, if you have tried it. Giving your opinion on something you haven't tried, means your opinion means actually jack **** as you have on arguments to base it upon (it's why you will never see me give my opinion on WHs, as I never tried it and thus can't judge it).

C. Having a good all round corp around you can make your game a lot more fun. Keep in mind, that this is a good corp, so that DO know what they are doing in multiple aspects in EVE. Mainly because not only can you do what you want / find out what you want, you can also occasionally quickly dip into a different type of EVE if you ever feel the urge.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Rumini
Sebiestor Tribe
Minmatar Republic
#11 - 2014-02-26 02:44:02 UTC
J'Poll wrote:
Rumini wrote:
NightCrawler 85 wrote:
Rumini wrote:

My last piece of advice is to find a corp that is doing what you WANT to do. Corps that do "everything" is a sure sign no one is doing a damn thing, at least well.


While i like most of your post this makes me cringe.

Yes, its true that many all around corporations are not the best ones to join, but there are many corporations out there that have a more.. "jack off all trades" aspect to them who have managed to pull it off and is doing quite well, and in some cases, especially when your new, joining a corporation like this can actually be a benefit for several reasons.

1. You have no clue what you want to do, a group that has people that deal with several aspects off the game are likely to be able to introduce you to all these aspects, and then you will have a better idea on what the different things entails.
From there its easier to figure out what you want to do long term.

2. Often there is more freedom. You want to mine one evening? Sure go ahead and do that. Want to PVP, go for it! Want to try out trading and want to just mess around on TS or corp chat? Well nothing is stopping you.

3. You are less likely to be exposed to the whole "Dont mine! Its bad! It will rot your brain!" or "Your a big mean pirate! I hate you just because your sec status is not 5.0 and obviously your a psychopath in real life because no sane human being would blow up someones ship".
In simple words, when you get exposed to all kinds of different play styles, and its your corp members, people you (often) like and respect, you have a bigger chance at learning to respect and accept all the play styles EVE has to offer.

That being said, there are bad all around corporations, just like there are bad specialized corporations.
So, no matter what corporation your joining, do research and dont join them just because they asked you to Smile



Fair enough. Though I think that freedom will end up "diluting" your training to a degree, it should have no bearing on the quality of a corp.


I'm fully with NightCrawler on this.

A. Skillpoints invested in something are NOT wasted nor dilute you from a plan.

B. As new player...you likely don't know what you want, so TRY EVERYTHING....You can only say you do or don't like something, if you have tried it. Giving your opinion on something you haven't tried, means your opinion means actually jack **** as you have on arguments to base it upon (it's why you will never see me give my opinion on WHs, as I never tried it and thus can't judge it).

C. Having a good all round corp around you can make your game a lot more fun. Keep in mind, that this is a good corp, so that DO know what they are doing in multiple aspects in EVE. Mainly because not only can you do what you want / find out what you want, you can also occasionally quickly dip into a different type of EVE if you ever feel the urge.



To each his own. I can do math and no one is going to convince me that skilling into multiple paths is going to make you better as a new player than picking something and skilling exclusively into that. I think a lot of you forget what it's like to be new. You see this to fly see that to fly and next thing you know you have 4 races of frigate to 3, 2 races of cruiser to 3 and are working on one races battleship. Bad gun skills, bad cap and fitting skills because you've wasted the first month playing games with wanting to do this and do that. I think my way is better. I want to PVP. So I am all in on an interceptor. Worst that happens is I decide PVP isn't for me and move to something else, but I'll always have that interceptor skill. If one wants to start by mining, get into a good mining ship with the right skills, then if it's not for you you'll always have that to fall back on and use.

Then again this is just me giving people who are interested my story. It's not the gospel, or everyone's interest. Just a new guy trying to help other new guys.
J'Poll
School of Applied Knowledge
Caldari State
#12 - 2014-02-26 03:17:13 UTC  |  Edited by: J'Poll
Rumini wrote:
J'Poll wrote:
Rumini wrote:
NightCrawler 85 wrote:
Rumini wrote:

My last piece of advice is to find a corp that is doing what you WANT to do. Corps that do "everything" is a sure sign no one is doing a damn thing, at least well.


While i like most of your post this makes me cringe.

Yes, its true that many all around corporations are not the best ones to join, but there are many corporations out there that have a more.. "jack off all trades" aspect to them who have managed to pull it off and is doing quite well, and in some cases, especially when your new, joining a corporation like this can actually be a benefit for several reasons.

1. You have no clue what you want to do, a group that has people that deal with several aspects off the game are likely to be able to introduce you to all these aspects, and then you will have a better idea on what the different things entails.
From there its easier to figure out what you want to do long term.

2. Often there is more freedom. You want to mine one evening? Sure go ahead and do that. Want to PVP, go for it! Want to try out trading and want to just mess around on TS or corp chat? Well nothing is stopping you.

3. You are less likely to be exposed to the whole "Dont mine! Its bad! It will rot your brain!" or "Your a big mean pirate! I hate you just because your sec status is not 5.0 and obviously your a psychopath in real life because no sane human being would blow up someones ship".
In simple words, when you get exposed to all kinds of different play styles, and its your corp members, people you (often) like and respect, you have a bigger chance at learning to respect and accept all the play styles EVE has to offer.

That being said, there are bad all around corporations, just like there are bad specialized corporations.
So, no matter what corporation your joining, do research and dont join them just because they asked you to Smile



Fair enough. Though I think that freedom will end up "diluting" your training to a degree, it should have no bearing on the quality of a corp.


I'm fully with NightCrawler on this.

A. Skillpoints invested in something are NOT wasted nor dilute you from a plan.

B. As new player...you likely don't know what you want, so TRY EVERYTHING....You can only say you do or don't like something, if you have tried it. Giving your opinion on something you haven't tried, means your opinion means actually jack **** as you have on arguments to base it upon (it's why you will never see me give my opinion on WHs, as I never tried it and thus can't judge it).

C. Having a good all round corp around you can make your game a lot more fun. Keep in mind, that this is a good corp, so that DO know what they are doing in multiple aspects in EVE. Mainly because not only can you do what you want / find out what you want, you can also occasionally quickly dip into a different type of EVE if you ever feel the urge.



To each his own. I can do math and no one is going to convince me that skilling into multiple paths is going to make you better as a new player than picking something and skilling exclusively into that. I think a lot of you forget what it's like to be new. You see this to fly see that to fly and next thing you know you have 4 races of frigate to 3, 2 races of cruiser to 3 and are working on one races battleship. Bad gun skills, bad cap and fitting skills because you've wasted the first month playing games with wanting to do this and do that. I think my way is better. I want to PVP. So I am all in on an interceptor. Worst that happens is I decide PVP isn't for me and move to something else, but I'll always have that interceptor skill. If one wants to start by mining, get into a good mining ship with the right skills, then if it's not for you you'll always have that to fall back on and use.

Then again this is just me giving people who are interested my story. It's not the gospel, or everyone's interest. Just a new guy trying to help other new guys.


You do know you just killed your whole argument yourself

Sure, if you eventually get out of PvP because you want to try something else, you ahve to start from 0 again.
Whereas anybody who tried to do some stuff when he started (and skilling something to level 3 takes less then a day), already has a big head start because he has some skills towards it.

You also forget that 99% of the people who come here have no idea what they want to do, thus it's better to branch out rather then focus everything in 1 path (All eggs, 1 basket system).


And about how Good your idea is..

I started as a jack of all trades...and now I can do a lot of stuff to such extend that I can match the "I fully specialized" people in most things.


And I'm not questioning your own plan. But claiming it is the best way...that is WRONG.

There is no best way, and in generally I think it's better to try stuff BEFORE specializing.
Who knows, maybe you find your fun in something you wouldn't have thought before when you started EVE (I know people who came to EVE wanting to be a industrialist only to become pirates. Or PvP players who found their joy in Incursions).

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Aswald McSmith
Federal Defense Union
Gallente Federation
#13 - 2014-02-26 06:28:58 UTC
+1 to everything said here. (coming from another noob who has been learning just all this on their own the past few weeks)
Keno Skir
#14 - 2014-02-26 14:57:53 UTC  |  Edited by: Keno Skir
I actually support the idea of focusing your training early, as long as it isn't mining. I add the bit about mining purely because being skilled in mining doesn't really open you up to anything but more mining. Becoming "good" at a combat based role early will generally open up new opportunities. I see a lot of 3-6 month pilots who can fly 3 races of cruiser all with t1 guns or tank and it just makes me imagine how much more combat effective they could be with all that SP in one ship class / weapon type.
Gyromite
AWE Corporation
Intrepid Crossing
#15 - 2014-02-26 15:59:16 UTC  |  Edited by: Gyromite
Whatever you do, don't listen to the idiots saying "jack of all trades is the best route, because you might find something better", I started out just wanting to pvp, and I had no problem sticking with it. You definitely seem to have done your homework, so that's 50% of the game right there.

Flying an interceptor? Great idea, the required skills will make general pvp much easier for you in the long run. Plus going really ******* fast never gets old.

edit: Although I would definitely get very well acquainted with your race's t1 "interceptor like" frigate before you run off getting ceptors blown up. (ie: the Condor for Caldari)
Bastion Arzi
Ministry of War
Amarr Empire
#16 - 2014-02-26 16:47:53 UTC
+1 for specilaising your skill path

it will csave you time and get you where u want to be faster.

For example when i started i branched out a lot. I got skills in trade, industry, mining etc. All a useless waste of time. I would rather watch my nails grow than mine, this in turn makes my industry skills a bit silly (though i suppose i could buy the minerals off the market), and those trading skills. What the hell do i need to put up 30 or 40 sell orders for? i hardly ever sell a anything. Level 1 trade would have been sufficient.

Anyways specialise specialise specialse i say.

It has the added benefit of people underestimating ur skills from looking at your character age. 3 month old character? yay this fight will be easy... oops. LOL

Noxisia Arkana
Deadspace Knights
#17 - 2014-02-26 17:04:28 UTC
Ugh, this turned quasi negative quick.

There's good advice all around. Some people know what they want to do, some don't. Take what works and leave the rest. No need to **** in someone's cheerios because you like frosted flakes.
Rumini
Sebiestor Tribe
Minmatar Republic
#18 - 2014-02-26 21:14:48 UTC
Noxisia Arkana wrote:
Ugh, this turned quasi negative quick.

There's good advice all around. Some people know what they want to do, some don't. Take what works and leave the rest. No need to **** in someone's cheerios because you like frosted flakes.


Excellent point. I pretty clearly haven't said anyone is wrong despite some people's assertion that I did. Nor did I say being a jack of all trades is bad, or that you can't do all things well. Not sure what part of "NEW" player some people don't get. If you want to train 3 races, 3 ship sizes, 3-5 weapon systems, 2 tanks, plus cap and fitting then add mining and industry/exploration when you are starting out be my guest. When you suck at all of them though don't be surprised. Try not to be discouraged and just flat out quit either. It's simple math. You earn a certain number of skill points in a day. Putting those points into areas that pertain to YOUR goals is imperative in getting ahead. Sticking to your goals is the hard part from what I have seen.

That said this thread is a single person giving his experience from the tutorials to his first real combat death so far. I don't expect to get everything right or to be some guru. If you find something to take and apply great. That's my goal with this. If not that's fine to. Just passing along what I learn, as I learn it and how I see it. If you don't like it feel free to move on to some other discussion that's more to your liking.
Jonah Gravenstein
Machiavellian Space Bastards
#19 - 2014-02-26 21:55:33 UTC
The tutorials are an ongoing thing with CCP, they're infinitesimally better than they were when the new player experience consisted of "here's your ship, it has a crap gun and a mining laser, there's a rat try not to die." which wasn't that long ago.

I have 2 characters that are in the jack of all trades category, while they can do many things, some of them quite well because they're 3 or 4 years old, they're not fantastic at anything. I also have a new alt that will be specialising in small ship combat, hopefully it'll do that better than the other 2 are capable of.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#20 - 2014-02-27 00:40:00 UTC
Billy Sastard wrote:
If anything, there could be a little more overlap in that some scanning and probing is involved in advanced combat so that series could have used at least one mission which introduces combat scanning/Intel gathering...

We also need a mission that forces the player to dodge an npc gate camp by using MWD and cloak. And perhaps one for slingshotting. (I still don't know how to do this properly Oops)

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