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Incursions : Revisiting Assaults .

Author
PopplerRo
#81 - 2014-02-23 16:23:33 UTC
Personally I like the idea of NCNs requiring specialisation of ship types and would actually like that to be the case for more sites, but for now as an easy, seemingly simple fix just remove 1-2 of the pockets to bring it in-line with the other assault sites.
James Baboli
Warp to Pharmacy
#82 - 2014-02-23 20:22:30 UTC
PopplerRo wrote:
Personally I like the idea of NCNs requiring specialisation of ship types and would actually like that to be the case for more sites, but for now as an easy, seemingly simple fix just remove 1-2 of the pockets to bring it in-line with the other assault sites.

The final pocket still contains almost the EHP of what must be killed in an OCF, much (3 antem, 2 yulai IIRC) of it beyond the 135km mark that HQ style snipers are designed to be effective within, thus helping force either MWD fleets or even MORE mods for application.
It also has initial DPS on grid greater than any spawn in a TPPH, although with no outunis, again pulling it out of line with the other assaults.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

De ZuuuberrMan
Wasted and Still Mining
#83 - 2014-02-24 12:46:13 UTC
Ye na,
so basically it sounds like your bad, im bad, ccp is bad,
Is there too much drama in incursions these days to actually do other sites besides ncn's?
do more ncns you'll get better at them,
Lol @ toscare last room dps
James Baboli
Warp to Pharmacy
#84 - 2014-02-25 11:38:46 UTC
De ZuuuberrMan wrote:
Ye na,
so basically it sounds like your bad, im bad, ccp is bad,
Is there too much drama in incursions these days to actually do other sites besides ncn's?
do more ncns you'll get better at them,
Lol @ toscare last room dps

Even running the "prefect" comp for them, they suck donkey balls because they are just out of line with the other sites.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Aeon Boirelle
Roudy Rough Bois
#85 - 2014-02-26 04:08:37 UTC
PopplerRo wrote:
Personally I like the idea of NCNs requiring specialisation of ship types and would actually like that to be the case for more sites, but for now as an easy, seemingly simple fix just remove 1-2 of the pockets to bring it in-line with the other assault sites.


Thank you for reiterating what I had said earlier. I think this change would be more in line and extremely reasonable.
James Baboli
Warp to Pharmacy
#86 - 2014-02-27 11:16:47 UTC
Aeon Boirelle wrote:
PopplerRo wrote:
Personally I like the idea of NCNs requiring specialisation of ship types and would actually like that to be the case for more sites, but for now as an easy, seemingly simple fix just remove 1-2 of the pockets to bring it in-line with the other assault sites.


Thank you for reiterating what I had said earlier. I think this change would be more in line and extremely reasonable.

Having redone the math, this still does not bring it into line with the other AS sites. Would take additionally swapping 1 Yulai for antem and removing 1 romi for approximate parity with NCS or OCF on grid DPS, and possibly adding the close but seperate spawns like a TCRC to reduce alpha slightly.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Kodavor
Iz Doge Korp .
#87 - 2014-03-04 08:09:31 UTC
In not so much concerned with bringing them into line with other as it would require quite some work compared to removing Battleship restriction from a gate which should not be difficult at all i assume . IT would make the FC's and pilots lives so much esyer .
Kaylee Rei
Ascendant Brokerage Bureau Anonymous
#88 - 2014-03-08 22:33:12 UTC
As leadership for The Valhalla Project incursion community, I can speak on behalf of our members:

TVP fully endorses some measure of revision to the NCN sites in Assaults in order to increase the viability of running fleets at the assault level. As the global incursion population increases, we see increasing pressure in the HQ fleet level. Slight revisions in assaults, especially the NCN site, would balance the participation for incursions more evenly across the levels of content and enable more participation.

TVP's membership could easily field an HQ fleet simultaneously with an assault fleet for a good portion of uptime. Unfortunately, the sub-par play experience in assaults leads to high turn-over for people wanting to go to HQs. The assault fleet population being unstable leads to more formup/waiting periods and an even greater degradation of the experience. It is frustrating for both the players and the fleet commanders to deal with.

I do not endorse any particular method to accomplish the balance revision. I only know very modest tweaks would get a good deal of mileage.

- Brian, aka Kaylee Rei
TVP Leadership
Kodavor
Iz Doge Korp .
#89 - 2014-03-15 06:42:24 UTC
Bump .
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#90 - 2014-03-16 05:19:05 UTC
+1, supported

thhief ghabmoef

Kodavor
Iz Doge Korp .
#91 - 2014-05-04 13:41:11 UTC
Would still like to see it happen when i return to EvE in about 2 weeks time .
Estella Osoka
Cranky Bitches Who PMS
#92 - 2014-05-05 16:10:04 UTC
Don't count on it. From everything I have been hearing, changes to Incursions haven't even been touched upon at Fanfest 2014.
Keith Planck
Sebiestor Tribe
Minmatar Republic
#93 - 2014-05-09 07:17:45 UTC
lol incursions never change
Estella Osoka
Cranky Bitches Who PMS
#94 - 2014-05-09 17:16:41 UTC
TBH, you might be able to get the Orca ship maintenace bay increased, before getting a change to an Incursion site. If you guys could store a fitted BS and a T3 in the Orca, you'd be set.