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Ius - Salvaging Frigate

Author
Melek D'Ivri
Illuminated Overwatch Group
#1 - 2014-02-22 21:37:41 UTC
I'm sure it's probably been played around with already, but I would LOVE to see a black and red reskin of the Ius using the noctis colors. I think it would make a great and useful ship as a stepping stone towards a Noctis, but allowed on trial accounts.

What I think the ship would be like is something like:

ORE Frigate Skill
Ius
30% bonus to Tractor Beam range
75% bonus to Tractor Beam velocity
5% reduction in Tractor Beam and Salvager duration

High Slots: 5
Medium Slots: 2
Low Slots: 1
Rig Slots: 3
Cargo Hold: 400 m3
Salvaging Materials Hold: 1,000 m3
Drone Bay: 10 m3 / 10 m3 bandwidth

The purpose of the ship would be for quickly pulling wrecks from a maximum of 50 km to 60 km more quickly than a Noctis would, but with a limit on the range and slot layout so that for larger fields the Noctis would still be top contender. Mineral needs would be similar to those needed by the Venture with maybe a slightly additional amount to keep it an attainable but not market flooding item.

Constructive Criticism welcome!
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#2 - 2014-02-22 22:29:33 UTC  |  Edited by: Jeanne-Luise Argenau
i wont give it a +1, but only because im not sure its necessary.

but if we go along it i would think of it more along the venture for unsave territory.
means:

Role Bonus: +2 Warp Core Strength, -20% Salvager and tractor beam duration

ORE Frigate Skill per level: 40% bonus to tractor beam range
60% to tractor beam velocity

High Slots: 4 (3 turrets)
Medium Slots: 2
Low Slots: 1
Cargo Hold 450m³
Drone Bay: 10m³ (10m³ bandwith)

Edit: i left the armor/shield/structure hp, pg and cpu for finetuning out ^^
and what ship was the ius???
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#3 - 2014-02-22 22:40:13 UTC
Personally, I'd say a salvaging frigate doesn't need a tractor range bonus since the ship is fast and agile enough. I'd go for salvaging bonuses. Make it the perfect ninja salvager.
Melek D'Ivri
Illuminated Overwatch Group
#4 - 2014-02-22 22:41:34 UTC  |  Edited by: Melek D'Ivri
I had thought something along those lines might be smart too! (Warp core strength and speed, perfect for get in get out situations)
Melek D'Ivri
Illuminated Overwatch Group
#5 - 2014-02-22 22:48:23 UTC
Xindi Kraid wrote:
Personally, I'd say a salvaging frigate doesn't need a tractor range bonus since the ship is fast and agile enough. I'd go for salvaging bonuses. Make it the perfect ninja salvager.


Currently only 4 ships get bonuses to range:

Orca (I believe it is a set 70 km / 84 km range)
Noctis 80 to 96 km
Tech 3s 40-48 km
Marauders 40-48 km set bonus

So this is to create a short range, cheap, low(er) skill salvaging ship for new pilots entering the game. Most of them can't afford a Noctis, and on top of that if they are on a trial account, can't use it if they GET the isk for it. We have enough ninja salvagers, this would turn some of those guys into legit profiteers who can clean up wrecks without thieving them Bear I bet the market demand for something like this is a lot higher than people realize, a ship for about 10-15 mil of this size would also make a good lowsec, nulsec, wormhole salvager as it's a smaller target to scan down, then to lock, without a 'big' loss to wallet of losing a noctis.
Rowells
Pator Tech School
Minmatar Republic
#6 - 2014-02-23 00:06:24 UTC
I wouldnt mind this, and with MTUs it be much simpler than lugging a damn noctis around. would 6 highslots be too much though?
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#7 - 2014-02-23 03:43:23 UTC
Rowells wrote:
I wouldnt mind this, and with MTUs it be much simpler than lugging a damn noctis around. would 6 highslots be too much though?

As long as it has no turret slots (or only, say, 2 of them).
Alvatore DiMarco
Capricious Endeavours Ltd
#8 - 2014-02-23 04:19:31 UTC  |  Edited by: Alvatore DiMarco
Too many turret slots in this game. If it must have hardpoint-mounted weapons, give it missile slots.

No weapons at all is a better idea though, IMO. It would allow for more powerful salvaging and escaping bonuses.
Xe'Cara'eos
A Big Enough Lever
#9 - 2014-02-23 15:53:33 UTC
I support the idea,


I agree that it should have a warp-core strength bonus,
definitely bonuses for salv cycle time and tractor range and speed
maybe also a bonus for cap use of these salvagers and tractors, they're gonna get cap heavy pretty quick (I imagine),
missiles rather than turrets
I think 5H/2M/1L with 2 Missile points
cargo hold of 400 m3 - it shouldn't interfere with the existing frig haulers (Heron, Magnate, Imicus, Probe; think they each carry 400m3), so by only giving it 1 low, the faction frigs will fit more with any modules
drone bay/bandwith of 10/10 seems good


and for the love of god - don't make it a ninja - that's not what ORE's about!

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Harvey James
The Sengoku Legacy
#10 - 2014-02-23 16:24:47 UTC  |  Edited by: Harvey James
a ninja salvager sounds good ... but for me i think they need too make salvaging a worthwhile profession rather than a after a mission thing ...
proper salvage sites would make sense and add rare salvage thats actually worth salvaging .. buffing the salvage in general would be nice too many metal scraps on wrecks...

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Vesan Terakol
Trollgrin Sadface
Dark Taboo
#11 - 2014-02-23 16:27:40 UTC  |  Edited by: Vesan Terakol
So, you want a salvaging frigate, cool.

- You really don't need a specialized cargo hold for salvaged materials - The Noctis has a generous cargo hold, but all it really carries inside is the loot, because the salvaged materials don't take that much space.

- This likely means you want to take i to low or null for ninja salvaging/looting - therefore, your tractor beam bonus is irrelevant, as no one there cares to abandon wrecks, since it makes no difference anyway. Then, if you want to use it in highsec, it will get outperformed by a Thrasher.

- Anywhere you might need a salvaging frigate out of salvaging your own missions, you'll need one more thing - probes, so you can locate where the people, producing the things you want are.

taking those 3 points, i come to the conclusion, that an exploration frigate already fills that role.
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#12 - 2014-02-23 17:27:29 UTC
after reading the follow up in this forum i will switch my idea abit around



Role Bonus: +2 Warp Core Strength, -20% Salvager duration

ORE Frigate Skill per level: +5% Salvage Access per lvl
. +5% Bonus on Capacitor need of salvagers per lvl

High Slots: 4 (2 launcher)
Medium Slots: 2
Low Slots: 1
Cargo Hold 450m³
Drone Bay: 10m³ (10m³ bandwith)


that sounds more alike to the ppl here. Also the slot amount i used is the same as in the venture also not the layout. ^^
6 Highslots would be to overpowered for salvaging in my opinion.
Xe'Cara'eos
A Big Enough Lever
#13 - 2014-02-23 18:15:28 UTC
@Vesan Terakol

  • As you point out - no point on salvage bay - as you say
  • I think the purpose is basically a version of the noctis for more dangerous situations - basically, the Lus is to the Noctis what the Venture is to a Barge
  • therefore, there is no need for probes, since you made the wrecks (hence the tractor bonus is very relevant), you want a certain space for the loot, but I agree, you don't need a special salvage bay
  • this idea is not for ninja-ing - that's already well performed by exploration frigates, as you so neatly point out.

  • You forgot - this'll be brilliant for WH's


Jeanne-Luise Argenau (was Jeanne-Lousie Argeneau already taken? You sure you don't want to go for Marguerite Argeneau?)

  • Don't make it a ninja salvage boat
  • It should have some bonus to tractors (particularly velocity), since you're tractoring wrecks you made/someone's abandoned
  • Do tractors or salvagers use more cap? (when unbonussed) Whichever uses more cap should get the cap use bonus

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Rendiff
The Scope
Gallente Federation
#14 - 2014-02-23 18:49:42 UTC
+1
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#15 - 2014-02-23 20:07:07 UTC  |  Edited by: Jeanne-Luise Argenau
Xe'Cara'eos wrote:
Jeanne-Luise Argenau (was Jeanne-Lousie Argeneau already taken? You sure you don't want to go for Marguerite Argeneau?)

  • Don't make it a ninja salvage boat
  • It should have some bonus to tractors (particularly velocity), since you're tractoring wrecks you made/someone's abandoned
  • Do tractors or salvagers use more cap? (when unbonussed) Whichever uses more cap should get the cap use bonus


2 things nah it wasnt already taken i just mistyped, 2nd i liked that character ^^ and for ms mama i believe she was already taken :P
tbh i wanted to give the hull 2 boni and that was the best i could come up with because of change. And the idea would rly be ninja salvager, because it should be fast enough to work great with a mtu. but u can also make a suggestion how u would like a salvage frig to be.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#16 - 2014-02-24 01:23:42 UTC
Harvey James wrote:
a ninja salvager sounds good ... but for me i think they need too make salvaging a worthwhile profession rather than a after a mission thing ...
proper salvage sites would make sense and add rare salvage thats actually worth salvaging .. buffing the salvage in general would be nice too many metal scraps on wrecks...


Most of WH loot is from salvage. That is where this would see use. Also as an entry level ship in the profession like the Venture.
Melek D'Ivri
Illuminated Overwatch Group
#17 - 2014-02-24 18:46:00 UTC
Vesan Terakol wrote:
- Anywhere you might need a salvaging frigate out of salvaging your own missions, you'll need one more thing - probes, so you can locate where the people, producing the things you want are..


Unless you work for Pro Synergy and have fields of wrecks at your disposal to salvage.


Ines Tegator wrote:
Most of WH loot is from salvage. That is where this would see use. Also as an entry level ship in the profession like the Venture.


Exactly Cool

Loving the feedback everyone, hopefully it'll draw some attention from some Devs soon Lol
Xe'Cara'eos
A Big Enough Lever
#18 - 2014-02-24 22:59:22 UTC
Jeanne-Luise Argenau wrote:
Xe'Cara'eos wrote:
Jeanne-Luise Argenau (was Jeanne-Lousie Argeneau already taken? You sure you don't want to go for Marguerite Argeneau?)

  • Don't make it a ninja salvage boat
  • It should have some bonus to tractors (particularly velocity), since you're tractoring wrecks you made/someone's abandoned
  • Do tractors or salvagers use more cap? (when unbonussed) Whichever uses more cap should get the cap use bonus


2 things nah it wasnt already taken i just mistyped, 2nd i liked that character ^^ and for ms mama i believe she was already taken :P
tbh i wanted to give the hull 2 boni and that was the best i could come up with because of change. And the idea would rly be ninja salvager, because it should be fast enough to work great with a mtu. but u can also make a suggestion how u would like a salvage frig to be.


fair enough
fair enough, maybe they should make 2 salvage frigs, a dedicated ninja and a mini-noctis (but I still think that ORE shouldn't be about ninja.....)
maybe while we're at it - make a T2 Lus for ninja salving, and a T2 venture for gas sucking but I'm getting off track

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Alvatore DiMarco
Capricious Endeavours Ltd
#19 - 2014-02-25 00:55:24 UTC
Xe'Cara'eos wrote:
and for the love of god - don't make it a ninja - that's not what ORE's about!


That's what the Venture is about, though.
Theris Akkad
The Combined Interests Group
#20 - 2014-02-25 01:10:53 UTC  |  Edited by: Theris Akkad
I have one question, based off my EVE inexperience: what is the Ius? (and yes, I did google it)

EDIT: Ius, I googled it and still have nothing.
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