These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Amarr PvE advise required

Author
Scoo Ulter
Doomheim
#1 - 2014-02-22 00:04:42 UTC
Hi

I am a new player and I fear that I chose the wrong faction for PvE. The more I read regarding PvE efficency, the more I see that a lot of players consider the Amarr line up to be inferior due to the restriction to EM/Them damage and potential tracking disruptor issues when going against Sansha.

Now, I was planning to skill towards the ability to do L4's in a semi-afk mode for some ISK and while doing that to skill towards PvP relevant skills / ships. I read that with low skill points the best BS option would be an Apoc. But when it comes to the best PvE ships I mostly read either about missile boats like NCR, Tengu, Golem; droneboats like Dominix or AC platforms like Mach. Sometimes a NM or a Paladin is being mentioned.

It would suck for a new player to respec completely, but I don't wanna start L4's feeling underwhelmed.
Therefore I am hoping for an unbiased answer to the question: Should I respec towards other faction ships and missile specialization? I don't want to decline certain missions because they've an "anti-laser" enemy type in them.
NearNihil
Jump Drive Appreciation Society
#2 - 2014-02-22 00:16:48 UTC
If you're running missions for Amarr agents, odds are you're fighting Sansha or Blood Raiders. The former tracking disrupt, the latter neutralize capacitor. It sounds scary, but when you figure out what to shoot first (ie the EWAR bad guys first), it's really not much to worry about in most cases.

That said, lasers are awesome and if you want to continue with lasers (I recommend them because they're lasers and lasers are awesome), an Apoc is probably the safest choice - strap on some beam lasers, a MJD and a bit of tank and there you go. There are good arguments for efficiency (especially time efficiency) to using different ships - like the Dominix - though. A Domi mission more or less goes like so: Warp in, MJD, drop drones, agress a bad guy, go make a cup of tea, when every NPC is dead move on to the next room, MJD, drop drones, agress, drink tea, repeat until mission's done.

As for the "I want to skill towards PVP relevant skills/ships" - pretty much anything that deals any sort of damage is PVP ready. Lasers work well on the Slicer, Crusader and NOmen, for example. Personal preference.
Damien White
Deep Core Mining Inc.
Caldari State
#3 - 2014-02-22 00:17:08 UTC
The Apoc is right now one of the most newbfriendly ships out there thanks to the fact that you dont need high support skills to hit stuff using pulselasers, even at long ranges.

In terms of lazines I would say a cruise golem is the way to go but that aside a Paladin might be the best turret based ship for some brain afk mission running.


Anyway, you cant do much wrong with going for amarr, as long as you stay in amarrian space you slaughter NPC. When you are planing on flying in caldary space go for the golem, same for minmatar space and a vargur. I personaly prefer amarr ships over other ones simply because you can not run out of ammo, the ammo that gets consumed does not take a lot of space and you can instantly adjust your range while beeing able to fight at ranges of 100km or more while still having insane DPS, something a vargur cant do and even a cruise missile golem falls behind. On top of that, I think bastion mode is made for the Paladin, no other ship gets so much out of it, you can basicaly run it with a single armor repair unit and use every single slott remaining for improving your damage.

And >1300 DPS at 40km.. thats Blaster like Damage but they cant got for 900 DPS at 80+km optimal.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Scoo Ulter
Doomheim
#4 - 2014-02-22 03:35:10 UTC  |  Edited by: Scoo Ulter
Quote:
There are good arguments for efficiency (especially time efficiency) to using different ships - like the Dominix - though. A Domi mission more or less goes like so: Warp in, MJD, drop drones, agress a bad guy, go make a cup of tea, when every NPC is dead move on to the next room, MJD, drop drones, agress, drink tea, repeat until mission's done.


Dominix seems like an interesting alternative. Especially due to the fact, that Drones Lv5 is going to be skilled anyway.
I imagine PvE can get quickly repetitive. So MJD'ing out, dropping a mobile tractor & sentries and the returning from something like reading or watching a movie would be an ideal scenario. But I've read, that recently the NPC aggro management got changed and drones have a higher chance of being targeted and destroyed. So being in pure afk mode isn't possible anymore, or is it?

Quote:
As for the "I want to skill towards PVP relevant skills/ships" - pretty much anything that deals any sort of damage is PVP ready. Lasers work well on the Slicer, Crusader and NOmen, for example. Personal preference.


With PvP skill I meant areas like navigation, thermodynamics, frig & cruiser Lv5, or T2 for small and medium energy weapons. Things which didn't have a high prio for me so far in terms of PvE.

Quote:
The Apoc is right now one of the most newbfriendly ships out there thanks to the fact that you dont need high support skills to hit stuff using pulselasers, even at long ranges. In terms of lazines I would say a cruise golem is the way to go but that aside a Paladin might be the best turret based ship for some brain afk mission running.


From what I've read, the Paladin is an awesome ship and certainly a long time goal in case I decide to go the Pew Pew route. My biggest worry was the time dedication required in skilling up to heavy energy weapons T2 (and potential waste of time, in case they suck vs non-BR & non-Sansha). From what I've read pulse without scorch is pretty horrible. But a few minutes ago I saw to my reassurance a YT-vid where someone with pretty low skills and low dps (500) was doing "Angel Extravaganza" in an Apoc with T1 beams, and it looked pretty smooth. So it doesn't seem to be that bad after all.
Kai'tan Adrastia
The Scope
Gallente Federation
#5 - 2014-02-22 04:21:39 UTC
You know, I did a ton of research before comitting to a race of ships to train, and although it seemed like there were a lot of Amarr detractors I decided to train their ship skills and energy turret skills anyway. After flying them for several months now I can tell you I would make the same choice again. Being locked in to EM/Therm has it's disadvantages, but the projection of scorch with some high dps short range ammo give you a lot of options when it comes to fits and playstyle. Also, you can train for drones to cover your need for selectable damage types if it becomes necessary.
Kairavi Mrithyakara
#6 - 2014-02-22 04:33:28 UTC
Scoo Ulter wrote:
Dominix seems like an interesting alternative. Especially due to the fact, that Drones Lv5 is going to be skilled anyway.
I imagine PvE can get quickly repetitive. So MJD'ing out, dropping a mobile tractor & sentries and the returning from something like reading or watching a movie would be an ideal scenario. But I've read, that recently the NPC aggro management got changed and drones have a higher chance of being targeted and destroyed. So being in pure afk mode isn't possible anymore, or is it?


Drones are targeted pretty frequently, but at the sort of ranges Sentries can attack things from, that isn't much of a problem. And you can fit remote reppers to keep any Sentry that's taking aggro healthy.

Dropping Sentries and an MTU and going AFK will get you killed. Griefers attack your MTU to get suspect status, your drones engage them, and they can kill you safely without CONCORD interference. And all of this can happen without you knowing.

So, basically, never go AFK.
Meiyang Lee
Game Instrument Applications
#7 - 2014-02-22 08:07:16 UTC  |  Edited by: Meiyang Lee
Since you're training Amarr, you have access to some pretty great drone boats and nice missile ships right there in the line-up.

The Armageddon is basically a Missile slinging Dominix, although it lacks drone range and tracking bonus (it has bonused neutralizers/NOS instead). The Prophecy (battlecruiser), Arbitrator (cruiser) aren't bad either.

On the missile side, the Sacrilege is an awesome ship to fly, and the Damnation isn't terrible either, and the Armageddon is also a missile ship, though it relies on drones for primary DPS.

And that's not even considering the laser ships themselves, as they're rather good most of the time.
Just don't use them against Guristas, the insane EM resists make killing those a pain.
Scoo Ulter
Doomheim
#8 - 2014-02-22 15:53:59 UTC
Thx for the responses, will stick with Amarr.
Damien White
Deep Core Mining Inc.
Caldari State
#9 - 2014-02-22 15:57:26 UTC
One little tip, choose your agent carefully, some of them think it is nice to shoot gallente every 2 missions or send you 4 jumps away just so you have to fly in lowsec.

Once the agent gets to annoying change him.



(no idea why CCP thinks its a nice idea to give you constantly missions against other empire factions, must be to force you to decline missions...)

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Scoo Ulter
Doomheim
#10 - 2014-02-22 18:31:50 UTC
Sorry to go off topic, but which corp would you recommend Damien? I started with Amarr Navy but I it seems now this was a bad choice, since they have only single agents in the same system at Lv4. Sucks if you have to decline one mission. I heard the Theological Council is a legit choice, since there are two within the Sasoutikh system.
Damien White
Deep Core Mining Inc.
Caldari State
#11 - 2014-02-22 19:21:21 UTC  |  Edited by: Damien White
I personaly use ministry of war and sarum family.

But you can search for agents here, gives you a better overview than the ingame one.

http://eve-agents.com/

EDIT: I think multiple agents on one station is not possible right now hence why you should look out for systems with as many stations as possible and then check their agents. Chances are you will find some systems with 2-3 Level 4 agents on different stations.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Jill Antaris
Jill's Open Incursion Corp
#12 - 2014-02-23 11:47:52 UTC
Domi and Raven are the more semi afk options.

If you fly amarr you should be at the controls all the time and chose a setup tight on cap and tank so you spend most of the slots for dps and range. Amarr hulls, proper flown and skilled beat any kind of alternative in Amarr space, can be even quite fast against angels(because targets will be in conflag range all the time and high tracking at medium range is fairly optimal to dps them down quick during approaching) and only suck vs Guristas(damn high EM resists). A apoc is a excellent starter ship, a proper skilled and fitted navy Apoc can rival the macharial(by most considered as best mission ship) for the most part, by combining 1200 dps at 30km, hitting out to 100km with ease and moving at a 1100m/s bringing you in max dps range in no time and let you ignore tracking disruption nearly completely because range will never be a issue for you. Nightmare and Paladin are also fairly good options and pushing a huge amount of dps at medium range.

Gregor Parud
Imperial Academy
#13 - 2014-02-23 11:51:19 UTC
Kairavi Mrithyakara wrote:
Scoo Ulter wrote:
Dominix seems like an interesting alternative. Especially due to the fact, that Drones Lv5 is going to be skilled anyway.
I imagine PvE can get quickly repetitive. So MJD'ing out, dropping a mobile tractor & sentries and the returning from something like reading or watching a movie would be an ideal scenario. But I've read, that recently the NPC aggro management got changed and drones have a higher chance of being targeted and destroyed. So being in pure afk mode isn't possible anymore, or is it?


Drones are targeted pretty frequently, but at the sort of ranges Sentries can attack things from, that isn't much of a problem. And you can fit remote reppers to keep any Sentry that's taking aggro healthy.

Dropping Sentries and an MTU and going AFK will get you killed. Griefers attack your MTU to get suspect status, your drones engage them, and they can kill you safely without CONCORD interference. And all of this can happen without you knowing.

So, basically, never go AFK.



This has been changed/fixed and is no longer the case.
Damien White
Deep Core Mining Inc.
Caldari State
#14 - 2014-02-23 11:52:07 UTC
Well, the Armageddon is the Amarr Dominix, so no problem there.


But are drone based ships realy capable of flying AFK since the AI changes? I have frequently NPC changing the target, especialy Gurista and Mercenary.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Aisha Shimaya
Hedion University
Amarr Empire
#15 - 2014-02-23 12:27:16 UTC
I fly Amarr only and to be honest, if I could pick another race, I would.
Being stuck to EM/Thermal is a serious drawback and limit you to Amarr Space, an issue the other race don't have.
The Sansha and Blood Raider ewar is extremely annoying and unlike the other race, is perfectely made to counter your primary weapon system.

Free ammo is a non issue as everyone use either T2 or Faction ammo.

I don't know how many SP you have so far invested in Large Energy turrets and Amarr BS but if it's under IV I would consider respecing.

Amarr drone ships are inferior to Gallente for PVE, I wouldn't bother with them. Though the Armageddon get a lot of point for sexyness compared to the ugly Dominix.
Damien White
Deep Core Mining Inc.
Caldari State
#16 - 2014-02-23 12:52:26 UTC
Have you ever flown a mission in gallente or caldari space?

Amarr E-War is at least counterable with standard PvE Fitts, no one is going for 3 ECCM Modules against gurista jamming or multiple sensor booster against serpentis. Both, cap drain as well as tracking disrupt, have counter measures that you already use for normal missionrunning.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Aisha Shimaya
Hedion University
Amarr Empire
#17 - 2014-02-23 16:30:22 UTC
Sansha Ewar can be completely nullified if you fly either a Drone boat or a Missile boat.
Angel Ewar is a joke but their resist profile make Lasers pretty much useless against them.
Gurristas and Serpentis Ewar are tough and I'd rather avoid them.


Laser : Amarr Space only (gallente to a lesser extent) and suffer from Ewar untill you get the mighty Paladin
Projectile : Anywhere including Amarr space once you have a Vargur
Drone : Anywhere
Missile : Anywhere
Hybrid : Better than Laser against everything but Sansha/Blood.
Victoria Thorne
Science and Trade Institute
Caldari State
#18 - 2014-02-23 17:15:31 UTC
Aisha Shimaya wrote:
Sansha Ewar can be completely nullified if you fly either a Drone boat or a Missile boat.
Angel Ewar is a joke but their resist profile make Lasers pretty much useless against them.
Gurristas and Serpentis Ewar are tough and I'd rather avoid them.


Laser : Amarr Space only (gallente to a lesser extent) and suffer from Ewar untill you get the mighty Paladin
Projectile : Anywhere including Amarr space once you have a Vargur
Drone : Anywhere
Missile : Anywhere
Hybrid : Better than Laser against everything but Sansha/Blood.


I'd agree to some extent, but (and it's a large but) when lasers shine, they really shine. (I started out with Minmatar battleships, switched to Caldari, then trained Amarr. Amarr was the first I decided to get Tech II weapons & BS level 5 for.)

Nightmares/Paladins with tachs can simply clear out certain missions far faster than their competitors. With selective mission choice you can make insane amounts of ISK. E-War can be a pain on the Nightmare, though.
Damien White
Deep Core Mining Inc.
Caldari State
#19 - 2014-02-23 18:02:45 UTC
Its all a give and take situation.

Lasers apply direct damage over long ranges. Projectiles get more paper DPS and some choice of damage type but have to fire in falloff most of the time thus reducing the damage. Missiles basicaly hit everything and you can choose wich type of damage you do but you will loose 1-5 seconds until damage is applied.

Regarding the E-war, yes angel E-war is laughable, especialy when you fly a BS and thus have a big signature anyway. But Serpentis and Gurista E-war forces the player to sit down and do nothing, wheres you can fight against sanshas and blood raider even when they use their e-war.

So, gallente and caldari players are simply forced to search for missions in minmatar and amarr space to avoid this whereby amarr can stay where they are.

Also Caldari players have the problem of wasting one bonus on kinetik damage.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Meiyang Lee
Game Instrument Applications
#20 - 2014-02-23 20:52:33 UTC
Damien White wrote:
Its all a give and take situation.

Lasers apply direct damage over long ranges. Projectiles get more paper DPS and some choice of damage type but have to fire in falloff most of the time thus reducing the damage. Missiles basicaly hit everything and you can choose wich type of damage you do but you will loose 1-5 seconds until damage is applied.

Regarding the E-war, yes angel E-war is laughable, especialy when you fly a BS and thus have a big signature anyway. But Serpentis and Gurista E-war forces the player to sit down and do nothing, wheres you can fight against sanshas and blood raider even when they use their e-war.

So, gallente and caldari players are simply forced to search for missions in minmatar and amarr space to avoid this whereby amarr can stay where they are.

Also Caldari players have the problem of wasting one bonus on kinetik damage.


To be fair, Marauders can ignore it most of the time. Bastion makes you immune for a reason. Blink
123Next pageLast page