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Dear Chitsa,

First post First post
Author
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#61 - 2014-02-21 19:33:19 UTC
Seraph IX Basarab wrote:
You don't want to open up your wormhole in the middle of 0.0, raid, pillage and kill for as long as you want and then pick a new region to do the same? Why not?


Because, that isn't the only way they'd be used. You are looking at this mechanic, similarly to how most people who advocate for wormhole stabilizers, from one perspective. If you look at the bigger picture, you'll see room for exploitation...

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Seraph IX Basarab
Outer Path
Seraphim Division
#62 - 2014-02-21 19:36:05 UTC
Proclus Diadochu wrote:
Seraph IX Basarab wrote:
You don't want to open up your wormhole in the middle of 0.0, raid, pillage and kill for as long as you want and then pick a new region to do the same? Why not?


Because, that isn't the only way they'd be used. You are looking at this mechanic, similarly to how most people who advocate for wormhole stabilizers, from one perspective. If you look at the bigger picture, you'll see room for exploitation...


Exploited how?
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#63 - 2014-02-21 19:41:29 UTC
Seraph IX Basarab wrote:
Proclus Diadochu wrote:
Seraph IX Basarab wrote:
You don't want to open up your wormhole in the middle of 0.0, raid, pillage and kill for as long as you want and then pick a new region to do the same? Why not?


Because, that isn't the only way they'd be used. You are looking at this mechanic, similarly to how most people who advocate for wormhole stabilizers, from one perspective. If you look at the bigger picture, you'll see room for exploitation...


Exploited how?


You introduce wormhole stabilization, you turn a variable community built around living off the beaten path and give them a path to beat. You stabilize routes, you have static paths, and wormholes are no longer unknown. Now you can create chains that have clear routes to a definitive location all the time, "as long as you keep it fueled".

Invasions can be more streamlined, defensives can be thwarted much easier. You effectively ruin the dice game of wormhole rolling. You would be turning w-space into k-space.

It is clear why SYJ is no longer a wormhole entity.

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Seraph IX Basarab
Outer Path
Seraphim Division
#64 - 2014-02-21 19:46:10 UTC
Proclus Diadochu wrote:
Seraph IX Basarab wrote:
Proclus Diadochu wrote:
Seraph IX Basarab wrote:
You don't want to open up your wormhole in the middle of 0.0, raid, pillage and kill for as long as you want and then pick a new region to do the same? Why not?


Because, that isn't the only way they'd be used. You are looking at this mechanic, similarly to how most people who advocate for wormhole stabilizers, from one perspective. If you look at the bigger picture, you'll see room for exploitation...


Exploited how?


You introduce wormhole stabilization, you turn a variable community built around living off the beaten path and give them a path to beat. You stabilize routes, you have static paths, and wormholes are no longer unknown. Now you can create chains that have clear routes to a definitive location all the time, "as long as you keep it fueled".

Invasions can be more streamlined, defensives can be thwarted much easier. You effectively ruin the dice game of wormhole rolling. You would be turning w-space into k-space.

It is clear why SYJ is no longer a wormhole entity.


If you had actually read the proposal rather than posting your clever "tldr smug smug smug" troll attempt you would have seen that there were already ways to avoid that issue.

You can only stabalize a wormhole w-space to k-space. There are no w-w connections only w-k. Secondly the structure remains on the w-space side so you don't have to worry about k-spacers blobbing you. Thirdly, it doesn't outright stabalize the wormhole, it regenerates it. So you can jump your small gang of cruisers, but if you jump a bunch of larger ships through, it will "crash the gate."

Instead of looking at my alliance tag, perhaps you should consider the benefits of good ideas, regardless of who they come from.

Any other exploits you forsee that I haven't already explained in the original post?
Chitsa Jason
Deep Core Mining Inc.
Caldari State
#65 - 2014-02-21 19:47:50 UTC
Aquila Sagitta wrote:
TL;DR Make BNI-esque lowclass wh corps to populate wspace with corp provided pvp ships

I would love wspace to have more people in it. Frankly tho I don't think its gonna happen because living in wspace is for a niche group of hardcore players. Casuals can't live in higher class wh's cause they get stront checked constantly and will eventually get bullied out. I'm not saying to make living in wspace easier or anything like that but if you want new blood to come into wspace we need to usher it in.

What needs to happen imho is that ambitious people need to start a few lowclass wh corps. Get as many newbros in as you can. Basicly 2-3 BNI-esque corps in like a c2 hs/c4. Provide t1 cruisers/dessies/frigs for them. Lead roams thru/from wspace. These corps could fight eachother and the higher class wh blocs.

If your wondering how you get loads of newbros its pretty easy. You sit alts in the starter systems and every couple hours you send mails to everyone in system inviting them into corp with flashy recruitement vids and stuff like that. Its easier if you make a web app that you put all the names into so you can cross reference who got mails and also so you don't spam the same newbro every couple hours. You send one mail to each newbro and thats it.

If I had the patience to deal with teaching newbs this is how I'd set up the corp(s). Set up two towers to begin with. One tower is staging has all the corp ships which would mostly consist of t1 cruisers and smaller. The other tower is personal living space for people. It holds a personal hanger array and stores everyones personal stuff. Obviously this corp will get robbed if you're not careful. Even if you are careful it will probably still get robbed. Just make sure there is nothing to steal. People won't be inclined to bring in blingy ships if pvp ships are provided for free. And who is gonna steal a bunch of t1 cheap fit cruisers. It would be more effort then its worth.

All pvp loots would go to corp to pay for pvp ships and fuel. If that isn't able to cover then maybe all data/mag sites run in home would go towards corp as well. But I'm sure pvp loots would be more then enough. Reward scanners and content creators heavily. Focus on pvp aspects of the game. The corp will have high turnover but if you want to get people into wspace the best way imo is to get people into wspace P


I only wish I had energy for it. It is great idea imho.

Burn the land and boil the sea You can't take the sky from me

Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#66 - 2014-02-21 19:48:48 UTC  |  Edited by: ISD Dorrim Barstorlode
Seraph IX Basarab wrote:
Proclus Diadochu wrote:
Seraph IX Basarab wrote:
Proclus Diadochu wrote:
Seraph IX Basarab wrote:
You don't want to open up your wormhole in the middle of 0.0, raid, pillage and kill for as long as you want and then pick a new region to do the same? Why not?


Because, that isn't the only way they'd be used. You are looking at this mechanic, similarly to how most people who advocate for wormhole stabilizers, from one perspective. If you look at the bigger picture, you'll see room for exploitation...


Exploited how?


You introduce wormhole stabilization, you turn a variable community built around living off the beaten path and give them a path to beat. You stabilize routes, you have static paths, and wormholes are no longer unknown. Now you can create chains that have clear routes to a definitive location all the time, "as long as you keep it fueled".

Invasions can be more streamlined, defensives can be thwarted much easier. You effectively ruin the dice game of wormhole rolling. You would be turning w-space into k-space.

It is clear why SYJ is no longer a wormhole entity.


If you had actually read the proposal rather than posting your clever "tldr smug smug smug" troll attempt you would have seen that there were already ways to avoid that issue.

You can only stabalize a wormhole w-space to k-space. There are no w-w connections only w-k. Secondly the structure remains on the w-space side so you don't have to worry about k-spacers blobbing you. Thirdly, it doesn't outright stabalize the wormhole, it regenerates it. So you can jump your small gang of cruisers, but if you jump a bunch of larger ships through, it will "crash the gate."

Instead of looking at my alliance tag, perhaps you should consider the benefits of good ideas, regardless of who they come from.

Any other exploits you forsee that I haven't already explained in the original post?


Yea, noone has ever seeded from a k-space to a wormhole... ever.

Also, I'll jump two dreads, maintain hole control to regen the wormhole, then bring in more, and rinse and repeat.

Biomass, you pubbie scrub.

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Chitsa Jason
Deep Core Mining Inc.
Caldari State
#67 - 2014-02-21 19:58:55 UTC
J3rz11 wrote:
Chitsa, your a tool - just wanted to get that outta the way

But he is right, his past plans have included lowsec too! (not accomplish more the unnoticeable welps.)

Your idea that taking WH space people, grouping them up to sit on a titan, waiting to sit on a titan, to jump into a tidi fight.....thats the life style that has brought people to us. I read every application that comes in hard knocks, mostly to see "How did you hear about us?"

many many apps reference articles from TheMitanni.com, EN24, youtube video, and battlereports relating to our many unique WORMHOLE lifestyle adventure. A lot of times our references are from world of mouth from current members, convincing their null friend of all our fun. We're recruited null pilots who knew our name, cause we're in nullsec almost nightly hunting carrier and skirmishes, then we disappear like magic back into our WHs.

Stop trying to make WH space like null, cause we are our own unique monster - and I for one, wont change.

Plus as you've seen, WH space doesnt like you trying to do this either.

Edit/Add:

Tyrant Scorn - dont want you to feel left out, but you associate yourself with a site known for its terrible article background checks, plagiarism, and you god awful news reporting.


My plans do indeed include low sec. What I mostly want to do is to provide fun for the community and I will continue to do that. If the community does not like the idea I will not do that. It is as simple as that.

It is very sad for me that you try to get the idea of how I organize operations based of one soundcloud. It though understandable as that thing is the most public thing I have ever achieved ever.

I have great respect for HK and their input to wormhole space promotion as it is. Even further every time I am at work I check cap kills on evekill and HK are the ones who usually surprise me. So kudos

Burn the land and boil the sea You can't take the sky from me

Chitsa Jason
Deep Core Mining Inc.
Caldari State
#68 - 2014-02-21 20:03:41 UTC
Seraph IX Basarab wrote:
I have always viewed W-space with the potential of it becoming the "highlands" where you have small bands of people that can descend into the lower lands (k space) and wreck havoc. I've always liked that concept and the general game play of being a smaller entity using wit to defeat a larger force, and thought it a great oppertunity for pvp for w-space other than rolling wormholes for 18 hours before you can get a fight (sort of.) However for this to happen we need to implement several elements.

1. Farms and fields. We need it in in order to have a bottom to top economy employed so that an alliance lives or dies on the activities of its common members. Not based on which CEO can acquire what moon to mine. We need FW mechanics applied to 0.0 understanding its own unique qualities. Now you may be asking, why am I talking about 0.0 here in a wormhole discussion? Because of this one thing is implemented, it gives w-space the mechanic to truly affect k-space.

Imagine that your wormhole pops open in some renter rich region full of targets. You descend upon that region and wreck havoc. You have a wide variety of targets and you get to make waves in the water. ALL regions of Eve space interact with one another. What should set w-space apart isn't that it doesn't interact with k-space, but HOW it interacts. It should do so in a unique fashion that maintains the style of w-space while still being relevant. Let's face it, as it stands right now w-space isn't very relevant to anyone but those who live there. On the other hand, highsec, lowsec and 0.0 all have levels of relevance to one another depending on the entity in question.

2. However, for this to be effective, w-space needs a way to be capable of being consistent in said regions. What if we had a structure that could "regenerate" wormhole stability. The way things are now when you jump through a wormhole, its stability lessens the more and more you send ships through. The initial idea I had was a structure that keeps the wormhole from decaying it so long as you fuel it. But we want to maintain the "small/med gang" nature of w-space. Doing that would ensure that we simply add the huge fleet play style to w-space, something no one really wants. We have 0.0 for that.

So instead the structure would regenerate the wormhole (as long as you fuel it) so that you can send small gangs in and out over a longer period of time (to keep consistency) but you are not able to jump a 500 man fleet one way or another. This prevents w-space alliances from getting too big and becoming like 0.0 entities AND it keeps 0.0 entities from being able to burn down w-space simply due to their sheer size. The structure would be deployed 100 km from the k-space hole on the w-space side of things in order to give the smaller w-space entity the advantage of when and where to fight. I would recommend that it does NOT have a timer to balance it out.



3. Another idea I had in mind is based on Sansha Incursions and i'm sure others have considered it as well. What if you have a ship module, a bit like a cyno, that when activated, it would link the a linked ship (or the structure mentioned above) and force open a wormhole in the system of your choosing? This would work only w-space to k-space as w-space to w-space would too dramatically change the way the game is played and suddenly all w-space residence are 1 jump away from one another. Suddenly these small gang w-space entities now can choose when and where to fight and can use this advantage in off setting the huge numbers 0.0 entities can bring forth.

Something to consider however would be that it would be better if said implementation was limited to a structure either the same or seperate to the one previously mentioned. I don't want to link w-space to w-space so easily. I like the random element of that and due to the size of w-space entities that works. But w-space to k-space interactions require more consistency. Anyway if it's tied to a structure than it's easier to defend against another w-space entity linking w to k and k to w bringing us the issue of having w-space players too close to one another. I see this as a proper implementation to avoid that issue before it happens.


Hey Seraph I always liked you analysis of null sec of en24 as it gives brief insight to what is going on. However before going to far into features and theory please contact people who have been living here for a while and know the culture of it as well as how it can progress. If you want drop me a chat or eve mail and we can chat.

Burn the land and boil the sea You can't take the sky from me

Seraph IX Basarab
Outer Path
Seraphim Division
#69 - 2014-02-21 20:08:28 UTC  |  Edited by: ISD Dorrim Barstorlode
Proclus Diadochu wrote:


Yea, noone has ever seeded from a k-space to a wormhole... ever.

Also, I'll jump two dreads, maintain hole control to regen the wormhole, then bring in more, and rinse and repeat.

Biomass, you pubbie scrub.


You're not very good at this clever thing are you?

First off how are you going to seed from k space if you need to be INSIDE the wormhole in order to activate this structure? Well yes you could put a spy in there but the activation timer on the structure can be hours. Long enough for the true residence to ask themselves, what is up and destroy it.

Next, the structure works to stablize the wormhole by regenerating it but lowering the mass that can pass through. One can think of it as buffer vs active tank. The wormhole wouldn't have the "buffer" for you jumping your dreads in, but it would have the "active tank" to allow one to pass multiple cruiser groups over an extended period of time.

This stops the issues which you brought up (even though I had aldready addressed them) while allowing w-spacers consistent interaction with k-space.

Chitsa Jason wrote:
Hey Seraph I always liked you analysis of null sec of en24 as it gives brief insight to what is going on. However before going to far into features and theory please contact people who have been living here for a while and know the culture of it as well as how it can progress. If you want drop me a chat or eve mail and we can chat.



I've been in contact with them for a while and this discussing here is meant to only further understanding! I welcome your invite at a personal discussion in the future as well.
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#70 - 2014-02-21 20:11:04 UTC  |  Edited by: ISD Dorrim Barstorlode
Seraph IX Basarab wrote:
Proclus Diadochu wrote:


Yea, noone has ever seeded from a k-space to a wormhole... ever.

Also, I'll jump two dreads, maintain hole control to regen the wormhole, then bring in more, and rinse and repeat.

Biomass, you pubbie scrub.


You're not very good at this clever thing are you?

First off how are you going to seed from k space if you need to be INSIDE the wormhole in order to activate this structure? Well yes you could put a spy in there but the activation timer on the structure can be hours. Long enough for the true residence to ask themselves, wat is up and destroy it.

Next, the structure works to stablize the wormhole by regenerating it but lowering the mass that can pass through. One can think of it as buffer vs active tank. The wormhole wouldn't have the "buffer" for you jumping your dreads in, but it would have the "active tank" to allow one to pass multiple cruiser groups over an extended period of time.

This stops the issues which you brought up (even though I had aldready addressed them) while allowing w-spacers consistent interaction with k-space.


You're out of your depth. Stick to known space.

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Seraph IX Basarab
Outer Path
Seraphim Division
#71 - 2014-02-21 20:13:04 UTC  |  Edited by: Seraph IX Basarab
I've provided a counter to every issue you brought up and now you're simply attacking the individual rather than discussing the idea. You're not addressing anything said.
HTC NecoSino
Suddenly Carebears
#72 - 2014-02-21 20:15:13 UTC
I hate the idea of wormhole stabilizers, but isn't that how we all got here in the first place via the Eve Gate?
Maybe, maybe a structure with a 1-cycle limitation and then it blows up along with the WH. The structure would need to be visible on overview as a warpable item, and maybe include a warp disruption effect over xxKM due to the gravitational mechanics of maintaining a wormhole.
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#73 - 2014-02-21 20:16:04 UTC
Seraph IX Basarab wrote:
I've provided a counter to every issue you brought up and now You're simply attacking the individual rather than discussing the idea. You're not addressing anything said.



You haven't provided a counter. I can be in a wormhole, because I go into their wormhole. How do you think people get into them to begin with. I can bring in a fleet of T3's, take wormhole control, and then the residents can't do sh*t. While I have control, if a k-space entrance opens, I warp my happy little fleet over, anchor your sh*tty little strucutre, then start bringing in more people.

See, I'm in the hole, I have control, I bring in people.

You're garbage theory is garbage. You clearly don't know **** about wormholes.

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Gnaw LF
Viziam
Amarr Empire
#74 - 2014-02-21 20:16:15 UTC
Tyrant Scorn wrote:
[
Who are you to decide what is good or bad blood ? People who agree and disagree with you ? What ? If by good blood you mean people with the same stuck up attitude and lot's of forum trolling and by bad blood you mean people who have constructive criticism and actually have different opinions then you do... then I fear for your so called "promotion of WH space" approach.



Why do we always get these blind and stuck up idealists who try to fight for the rights of the proletariat and their "freedom" to voice opinions? Its painfully obvious you do not know anything about w-space, you don't fit into our community and yet you always voice your opinion on how our community should behave itself. To any true resident its obvious that he mean active players, active pvpers by saying new blood. And by saying bad blood he means farmers and empire builders. Now go away before we taunt you a second time.
Seraph IX Basarab
Outer Path
Seraphim Division
#75 - 2014-02-21 20:20:24 UTC
Proclus Diadochu wrote:
Seraph IX Basarab wrote:
I've provided a counter to every issue you brought up and now You're simply attacking the individual rather than discussing the idea. You're not addressing anything said.



You haven't provided a counter. I can be in a wormhole, because I go into their wormhole. How do you think people get into them to begin with. I can bring in a fleet of T3's, take wormhole control, and then the residents can't do sh*t. While I have control, if a k-space entrance opens, I warp my happy little fleet over, anchor your sh*tty little strucutre, then start bringing in more people.

See, I'm in the hole, I have control, I bring in people.

You're garbage theory is garbage. You clearly don't know **** about wormholes.


But the structure has nothing to do with the issue you brought up. You've already invaded the wormhole by conventional means. If they can't stop you there, what difference does the structure make? Bring in more people from k-space? For what? Obviously the battle is already won, the residents have lost.

The idea does nothing to imepede or help w-space vs w-space interaction. The anchoring time mechanic stops you from a spy simply opening up your hole to k-space where your forces may be waiting. So that's out of the question. In the example above the structure makes no difference at all.
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#76 - 2014-02-21 20:24:48 UTC
Seraph IX Basarab wrote:
Proclus Diadochu wrote:
Seraph IX Basarab wrote:
I've provided a counter to every issue you brought up and now You're simply attacking the individual rather than discussing the idea. You're not addressing anything said.



You haven't provided a counter. I can be in a wormhole, because I go into their wormhole. How do you think people get into them to begin with. I can bring in a fleet of T3's, take wormhole control, and then the residents can't do sh*t. While I have control, if a k-space entrance opens, I warp my happy little fleet over, anchor your sh*tty little strucutre, then start bringing in more people.

See, I'm in the hole, I have control, I bring in people.

You're garbage theory is garbage. You clearly don't know **** about wormholes.


But the structure has nothing to do with the issue you brought up. You've already invaded the wormhole by conventional means. If they can't stop you there, what difference does the structure make? Bring in more people from k-space? For what? Obviously the battle is already won, the residents have lost.

The idea does nothing to imepede or help w-space vs w-space interaction. The anchoring time mechanic stops you from a spy simply opening up your hole to k-space where your forces may be waiting. So that's out of the question. In the example above the structure makes no difference at all.


Since reading is beyond something you comprehend, I'll ABC this for you.

When a wormhole is invaded the following can happen:

A) The invasion fleet enters and gets control.
B) The Defenders can get assistance, who start rolling for said hole. *The dice game I referred to earlier
C) The Invaders also try to get assistance, if they know others are rolling.

Now when this happens, the tides can turn because of variability, even though the invaders have control.

If we introduce your mechanic, the invaders can pretty much always win. Hopefully, this makes it clearer to you, but since you seem bent on a stabilizer, you will ignore the words of those that have been evicting people in wormholes for years, and probably continue to ramble about things you have no idea about...

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Seraph IX Basarab
Outer Path
Seraphim Division
#77 - 2014-02-21 20:27:54 UTC
Proclus Diadochu wrote:
Seraph IX Basarab wrote:
Proclus Diadochu wrote:
Seraph IX Basarab wrote:
I've provided a counter to every issue you brought up and now You're simply attacking the individual rather than discussing the idea. You're not addressing anything said.



You haven't provided a counter. I can be in a wormhole, because I go into their wormhole. How do you think people get into them to begin with. I can bring in a fleet of T3's, take wormhole control, and then the residents can't do sh*t. While I have control, if a k-space entrance opens, I warp my happy little fleet over, anchor your sh*tty little strucutre, then start bringing in more people.

See, I'm in the hole, I have control, I bring in people.

You're garbage theory is garbage. You clearly don't know **** about wormholes.


But the structure has nothing to do with the issue you brought up. You've already invaded the wormhole by conventional means. If they can't stop you there, what difference does the structure make? Bring in more people from k-space? For what? Obviously the battle is already won, the residents have lost.

The idea does nothing to imepede or help w-space vs w-space interaction. The anchoring time mechanic stops you from a spy simply opening up your hole to k-space where your forces may be waiting. So that's out of the question. In the example above the structure makes no difference at all.


Since reading is beyond something you comprehend, I'll ABC this for you.

When a wormhole is invaded the following can happen:

A) The invasion fleet enters and gets control.
B) The Defenders can get assistance, who start rolling for said hole. *The dice game I referred to earlier
C) The Invaders also try to get assistance, if they know others are rolling.

Now when this happens, the tides can turn because of variability, even though the invaders have control.

If we introduce your mechanic, the invaders can pretty much always win. Hopefully, this makes it clearer to you, but since you seem bent on a stabilizer, you will ignore the words of those that have been evicting people in wormholes for years, and probably continue to ramble about things you have no idea about...



Both sides are rolling, both sides can anchor a structure so it gives neither one an advantage.

Not that it's even that big of an issue regardless because the structure makes the wormhole have LOW BUFFER meaning neither side can use the structure to drop in 30 archons and a 90 man T3 fleet. The most you can get is a handful of cruisers, maybe 10 or 15 at a time. If you spike the "stablized" wormhole it crashes.

Again the mechanic is meant to be used for w-space groups to harrass k space in systems of their choice using small gang warfare. Which part of that are you having trouble understanding?
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#78 - 2014-02-21 20:30:27 UTC
Seraph IX Basarab wrote:
Proclus Diadochu wrote:
Seraph IX Basarab wrote:
Proclus Diadochu wrote:
Seraph IX Basarab wrote:
I've provided a counter to every issue you brought up and now You're simply attacking the individual rather than discussing the idea. You're not addressing anything said.



You haven't provided a counter. I can be in a wormhole, because I go into their wormhole. How do you think people get into them to begin with. I can bring in a fleet of T3's, take wormhole control, and then the residents can't do sh*t. While I have control, if a k-space entrance opens, I warp my happy little fleet over, anchor your sh*tty little strucutre, then start bringing in more people.

See, I'm in the hole, I have control, I bring in people.

You're garbage theory is garbage. You clearly don't know **** about wormholes.


But the structure has nothing to do with the issue you brought up. You've already invaded the wormhole by conventional means. If they can't stop you there, what difference does the structure make? Bring in more people from k-space? For what? Obviously the battle is already won, the residents have lost.

The idea does nothing to imepede or help w-space vs w-space interaction. The anchoring time mechanic stops you from a spy simply opening up your hole to k-space where your forces may be waiting. So that's out of the question. In the example above the structure makes no difference at all.


Since reading is beyond something you comprehend, I'll ABC this for you.

When a wormhole is invaded the following can happen:

A) The invasion fleet enters and gets control.
B) The Defenders can get assistance, who start rolling for said hole. *The dice game I referred to earlier
C) The Invaders also try to get assistance, if they know others are rolling.

Now when this happens, the tides can turn because of variability, even though the invaders have control.

If we introduce your mechanic, the invaders can pretty much always win. Hopefully, this makes it clearer to you, but since you seem bent on a stabilizer, you will ignore the words of those that have been evicting people in wormholes for years, and probably continue to ramble about things you have no idea about...



Both sides are rolling, both sides can anchor a structure so it gives neither one an advantage.

Not that it's even that big of an issue regardless because the structure makes the wormhole have LOW BUFFER meaning neither side can use the structure to drop in 30 archons and a 90 man T3 fleet. The most you can get is a handful of cruisers, maybe 10 or 15 at a time. If you spike the "stablized" wormhole it crashes.

Again the mechanic is meant to be used for w-space groups to harrass k space in systems of their choice using small gang warfare. Which part of that are you having trouble understanding?


Like I said, you are out of your depth, I'm not going to try to explain this anymore to a kid who has no clue how evictions or invasions work. Introduce your stabilizer, and we'll just abuse it till it's removed.

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Seraph IX Basarab
Outer Path
Seraphim Division
#79 - 2014-02-21 20:32:22 UTC
Proclus Diadochu wrote:
Like I said, you are out of your depth, I'm not going to try to explain this anymore to a kid who has no clue how evictions or invasions work. Introduce your stabilizer, and we'll just abuse it till it's removed.



Except you can't abuse it because nothing you've provided would work.
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#80 - 2014-02-21 20:33:33 UTC
Seraph IX Basarab wrote:
Proclus Diadochu wrote:
Like I said, you are out of your depth, I'm not going to try to explain this anymore to a kid who has no clue how evictions or invasions work. Introduce your stabilizer, and we'll just abuse it till it's removed.



Except you can't abuse it because nothing you've provided would work.


Yes it would. You just don't understand wormholes.

Minister of High Society | Twitter: @autoritare

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