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EVE New Citizens Q&A

 
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trying to figure out W-space

First post
Author
Spine Bastanold
Brutor Tribe
Minmatar Republic
#1 - 2014-02-20 09:47:39 UTC
Hey there

total noob here, 20 days in, so please excuse and correct any errors

so, I ventured into a Worm Hole recently and whilst mining I lost my first ship, it was cool because I had a convo with the guy who shot me and he gave me some great tips.

But I'm a little confused and wanting to know more about W-space.

I understand that each solar system is connected by star gates and are referred to as rooms
Each solar system can connect to 1 or more other solar systems (rooms) via star gates
I assume that W-space is also another room but connected to known space by Worm Holes
In essence Worm Holes are similar to star gates but they are unstable, collapse and move randomly
I understand that W-space is uncharted and its location is not known or findable on the star map

I believe the above to be close enough to true but if not can I be corrected please.

What I'm wondering is the following
Will any Worm hole in a known solar system always connect to the same W-space room (by any I mean any new worm holes that respawn when the old one collapses)
How far away from the system I entered from am I likely to be if I leave W-space by a different Worm hole, ie if my entering Worm hole collapse's and I manage to find another worm hole will there be much of a change to jump my way home, ie same constellation or region?


hope the above makes sense
Cheers
Braxus Deninard
Hard Knocks Inc.
Hard Knocks Citizens
#2 - 2014-02-20 10:07:42 UTC  |  Edited by: Braxus Deninard
Spine Bastanold wrote:
Will any Worm hole in a known solar system always connect to the same W-space room (by any I mean any new worm holes that respawn when the old one collapses)


No. You jump into a wormhole from a known-space system, and it leads you to a w-space system. Once that wh-hisec connection collapses, it's gone. If another wormhole does open up again in that w-space system, it may lead to anywhere. WH statics are the exception to this, for example a C1 wormhole with a hi-sec static will always have a connection to hisec. You won't know what hi-sec system the hole leads you to, but you'll know it's always in hi-sec.

Spine Bastanold wrote:
How far away from the system I entered from am I likely to be if I leave W-space by a different Worm hole, ie if my entering Worm hole collapse's and I manage to find another worm hole will there be much of a change to jump my way home, ie same constellation or region?


If you jump into a wormhole and it collapses behind you, you'll need to scan your way back out. You will eventually come across some sort of hi-sec exit, but it could take you hours of scanning chains to find your way back out, or you can get lucky and it could be very quick. Even if you do come across a hi-sec hole, it could lead to any system in hi-sec at all.
Elena Thiesant
The Scope
Gallente Federation
#3 - 2014-02-20 10:23:10 UTC
Spine Bastanold wrote:
I understand that each solar system is connected by star gates and are referred to as rooms


Solar system != room.

Room is a term for a deadspace pocket. For example if you warp to a mission and it has in total three acceleration gates each leading to a different deadspace pocket, some would say that's a three 'room' mission.
Mara Rinn
Cosmic Goo Convertor
#4 - 2014-02-20 10:25:23 UTC  |  Edited by: Mara Rinn
Spine Bastanold wrote:
What I'm wondering is the following
Will any Worm hole in a known solar system always connect to the same W-space room (by any I mean any new worm holes that respawn when the old one collapses)
How far away from the system I entered from am I likely to be if I leave W-space by a different Worm hole, ie if my entering Worm hole collapse's and I manage to find another worm hole will there be much of a change to jump my way home, ie same constellation or region?


In any particular k-space system, wormholes will randomly lead to one of various other types of space. Typically you will see wormholes to other areas of k-space, or wormholes to a specific "constellation" of w-space. The w-space destination will be defined by the type of wormhole that spawns, so for example you might find a M-555 wormhole which leads to a class 5 w-space. You can find a list of wormhole signatures in the Evelopedia.

As you explore, you will find that certain regions of k-space will spawn M-555 while other regions have a different class 5 linkage. The same applies for links to other "classes" of w-space, with the specific signature leading to certain constellations of w-space systems. Each time that wormhole closes, a new one will open up bridging the same region of k-space with the same constellation of w-space, but the specific systems will be different.

There are also "static" wormholes. These aren't persistent wormholes, but a persistent signature type. For example in one class 3 wormhole you might find a "static" wormhole of signature ID D845. If you are in a class3 system and find this signature, you can jump through to somewhere in hi sec. When you close the whole, another with the same signature will spawn in that class 3 system. When you go through that new one, you will end up somewhere else in hi sec.

The distance between these hi sec static exits can be 30-50 jumps, and sometimes you will exit into a hi sec "island" in the middle of lowsec space.
Spine Bastanold
Brutor Tribe
Minmatar Republic
#5 - 2014-02-20 10:47:49 UTC
Braxus Deninard -ty, so I guess the only fool proof way of getting home when the WH collapses is to be podded, and seeing as I was in a cheap Venture, the risks rewards make this worthwhile

Elena Thiesant - ty, So rooms are just mission areas, and solar systems are know as just systems?

Mara Rinn - ty, whoa, lots to think about here. I'm pretty pleased its not a simple as I was trying to make it. I came to Eve hoping to find a really deep experience
Seliah
Red Cloud Vigil
#6 - 2014-02-20 10:53:40 UTC
Spine Bastanold wrote:

I'm pretty pleased its not a simple as I was trying to make it. I came to Eve hoping to find a really deep experience


You most definitely came to the right place, sir. There is nothing in EVE that can be mastered easily. Things take time, dedication, and while the basics are always simple, they're usually pretty hard to fully understand, and that's especially true with w-space.
djentropy Ovaert
The Conference Elite
The Conference
#7 - 2014-02-20 10:53:48 UTC
Answers to all your questions, as well as a lot of top secret information you can read to learn how to really make money and survive in wormhole space, all for free!

http://bit.ly/1dQDJwI

Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#8 - 2014-02-20 13:44:30 UTC
Spine Bastanold wrote:
I assume that W-space is also another room but connected to known space by Worm Holes

Correct.
A wormhole system is just like any other solarsystem, except there's no stargates. You enter / leave via a wormhole.
You can see if a system is a wormhole system by it's name. All wspace systems start with a `J` followed by a 6 digit number.

Spine Bastanold wrote:
Will any Worm hole in a known solar system always connect to the same W-space room (by any I mean any new worm holes that respawn when the old one collapses)

No. Every wormhole has a number though to classify it, and this number will tell you what kind of system it is connected to. For exemple, a U210 will always spawn connect to a lowsec system.

Note that you can also have wormholes connecting a k-space with another k-space.

Spine Bastanold wrote:
How far away from the system I entered from am I likely to be if I leave W-space by a different Worm hole, ie if my entering Worm hole collapse's and I manage to find another worm hole will there be much of a change to jump my way home, ie same constellation or region?

It is completely random. You could end up only a few jumps from your previous location, or you could end up on the other side of the eve universe.


There is a really good youtube video guide of several episodes made by an experienced wormhole group, explaining wormhole mechanics.
link => http://www.youtube.com/watch?v=6miRA8vCLmE
Noxisia Arkana
Deadspace Knights
#9 - 2014-02-20 13:46:16 UTC
Wormhole space is friendly in the sense that someone is going to show up, blow up your ship, pod you, and then have a friendly conversation with a couple tips.
Feyd Rautha Harkonnen
Doomheim
#10 - 2014-02-20 15:12:10 UTC  |  Edited by: Feyd Rautha Harkonnen
Soon as you (or better yet your cloaky scout) enters a wormhole, just run it through this.

It will give you a lot of tasty up front information without swimming through wiki's et al...

- Class of WH (i.e. will I die in there?)
- Other exits (i.e. does it have a static and which region of space does it go to?)
- Effects (i.e. am I in the wrong ship to mess around in here?)
- Kills (i.e. have other people recently died here?)
etc etc

I am here all week, please try the fish.

p.s.
Be sure to post "Nice hole, think we will take it..." in local once inside a hole. Wormholers love that.

F
SKINE DMZ
The Scope
Gallente Federation
#11 - 2014-02-20 16:34:27 UTC
Spine Bastanold wrote:
Braxus Deninard -ty, so I guess the only fool proof way of getting home when the WH collapses is to be podded, and seeing as I was in a cheap Venture, the risks rewards make this worthwhile

If you have no probes that is correct but normally no, it's perfectly normal to be stranded in WH space, many explorers like myself will find chains of wormholes to find our way into nullsec for secret riches, and escape back to my home through wormholes, imo it's the best way to travel. Smile

I disagree

SKINE DMZ
The Scope
Gallente Federation
#12 - 2014-02-20 16:37:42 UTC  |  Edited by: SKINE DMZ
dbl

I disagree

Cara Forelli
State War Academy
Caldari State
#13 - 2014-02-20 16:43:22 UTC  |  Edited by: Cara Forelli
1. Every wormhole system has a classification from C1-C6. You can use staticmapper to find the class of the system you are in quickly. The lower end wormholes have rats which can be soloed in a well skilled battlecruiser. C4 sites must be done in groups of strategic cruisers or battleships. C5-C6 sites are generally done with fleets of capital ships.

2. Wormholes have "fronts" and "backs". Although they are two way streets, meaning you can return the way you came, it's helpful to think of them as spawning in one location and opening a bridge to another system. The name of the wormhole at the front will vary, and tells you what class of system it leads to, something like "B274" "E175" or "H296". The name a the back of the wormhole is ALWAYS "K162", signifying that it was spawned in the other system.

3. All wormholes are unstable and can either collapse after certain period of time or if a certain amount of mass passes through them. You can see if they are close to collapsing by clicking show info on either side of the hole. It will say the wormhole "is nearing the end of it's natural life" if the wormhole has less than 4 hours until it collapses. A wormhole which says it's stability has been "critically reduced and is on the verge of collapse" could collapse if more mass passes through it. You should be careful when entering a wormhole with these conditions as it is likely to collapse before you wish to leave again.

4. Every wormhole system has a "static" wormhole connection which always connects to the same CLASS wormhole system (not the same system). For instance, I used to live in a class 5 system with a static class 4 connection. This means that at any given time there was guaranteed to be a wormhole called "E175" which lead to a C4 system. If the wormhole closed for any reason, a new one would spawn leading to a different C4 system. (The static connection is another piece of info that can be found using the staticmapper site). Knowledge of static connections is one of the most important things to have when scanning out wormhole chains.

5. Other wormholes called "casual" or "wandering" wormholes exist as well. These are not as predictable as static connections and are not guaranteed to exist. They can connect to any class of system (there are a few rules like C4s don't get casual connections, but that's advanced knowledge).

6. Empire systems do not have statics, so all of the wormholes you find in empire space will either be casuals or the back end of a wormhole system's static connection (K162). It's also possible for empire systems to link to other empire systems via casual connections.

Advanced Wormhole Knowledge:

7. Wormholes are color coded by class as well and can be memorized for quick identification. You can also get a hint at the class of the system by showing info. It will say the wormhole leads to :

-Unknown Space (C1-C3)
-Dangerous Unknown Space (C4-C5)
-Deadly Unknown Space (C6)

8. Wormholes have different aggression mechanics than stargates. Stargates do not allow you to jump for a minute after aggressing another player. Wormholes can be jumped through immediately after aggressing, but they cannot be jumped through the SAME DIRECTION within 5 minutes. So if you jump through a wormhole and then immediately jump back, you wil have to wait 5 minutes before you can jump through it again.

9. All wormhole sites have rats called sleeper drones, including data and relic sites! They are some of the toughest in the game to fight as they have special AI, omni damage, and use plenty of ewar (netus, scrams, etc). They do not have bounties, but drop "blue loot" (so called because the items are blue) which can be sold at a constant price to npcs, as well as valuable salvage items.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Keno Skir
#14 - 2014-02-20 18:18:05 UTC  |  Edited by: Keno Skir
I much prefer wormhol.es to any of the sites listed so far. Amazed it isn't better known.

Typre in the J****** system code for lots of useful info.
J'Poll
School of Applied Knowledge
Caldari State
#15 - 2014-02-20 18:26:03 UTC  |  Edited by: J'Poll
Can anybody point me to the memo saying that systems are now called rooms...

A room is either:

A. An area confined by 3 or more walls, usually enterable by one or more doors and can have optional windows to look beyond the walls.

B. A deadspace pocket that is only enterable by ways of an acceleration gate.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Braxus Deninard
Hard Knocks Inc.
Hard Knocks Citizens
#16 - 2014-02-20 18:41:46 UTC  |  Edited by: Braxus Deninard
Keno Skir wrote:
I much prefer wormhol.es to any of the sites listed so far. Amazed it isn't better known.

Typre in the J****** system code for lots of useful info.


+1 for wormhol.es, very useful. Some information like the system's current occupant isn't always correct, so don't always take it as fact.
Destination SkillQueue
Doomheim
#17 - 2014-02-20 22:36:43 UTC
One time bump to fix forum.
Spine Bastanold
Brutor Tribe
Minmatar Republic
#18 - 2014-02-20 23:27:59 UTC
Wow,
Thank you to everyone for the help and advice above
:-)
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#19 - 2014-02-21 20:27:39 UTC
Removed a spam post. Recruitment advertising is prohibited in NC Q&A.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Keno Skir
#20 - 2014-02-23 12:50:33 UTC
ISD LackOfFaith your monacle looks even more like clipart than usual :D