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Warfare & Tactics

 
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Gallente-Caldari Systems Burning

Author
X Gallentius
Black Eagle1
#1 - 2014-02-12 17:32:19 UTC  |  Edited by: X Gallentius
http://evemaps.dotlan.net/map/Caldari_VS_Gallente#kills24

As of this moment (not a weekend), there were:
8 systems with more than 200 kills in the last 24 hours.
19 systems with more than 100 kills, and
44 systems with more than 50 kills.

This is a ridiculous amount of pvp. Much of it has to do with Brave Newbies, Eve Uni moving into Southern Placid, Snigwaffe moving back to Kinakka, (We Fight in Ouelletta, Stay Frosty. at 180+ members in VV) and many more corps filling up our area of low sec. As a long time veteran who joined when the only two active systems on the map were OMS and Tama, this amount of pew is quite remarkable.

+1 to all you bloodthirsty pilots out there.
Hrett
The Scope
Gallente Federation
#2 - 2014-02-12 17:45:27 UTC
Yeah, its been a blast. I wish I had more time to play, but its nice that in the little time I do have I can log on and get almost instant pvp.

spaceship, Spaceship, SPACESHIP!

Liam Inkuras
Furnace
Thermodynamics
#3 - 2014-02-12 21:10:38 UTC
The wrecks will blot out the sun!

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Soldarius
Dreddit
Test Alliance Please Ignore
#4 - 2014-02-12 22:27:59 UTC
When I lived in Black Rise almost 5 years ago, there was little to no activity at all. Just the typical losec pirate gate campers living in Kinakka, Quiet.Storm, and BOLEG. It was pretty nearly deserted.

FW was nothing more than an aborted wet dream and uniterated "content".

The current state of affairs in Black Rise and adjacent Gallente losec is so far beyond what it used to be, CCP really should be very proud and hold the current state of FW up as a shining example of what they can do when they actually iterate on content.

Well done.

http://youtu.be/YVkUvmDQ3HY

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#5 - 2014-02-13 02:55:24 UTC
Soldarius wrote:
When I lived in Black Rise almost 5 years ago, there was little to no activity at all. Just the typical losec pirate gate campers living in Kinakka, Quiet.Storm, and BOLEG. It was pretty nearly deserted.

FW was nothing more than an aborted wet dream and uniterated "content".

The current state of affairs in Black Rise and adjacent Gallente losec is so far beyond what it used to be, CCP really should be very proud and hold the current state of FW up as a shining example of what they can do when they actually iterate on content.

Well done.


Your alliance also deserves some credit for getting things going.

3-4 months ago things were fairly settled. Soul Takers camped the Villore gate in OMS daily, Nasranite Watch did their thing and Justified Chaos and a few other Galmil groups had control around their home system.

After TEST announced the move to TAMA all hell broke lose, especially in Heydieles and OMS before you moved and the whole time you were staged out of TAMA the GalCal FW area was ablaze.

When you guys more or less moved out again it went a little bit quieter for a few weeks (since Christmas last year it was a bit quieter), but great to see it ablaze again.
Ciba Lexlulu
Stay Frosty.
A Band Apart.
#6 - 2014-02-13 10:22:32 UTC
Yeah lots of PVP. But if anyone bother to dig deeper at the loss mails, many of them are triple-stabbed t1 frigs with no gun. Fitting 'pvp'' ships in these regions to catch farmers mean fitting two scrams or arty fit with sebos.

Castnicke Rinah
Viziam
Amarr Empire
#7 - 2014-02-13 14:43:44 UTC
Scipio Artelius wrote:

After TEST announced the move to TAMA all hell broke lose, especially in Heydieles and OMS before you moved and the whole time you were staged out of TAMA the GalCal FW area was ablaze.

When you guys more or less moved out again it went a little bit quieter for a few weeks (since Christmas last year it was a bit quieter), but great to see it ablaze again.


Except they lived in Tamo and then later Innia.

Heyd/OMS was busy because GalMil had decided to flip those systems. TEST happened to join CalMil just as that campaign finished up.
Veskrashen
Deep Core Mining Inc.
Caldari State
#8 - 2014-02-13 15:13:55 UTC
Ciba Lexlulu wrote:
Yeah lots of PVP. But if anyone bother to dig deeper at the loss mails, many of them are triple-stabbed t1 frigs with no gun. Fitting 'pvp'' ships in these regions to catch farmers mean fitting two scrams or arty fit with sebos.


Nowhere near true. Sure, there's plenty of risk averse farmers, but they're a relative minority as long as you're actually looking for a fight. Patrol the pipes, hang out near popular militia hubs, and you'll see a lot more actual fleets and folks spoiling for a fight.

What happens in backwater farmville systems is a totally different story. Change your hunting grounds, get a new target set.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

X Gallentius
Black Eagle1
#9 - 2014-02-13 16:25:42 UTC
Ciba Lexlulu wrote:
Yeah lots of PVP. But if anyone bother to dig deeper at the loss mails, many of them are triple-stabbed t1 frigs with no gun. Fitting 'pvp'' ships in these regions to catch farmers mean fitting two scrams or arty fit with sebos.

Even if half of them were farmers(they aren't), the numbers would still be pretty amazing.
Princess Nexxala
Zero Syndicate
#10 - 2014-02-13 18:25:46 UTC
Tama Tama Tama

nom nom

Deerin
East Trading Co Ltd
#11 - 2014-02-14 14:57:52 UTC
Soldarius wrote:
CCP really should be very proud and hold the current state of FW up as a shining example of what they can do when they actually iterate on content.


It still needs a bit more polish. Then it will shine. Still....the amount of pew compared to past is really good.
Estella Osoka
Cranky Bitches Who PMS
#12 - 2014-02-14 19:58:04 UTC
And yet all the attention is still focused on nullsec sov blocs. FW provides more kills, yet the news still focuses on the cap/supercap/titan kills. I can understand why, but out of the 2; which is bringing more content? In my view it should be the one providing the more enjoyable fights, and not the 8+ hours of click F1 every hour or so TIDI bullshit.
Princess Nexxala
Zero Syndicate
#13 - 2014-02-19 18:52:23 UTC
But that **** is pro yo

Estella Osoka wrote:
8+ hours of click F1 every hour or so TIDI bullshit.

nom nom

Sean Parisi
Blackrise Vanguard
#14 - 2014-02-20 01:17:30 UTC
Biggest bonfire party ever.
IbanezLaney
The Church of Awesome
#15 - 2014-02-20 01:58:19 UTC
Estella Osoka wrote:
And yet all the attention is still focused on nullsec sov blocs. FW provides more kills, yet the news still focuses on the cap/supercap/titan kills. I can understand why, but out of the 2; which is bringing more content? In my view it should be the one providing the more enjoyable fights, and not the 8+ hours of click F1 every hour or so TIDI bullshit.



I think CCP look after who ever buys the most plex packs tbh.

Alliance/New Eden Open tourney is a great example of the same issue.
Are the tourney competitors the best pvpers in new eden each year? Not even close.
Are they the richest who can dump/waste money on plex?? Hell yes.

Another shining example is the 'lets make monuments for null battles within a few days but fw might get a tweak to a single parameter in the code in 2 years' crap that goes on.

Low sec people generally dont spend $3k of our hard earned cash on plex so we can buy a titan and pilot.
Nullbears will do that and CCP know it.

That said:
I am reasonably happy with where FW is atm.
The only real thing that needs changing is cloaks and stabs should offline in FW plexes cause 'interference from blah blah is causing blah blah not to function you stabbed cloaky ******** biatch'.
(They already do it for fw wts in opposing high sec so its no biggie for CCP to fix plexing)
Almiel
University of Caille
Gallente Federation
#16 - 2014-02-20 02:05:38 UTC  |  Edited by: Almiel
IbanezLaney wrote:


I think CCP look after who ever buys the most plex packs tbh.

Alliance/New Eden Open tourney is a great example of the same issue.
Are the tourney competitors the best pvpers in new eden each year? Not even close.
Are they the richest who can dump/waste money on plex?? Hell yes.

Another shining example is the 'lets make monuments for null battles within a few days but fw might get a tweak to a single parameter in the code in 2 years' crap that goes on.

Low sec people generally dont spend $3k of our hard earned cash on plex so we can buy a titan and pilot.
Nullbears will do that and CCP know it.

That said:
I am reasonably happy with where FW is atm.
The only real thing that needs changing is cloaks and stabs should offline in FW plexes cause 'interference from blah blah is causing blah blah not to function you stabbed cloaky ******** biatch'.
(They already do it for fw wts in opposing high sec so its no biggie for CCP to fix plexing)


Agree with you here mate. CCP is a business and are going to follow the dollar signs.

Also on being happy with where fw's at right now. I don't even need any changes, fw doesn't need to be perfectly balanced and having the imbalances gets the ideas flowing, thinking of ways to counter them.
Gully Alex Foyle
The Scope
Gallente Federation
#17 - 2014-02-20 03:02:06 UTC
IbanezLaney wrote:

That said:
I am reasonably happy with where FW is atm.
The only real thing that needs changing is cloaks and stabs should offline in FW plexes cause 'interference from blah blah is causing blah blah not to function you stabbed cloaky ******** biatch'.
(They already do it for fw wts in opposing high sec so its no biggie for CCP to fix plexing)


Timer Rollbacks (at 5x speed) would be better imo.

Unfortunately, farmers can just as easily farm & run in an empty hull. But with timer rollbacks, a 'patrolling' PVP-er will totally ruin their cowardly & greedy endeavours.

With timer rollbacks, I would expect lp-farming to grind to a halt in every 'busy' system.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Bad Messenger
Rehabilitation Clinic
#18 - 2014-02-20 04:45:52 UTC
Gully Alex Foyle wrote:
IbanezLaney wrote:

That said:
I am reasonably happy with where FW is atm.
The only real thing that needs changing is cloaks and stabs should offline in FW plexes cause 'interference from blah blah is causing blah blah not to function you stabbed cloaky ******** biatch'.
(They already do it for fw wts in opposing high sec so its no biggie for CCP to fix plexing)


Timer Rollbacks (at 5x speed) would be better imo.

Unfortunately, farmers can just as easily farm & run in an empty hull. But with timer rollbacks, a 'patrolling' PVP-er will totally ruin their cowardly & greedy endeavours.

With timer rollbacks, I would expect lp-farming to grind to a halt in every 'busy' system.


timer rollback would be just way to deny system capturing without using much time by defender.

Idea of system capturing is that who spends most time in plexes should win, clear and simple, no matter if ship is empty player still uses time in there.

Deacon Abox
Black Eagle5
#19 - 2014-02-20 04:59:56 UTC  |  Edited by: Deacon Abox
Bad Messenger wrote:
Gully Alex Foyle wrote:
IbanezLaney wrote:

That said:
I am reasonably happy with where FW is atm.
The only real thing that needs changing is cloaks and stabs should offline in FW plexes cause 'interference from blah blah is causing blah blah not to function you stabbed cloaky ******** biatch'.
(They already do it for fw wts in opposing high sec so its no biggie for CCP to fix plexing)


Timer Rollbacks (at 5x speed) would be better imo.

Unfortunately, farmers can just as easily farm & run in an empty hull. But with timer rollbacks, a 'patrolling' PVP-er will totally ruin their cowardly & greedy endeavours.

With timer rollbacks, I would expect lp-farming to grind to a halt in every 'busy' system.


timer rollback would be just way to deny system capturing without using much time by defender.

Idea of system capturing is that who spends most time in plexes should win, clear and simple, no matter if ship is empty player still uses time in there.


Wow, I find myself agreeing with Ibanez and Bad.What?Big smile YesAttention, cloaks and stabs should not function in plexes. And I think timer rollbacks would hurt dplexing just as much as oplexing, reward pirates too much in the fw space, and just lead to stagnation. So, make the noob plexing alts at least prioritize more training into navigation P

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

IbanezLaney
The Church of Awesome
#20 - 2014-02-20 05:28:35 UTC
Gully Alex Foyle wrote:
IbanezLaney wrote:

That said:
I am reasonably happy with where FW is atm.
The only real thing that needs changing is cloaks and stabs should offline in FW plexes cause 'interference from blah blah is causing blah blah not to function you stabbed cloaky ******** biatch'.
(They already do it for fw wts in opposing high sec so its no biggie for CCP to fix plexing)


Timer Rollbacks (at 5x speed) would be better imo.

Unfortunately, farmers can just as easily farm & run in an empty hull. But with timer rollbacks, a 'patrolling' PVP-er will totally ruin their cowardly & greedy endeavours.

With timer rollbacks, I would expect lp-farming to grind to a halt in every 'busy' system.


Both ideas will get the same result.



It is also a good idea to kill the 'friendlies' if they are cloaky stabby farmers and set their entire corp KOS on the spot.
If more corps did this - players could solve the issue without CCP fixing anything.

A few missions a week and the standing hits from killing them are 'fixed'.

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