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Player Features and Ideas Discussion

 
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Battlecruiser and Battleship Buff

First post
Author
Cassius Invictus
Viziam
Amarr Empire
#21 - 2014-02-18 11:04:24 UTC
TehCloud wrote:
Oh god, I just went through his Killboard.
Mixed tank Tengus. All of them Rapid Light Missile Launcher fit.

How does someone like that even think he's in a position to make suggestions on how to balance stuff.
I think a stone would be more qualified.


He is not...
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#22 - 2014-02-18 11:48:53 UTC
I hate it when people say "BS are fine" without any explanation. Its stupid and contributes absolutely nothing to the argument. It makes them look like twits.

There are big issues with battleships, not so much with battlecruisers.

The issues with battleships are:

Applied DPS - looks good on paper however applying it you often lose 80% of your paper dps.

Scan resolution - appalling signature resolution. Around the 100mm vs 250mm of a battlecruiser. Sensor boosters have deminishing returns so adding 1 sensor booster to a 250mm resolution will get you 400mm. Adding a sensor booster to a 100mm scan res will get you 150mm. Under 250mm is a resolution that will not allow you to force an engagement therefore under 250mm is useless against everything except other BS (of which you will find almost non).

Rigs - T2 Battleship rigs cost 80 million each. 3 T2 rigs > price of the hull. In comparison you can buy 3 T2 medium rigs for the price of 1 T2 rig.

Tracking of Large Turrets - again appalling. This goes to the application of dps vs paper dps.

Warp Speeds - 2au is ridiculous.

Fixing battleships would require a reduction in T2 rig build costs. A increase in scan resolution to 200 - 250mm. An increase in tracking speed, reduction in sig radius of large guns. Reversion of warp speeds to pre-idiotceptor warp speed change.



CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Vizvig
Savage Blizzard
#23 - 2014-02-18 11:58:49 UTC
Buff hit points? Are 24+h TD "battles" is insuffucient for you?
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#24 - 2014-02-18 12:00:22 UTC  |  Edited by: Infinity Ziona
Vizvig wrote:
Buff hit points? Are 24+h TD "battles" is insuffucient for you?

Given the battles are running at 1/10 the speed of normal they should be only 2 hour battles. EHP is not the issue there, lag is.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kenrailae
Center for Advanced Studies
Gallente Federation
#25 - 2014-02-18 12:22:29 UTC
Infinity Ziona wrote:
I hate it when people say "BS are fine" without any explanation. Its stupid and contributes absolutely nothing to the argument. It makes them look like twits.



Throwing out a bunch of silly 'suggestions' without seeming to have a basic understanding of differences and trade offs between ship classes would tend to make one look like a twit as well.



BS aren't designed to do full Paper DPS on smaller targets.

BS aren't supposed to hit field insta lock targets. Like everything in Eve, it's right tool for the Job. Being in fleet alone boosts scan resolution fairly significantly .



Price of T2 rigs does not impact battleships. This is an entirely separate discussion.


See applied DPS statement. These weapons are not designed to willy-nilly track smaller ships.


With faster warp speeds must also come slower. Of your statements, this is the one that may carry some weight, but these should not be buffed too much. The whole trade-off thing.

The Law is a point of View

The NPE IS a big deal

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#26 - 2014-02-18 12:29:42 UTC  |  Edited by: Infinity Ziona
Kenrailae wrote:
Infinity Ziona wrote:
I hate it when people say "BS are fine" without any explanation. Its stupid and contributes absolutely nothing to the argument. It makes them look like twits.



Throwing out a bunch of silly 'suggestions' without seeming to have a basic understanding of differences and trade offs between ship classes would tend to make one look like a twit as well.



BS aren't designed to do full Paper DPS on smaller targets.

BS aren't supposed to hit field insta lock targets. Like everything in Eve, it's right tool for the Job. Being in fleet alone boosts scan resolution fairly significantly .



Price of T2 rigs does not impact battleships. This is an entirely separate discussion.


See applied DPS statement. These weapons are not designed to willy-nilly track smaller ships.


With faster warp speeds must also come slower. Of your statements, this is the one that may carry some weight, but these should not be buffed too much. The whole trade-off thing.

LOL. I elect this stupidest post of the month.

1. No one suggested they do full dps on smaller targets.
2. No one suggested they insta lock.
3. Prices of T2 Large rigs directly affect battleships (hint: BS are the only ships that use them).

Battleships like all sub-caps in EVE should be (once again) viable for a full range of play, not specialized ships only useful for large fleet fights due to range and insurance.

I likely know more about battleship pvp than the majority of players in EVE since I have been using them since 2003 and have seen them go from good general purpose ships to complete and total garbage outside of fleet fights. You on other hand seem to have no used them for much of anything.

Edit: In fact it looks like you have lost 2 Battleships and killed 154. If they're so good why do you have 75 times more kills on them than you have losses? I thought by the way you were writing you would have been using these "awesome" ships in some sort of solo battleshipgeddon or something.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#27 - 2014-02-18 14:00:34 UTC
Two things based on my knowledge of history rather than Eve BS:

BS always had a secondary armament that could easily take down cruisers and the WWII class BS had Dual Purpose secondaries that could be used against fighters. Of course drones fulfil this role nicely, but on low-drone BS maybe a new mid-slot module of secondary guns would help? These would be medium guns with good tracking.

BS always had excellent target acquisition gear, they could hit targets over 26000yrds away. Perhaps another mid-slot module would be Fire Control Co-Processors to greatly improve the targeting ability of the BS.

BS would always be considered the flagship of a fleet yet there is no real reason in eve to even dream of such a thing. The two modules above could potentially give a BS a reason to be used in small fleet engagements at least.

Note: I thought they should be modules rather than buffs so that they impinge on the possible tank options.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#28 - 2014-02-18 14:06:38 UTC
Infinity Ziona wrote:
Vizvig wrote:
Buff hit points? Are 24+h TD "battles" is insuffucient for you?

Given the battles are running at 1/10 the speed of normal they should be only 2 hour battles. EHP is not the issue there, lag is.

EHP is a major factor of lag, specifically tidi in larger battles.

Kenrailae wrote:
Throwing out a bunch of silly 'suggestions' without seeming to have a basic understanding of differences and trade offs between ship classes would tend to make one look like a twit as well.

Infinity Ziona is kind of biased when it comes to BSes. Last time we had this argument, she told me BSes need buffs because a Rohk can't kill 4 Crows solo.
KiithSoban
Mackies Raiders
Wild Geese.
#29 - 2014-02-18 14:19:30 UTC
Arthur Aihaken wrote:
Increase Battlecruiser hull, armor and shield strength to battleship equivalent.
Increase Battleship hull, armor and shield strength by a factor of 2-4x.

These classes will now be able to roam solo as well as provide a more substantial counter to capitals.


lol a ships ehp has nothing to do with whether it can roam solo or not.

I want to see logi appear on killmails! (by just repping)  See CSM "reasonable things"

Michael Harari
Genos Occidere
HYDRA RELOADED
#30 - 2014-02-18 15:32:12 UTC
Arthur Aihaken wrote:
Increase Battlecruiser hull, armor and shield strength to battleship equivalent.
Increase Battleship hull, armor and shield strength by a factor of 2-4x.

These classes will now be able to roam solo as well as provide a more substantial counter to capitals.


Please no more balance suggestions from arty tengu pilots.
Daichi Yamato
Jabbersnarks and Wonderglass
#31 - 2014-02-18 17:18:49 UTC
Riot Girl wrote:

Infinity Ziona is kind of biased when it comes to BSes. Last time we had this argument, she told me BSes need buffs because a Rohk can't kill 4 Crows solo.


has she thought about flying something smaller?

seems to me it would solve all her problems. faster locks, better damage application etc

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

seth Hendar
I love you miners
#32 - 2014-02-18 17:26:38 UTC  |  Edited by: seth Hendar
Linkxsc162534 wrote:
Hasikan Miallok wrote:
Is there any reason they should be able to roam solo ?

In real world terms solo battleships were dead battleships. Even in the realm of armored vehicles a solo heavy tank is generally a dead heavy tank (look at Tigers on the Eastern Front in WWII, they needed multiple smaller tanks for support and protection).


I will point out the battle of Raseiniai. There was an instance of 1 KV-2 stopping the advance of the 6th panzer division for a day alone. But yeah, lone tanks are dead tanks. Lone battleships are dead battleships (think of the Indianapolis)

Even if they were to flat out buff the BSes and BCs by the margins the OP is calling for, they'd still get ganked, they'd just get more annoying for smaller ships to attack.

If anything I would like to see the addition of a 3200mm plate for BSes, an Xlarge armor repper (to counterpart the xlarge sbooster) an an extra large shield extender. Fitting balancing ofcourse would have some minor issues, but its far FAR to easy to put what were designed to be "battleship" sized tanking gear, on cruiser classed ships.

Also 1600mm artys, but make them too demanding to fit a full rack on a tornado. And who needs tracking, I just want alpha.

Also a T2 "tier3" battleship is a nice idea and all, who doesn't want to see a t2 rokh or hyperion charging around a battlefield like people use HACs for. Actually most of all I'd liek to see the T2 Maelstrom (OH SOOOOOOO NIIIIICEEEE)

BCs are fine IMO. Decent tank and damage for the old ones, and well the ABCs are in a pretty nice place.

don't forget an equivalent to the shield boost amplifiers.....

the only reasonnable fitts for armor active tanks in pvp are triple rep myrm....says it all when you need 3 armor rep...
Linkxsc162534
Silent Scourge
#33 - 2014-02-18 17:51:11 UTC  |  Edited by: Linkxsc162534
Corraidhin Farsaidh wrote:
Two things based on my knowledge of history rather than Eve BS:

BS always had a secondary armament that could easily take down cruisers and the WWII class BS had Dual Purpose secondaries that could be used against fighters. Of course drones fulfil this role nicely, but on low-drone BS maybe a new mid-slot module of secondary guns would help? These would be medium guns with good tracking.

BS always had excellent target acquisition gear, they could hit targets over 26000yrds away. Perhaps another mid-slot module would be Fire Control Co-Processors to greatly improve the targeting ability of the BS.

BS would always be considered the flagship of a fleet yet there is no real reason in eve to even dream of such a thing. The two modules above could potentially give a BS a reason to be used in small fleet engagements at least.

Note: I thought they should be modules rather than buffs so that they impinge on the possible tank options.


.... Did you...nvm.

A battleship's secondary battery of 5in guns wasn't added to take down cruisers."Dual purpose" guns meant that they could attain high firing arcs and could be loaded with flak shells for AA fire. A BS would have just used their main battery against smaller ships (which shoot 100 bullets to sink what you could have with 5-10).(thinks of... the Atlanta-class cruiser which was all 5in dual purpose guns)

Which comparatively, theres no requirement in game for you to load your battleships up with large guns, or even medium ones. They just won't get bonused, but back when several ships had utility/launcher slots, it really wosn
t that bad to put an assault launcher on them to help take down webbing frigs. Also I haven't checked the bonuses in a while, but I think the hurricane, and the harbinger still get bonuses to small guns (6 bonused small artys is quite a bit of antifrig firepower) And the RHML is an attempt to bridge the gap for missiles

Edit, op nope, checked, they switched them to medium turrets only for the bonus. WTB changing that back to just "racial turrets" and not "sized racial turrets"

Also in eve ships have nearly perfect acquisition gear. Now the lock time is a themepark mechanic that they had to add in for balance reasons because they want to limit large ships vs smaller ships. But seriously most naval target acquisition was done with scout aircraft and smaller destroyers on the edge of the fleet. Then the battleships and all the other ships in the fleet would start talking to eachother comparing rangefinding results, and then... they'd start shooting.

Again on the "don't fly alone" whats so hard about having some small ship in your fleet bring a TP. Really, they work very VERY well at helping BSes apply dps. Think of it liek that ship is relaying extra targetting info to your BS. Also theres nothing to stop another ship in your fleet from bringing remote sensor boosters. Also on damage application... really guys, webs are great... USE THEM. Trust me a stabber held down with 2 webs with a TP on him is getting pretty good application from that megathron 10km away.




Also to IZ.
Why are you T2ing the rigs on your PVP battleship?

What is the problem with applied DPS, you say theres a problem with it and then immediately say that someone is stupid for saying BSes aren't supposed to be shooting smaller ships... you know, the ones they have trouble applying DPS to. Damage application is fixed by good fleet coherence, Ewar, and good piloting.

Scanrez... fleet support. You can't tell me in a 20-30man roam not 1 person can bring a couple TPs or remote SeBos?

Large turret tracking.......... Tracking Links??????

Warp speeds... not really, I kinda like them being slow. It makes sure that the cruisers/BCs are on field before me, and I'll have a few seconds of not getting shot at to lock up and pull a bit of range/MJD. Also lots of players get tunnel vision and might not even realize that your there "taking forever to lock on" before you bring your guns to bear.
FT Cold
FT Cold Corporation
#34 - 2014-02-18 18:06:21 UTC
Realism notwithstanding, I'd personally like to see CBCs and BSs receive somewhat of a buff. Every ship deserves its place and right now both classes are increasing in rareness. The relevance of battleships to pvp has been fading for a long time now, since the introduction of ABCs, the buff to t1 cruisers, HACs, AFs, and the nullification of interceptors, battleships have become a joke, a prey item for the most part to be caught ratting. Combat battlecruisers remain somewhat common, though I suspect that this is an artifact of their low cost, combined with the fact that many players, for a long time, use them as training wheels while moving on to other things.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#35 - 2014-02-18 18:30:26 UTC  |  Edited by: Infinity Ziona
Riot Girl wrote:
Infinity Ziona wrote:
Vizvig wrote:
Buff hit points? Are 24+h TD "battles" is insuffucient for you?

Given the battles are running at 1/10 the speed of normal they should be only 2 hour battles. EHP is not the issue there, lag is.

EHP is a major factor of lag, specifically tidi in larger battles.

Kenrailae wrote:
Throwing out a bunch of silly 'suggestions' without seeming to have a basic understanding of differences and trade offs between ship classes would tend to make one look like a twit as well.

Infinity Ziona is kind of biased when it comes to BSes. Last time we had this argument, she told me BSes need buffs because a Rohk can't kill 4 Crows solo.

Lol rubbish @ the Rokh thing - they need buffs because they currently suck, which is why theyr'e rarely used outside of fleet pvp.

EHP is not a major function of lag ffs.

Where do you come up with this stuff? Is there a secret forum I don't know about where you get tips - [Trash Talkin].

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#36 - 2014-02-18 18:39:50 UTC  |  Edited by: Infinity Ziona
Linkxsc162534 wrote:
[quote=Corraidhin Farsaidh]
Also to IZ.
Why are you T2ing the rigs on your PVP battleship?

What is the problem with applied DPS, you say theres a problem with it and then immediately say that someone is stupid for saying BSes aren't supposed to be shooting smaller ships... you know, the ones they have trouble applying DPS to. Damage application is fixed by good fleet coherence, Ewar, and good piloting.

Scanrez... fleet support. You can't tell me in a 20-30man roam not 1 person can bring a couple TPs or remote SeBos?

Large turret tracking.......... Tracking Links??????

Warp speeds... not really, I kinda like them being slow. It makes sure that the cruisers/BCs are on field before me, and I'll have a few seconds of not getting shot at to lock up and pull a bit of range/MJD. Also lots of players get tunnel vision and might not even realize that your there "taking forever to lock on" before you bring your guns to bear.

T2 Large Rigs - AFAIK that's what they're for right?

I didn't say he was stupid I said it was a stupid post. He straw manned the argument by saying I inferred BS should be doing full dps to small targets which was not true. I simply said they don't do enough.

Battleships should not be consigned purely to fleets, no other ships in game are. Battleship hulls would not be OP at all if scan resolution was buffed to 200mm. They would still lock slower than a battlecruiser and instead of locking a frig in 45 seconds they would lock in 30 seconds.

Regards tracking links, As above, battleships should not be consigned purely to fleet pvp. Each ship should be viable to an extent in various uses both in fleet and outside fleets.

What I am suggesting are minor buffs not huge buffs.




[Talos, Cloaky Solo]

Sensor Booster II, Scan Resolution Script
Improved 'Guise' Cloaking Device II

273mm scan res



[Megathron, Cloaky Solo]

Sensor Booster II, Scan Resolution Script
Improved 'Guise' Cloaking Device II

123mm scan res


[Megathron, Cloaky Solo]

Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script
Improved 'Guise' Cloaking Device II

250mm. Still less than the Talos.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Riot Girl
You'll Cowards Don't Even Smoke Crack
#37 - 2014-02-18 18:52:30 UTC
Infinity Ziona wrote:
EHP is not a major function of lag ffs.

I said it was a factor in lag, and it is. The more EHP a ship has, the more ships it takes to destroy it. More ships = more TiDi.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#38 - 2014-02-18 18:58:28 UTC
Riot Girl wrote:
Infinity Ziona wrote:
EHP is not a major function of lag ffs.

I said it was a factor in lag, and it is. The more EHP a ship has, the more ships it takes to destroy it. More ships = more TiDi.

Yup because if ships popped quicker people wouldn't still bring 4000 to a fight...

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Daichi Yamato
Jabbersnarks and Wonderglass
#39 - 2014-02-18 19:02:02 UTC
Infinity Ziona wrote:

What I am suggesting are minor buffs not huge buffs.



perhaps u dnt appreciate how big a buff a BS hitting small things is. BS's do what they are meant to pretty well. they apply brute force to anything that doesnt move very much. if battleships could hit targets of all sizes for significant dps, why would you fly anything else? all dps boats will be BS's or go home.

Dnt expect BS's to be as versatile as cruisers. as the middle ground, cruisers are just very well rounded in mobility and brute force.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kenrailae
Center for Advanced Studies
Gallente Federation
#40 - 2014-02-18 19:41:27 UTC  |  Edited by: Kenrailae
Right... Filing Infinity Ziona into the 'has no clue what they're talking about, troll into the ground' category, right there with deadonstick and goldiiee.



I appreciate free speech as much as the next guy, but have a clue before speaking..... It's a simple request.



Battleships are already a bit OP in any engagement not involving caps, with competent pilots behind the controls. Ignoring pilot error or capital escalation, a well organized, even small, BS fleet with a bit of logi support is really hard to kill, without bringing a much larger fleet or lots of Ewar/neuts/logi/etc. And the active rep power of some BS fits is obscene.

The 'Problem' with BS HP isn't BS(They can already get up near the 50k armor buffer values with pretty decent resists with fleet boosts and slave sets), it's the capacity for damage and massive EHP of cap's. The answer to that isn't to just make BS even bigger and stronger. Caps and their massive EHP and damage values are a direct response to the current game design of massive HP values on structures. Even a Small POS has something in the neighborhood of 14 mil HP before resists. Rebalance those values. Bring capital damage and HP back into sync, and change the whole structure grinding aspect..... That'd be far healthier than just saying 'Oh well, dreads can blap my BS.... let's make my BS stronger!'


I'm still in the camp of wanting a true heavy cruiser class in Eve though, and the existing BC's either re-imagined or reclassified.

The Law is a point of View

The NPE IS a big deal