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Corporation owned complexes

Author
Hasan al-Askari Mujahideen
Khyber
#1 - 2014-02-12 12:40:56 UTC
Corporation owned complexes

Npc have them why not player corporations?

Will give war declaration content like pocos

Only let one corporation have one complex so you wont have a monopoly, and you need a Charter to have it

They only last for 14 to 30 days depending on the type of complexes so you will need to find a new one

They have to be Probed down

Can be in high low and nul sec

Attacking them

They have a acceleration gate you need to make vulnerable to do that it needs to go and come and go out of reinforcement of 6 hours much like pos, on the gate you can have a max of 5 hard points for guns or jams. The hitpoints of putting the gate into reinforcement is 150,000 hp a small fleet of cruisers should have no problem in high sec with logistics.

Once out of reinforcement the enemy fleet can jump in but it being an acceleration gate it will have limitations on ship, limitations vary one type of complex, for example only t1 ships and bc and lower can activate it. Then once inside the fleet has to hold remain with 50 km of the beacon for 45 minutes. Now the Complex is corporation that is left in the area for the count down of the time. Should the complex be unowned the corporation just needs to be at the beacon for 15 minutes. The corporation can also abandon the complex just like abandoning a jet-can.

What you can do with it.

Different kinds of complexes with be more valuable than others so it will vary and being levels sec in space too

Put a Mining outpost in it-
if the Complex has an asteroid belt in it put this sucker in and get some space ore one week for example gain 60,000,000 tritanium 8,000,000 pyerite about the same amount to of ore to build 6 battleships and have to hull it out once a day. But locations will very.

Mine in it
If there is ore in it why not mine, mabye the complex in high sec has some rare arkonor well might as well mine it before someone takes it form you, but it wont last
Ice mine in it, who to say there are no gas clouds it there.

Ice mining outpost in it-
much like the mining outpost but for ice

Rat- Got a nice spot of space well them pesky guristas think so too

Have pirate rats span in randomly and escalate to several bs druning the day good for salvage and getting tags and who to say a pith a shield boster wont drop.

What elses... I dont know post it, like drug manufacturing or somthing

when i started eve I thought you could be able to do just this and was diapointed when i found out it did not have this available.
Noxisia Arkana
Deadspace Knights
#2 - 2014-02-12 15:30:24 UTC
Would be kinda neat. You could move to WH space and put up a POS - most of the mechanics you mention are included.

Also included, roving pvp gangs. Which are the spice of life in EvE.
Lephia DeGrande
Luxembourg Space Union
#3 - 2014-02-12 15:36:04 UTC
Dolorous Tremmens
The Scope
Gallente Federation
#4 - 2014-02-12 17:49:03 UTC
I usually dread reading posts about giving players "control" of deadspace. Its usually about taking away pvp and content, and making a safe walled garden for someone to bear in.

Preparing myself for the worst, I'm very happy to find a rational, if optimistic, plan.

Lots of good stuff here, Although I'd like to see the mechanic a bit more sov like, with claiming structure(s) sort of like taking a mini-system.

The Sov-like structures would only be needed in high and low, and would not stop anyone warping in, but give any ship not of the corporation a criminal flag. Sort of like a mining claim. the sov structure would be on the deadspace side, so you would not know if the space had been claimed until after you warp in. Sov structure is only good for a certain time, like you've suggested, and is a one use item.

You've put your flag in the ground, and claimed all around, now you can defend the resources you claim.

A space like this would be the best place to introduce modular pos, without shields. The deadspace makes for a good defensive area, with the gate as a choke point.

One small thing I'd like to see is the ability to light covert cyno's in such a space, even in highsec. The cloak and covert cyno jump is a valid counter to bearing, and should be permitted in all "lawless" areas of space.

There should be no place that condord does not reach where the words "hot drop o'clock" in local do not strike fear into the hearts of bears.

Get some Eve. Make it yours.

Hasan al-Askari Mujahideen
Khyber
#5 - 2014-02-16 02:30:41 UTC
yes having people be able to warp in and get flagged also brings that chance of if i warp in and they are cloaked or they have the scan blocking up will i get blaped....
Serg NoOBo-ACC
24th Imperial Crusade
Amarr Empire
#6 - 2014-02-17 10:33:41 UTC
This is a great idea, I completely agree with it
Anthar Thebess
#7 - 2014-02-17 15:02:18 UTC
It is called SOV.
Alexander wulfgard
Korrupted Gaming
#8 - 2014-02-17 15:27:42 UTC
This is a brilliant idea.
However I want to take this idea a bit further to expand the sandbox with more content.

Instead of just scanning them down I think they should also be constructed by player corps.
Player owned Complexes (POC) should be the future for player operated industry, manufacturing, banking and invention.
Manufacturing POCs should come in many forms, some producing ammo, others ship components, drones or ship yards which assemble ships. To change a POC from producing one type of goods to another should be difficult and expensive.
The POCs start as a 1/10 site and the owning corp can then develop, upgrade and expand it, so it will be able to produce the finished goods faster, cheaper and more efficiently. For example a 1/10 site will only be able to produce T1 – meta 1 goods with lots of waste, while a 10/10 site could produce the most advanced T3 with little or no waste.

How to build, upgrade and maintain a POC:
Planetary Interaction (PI) goods creates a good base for materials which need to found the POC
PI + New manufactures + Blue Prints for upgrades
Fuel for upkeep
Maybe even NPC goods like Janitors, workers, Scientists, engineers etc
Finally you would need to invest money: Billions of ISK - The corp who build/upgrade the plant need to invest vast amounts of money into the plant and this money will represent the assets of the plant. The money invested will not be lost when invested, but subject to a daily decrease representing service, upkeep and depreciation's of assets. However if the plant is liquidated or destroyed maybe a portion of this money can be retrieved.
Highsec POCs should be subject to a govt tax maybe depending on security status, while no taxes are applicable in low/null.

For this to work the Wardec system would have to be redesigned so a large PvP corp couldn’t just wardec everyone and kill all POCs in New Eden Highsec.
Perhaps to many ongoing wars at same time would make concord declare the aggressor corp for a terrorist organization hence making all in that corp fly around with a permanent criminal status?
Any suggestions most welcome.

This idea will create a better foundation for PvP based on financial and strategic goals and could promote the need for a regulated efficient capital market.





Hasan al-Askari Mujahideen
Khyber
#9 - 2014-02-17 19:39:13 UTC
sounds good to me
For the wardecc system so one corp doesn't go around killing all POCs
mabye implement another kind of war dec "POC War Dec" same as the normal war dec but you can only war dec if your corp does
not own a POC. also for control of the POC and there will be a cool down timer,
if the corp declared war on the owning POC corp they will have a 1 week cool down time before being able to POC dec again
and the corp that was defending the POC has a 48 hour cool down

I could see Pi being able to produce janitors, workers, scientists, engineers, prisoners, slaves for the work
for the plants and mining colonies I could see the t1 sites only being alowed in the 1/10 to 3/10 and the sites can only be found in high sec
and the t2 4/10 to 7/10 be found in low sec with the others in null and Wh.

I would like to see them get used up in resources and de spawn, so that corp who owns it has to find a new one or take it,
and maybe once a structure is anchored in the site it can not be anchored, so you can just not eveac when POC War dec
Jason Udan Ender
Azathoth The Darkness
#10 - 2014-02-18 09:18:29 UTC
Anthar Thebess wrote:
It is called SOV.


sov not a bad name for it.
there are 0.0 sytems where you can gain control over but one new corp could never even have a chance at gaining control of a system. if a 30 man corp would try they would just get blobed out, with this you can have one on one corp battles where they can chose the fight and not worry about 10 or more alliance banding together and fighting them for it often called a coalition in eve. With this it brings back the small gang pvp, where a frig might mean life in a all battle cruiser fight.

This also gives a reason for a crop who gets war dec in high sec to fight and not just go play another game for the duration

I like it
Centurax
CSR Engineering Solutions
Citizen's Star Republic
#11 - 2014-02-18 11:24:59 UTC
Like the Idea not sure I like all the details and it would be good to have them also in WH space too.

Would like to see options for artificially creating dead space plexes as that could make it interesting too. Set-up a acceleration gate (bookmark it) deploy a dead space generator when you land and you have your very own POC. This would be good for setting up advance production areas or basses of operation.

POCs that you scan down with Ore or Ice would need to have a stable supply so you have a financial and strategic advantage and a reason to keep it hidden these should be rare and hard to find, however they should allow for expansion into production.

But I would really like CCP to fix Starbases before they got onto this. POCs will probably need their own specialist structures and weapons arrays or at least coding to that effect. I suppose it really doesn't need to be a rehashing of the current Starbase system, there would have to be more advantages other than you can only enter from an acceleration gate.

Alexander wulfgard wrote:
This is a brilliant idea.
However I want to take this idea a bit further to expand the sandbox with more content.

Instead of just scanning them down I think they should also be constructed by player corps.
Player owned Complexes (POC) should be the future for player operated industry, manufacturing, banking and invention.
Manufacturing POCs should come in many forms, some producing ammo, others ship components, drones or ship yards which assemble ships. To change a POC from producing one type of goods to another should be difficult and expensive.
The POCs start as a 1/10 site and the owning corp can then develop, upgrade and expand it, so it will be able to produce the finished goods faster, cheaper and more efficiently. For example a 1/10 site will only be able to produce T1 – meta 1 goods with lots of waste, while a 10/10 site could produce the most advanced T3 with little or no waste.


I like this idea too but maybe increasing the build efficiency of the factories as you get to a higher level rather than restricting production. Because in a WH if you were to build T3 ships you would have to upgrade to a 10/10 before you could do anything as I understand what was written here.

Wardecing these areas I honestly don't think it will need a separate war system, and depending on the type, cost and amount of infrastructure you can deploy or take over at a POC a single corporation may only need 1 to cover their needs and 0.0 Alliances trying to exploit them like POCOs may not have need of too many outside of a 5 jump radius of a trade hub. So I don't see this type of thing being over run by one or large PVP corps after the first week.
Alexander wulfgard
Korrupted Gaming
#12 - 2014-02-18 12:17:31 UTC  |  Edited by: Alexander wulfgard
Hasan al-Askari Mujahideen wrote:
sounds good to me
For the wardecc system so one corp doesn't go around killing all POCs
mabye implement another kind of war dec "POC War Dec" same as the normal war dec but you can only war dec if your corp does
not own a POC. also for control of the POC and there will be a cool down timer,
if the corp declared war on the owning POC corp they will have a 1 week cool down time before being able to POC dec again
and the corp that was defending the POC has a 48 hour cool down

I could see Pi being able to produce janitors, workers, scientists, engineers, prisoners, slaves for the work
for the plants and mining colonies I could see the t1 sites only being alowed in the 1/10 to 3/10 and the sites can only be found in high sec
and the t2 4/10 to 7/10 be found in low sec with the others in null and Wh.

I would like to see them get used up in resources and de spawn, so that corp who owns it has to find a new one or take it,
and maybe once a structure is anchored in the site it can not be anchored, so you can just not eveac when POC War dec


I can see where you are coming from, and it relates to topics which have been discusses many times in other threads.

My idea is to create a system which allows a well operated indi corp to make good money however at the same time they will have to invest more than just time. Hence the PI products, NPC goods and especially the ISK as assets.
The POC creates a home for their operation which they should be very interested in defending and not go play another game while they are under war dec.

However the aggressors do not face the same penalties and have the same ISK/time investment at risk. Usually an aggressor will not be another indi corp but instead an elite PvP corp who do not have any indi facilities or operations. If the aggressor corp faces a “cool down” period the corp members will just leave their current corp and join a newly created one which do not face cool down so they can continue the POC bashing.
I think we need to create a system where the aggressor will face risks similar to the ones bared by the defender, and where giant coalitions/alliances can’t go rampage in highsec POC armageddon.

It could be argued that mining/gas/Ice POC will deplete after a certain period. However it will not make any sense if an industry/assembly line depletes.
Yes I agree - a POC must be static.
Alexander wulfgard
Korrupted Gaming
#13 - 2014-02-18 12:38:38 UTC
Centurax wrote:

I like this idea too but maybe increasing the build efficiency of the factories as you get to a higher level rather than restricting production. Because in a WH if you were to build T3 ships you would have to upgrade to a 10/10 before you could do anything as I understand what was written here.


The initial post was meant to say that when you first build your POC it start as a 1/10 site.
The 1/10 site would only be able to produce T1 products at high costs and waste.

But you are right, perhaps it would be better and more logical to divide the areas.
First line controlling the technology 1/10 T1/meta 1 ; 10/10 T3
Second line waste of minerals and semi-manufactures
Third line speed of production
Maybe my fellow pilots have better ideas?
Tsobai Hashimoto
State War Academy
Caldari State
#14 - 2014-02-18 13:20:41 UTC
This is something I could see being put into FW as a way to test it out (much like they did with DUST and OB)

Allowing corps to setup a plex, something you have to build using BPC (could get them from the FW LP store) and using minerals / PI goods to create, then the plex has to be held for so long and you will gain WZ control and LP,

would be a great testing ground for the idea and could create a lot of content in the sandbox and pvp encounters in lowsec
Hasan al-Askari Mujahideen
Khyber
#15 - 2014-02-19 13:38:17 UTC
like having the drug bpc in some of the pirate lp stores in o,o and they could give it to dust players and have them sell it to eve spaceis,

I'm likeing the ideas
Noxisia Arkana
Deadspace Knights
#16 - 2014-02-19 13:52:28 UTC
Tsobai Hashimoto wrote:
This is something I could see being put into FW as a way to test it out (much like they did with DUST and OB)

Allowing corps to setup a plex, something you have to build using BPC (could get them from the FW LP store) and using minerals / PI goods to create, then the plex has to be held for so long and you will gain WZ control and LP,

would be a great testing ground for the idea and could create a lot of content in the sandbox and pvp encounters in lowsec


If the benefits to having them are pretty localized it might be a nice feature for small corps looking for something to make their own.
Hasan al-Askari Mujahideen
Khyber
#17 - 2014-02-22 13:25:26 UTC
yea i could see it being like in some regions like fw is,
Kristalll
Caldari Provisions
Caldari State
#18 - 2014-03-07 14:26:28 UTC
Jason Udan Ender wrote:
with this you can have one on one corp battles where they can chose the fight and not worry about 10 or more alliance banding together and fighting them for it often called a coalition in eve. With this it brings back the small gang pvp, where a frig might mean life in a all battle cruiser fight.

This also gives a reason for a crop who gets war dec in high sec to fight and not just go play another game for the duration

I like it


We already have all of that. It's called a POS....

“Die trying” is the proudest human thing.

Batelle
Federal Navy Academy
#19 - 2014-03-07 14:28:53 UTC
Okay, the idea is cool, but im not understanding why.

Is it a complex that my own corp owns for my own corp to farm? Not sure how i feel about literally turning the big bad npcs into literal pets.

Is it for other corps to come at attack? in which case, why would I want one or need one?

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Money Makin Mitch
Paid in Full
#20 - 2014-03-07 14:55:55 UTC
I like this idea
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