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[Rubicon 1.3] Corporation Member Cap Increase

First post First post First post
Author
MeBiatch
GRR GOONS
#41 - 2014-02-17 17:12:01 UTC
CCP Fozzie wrote:


, including ease of life changes like multikick.


Hooray for Awoxers Cool

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Maximus Andendare
Stimulus
Rote Kapelle
#42 - 2014-02-17 17:27:41 UTC
Why are there corp size limits in the first place? The skills always seemed like an isk sink that serve no purpose. Your corp doesn't get any perks to the skill levels of the corp management skills; they only seem to serve as arbitrary barrier points that are now being revised.

Care to shed the logic on the limits (and skills) in the first place?

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Ioann Davies
Caldari Provisions
Caldari State
#43 - 2014-02-17 17:34:09 UTC
Maximus Andendare wrote:
isk sink


There's the reason. Economy controls.

Also, probably something to do with herding cats...
Matias Otero
Brave Newbies Inc.
Brave Collective
#44 - 2014-02-17 17:37:06 UTC  |  Edited by: Matias Otero
Maximus Andendare wrote:
Why are there corp size limits in the first place? The skills always seemed like an isk sink that serve no purpose. Your corp doesn't get any perks to the skill levels of the corp management skills; they only seem to serve as arbitrary barrier points that are now being revised.

Care to shed the logic on the limits (and skills) in the first place?


The prevailing logic at the time was probably something like: Pilot wants to do something? Gate it with a skill train! It's content!
El Space Mariachi
Zero Fun Allowed
#45 - 2014-02-17 17:42:23 UTC  |  Edited by: El Space Mariachi
Anthar Thebess wrote:
I don't like this idea.
The bigger corporations leads to bigger alliances , bigger alliances to bigger coalitions - so easier to get blue.

It is better to have some limits ,this way more corporations can exists, and this will have positive effect on limiting the bloob.




i don't think that quite follows since as we've seen in the past (if I'm not mistaken Goonwaffe originally came about to catch overspill from Goonfleet because there was such an influx of new players joining from SA.com and Remedial didn't have good enough corp skills/Sovereignty hadn't been implemented yet) players will think up ways round any hard limits imposed by creating secondary corporations, especially in the groups where this is most prevalent, namely groups that recruit from outside the game and are coordinated enough to organise workarounds and shell corporations et cetera.

I feel corp member limits provide a barrier for entry and penalise small(er), new(er) entities a lot more than older, more established, more savvy ones such as Brave Newbies to the extent that CEOs have to go out of their ways by a few days to train corp management skills or roll an alt especially for the purpose, which again costs them money. That's not to say that I'm saying that's why CCP is doing this because Fozzie clearly stated it's for the huge corps that are rubbing up on the member limit, but it's a nice knock on effect. It's not a huge change but it's nice to only have to train corp management 5 and still be able to have 100 characters in a corporation.

Gigantic blobs and power creep and numbers are a big problem and I'd perhaps say one of the biggest in nullsec today as they always have been, but arbitrary limits on the number of people in a single corporation are not the way to solve these problems and have never been effective in doing so anyway.

by the way ccp good job axing the stupid racial relations skill i noticed it was gone when i resubbed and that was a nice surprise

gay gamers for jesus

Dinsdale Pirannha
Pirannha Corp
#46 - 2014-02-17 17:42:26 UTC
The entire universe has recognized that blob tactics are killing the game, so fozzie doubles down on mechanics that enhance the blob.....business as usual.
Dunk Dinkle
Brave Newbies Inc.
Brave Collective
#47 - 2014-02-17 17:55:19 UTC
Dinsdale Pirannha wrote:
The entire universe has recognized that blob tactics are killing the game, so fozzie doubles down on mechanics that enhance the blob.....business as usual.


Dinsdale is against it = Brave Cultural Victory!
Nicolai Serkanner
Incredible.
Brave Collective
#48 - 2014-02-17 18:29:52 UTC
CCP Fozzie wrote:

This places the new cap at 12600 members, which should last the Brave Newbies at least another week or two.


Thank you!
Nicolai Serkanner
Incredible.
Brave Collective
#49 - 2014-02-17 18:31:12 UTC
Dinsdale Pirannha wrote:
The entire universe has recognized that blob tactics are killing the game, so fozzie doubles down on mechanics that enhance the blob.....business as usual.


Lol ... you are too funny. 6000+ newbies say your are wrong.
icechip
Apathy Unleashed
#50 - 2014-02-17 18:37:47 UTC

I have been playing this game a very long time, Its funny as these devs slowly ruin the game.

Bigger Corps = Bigger Alliances = A secured blue doughnut.

Smaller corps = Smaller Alliance = More conflict


The more EGOS , leaders you add to the game the more conflict there will be. I would say also , that no only that Alliance sizes should be capped., the number of blues/ Reds set should be capped.

You want to force more conflict , not just inhale concord alliances./ members.


My 2 cents.




Swiftstrike1
Swiftstrike Incorporated
#51 - 2014-02-17 18:38:47 UTC
Omnathious Deninard wrote:
Is CCP secretly getting funds from Brave Newbies now?

They call it "subscription fees".

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Aliventi
Mouth Trumpet Cavalry.
Mouth Trumpet Cavalry
#52 - 2014-02-17 18:53:51 UTC
CCP Fozzie wrote:
And we would definitely like to make managing corporations easier in the future, including ease of life changes like multikick. Corp management and roles is a project my team is chomping at the bit to put more work into.

Fix this, POSes and Sov and 90% of all of Eve's problems go away...
Harlon Cordarii
Crazy Bird Inc.
#53 - 2014-02-17 19:21:07 UTC
As someone trying to start my own corp which is also newbie friendly this is very frustrating. New corps are completely overlooked when it comes to these giant super-corps.
Malcolm Shinhwa
The Scope
Gallente Federation
#54 - 2014-02-17 19:26:46 UTC
But still only 250 bookmarks for those corp members I guess.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Sable Moran
Moran Light Industries
#55 - 2014-02-17 19:52:46 UTC
Sensing a skill point reimbursement in the future. Time to train Sovereignty V since I'm on a memory attribute spec anyway.

Those four skills total to 4 352 000 SP if I calculated correctly.

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Matias Otero
Brave Newbies Inc.
Brave Collective
#56 - 2014-02-17 19:54:56 UTC  |  Edited by: Matias Otero
Harlon Cordarii wrote:
As someone trying to start my own corp which is also newbie friendly this is very frustrating. New corps are completely overlooked when it comes to these giant super-corps.

Advertising, advertising, advertising. Find the right message, the right medium and address it to the right audience. When I started BNI there were 30 of us.
dent308
The Scope
Gallente Federation
#57 - 2014-02-17 19:56:09 UTC
What about our brothers in Dust. I know of several corps that are managed by Dust CEOs. Will their corp management skill tree receive some similar loving?
Andski
GoonWaffe
Goonswarm Federation
#58 - 2014-02-17 19:59:10 UTC
Ioann Davies wrote:
There's the reason. Economy controls.

Also, probably something to do with herding cats...


It really doesn't matter because it's trivial to pay somebody with a max corp skilled alt to join, take CEO, update, return the CEO spot and drop corp. I mean sure there's a risk that he'll strip the roles of every director and steal the corp from you, but you can still avoid that by running for CEO before handing control over.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

mynnna
Caldari Provisions
Caldari State
#59 - 2014-02-17 19:59:28 UTC
Hey uh, time for a reality check. There's only one corp in the game anywhere near the limit and it's Brave Newbies, at around 5800. Goonwaffe clocks in around 4200, Dreddit around 3800, Red and Blue of RvB at 3700 and 3400 respectively.

Nothing else is really anywhere near that, and raising the cap isn't going to change that at all.

If you're whining how this will "enable more blobbing", get a ****ing grip.

Member of the Goonswarm Economic Warfare Cabal

Andski
GoonWaffe
Goonswarm Federation
#60 - 2014-02-17 20:01:30 UTC
Also everyone whining about this leading to bigger blobs is just wrong. There is literally no difference between two 6300 member corps in one alliance and one 12600 member corp, other than minor quality of life issues that are easily resolved.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar