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Player Features and Ideas Discussion

 
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Sportive adjustment re low-sec gates?!?

First post
Author
Chin MonWang
Native Freshfood
Minmatar Republic
#1 - 2014-02-17 16:45:38 UTC
Just an idea of mine: why not make the passing through low-sec gates more challenging & sportive for all by "disabling any sensor-jamming-ECM in radius 150 km from low-sec gates".

I only mean the sensor-targetting-ECM here. All ECM regarding propulsion/warping jamming etc. to be unchanged.

The above would give an incoming ship the sportive possibility to at least shoot back before being destroyed. This would present considerable more sportive & entertaining fighting within 150 km radius of low-sec gates.

I of course fully understand that lots of people like camping in gangs at low-sec gates. But should that realy be with a zero%%-risk? Would it not be more challenging also for those gangs having to "realy" fight an already vastly outnumbered lone ship before destructing it? I mean, knowing that even a lone incoming ship could pick your ship out of many, for attacking, well, would make the fight more entertaining & tense&sportive? At present any camping gangs know beforehand that they will not loose any ship, not one, a 100% sure, since the incoming outnumbered ship cannot even shoot back at all (quite dull for a gang-member, as it seems).

And for an incoming ship, well, noticing that it will be destructed for sure there is the entertainment & challenge to try to destroy 1 or 2 ships of the gang before going down (depends on the kind of ship one brings in + some experience).

I myself like flying suicide attacks (experience them as quite entertaining & fun) from time to time against the gangs & when I am in the system I can decide when & where I start my suicide attack against a gang trying to destroy some before my ship is destructed. But, when jumping a low-sec gate & being awaited by a fully prepared gang, then you cannot even fight i.e. shoot back due to the sensor-ECM (of course yoyu can dedicate some modules to sensor, but this will not make a difference when being awaited). So, the problem here is the "jumping in" a low-sec system".

Just an idea. I myself do not participate in any gate-campings...but if I myself would be a member of a gate-gang then I would like it much more when any incoming lone ships could shoot back at me since that would bring more entertainment.

(BTW: I myself use and alt for scouting, but this does not help in any way when you decide to jump with yr main, since the gang comes out of nothing (stations etc. taking as much time as your jump in secs.); thus a scouting-alt does not make a difference under those circumstances whatsoever).

So, again, just an interesting idea and it does only concern the sensor-ecm in radius 150 km of any low-sec gates.

Interesting? This thread is intended to be of a positive constructive nature, so, let me know if I overlooked some game-aspects here!?


I Was There
Habemus
#2 - 2014-02-17 16:46:57 UTC
No. Don't change the game, adapt to it.
Qweasdy
Pandemic Horde Inc.
Pandemic Horde
#3 - 2014-02-17 16:53:41 UTC
TL,DR: "people keep using force multipliers to multiply their force and kill me :("

This is a terrible thread. As such, it's locked. - CCP Falcon

Cato Black
Tribal Liberation Force
Minmatar Republic
#4 - 2014-02-17 16:54:43 UTC
First off, features and ideas is the proper place for this post, not GD.

Second, ECM is fine, you can fit ECCM or be smart enough to send drones on the ECM boat before you get jammed, they won't hang around with a flight of drones on them. As with any activity in EVE your survival depends on your time invested prior to the activity. Check your low sec jump plan against ship/pod kills, search killboards for involved ships in those kills, and fit to counter them or avoid said systems. A change like you suggest simply dumbs down even more one of the few games on the market that make you think and give consequences to your actions.

I am for sale https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=321142

Yarda Black
The Black Redemption
#5 - 2014-02-17 16:56:36 UTC
I dont agree with this idea. I love your post tho. Effort went into it. Thank you for that.

When I started playing people told me jumping an unscouted gate is stupid. I've found reality to be more forgiving than that. Besides; I cant create an entire EVE army just to move around. Gotta risk it every now and then.

BUT; if you dont scout, find out where people are being killed, use bookmarks etc, jumping into a gatecamp and dying horribly is a very real possibility.

If you need to (temporarily) break up a camp, you dont need that many people. Campers arent up for hardcore PvP. If they were, they'd be flying around looking for it.
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#6 - 2014-02-17 16:57:04 UTC
Chin MonWang wrote:
Interesting? This thread is intended to be of a positive constructive nature, so, let me know if I overlooked some game-aspects here!?


Then it should probably be in the forum section meant for positive constructive discussion of features and ideas.

Thread has been moved to Features & Ideas Discussion.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

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I do not respond to Eve Mail or anything other than the forums.

Batelle
Federal Navy Academy
#7 - 2014-02-17 16:57:14 UTC
if the mechanics are broken, then they should be changed, not have an exception carved out near gates. That would be silly.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Qweasdy
Pandemic Horde Inc.
Pandemic Horde
#8 - 2014-02-17 17:02:35 UTC
Yarda Black wrote:

If you need to (temporarily) break up a camp, you dont need that many people. Campers arent up for hardcore PvP. If they were, they'd be flying around looking for it.


Not necessarily, I've been on a few camps where the goal was to chill on comms, kill stuff and see if a particular pvp corp in system would come fight us (they did, twice :D) but admittedly most gatecamps are just looking for easy kills.

This is a terrible thread. As such, it's locked. - CCP Falcon

Chin MonWang
Native Freshfood
Minmatar Republic
#9 - 2014-02-17 17:11:17 UTC
Yarda Black wrote:
I dont agree with this idea. I love your post tho. Effort went into it. Thank you for that.

When I started playing people told me jumping an unscouted gate is stupid. I've found reality to be more forgiving than that. Besides; I cant create an entire EVE army just to move around. Gotta risk it every now and then.

BUT; if you dont scout, find out where people are being killed, use bookmarks etc, jumping into a gatecamp and dying horribly is a very real possibility.

If you need to (temporarily) break up a camp, you dont need that many people. Campers arent up for hardcore PvP. If they were, they'd be flying around looking for it.


Thx for the comment. But I use a scouting-alt, as I described. But my ALT does not make any difference when jumping in a low-sec system (as I explained).
Chin MonWang
Native Freshfood
Minmatar Republic
#10 - 2014-02-17 17:19:52 UTC  |  Edited by: Chin MonWang
Cato Black wrote:
First off, features and ideas is the proper place for this post, not GD.

Second, ECM is fine, you can fit ECCM or be smart enough to send drones on the ECM boat before you get jammed, they won't hang around with a flight of drones on them. As with any activity in EVE your survival depends on your time invested prior to the activity. Check your low sec jump plan against ship/pod kills, search killboards for involved ships in those kills, and fit to counter them or avoid said systems. A change like you suggest simply dumbs down even more one of the few games on the market that make you think and give consequences to your actions.


Thx for the comment, though I cannot make any sound-sense of what you wrote?? Do you yourself even exactly understand what you wrote?Smile Maybe you are a new player? Just guessing. No disrespect meant. For instance: the game is by no means dumbed-down by disabling sensor-ecm in radius 150 KM of a low-sec gate. A game would be dumbing-down when one is allowed to shoot at anyone without the others being able to shoot back at you. Maybe, take some time and "REALY" read what I have written, try to "REALY" understand...and then you will realize that "yr mentioning of dumbing down" fades away very fast.

Thx for yr kind effort though.
Domanique Altares
Rifterlings
#11 - 2014-02-17 17:24:26 UTC
Look, bro.

When 9 HACs and a Proteus lock you down on a gate, they need all the EWAR to make sure that you can't accidentally kill one of them with God Mode.
Chin MonWang
Native Freshfood
Minmatar Republic
#12 - 2014-02-17 17:42:09 UTC
Domanique Altares wrote:
Look, bro.

When 9 HACs and a Proteus lock you down on a gate, they need all the EWAR to make sure that you can't accidentally kill one of them with God Mode.


Funny, ok. But take this: 3 cruisers + 1x HAC + support vs. BC (with high defence + drones + firepower)...then the fun comes. And yes of course, one looses his ship for sure a 100%, but give the "lone ship" at least the possibility to shoot back. Such would present much more fun & in fact would take away lots of "dumbing down" on the side of the gate-gang (they CAN BE SHOT AT! OHHH MY GODDDD!!!!...AINT THAT SHOCKING???) I myself would try to give some volleys before being destructed, FUN!

Look, any situation of course is different & in all cases the incoming ship will be destroyed eventually & relatively fast. So, why not let the ship shoot back? Would be more sportive, don't you agree?

If you play EVE just for the entertainment & fun then i think you will agree to what I said.( In case one is not playing EVE for entertainment & fun but only for playing the game for totally free (ISK without risk) to pay for subscriptions etc. well, such people would not agree with me.Sad)

I take it you are just like me: playing & gladly paying for playing in an entertainment joyful way.

Thank you for your comment.


Chin MonWang
Native Freshfood
Minmatar Republic
#13 - 2014-02-17 17:58:56 UTC
Batelle wrote:
if the mechanics are broken, then they should be changed, not have an exception carved out near gates. That would be silly.


I value your comment. However, what you mentioned as an exception can open-up low-sec for much more players (& this would benefit also the gangs, do not forget that...since if no action is taken at all players will stay away from low-sec...more & more...knowing that they cannot even shoot back when jumped while entering...just handing their ship over as some "100% crippled sheep"...no one likes to do that...not in such way, no). As I see it, why could CONCORD not have installed those "ECM-disabling-devices" on the low-sec gates? All fully applicable to sound SciFi. And what does it realy change? The lone incoming ship will be destroyed anyway...however...the gang-members have to do something for it: THEY CAN BE SHOT AT. Is that a problem? They already vastly outnumber the lone ship...so...do they realy have to get feared? No, of course not. But a strong BC facing say 6 gang-members could certainly take some ship out before going down. And this will keep the gang-members alert..makes it somewhat more realistic & sportive...more tense (thus exactly the opposite of what the other person mentioned as "dumb-down").

Thx for the comment.


Chin MonWang
Native Freshfood
Minmatar Republic
#14 - 2014-02-17 18:15:47 UTC
Domanique Altares wrote:
Look, bro.

When 9 HACs and a Proteus lock you down on a gate, they need all the EWAR to make sure that you can't accidentally kill one of them with God Mode.


Forgot to mention: I am almost finishing training level V Minmatar BS: at present conditions even a BS would not be able to shoot back while being jumped incoming low-sec-gate. Would it not be sportive to let the BS shoot back when being jumped by 8 other ships? There would be very real possibility that the BS would take out 2 ( or even 3 ships) before being destructed.

But, as things are now: the BS cannot do anything since its sensors would be ECM-ed while coming in. One could as good decide to push the auto-destruct one selfUgh

Yes, a gang of 8 (bc's) ganging low-sec gate could loose 2 ships when they jump an incoming BS...but would that not be much more realistic. Such would keep the gang-members "on the edge"...alert....would be much more entertaining! (...unless players only play EVE because the risk = zer0%%%%%....imo zer%%-risk should not be applicable in PvP)

Chin MonWang
Native Freshfood
Minmatar Republic
#15 - 2014-02-17 18:22:41 UTC
ISD LackOfFaith wrote:
Chin MonWang wrote:
Interesting? This thread is intended to be of a positive constructive nature, so, let me know if I overlooked some game-aspects here!?


Then it should probably be in the forum section meant for positive constructive discussion of features and ideas.

Thread has been moved to Features & Ideas Discussion.


Yes, thx for placing the thread to the proper forum. I did not know. Rgds
Swiftstrike1
Swiftstrike Incorporated
#16 - 2014-02-17 18:59:18 UTC
If you want to, you can use ECM too. Unfortunately, Minmatar Battleship V won't provide any bonuses to it :P

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Domanique Altares
Rifterlings
#17 - 2014-02-17 20:24:40 UTC
Chin MonWang wrote:
Would it not be sportive to let the BS shoot back when being jumped by 8 other ships?


Of course not.

If they wanted anything approximating a fair fight with risk, they wouldn't be camping a gate in lowsec. How do you expect them to maintain a tight bottom line if they're losing two BCs for every BS they try to curb stomp?
Chin MonWang
Native Freshfood
Minmatar Republic
#18 - 2014-02-18 07:32:36 UTC  |  Edited by: Chin MonWang
Domanique Altares wrote:
Chin MonWang wrote:
Would it not be sportive to let the BS shoot back when being jumped by 8 other ships?


Of course not.

If they wanted anything approximating a fair fight with risk, they wouldn't be camping a gate in lowsec. How do you expect them to maintain a tight bottom line if they're losing two BCs for every BS they try to curb stomp?


Thanks for your comment. Maybe consider the following:

The gang is the one having all the intel since they scanned the incoming ship already in the neighboring system. So the gang can easily make a fast estimate of the spoils beforehand (since the incoming ship will be destroyed for sure eventually). And in case the intel shows that it would be too much a risk to jump say for instance an incoming BS, well, then let it pass & wait for the next ship to come in.

I never stated that gate-camping fights should be or ever will be fair fights: of course such will never be fair fights at all. But, just as in real SciFi, lets bring in some sportiveness by letting the incoming ship at least being able to fire back at some of the gang-members before being destroyed. I think I do not have to explain to any player in EVE that "only being allowed to playing the role of a fully lame sitting duck" while being jumped at low-sec gates makes it interesting/entertainming at all to make the jump to low-sec at all.

Secondly: even if gangs loose 1 or 2 ships figting a lone incoming BC or BS, then still in practice there would be a lot of loot to compensate for since generally speaking, the loadouts of such incoming ships represent far more value than any possible losses of the gang-members; so, there will allways remain an interesting gain for the gangs, even if they "risk" to loose some ships in the process.

Last: contrary to incoming ships (which generally speaking have to possess a balanced loadout) some ships of gangs can be dedicated to be fitted , for instance a 100% focussed on high DPS, since other ships in the fleet do the other work (propulsion jamming, cap drainings, target painting, logistics etc.). So, any incoming lone ship (even BS) do not stand a chance whatsoever: but it for sure would be realy nice & sportive being allowed to shoot back & trying to take out 1 or 2 ships of the gang before going down.

Fyg: as earlier mentioned, I have a second account for scouting purposes (soon to be some covert ops cloaked) but the intel those can provide do not have any impact on reducing in any way the risk of jumping a low-sec gate (since the gangs can appear out of nothing in just some secs; they have many way to accomplish that, easily). And about estimating any spoils: can tell you out of practice that some solo durable BC (fleet or navy) = approx 500-650 mil isk & a solo BS (fleet or navy issue preferred for solo) some 800-1.200 mil; so gangs would never have to complain about any spoils to be earned in such fights(!)

So, imo opinion there are sound reasons to disable sensoring-ecm within a 150 km radius of low-sec gates. Such would not "dumb the game down" no, even to the contrary: it would enrich the tactical possibilities & entertaining value.

My intention was to put this interesting idea on the table together with clarifications for any possible further analyses by others. Now, having succeeded doing so, there is no need for me to comment on this issue myself any longer. It is up to others now: try to make up your minds about it in an objective way.