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Player Features and Ideas Discussion

 
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Rethinking ESS

Author
Sofia Wolf
Ubuntu Inc.
The Fourth District
#1 - 2014-02-07 23:24:05 UTC
Needles to say ESS is quite controversial structure, many people object to it for all sorts of reasons. My personal problem with it is that it warps incentives in a way that it rewards people that live in safe space and punishes people that live in dangerous space.

So here I’d like to propose new structure that would benefit people that chose to live in dangerous space.

So we would have structure much like ESS, but that can be anchored anywhere from sec 0,4 to -1,0. It could cost same as ESS. When this structure is onlined full value of any player ship destroyed in that system, reduced by insurance payout, is added to system bonus pool. That system pool persists even when structure is destroyed.

Benefit comes in form of bonus to pirate NPC bounties in that system. I think it is better not to be stingy whit size of that bonus, so let's make it 100%. Value of bonus payout is subtracted form system pool, and when pool reaches 0 there is no more bounty bonus. This way if system has no pvp kills, or ad least PC ships killed by rats, there is no benefit from the structure. So level of destruction and danger in the system and quality for ratting in same system are in balance.

There are some possible permutations to this, like making bonus payout in LP instead of ISK, or changing bonus size, or adjusting how much of the value of the ships destroyed in PvP is added to system pool. Also bonus could be in form of increased probability of rare ratt drops, with average market value of drop being subtracted from the pool.

While there is some small danger of FW like scheme goon economic cabal did some time back, I would note danger of this is not big as cost and time effectiveness is limited by the fact deliberate destroying of ships to fill system pool does not result in immediate payout but requires investment of time in form of rating to get bonus, thus limiting time isk/hour effect of such exploits.

In addition of giving nice benefit to people that live in PvP rich space effect of this bonus is that otherwise insignificant systems that had one of those big battles like Asakai, or B-R, would become excellent PvE space for a long time after the battle, as long as someone deployed that structure during the battle.

RP justification for this new deployable could be that concord introduced new program to incentivise pirate suppression in most dangerous space by introducing additional hazard pay for people willing to ratt there.

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

Endovior
PFU Consortium
#2 - 2014-02-07 23:57:52 UTC
Killmail values added to ratting bounties? Interesting idea... but it probably shouldn't be a recover 100% of destroyed value thing. That's long been proved to be an exceedingly exploitable mechanic.
Gigan Amilupar
Viziam
Amarr Empire
#3 - 2014-02-08 01:23:25 UTC
So wait, I would be able to kill ratters and then kill their rats, and make more money then they would normally by doing so?

The tears would cause flood damage to most of New Edens structures.
Little Dragon Khamez
Guardians of the Underworld
#4 - 2014-02-08 01:57:35 UTC
No need to rethink it, just drop it, it's not even used that much anyway.

Dumbing down of Eve Online will result in it's destruction...

Mag's
Azn Empire
#5 - 2014-02-08 09:11:50 UTC
Little Dragon Khamez wrote:
No need to rethink it, just drop it, it's not even used that much anyway.
This.

It's a god awful structure, based on a terrible thinking process and does not do what it was meant. But it will stay, because those that thought it up, are too proud to let it go to the trash bin. Where it truly belongs.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Sofia Wolf
Ubuntu Inc.
The Fourth District
#6 - 2014-02-17 15:28:11 UTC
Mag's wrote:
Little Dragon Khamez wrote:
No need to rethink it, just drop it, it's not even used that much anyway.
This.

It's a god awful structure, based on a terrible thinking process and does not do what it was meant. But it will stay, because those that thought it up, are too proud to let it go to the trash bin. Where it truly belongs.


I think it is a bit of an overreaction to immediately dismiss any idea for improving ESS just because current implementation is less then satisfactory. Besides,as much as many of us would like for CCP to remove it entirely, this is unlikely to happen now that it is already in the game. More productive, and likely to succeed, way would be to try to influence CCP to rebalance it in to something better.

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

Soldarius
Dreddit
Test Alliance Please Ignore
#7 - 2014-02-17 16:02:56 UTC
Remove the bubble and tackle mechanics to start. It'll still yell in local when someone enters its grid. It'll still take a couple minutes to steal from it. If locals want to defend it, they will have time to decide what to do.

http://youtu.be/YVkUvmDQ3HY