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Player Features and Ideas Discussion

 
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Passive warning receiver

First post
Author
Jaxon Grylls
Institute of Archaeology
#1 - 2014-02-16 09:24:25 UTC  |  Edited by: Jaxon Grylls
I've been surprised at the number of players saying that having to use d-scan every few seconds whilst mining, exploring etc in lo and null sec is a nuisance and spoils what should be fun to do.

Thinking about this I suggest that CCP introduce a passive warning receiver module.

Such receivers were fitted to the aircraft of RAF Bomber Command in the 1940's and as I assume technology has advanced a bit in the world of EVE since then I can't see why such a thing should not have been developed.

Now it may be that some people will object to this on the grounds that CCP have purposely ignored this idea to ensure that PVP'ers can get a kill by creeping up onto an unsuspecting victim but surely that's what ECCM is for. These types of module already exist in EVE so why not a device to counteract the warning receiver? Then the would be hunter would have to train the ECCM skill up to ensure a chance of a kill. It's what happened for real in the Second World War. One side made an advance and so gained an advantage until their opponents found ways to counter the improvement.

I don't hold out much hope of this receiver being introduced as there are too many vested interests in EVE but it would add something to the game as well as making life a bit more enjoyable for explorers and so on.
Damien White
Deep Core Mining Inc.
Caldari State
#2 - 2014-02-16 09:32:35 UTC
But it would destroy the "risk vs reward" part of eve.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Tauranon
Weeesearch
CAStabouts
#3 - 2014-02-16 09:35:44 UTC
Jaxon Grylls wrote:
I've been surprised at the number of players saying that having to use d-scan every few seconds whilst mining, exploring etc in lo and null sec is a nuisance and spoils what should be fun to do.

Thinking about this I suggest that CCP introduce a passive warning receiver module.

Such receivers were fitted to the aircraft of RAF Bomber Command in the 1940's and as I assume technology has advanced a bit in the world of EVE since then I can't see why such a thing should not have been developed.

Now it may be that some people will object to this on the grounds that CCP have purposely ignored this idea to ensure that PVP'ers can get a kill by creeping up onto an unsuspecting victim but surely that's what ECCM is for. These types of module already exist in EVE so why not a device to counteract the warning receiver? Then the would be hunter would have to train the ECCM skill up to ensure a chance of a kill. It's what happened for real in the Second World War. One side made an advance and so gained an advantage until their opponents found ways to counter the improvement.

I don't hold out much hope of this receiver being introduced as there are too many vested interests in EVE but it would add something to the game as well as making life a bit more enjoyable for explorers and so on.


In outer space, the passive warning receiver is spelt "Local".


Chukkaa
Omega Engineering
#4 - 2014-02-16 10:16:03 UTC
I quite like that idea. Although too many people will whine about it.

You could maybe make it have different effect radius' in High/Low/Null Sec though? Most effective in High Sec using CONCORD's network as an assist, less effective in null sec where you are relying on Local/Alliance Intel.

Maybe a penalty based on ship size, in reverse order? So larger ships have more time to prep to GTFO, small ships a much smaller range as they are smaller, more agile? In null sec this would have minimal effects and therefore would help High Sec/Newbs most.



Queue the flames...
Dato Koppla
Kiwis In Space
Dock Workers
#5 - 2014-02-16 11:09:25 UTC
You don't have to spam dscan the whole time, if nobody is in local then you don't need to spam dscan, if you can confirm that some players in local are afk/docked/in something harmless then you don't have to spam dscan either. The current system works fine, don't fix what's not broken.
Frank Millar
The Scope
Gallente Federation
#6 - 2014-02-16 11:11:35 UTC
I suppose this "passive warning receiver" will also have to automatically warp you to safety, because, you know, effort... Ugh
Damien White
Deep Core Mining Inc.
Caldari State
#7 - 2014-02-16 11:20:37 UTC  |  Edited by: Damien White
Tauranon wrote:
Jaxon Grylls wrote:
I've been surprised at the number of players saying that having to use d-scan every few seconds whilst mining, exploring etc in lo and null sec is a nuisance and spoils what should be fun to do.

Thinking about this I suggest that CCP introduce a passive warning receiver module.

Such receivers were fitted to the aircraft of RAF Bomber Command in the 1940's and as I assume technology has advanced a bit in the world of EVE since then I can't see why such a thing should not have been developed.

Now it may be that some people will object to this on the grounds that CCP have purposely ignored this idea to ensure that PVP'ers can get a kill by creeping up onto an unsuspecting victim but surely that's what ECCM is for. These types of module already exist in EVE so why not a device to counteract the warning receiver? Then the would be hunter would have to train the ECCM skill up to ensure a chance of a kill. It's what happened for real in the Second World War. One side made an advance and so gained an advantage until their opponents found ways to counter the improvement.

I don't hold out much hope of this receiver being introduced as there are too many vested interests in EVE but it would add something to the game as well as making life a bit more enjoyable for explorers and so on.


In outer space, the passive warning receiver is spelt "Local".




I think he wants more in the direction of a self recalibrating and updating directional scaner, so you dont have to press that one button over and over again.

Or he realy wants an alarm sound when something goes below 1AU to his current position.


The directional scan is not perfect (like setting the distance in AU would be nice) but his ideas are kinda ... crap ...



EDIT: @ Jaxon When some sort of ECCM skill prevents detection by this warning reciever, the least this ECCM skill could also do is keep you hidden from local for "X" x skilllevel seconds, otherwise it would just become another buff for the already way to easy 0.0 Carebearing.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Jared Lennox
The Scope
Gallente Federation
#8 - 2014-02-16 16:01:20 UTC
I thought "local" was enough. Damn it must be hard to check local every now and then... Do you also need a system which makes you immune to incoming damage everytime you fail to check local and get attacked? DO IT CCP !

http://www.minerbumping.com/p/the-code.html

Flair Tachyon
Toon Invasion Terror Squad
#9 - 2014-02-17 00:50:37 UTC
From what he wrote it sounded more like this passive module would not give a proximity alert like active D-scan would give but more like warning message when someone uses D-scan while in range of the module.

our ships in EVE already have such passive Systems however. Our onboard computers do already give lock/targeting warnings from nearby entitys (yellow brackets on the overview).

If it would be good to have that on d-scan range is questionable. As it would have the most effect in wormhole space anyway.
snake03
#10 - 2014-02-17 01:22:20 UTC
This isn't the first time this idea has been thrown about. Matter of fact, it has even been attempted by 3rd party software(bannable).

I'm just a modern day caveman in search of a bigger club.

Moonlit Raid
State War Academy
Caldari State
#11 - 2014-02-17 02:53:14 UTC  |  Edited by: Moonlit Raid
I'd be happy with d-scan "scan" button having a keyboard binding so I can make a macro that just pushes the button for me, I mean, so I can use my keyboard.

What I would like is for d-scan to go the same direction probe scanning has. i.e custom scanning profiles.

For instance the ability to type in frikken AU for starters.

Planet is 5 au away with stargate 6 au away in the same 5degs of sky. Well ok, make it easier for me to set 5.1 au.

What would be really nice is a max and min range, why not? If i scan at 4.9 then 5.1 au I will know if that planet is clear.

The ability to tie d-scan even more into the overview, so click an overview item, camera aligns and I have my custom settings to scan at the range of the selected item +0.1 AU. Or +/- 0.1 AU if I have a max and min setting.

Automatically bring changes to the top, running a traffic light system.
first scan, no results,
second scan, combat probe (shows in red),
third scan, combat probe (shows in amber),
fourth scan, combat probe (shows in green), claw (shows in red)
fifth scan, combat probe, claw (shows in amber)
sixth scan, combat probe, claw (shown in grey because it's gone)

maybe fewer colours/levels so you only get the single warning of what has changed from last scan.

Lastly a visualisation of the d-scan "cone." Given the way d-scan works you'd only ever see a circle. But something as simple as that would certainly help the noobs understand just what the **** is going on.

A very rocky suggestion I'm sure but a "fuzzy" (read inaccurate) mode for d-scanning cloaked ships on grid. Scans take a few seconds, minimum angle is 45 degs and scan isn't 100% accurate to this angle nor does it give distance.
"His cloak is perfect. No tachyon emissions, no residual antiprotons."
"Keep at it, Geordi. Find a way in."

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Dorian Wylde
Imperial Academy
Amarr Empire
#12 - 2014-02-17 03:29:27 UTC
Still of the opinion that we should have the continuous scan option, but it only cycles every 15 seconds or whatever. So the paranoid people can still mash every second if they want, and the pvpers still have time to drop in on you between cycles.
Tasiv Deka
End-of-Line
#13 - 2014-02-17 06:42:31 UTC
no shut up your bad

but seriously no theres no need for it i will say that having D-scan able to be hotkeyyed would be nice... but even that would make things too easy

Oh, Do go on... no seriously ive got nothing better to do then listen to all the petty arguments and feeble trolling attempts... 

The sad thing is i'm not sure if i'm telling the truth.

Hatsumi Kobayashi
Perkone
Caldari State
#14 - 2014-02-17 13:39:42 UTC
snake03 wrote:
This isn't the first time this idea has been thrown about. Matter of fact, it has even been attempted by 3rd party software(bannable).


Indeed, for quite a while people used a 3rd party software that would play a sound file when the local count changed and then the thing was, like macros/bots and client modifications, had their use be a bannable offense.

Given that history there are little chances of your idea ever being implemented and probably for the better, too.

No sig.

Batelle
Filthy Peasants
#15 - 2014-02-17 16:33:20 UTC
or they can just fix d-scan altogether, properly integrate it into the sensor overlay, and not make it a module.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Le'Mon Tichim
GATX
#16 - 2014-02-17 16:47:31 UTC
Tauranon wrote:
Jaxon Grylls wrote:
I've been surprised at the number of players saying that having to use d-scan every few seconds whilst mining, exploring etc in lo and null sec is a nuisance and spoils what should be fun to do.

Thinking about this I suggest that CCP introduce a passive warning receiver module.

Such receivers were fitted to the aircraft of RAF Bomber Command in the 1940's and as I assume technology has advanced a bit in the world of EVE since then I can't see why such a thing should not have been developed.

Now it may be that some people will object to this on the grounds that CCP have purposely ignored this idea to ensure that PVP'ers can get a kill by creeping up onto an unsuspecting victim but surely that's what ECCM is for. These types of module already exist in EVE so why not a device to counteract the warning receiver? Then the would be hunter would have to train the ECCM skill up to ensure a chance of a kill. It's what happened for real in the Second World War. One side made an advance and so gained an advantage until their opponents found ways to counter the improvement.

I don't hold out much hope of this receiver being introduced as there are too many vested interests in EVE but it would add something to the game as well as making life a bit more enjoyable for explorers and so on.


In outer space, the passive warning receiver is spelt "Local".




That. ALL OF THAT. You know what spoils my fun? The common sense people have in low/null that causes them to dock up when someone they don't recognize jumps in.

Stop. Being. Lazy.

Can you hear them? They are calling to us. It is beautiful. http://thegreattichim.wordpress.com/

Jaxon Grylls
Institute of Archaeology
#17 - 2014-02-18 08:55:07 UTC
Flair Tachyon has just about hit the nail on the head.

I'm sorry that I was not clearer in my original post.

The warning I had in mind was just a sound or visual warning that someone had scanned you. No range or bearing just a warning that you had been found.

I have no desire to make life of anyone looking for a target any more difficult, just a "heads up" to someone engaged in a task that demands a bit of close attention.

On receiving the warning the target would then have to try and see if they could locate the hunter and make a decision to either run or fight. They would have no idea of what was coming just that there was someone after them.

I realise that in lo and null sec local has a useful role in letting you know if a potential threat has arrived but in hi-sec with dozens if not hundreds of players present finding a new arrival is not so easy.

So, an idea for all areas of the game, as an aid in lo and null sec to warn of threats whilst otherwise gainfully employed and in hi-sec a replacement for a local that is swamped with players.
Batelle
Filthy Peasants
#18 - 2014-02-18 14:35:55 UTC
Flair Tachyon wrote:
From what he wrote it sounded more like this passive module would not give a proximity alert like active D-scan would give but more like warning message when someone uses D-scan while in range of the module.


I assume everyone is aready using dscan anyway (every 5 seconds), and most of the time its gonna be friendlies. This module would be annoying as **** and also useless and ALSO gimp your ship because its a MODULE.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Nimrod vanHall
Van Mij Belastingvrij
#19 - 2014-02-18 14:52:29 UTC
Damien White wrote:
But it would destroy the "risk vs reward" part of eve.

it would destroy the RSI inducing part of eve
Jaxon Grylls
Institute of Archaeology
#20 - 2014-02-18 16:56:05 UTC  |  Edited by: Jaxon Grylls
Batelle wrote:
I assume everyone is aready using dscan anyway (every 5 seconds), and most of the time its gonna be friendlies. This module would be annoying as **** and also useless and ALSO gimp your ship because its a MODULE.

What's more annoying, getting warnings that turn out to be friendlies with a passive warning receiver or getting warnings that turn out to be friendlies by having to use d-scan every few seconds?
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