These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Capsuleer ship destruction

Author
Ans Blix
Viziam
Amarr Empire
#1 - 2014-02-16 20:32:23 UTC
I've been afk for quite a while so forgive me if this has been brought up before Ugh

I've noticed that the "new" capsuleer ship destructions are same/similiar to the rat destructions and no longer have the persistant blue flash and detonation.

I was wondering if anyone has thought about bringing them back?

I always envision a capsuleer ship to have a much more sophisticated fusion type power planet than "normal" ships aka crewed ships/rats/police, and the blue persistance after the ship loss was plasma escaping containment and engulfing the wreckage. It seems inconsistant that the explosions of capsuleer and non capsuleer ships would be the same. Thats not to say the new effects can't be used in conjunction with the blue explosion.

What do the masses think?

Ans Blix Director - Eleutherian Guard [EL-G] Alliance Diplomat - Villore Accords [GMVA]

Silence is a best friend that never betrays

Veritaal
Veri-Tech Tax Haven
#2 - 2014-02-16 21:32:50 UTC
See what they did with the new capital wreck models?

I'd like to see that for all wrecks!

And it's not like capsuleer ships are souped up versions of the regular models. Pretty much the only difference between your ship and the NPC ship is that a large part of the crew has been replaced by the Pod system.
Ans Blix
Viziam
Amarr Empire
#3 - 2014-02-16 21:57:43 UTC  |  Edited by: Ans Blix
Tbh no I haven't see the new cap wrecks bar some stills! Would love to see some in person sometime soon

EDIT - I've just YouTube'd some Rubicon vids for some wrecks, While that are cool, I wasn't talking about the wrecks themselves, more the inital explosion and the presistant then dying blue "fireball". I just loved how it distinguishes a capsuleer destruction over a non capsuleer destruction

Veritaal wrote:

And it's not like capsuleer ships are souped up versions of the regular models. Pretty much the only difference between your ship and the NPC ship is that a large part of the crew has been replaced by the Pod system.


I'd imagine there would be some serious modificaions to allow 1 person to control a ship as opposed to 100's or 1000's, not to mention all the lore of capsuleers accumulating the "wealth of empires". I would argue that any two ships are never truely the same after it would leave the factory (skills of pilots/modules/boosts etc)

Ans Blix Director - Eleutherian Guard [EL-G] Alliance Diplomat - Villore Accords [GMVA]

Silence is a best friend that never betrays