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Wormhole mechanics: any known limit in connectivity ? 7 or more ?

Author
Tomas Strong
School of Applied Knowledge
Caldari State
#1 - 2014-02-12 15:50:19 UTC  |  Edited by: Tomas Strong
Hi Wormholers, Disciples of Bob.

Yesterday around 00 eve times we, as a humble Wh corp, rolled our static, inked and scanned the new opened system as we very frequently do.
But this time we noticed many wormholes in the system and they appear to be 9 !

Yes 9 systems connected to the same one with simultaneous opened Wh.
Each of them was inked by at least one of the 3 experienced wh pilots actually scouting (and none of us was under the influence of drugs or alcohol ;o) ), and some of them scaned and their connections visited too.


Those systems all appear on the Siggy map we had this evening, the siglist and Dscan were re-done several times to avoid human error, and i can provide screenshots on demand for those who remain septics.

Did I heard or read somewhere that the maximum connections to a wormhole system was 7 ? This is what i already saw and believed before but is this proved ? Does anything has been changed about this ?

The hide and seek game running at this moment forbid conversations with other pilots we encountered at this time, moreover, this was not the purpose of our target hunter pilots, and i must admin this game was consideraby more difficult there !


Did someone else experimented / observed such a thing or similar ? What are your thoughts about it ?

Thanks for your comments and answers

Tomas strong
HTC NecoSino
Suddenly Carebears
#2 - 2014-02-12 15:55:37 UTC
English and pics,siggy,your API, username and password or it didn't happen.
Derath Ellecon
University of Caille
Gallente Federation
#3 - 2014-02-12 15:55:47 UTC
My thoughts are that any comment on a maximum # of connections is speculative at best. Without CCP confirmation I doubt anyone knows.

Beyond that I'd wonder if a limit was ever even set. My guess is there is no hard limit.
Glyndi
Doom Generation
Best Intentions.
#4 - 2014-02-12 16:00:54 UTC
Derath Ellecon wrote:
My thoughts are that any comment on a maximum # of connections is speculative at best. Without CCP confirmation I doubt anyone knows.

Beyond that I'd wonder if a limit was ever even set. My guess is there is no hard limit.


I'm with this guy. Not to say its random but mathematically its possible to have even more. At some point I bet there will be a c2 that will be connected by every wh in the game that has a static c2, maybe not but it could certainly happen.
jonnykefka
Adhocracy Incorporated
Adhocracy
#5 - 2014-02-12 18:19:33 UTC
If there's a maximum, we haven't been able to establish it. It's rare to have more than three, but I'm pretty sure I've seen some 9 or 10s.

My guess is that there isn't a hard cap, but just that the random distribution across all possible systems means that you very rarely get more than three or four. Start tracking the number of links in the systems you scan out and see what the distribution looks like.

Also, if there was a hard cap I would have expected us to run into it a couple years ago with the "Static Storm" glitch. When that was on we could easily get 20+ in a single system.
LtauSTinpoWErs
Caldari Provisions
Caldari State
#6 - 2014-02-12 21:25:05 UTC
No clue on the maximum but I definitely found a hole last week with 8 or 9 connecting systems.
M Thomas
Adhocracy Incorporated
Adhocracy
#7 - 2014-02-12 22:39:31 UTC
I had always worked under the assumption there was a limit of 7 per wormhole. Then one day I found one with 9.

I haven't probed since.
Jack Miton
School of Applied Knowledge
Caldari State
#8 - 2014-02-12 23:30:32 UTC
7 is the number toted around by people who don't scan much.
I've seen 8 several times and 9 once or twice.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Rroff
Antagonistic Tendencies
#9 - 2014-02-12 23:54:19 UTC
Wormholes for the most part behave and are probably in large part handled the same as any other cosmic signature - they are essentially just a site without NPCs and a structure (the wormhole) so probably isn't a hard limit on wormholes as such.
Angsty Teenager
Broski North
#10 - 2014-02-13 00:02:35 UTC
Rroff wrote:
Wormholes for the most part behave and are probably in large part handled the same as any other cosmic signature - they are essentially just a site without NPCs and a structure (the wormhole) so probably isn't a hard limit on wormholes as such.


Eh tbh there probably is a hard limit, considering nobody has ever seen 20 wormholes or whatever into one. It should have happened already if it was.

I've seen 8 before. Mostly I see 7, my guess is that 8 happens when you have constellation wormholes in your system, i.e. two H296's in one C5.
grassy 420
Voidlings
V0IDLINGS
#11 - 2014-02-13 18:27:08 UTC
seen 11 out of a c2 last fall. i don't think there is a specific number of connections a wh can recieve.

based on my scanning expierence (many moons) its all random.
Derath Ellecon
University of Caille
Gallente Federation
#12 - 2014-02-13 19:29:57 UTC  |  Edited by: Derath Ellecon
Angsty Teenager wrote:

Eh tbh there probably is a hard limit, considering nobody has ever seen 20 wormholes or whatever into one. It should have happened already if it was.


Meh

That doesn't really even make sense. First off it's hard to prove a negative. Secondly the reason nobody has seen 20 WH's in one system is far more likely due to the more transient nature of wormholes vs other types of signatures than a hard cap. Wormholes behave far differently than say Radar or Relic sites.
Xanadu Redux
Small Target
#13 - 2014-02-13 22:42:53 UTC  |  Edited by: Xanadu Redux
In my career, the greatest number of wormhole connections I've encountered in a single system was 17. This was highly anomalous and the wormhole was discovered in Odyessy, to provide some temporal scope. Prior and since this obvious outlier, 9 is my rarely witnessed maximum.
Senn Denroth
Lazerhawks
L A Z E R H A W K S
#14 - 2014-02-13 23:20:08 UTC
Back when wormholes were first brought in there was a bug where our static HS in our C2 would replicate when you try and jump out of it.

So, scanned the HS, warped to it, approached and tried jumping, nothing happens. Try another few times, nothing... check sigs. 11 new sigs in system. We had 12 static Highsec wormholes. Amazing!

The highsec would start working soon after, but if you scanned it and warped in and tried jumping really quick before the wormhole had properly spawned it would spawn more of the same in the system.. very weird and amazing.

Needless to say we had lots of day trippers that we ganked that day.
Mourn LeBlade
Jupiter Roughriders
#15 - 2014-02-15 19:22:02 UTC
I've seen 7 on several occasions, never more. In my mind this confirmed the urban legend concerning a max of 7.

In my experience I only see that many when the other sigs are very few in number...don't know if there's a correlation there or not.

LTCOL LeBlade 177 Division Live Free or Die

Serendipity Lost
Repo Industries
#16 - 2014-02-16 01:25:08 UTC
I don't think there is a limit. My personal highest was 126. Yeah 126. Other folks have had numbers like this also. There was a brief period where if you were on grid when a wh collapsed on time(eol) you could scan the new one and cancel warp to it. It would generate an additional new static. Rinse and repeat. A guy in my at the time alliance opened 126 wh in our system that way. Others did it too in other systems. They fixed the bug, but I doubt they put a hard cap on whs/system.

My point - I don't think there is an upper limit. Statistically some math guy can give you a good reasonable number and of course deep/active scanners will see the higher numbers off the average.

I'm sure there are some other guys around that remember that bug.
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#17 - 2014-02-16 01:37:40 UTC
Serendipity Lost wrote:
I don't think there is a limit. My personal highest was 126. Yeah 126. Other folks have had numbers like this also. There was a brief period where if you were on grid when a wh collapsed on time(eol) you could scan the new one and cancel warp to it. It would generate an additional new static. Rinse and repeat. A guy in my at the time alliance opened 126 wh in our system that way. Others did it too in other systems. They fixed the bug, but I doubt they put a hard cap on whs/system.

My point - I don't think there is an upper limit. Statistically some math guy can give you a good reasonable number and of course deep/active scanners will see the higher numbers off the average.

I'm sure there are some other guys around that remember that bug.


Wow 126 holes. That's a day to just go play another game... or do some SUPER SERIOUS hunting.

There is no upper limit. It just becomes statistically less and less likely for you to find wormholes that have that many. We recently opened into a C2 with 10 wormholes in it not including our own (bringing a total to 11), and of those 7 were wanderings, so a bunch of wanderings had got stuck, then the 2 statics, and 2 k162s.

Svo.

Director of Frozen Corpse Industries.

Tul Breetai
Impromptu Asset Requisition
#18 - 2014-02-16 02:06:34 UTC  |  Edited by: Tul Breetai
Serendipity Lost wrote:
I don't think there is a limit. My personal highest was 126. Yeah 126. Other folks have had numbers like this also. There was a brief period where if you were on grid when a wh collapsed on time(eol) you could scan the new one and cancel warp to it. It would generate an additional new static. Rinse and repeat. A guy in my at the time alliance opened 126 wh in our system that way. Others did it too in other systems. They fixed the bug, but I doubt they put a hard cap on whs/system.

My point - I don't think there is an upper limit. Statistically some math guy can give you a good reasonable number and of course deep/active scanners will see the higher numbers off the average.

I'm sure there are some other guys around that remember that bug.

Assuming you're not full of ****, that kind of kills the theory that wormholes respawn elsewhere when they despawn, and that there is a limit to max wormholes in the game at any given time. It could still apply to non-wormhole sigs, but I don't see how they hardcoded a limit to max wormholes in the game and then just oopsed it one day into nonexistence.

Did you guys think to take any screenshots or anything?

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

Derath Ellecon
University of Caille
Gallente Federation
#19 - 2014-02-16 02:12:58 UTC
Tul Breetai wrote:
Serendipity Lost wrote:
I don't think there is a limit. My personal highest was 126. Yeah 126. Other folks have had numbers like this also. There was a brief period where if you were on grid when a wh collapsed on time(eol) you could scan the new one and cancel warp to it. It would generate an additional new static. Rinse and repeat. A guy in my at the time alliance opened 126 wh in our system that way. Others did it too in other systems. They fixed the bug, but I doubt they put a hard cap on whs/system.

My point - I don't think there is an upper limit. Statistically some math guy can give you a good reasonable number and of course deep/active scanners will see the higher numbers off the average.

I'm sure there are some other guys around that remember that bug.

Assuming you're not full of ****, that kind of kills the theory that wormholes respawn elsewhere when they despawn, and that there is a limit to max wormholes in the game at any given time. It could still apply to non-wormhole sigs, but I don't see how they hardcoded a limit to max wormholes in the game and then just oopsed it one day into nonexistence.

Did you guys think to take any screenshots or anything?


Not really. If true it only indicates at some point there was an obvious bug with statics.
Tul Breetai
Impromptu Asset Requisition
#20 - 2014-02-16 02:25:34 UTC
Derath Ellecon wrote:
Tul Breetai wrote:
Serendipity Lost wrote:
I don't think there is a limit. My personal highest was 126. Yeah 126. Other folks have had numbers like this also. There was a brief period where if you were on grid when a wh collapsed on time(eol) you could scan the new one and cancel warp to it. It would generate an additional new static. Rinse and repeat. A guy in my at the time alliance opened 126 wh in our system that way. Others did it too in other systems. They fixed the bug, but I doubt they put a hard cap on whs/system.

My point - I don't think there is an upper limit. Statistically some math guy can give you a good reasonable number and of course deep/active scanners will see the higher numbers off the average.

I'm sure there are some other guys around that remember that bug.

Assuming you're not full of ****, that kind of kills the theory that wormholes respawn elsewhere when they despawn, and that there is a limit to max wormholes in the game at any given time. It could still apply to non-wormhole sigs, but I don't see how they hardcoded a limit to max wormholes in the game and then just oopsed it one day into nonexistence.

Did you guys think to take any screenshots or anything?


Not really. If true it only indicates at some point there was an obvious bug with statics.

But all wormholes are technically statics, just with different restrictions. If they were hardcoded, only ******* with that code would have changed it, no? Does anyone else remember this?

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

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