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Player Features and Ideas Discussion

 
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Circle EVE Ranch - Miners Welcome!

Author
Bobsled Nutcase Motsu
Science and Trade Institute
Caldari State
#61 - 2014-02-15 16:51:38 UTC
Quote:
Each strip miner / ice harvester (functional yield equivalent, but specific to this deployable), up to 4 possible.
(can be fitted and removed at station only): 50 million each estimated.
Will require same mining crystals, just like modulated strip miners, for best use.
(Like modules, these fittings would have a chance to be recovered from a wrecked deployable)

....Play specific detail:
When directed to start mining, it will enter a siege mode which expires at the end of the cycle.
It cannot be recovered off the field during this period, but can be toggled between automatic repeat and idle, taking effect at the end of the current cycle.

I believe I will add this as a drone free option to the OP.


So, we can gank these for profit... and they can't get away because they are mid cycle.

More, please.
Zerlestes
Caldari Provisions
Caldari State
#62 - 2014-02-15 18:45:42 UTC
and again mining should be done by players and ONLY PLAYERS

mining works as it is now
i mean that barges cant fight back is by all means from ccp intendet
mining ops should be defendet from pvp players as it stands now pvp players would only defend large mining ops
or corp mining ops because they were ordert to do so
Nikk Narrel
Moonlit Bonsai
#63 - 2014-02-15 19:07:32 UTC
Zerlestes wrote:
and again mining should be done by players and ONLY PLAYERS

mining works as it is now
i mean that barges cant fight back is by all means from ccp intendet
mining ops should be defendet from pvp players as it stands now pvp players would only defend large mining ops
or corp mining ops because they were ordert to do so

By your own words, the process does not work as intended.

The PvP players are not defending the mining players, outside of specific events.
You would rather see this role remain unfilled, than allow for miners to become self sufficient.

Is this in one of your Amarrian tenets, which must be obeyed?
I ask only because it seems unsupportable by conventional logic, relying on what appears to be an edict to limit it as such.

We Minmatar can be so backwards, from your perspective, I understand.
Nikk Narrel
Moonlit Bonsai
#64 - 2014-02-15 19:11:16 UTC
Bobsled Nutcase Motsu wrote:
Quote:
Each strip miner / ice harvester (functional yield equivalent, but specific to this deployable), up to 4 possible.
(can be fitted and removed at station only): 50 million each estimated.
Will require same mining crystals, just like modulated strip miners, for best use.
(Like modules, these fittings would have a chance to be recovered from a wrecked deployable)

....Play specific detail:
When directed to start mining, it will enter a siege mode which expires at the end of the cycle.
It cannot be recovered off the field during this period, but can be toggled between automatic repeat and idle, taking effect at the end of the current cycle.

I believe I will add this as a drone free option to the OP.


So, we can gank these for profit... and they can't get away because they are mid cycle.

More, please.

Assuming they do an AFK bit, possibly.

AFK play should be high risk, in my opinion.

They could be hanging about in something dangerous too.
Zerlestes
Caldari Provisions
Caldari State
#65 - 2014-02-15 19:45:28 UTC
eve is a multiplayer game i assume you are aware of that fact in my eyes its ok as it is now
i would rather see some change on the barges or a ore battleship class barge that can mine and shoot

why that well i dont like the idea of a mining deployeble i think mining should be done by players and players only
miners avoid battles thats true because they are not intendet to fight back they should have protection of others
(i know they dont have in most cases ) but thats not a problem for the miners in empire they dont need protection
in 0.0 well even guys that fly anos would rather dock then fight because the enemy could light a cyno etc.
Nikk Narrel
Moonlit Bonsai
#66 - 2014-02-15 23:25:48 UTC
Zerlestes wrote:
eve is a multiplayer game i assume you are aware of that fact in my eyes its ok as it is now
i would rather see some change on the barges or a ore battleship class barge that can mine and shoot

why that well i dont like the idea of a mining deployeble i think mining should be done by players and players only
miners avoid battles thats true because they are not intendet to fight back they should have protection of others
(i know they dont have in most cases ) but thats not a problem for the miners in empire they dont need protection
in 0.0 well even guys that fly anos would rather dock then fight because the enemy could light a cyno etc.

I feel EVE is most interesting when there are more choices for play, not fewer ones.

As I assume you have, I put in my time in with exhumers.

Both high sec and null.

If you truly feel as you claim, then you can decide afterwards whether any peer pressure is enough to make you try something new.