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Ships & Modules

 
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Recent changes to ships with Ship Maintenance Arrays

First post
Author
Tarsas Phage
Sniggerdly
#41 - 2011-09-10 14:59:35 UTC
Jovan Geldon wrote:
Tarsas Phage wrote:
It's not an abuse if the game lets you do it.


There's nothing stopping me walking up to my girlfriend and stabbing her with a steak knife, but that doesn't mean I'm allowed to do that either.


That's a bit of an extreme and stupid analogy.

Game code logic is a bit more restrictive and deterministic than human mental impulses. There's of course no in-built if-then-else chain in the human brain that halts what society considers to be a Bad Thing. So stop with these stupid analogies.
Twilight Runner
#42 - 2011-09-10 15:02:47 UTC
love it, cowardly can flippers and mission hijackers have lost their I win button, and will have to hunt another way.

hahaha

great job ccp
Tarsas Phage
Sniggerdly
#43 - 2011-09-10 15:09:45 UTC
Tikera Tissant wrote:

Why can you do it in null or low sec to avoid dying by switching to a stronger ship, but not in high sec when being war-dec or just being ganked?

its not like GCC disappears or you can't be attacked after you switch ships.

It is a bit silly to "fix" it just for high-sec.


This man brings up an excellent point. Furthermore, since carriers have over twice the capacity of an Orca's SMA, a person using one in low/null sec and wormholes (only places where carriers can go) they can engage with any subcap, whereas with an Orca you're limited to BC-sized hulls.

Playing undocking games in a pimped out faction BS on a lowsec station and can't tank the DPS before 1 minute of de-aggro is up? Undock your carrier, Board shuttle in its SMA from space, and off you go.

So CCP, the "avoiding combat" reason you give in the OP for nerfing the Orca in highsec is a complete lie. You did it because enough missioning carebears who are completely clueless as to what can happen to them, or are too unaware of the quite adequate existing Game Mechanics to address mission flippers correctly, complained.

You need to either revert this change or make it apply to ALL ships with SMAs regardless of location. My demand is that you revert and give the true reason as to why this was done in the first place.
Tradis Akzou
Imperial Academy
Amarr Empire
#44 - 2011-09-10 16:07:54 UTC
Stop embarrassing yourselves. You're not supposed to fuel your ships with your own tears. That's just not how it's done. :D
Tarsas Phage
Sniggerdly
#45 - 2011-09-10 16:43:53 UTC  |  Edited by: Tarsas Phage
Tradis Akzou wrote:
Stop embarrassing yourselves. You're not supposed to fuel your ships with your own tears. That's just not how it's done. :D


There's a plain distinction between outrage over changing a long-existing game mechanic and calling it a bug (which CCP had already broke once in the recent past and admitted at the time it was a mistake and reverted it) and tears. Shall we review the copious threads where mission runners complain about being permajammed by Guristas rats after the NPC ECM changes? Would you call those tears, or outrage over a broken game mechanic?

Not to mention the fact that this bug fix, as they call it, is targeted specifically at a class of ship in a class of space, when the cause of this purported bug they cite can still happen with other ship classes in other classes of space, and does quite often.

A) CCP cites it as an avoidance of combat.
B) So they implement this change to the Orca in Highsec.
C) When this same way of avoiding conflict can be accomplished in areas other than Highsec with not only an Orca, but a Carrier as well.

You tell me if the reasoning CCP cites for making this change rings true or not.

So, no, this is not moar tears. This is yet another example of CCP shitting the game mechanics because of a vocal minority and implementing it in a way that is now, for CCP, characteristically myopic and in bad faith.
Vachek
Brutor Tribe
Minmatar Republic
#46 - 2011-09-10 17:02:56 UTC
Toe-MAY-to, Toe-MAH-to, change, bug fix, ....it doesn't matter in the least. All the asinine reasoning, excuses, and arguing your giving now does nothing but add to your tear count.


Either move your butt to low or null sec and be a real pirate or quite your crying, I can pretty much assure you, you will get no sympathy here.
Tradis Akzou
Imperial Academy
Amarr Empire
#47 - 2011-09-10 17:18:27 UTC
The reason CCP should have used is that it's OP as ****. Maybe it's not avoidance of combat, but definitely avoidance of risk (which is so un-eve-like).

How this even applies to low/null sec, I have no idea.
Buck Futz
Sebiestor Tribe
Minmatar Republic
#48 - 2011-09-10 17:26:56 UTC
Are people really using Orcas to AVOID combat? Really? Why? Shocked

I use Orcas for swapping ships in combat - but its not to 'avoid combat' - its to kill heavily tanked faction fit CNRs.

-Mission runners will not aggro a ship that they perceive as a threat.
-They will, occasionally attack small ships that seem weak.
-Frigates can scram a mission bear and kill drones - but do not have the DPS/Neut to crack a large PVE-boat tank.

So, any 'ninja-frigate on mission-bear' combat will invariably end in stalemate.
Orcas break that stalemate.

Orcas are simply used as a tool to convey a BC to finish off the Mission Runner target.

Is there some kind of unwritten rule that requires Mission Runners:

A) have a window of opportunity to escape after having initiated PVP combat?
B) have a right to know what threat faces them when deciding weather or not to PVP?

And for those who say: go to lowsec - its not about the fight. Its about the economics.

Lowsec PVP ships do not drop multi-million, or billion ISK mods. If you want to fund your gameplay on looted Gist-X, you aren't finding it in lowsec.
Tarsas Phage
Sniggerdly
#49 - 2011-09-10 17:54:07 UTC  |  Edited by: Tarsas Phage
Tradis Akzou wrote:
The reason CCP should have used is that it's OP as ****. Maybe it's not avoidance of combat, but definitely avoidance of risk (which is so un-eve-like).

How this even applies to low/null sec, I have no idea.


As I said before, Mission runners who get flipped in a mission can summon their corpmates as the flipper is flagged to the entire corp. Any number of them can come running to assist in anything from frigates to battleships to address the situation, regardless if the flipper switches from a frigate to a battlecruiser out of an Orca.

If the MR cannot do this, or his corpmates are unwilling or unable, well, them's the breaks as they say. The MR can go on about his ratting or choose to aggress the flipper.

If you want to talk about things that are OP, how about neutral cyno alts in low/nullsec that have 10 moms and a titan bridge on the other side of it. Should we disallow jumping to cynos that are thrown up by a out-of-corp or out-of-alliance toon? No. It's a distinct risk, and one that has its own counters.

The Orca being nerfed as it is is clearly CCP addressing a whinging crowd who hasn't bothered to think things through.
Tradis Akzou
Imperial Academy
Amarr Empire
#50 - 2011-09-10 18:09:55 UTC
I see this nerf more as a 'removal of a safety net for flippers/ninjas/hisec-pirates' than an 'defense against pve fit ships getting wtfroflstomped'.

Which of the alternatives would you have preferred? :

1. Orca allowing aggressed ship swapping, acquires aggro (risk)
2. Require a deaggro timer to ship swap (risk)
seleane Kavees
Doomheim
#51 - 2011-09-10 18:17:30 UTC
Kaeda Maxwell
Stay Frosty.
A Band Apart.
#52 - 2011-09-10 18:27:43 UTC
GM Haggis wrote:
Hi Everyone

A method of using ships with Ship Maintenance Arrays in order to avoid combat was recently patched out, you will no longer be able to switch ships from a SMA (specifically the Orca) while you are under an aggression timer in High Security space. This will still work in Low and Null Security space.

Please use this thread to post any comments or questions you have about this change.


Oh gee, GM Haggis however will I deal? Oh wait, I'll just jettinson my combat vessel from the Orca and board it from my ninja frigate.

The thought of leaving 250k isk vigil floating in space for anyone to steal is truly more then I can bare. Oh wait it isn't...
Tarsas Phage
Sniggerdly
#53 - 2011-09-10 18:47:25 UTC
Tradis Akzou wrote:
I see this nerf more as a 'removal of a safety net for flippers/ninjas/hisec-pirates' than an 'defense against pve fit ships getting wtfroflstomped'.


Even if the flipper swaps into a BC from a Orca, the mission runner can have n corpmates making a bee line for him in any ship imaginable. How many times have I seen a ninja flip a mission runner, only for the mission runner to aggress, the MR swap from a Orca, and then 5 of the mission runner's corpmates are on grid owning the ninja's butt wit hthe ninja webbed down and the Orca being bumped away? Many times.

Being in a non-NPC corp, one could argue, is even more OP than a Orca swap. The MR has his entire cop to back him up. If they don't take advantage of this feature of the game, then that's just too bad for them.

Tradis Akzou wrote:

Which of the alternatives would you have preferred? :

1. Orca allowing aggressed ship swapping, acquires aggro (risk)
2. Require a deaggro timer to ship swap (risk)


See above.
Karah Serrigan
Ministry of War
Amarr Empire
#54 - 2011-09-10 18:51:42 UTC
I, as a guy who camps a highsec gate in lowsec with t3 cruisers and orca support, so that when things get hot i can dump my t3 into the orca and jump it out into high, approve of this change.
Oh wait im not pathetic army.

What is this ****, this adresses only half of the "problems" and not even in the right way.
baltec1
Bat Country
Pandemic Horde
#55 - 2011-09-10 20:22:22 UTC
Buck Futz wrote:
Are people really using Orcas to AVOID combat? Really? Why? Shocked



Few months back I flipped a can flippers can. He attacked my "helpless hauler" in a dram and soon found that the one sided fight was going in favor of the hauler. So in warps the orca and he swaps out to a vagabond. I stick around to see if I could tank him but was forced to dock.

Almost bagged me a dramSad
Tradis Akzou
Imperial Academy
Amarr Empire
#56 - 2011-09-10 20:50:17 UTC
Tarsas Phage wrote:

Tradis Akzou wrote:

Which of the alternatives would you have preferred? :

1. Orca allowing aggressed ship swapping, acquires aggro (risk)
2. Require a deaggro timer to ship swap (risk)


See above.


So, none of the alternatives. Roll

So, the mission runner has corp mates. The ninja has corp mates too. But why should the ninja get the added option of having an invulnerable dock whenever he chooses? This way, if he brings out his multibilion isk t3 to a fight, he'll have to commit or disengage as it is done in every other situation.
Alu Utukku
Republic Military School
Minmatar Republic
#57 - 2011-09-10 21:44:29 UTC
Tarsas Phage wrote:
*has bug in butt*


awwwww, moar tears pwease
Pleniers
Appetite 4 Destruction
#58 - 2011-09-10 21:54:56 UTC
Since the workaround as already been posted, I wanted only to confirm (well, a careber on a mega confirmed it really) it works with no bigger problem, so Orca is still the same option to ninja.

Just a small note. Remeber to jetisson the crap you salvage/loot from your tackle ship BEFORE entering the PVP ship Big smile

I lost my precious tackle ship because when I was about to scoop it I got a "Hell no, you got crap on cargo hold" notification.

Tks CCP for making me click about 6 more times, taking a whole lot of 3 seconds more to make the exchange. P

Tarsas Phage
Sniggerdly
#59 - 2011-09-10 22:12:42 UTC
Tradis Akzou wrote:

So, none of the alternatives. Roll

So, the mission runner has corp mates. The ninja has corp mates too. But why should the ninja get the added option of having an invulnerable dock whenever he chooses? This way, if he brings out his multibilion isk t3 to a fight, he'll have to commit or disengage as it is done in every other situation.


What does the ninja's corpmates have to do with this? The ninja's corpmates can't do crap. Each and every one of the mission runner's corpmates can.

Tradis Akzou
Imperial Academy
Amarr Empire
#60 - 2011-09-10 22:35:19 UTC
RR, cap transfer, bump